Esempio n. 1
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 def __init__(self, limits, name="Ball Manager"):
     super().__init__(name)
     self._limits = limits
     self._balls = cdkk.SpriteGroup()
     self._timer = cdkk.Timer()
     self._next_test = 1
     self._timer = cdkk.Timer()
     tt_style={"fillcolour":None, "align_horiz":"L", "textformat":"Test: {0} Time Left: {1:0.1f}"}
     self._test_time = cdkk.Sprite_DynamicText("Test+Time", rect=cdkk.cdkkRect(10, 10, 300, 40), style=tt_style)
     self._test_time.set_text(self._next_test, 0)
     self.add(self._test_time)
     cdkk.EventManager.post_game_control("NextTest")
Esempio n. 2
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    def __init__(self, limits, game_time, player_num):
        super().__init__("Scoreboard Manager", player=player_num)
        self._game_time = game_time

        text_style = {"fillcolour": None, "outlinecolour": None,
                      "align_horiz": "L", "width": 200, "height": 35}

        tb_score = cdkk.Sprite_TextBox("Score", style=text_style)
        tb_score.set_text_format("Score: {0}", 0)
        tb_score.rect.topleft = (limits.left+10, limits.top+5)
        self.add(tb_score)
        self.score = 0

        self._timer = cdkk.Timer(
            self._game_time, cdkk.EVENT_GAME_TIMER_1, auto_start=self.game_is_active)
        tb_time_left = cdkk.Sprite_TextBox("Time Left", style=text_style)
        tb_time_left.set_text_format("Time Left: {0:0.1f}", 0)
        tb_time_left.rect.midtop = (
            limits.left + limits.width*0.5, limits.top+5)
        self.add(tb_time_left)

        tb_balls_left = cdkk.Sprite_TextBox("Balls Left", style=text_style)
        tb_balls_left.set_text_format("Balls Left: {0}", 0)
        tb_balls_left.rect.topright = (limits.right-10, limits.top+5)
        self.add(tb_balls_left)
        self.balls_left = 0

        self._game_over = cdkk.Sprite_GameOver(limits)
        self._game_over.rect.center = (
            limits.left + limits.width*0.5, limits.top + limits.height*0.5)
Esempio n. 3
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    def __init__(self, limits, game_time):
        super().__init__("Scoreboard Manager")
        self._game_time = game_time

        text_style = {
            "fillcolour": None,
            "outlinecolour": None,
            "align_horiz": "L",
            "width": 200,
            "height": 35
        }

        tb_score = cdkk.Sprite_TextBox("Score", style=text_style)
        tb_score.set_text_format("Score: {0}", 0)
        tb_score.rect.midleft = (limits.width * 0.1, limits.height * 0.05)
        self.add(tb_score)
        self.score = 0

        self._timer = cdkk.Timer(self._game_time, cdkk.EVENT_GAME_TIMER_1)
        tb_time_left = cdkk.Sprite_TextBox("Time Left", style=text_style)
        tb_time_left.set_text_format("Time Left: {0:0.1f}", 0)
        tb_time_left.rect.center = (limits.width * 0.45, limits.height * 0.05)
        self.add(tb_time_left)

        tb_balls_left = cdkk.Sprite_TextBox("Balls Left", style=text_style)
        tb_balls_left.set_text_format("Balls Left: {0}", 0)
        tb_balls_left.rect.midright = (limits.width * 0.85,
                                       limits.height * 0.05)
        self.add(tb_balls_left)
        self.balls_left = 0

        self._game_over = cdkk.Sprite_GameOver(limits)
        self._game_over.rect.center = (limits.width * 0.5, limits.height * 0.5)
Esempio n. 4
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 def __init__(self, limits, name = "Spaceship Manager"):
     super().__init__(name)
     self._limits = limits
     self._spaceship = Sprite_Spaceship(self._limits)
     self.add(self._spaceship, layer=9)  # Layer 9: Above everything else
     self._bullets = cdkk.SpriteGroup("Bullets")
     self._bullet_time_limit = 250  # Minimum time between bullets (msecs)
     self._bullet_timer = cdkk.Timer(self._bullet_time_limit/1000.0)
Esempio n. 5
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 def run_test(self):
     if self._next_test == 1:
         obstacle = Sprite_Obstacle(cdkk.cdkkRect(700,100,50,250))
         ball = Sprite_Ball(100, 500, 5, -13,
             cdkk.Physics_Limit(self._limits, cdkk.LIMIT_KEEP_INSIDE, cdkk.AT_LIMIT_BOUNCE),
             cdkk.Physics_Limit(obstacle.rect, cdkk.LIMIT_KEEP_OUTSIDE, cdkk.AT_LIMIT_BOUNCE))
         self._timer = cdkk.Timer(10, cdkk.EVENT_GAME_TIMER_1)
         self.add(obstacle, ball)
         self._balls.add(ball)
     elif self._next_test == 2:
         obstacle = Sprite_Obstacle(cdkk.cdkkRect(100,100,50,250))
         ball = Sprite_Ball(700, 500, -5, -13,
             cdkk.Physics_Limit(self._limits, cdkk.LIMIT_KEEP_INSIDE, cdkk.AT_LIMIT_BOUNCE),
             cdkk.Physics_Limit(obstacle.rect, cdkk.LIMIT_KEEP_OUTSIDE, cdkk.AT_LIMIT_BOUNCE))
         self._timer = cdkk.Timer(5, cdkk.EVENT_GAME_TIMER_1)
         self.add(obstacle, ball)
         self._balls.add(ball)
     elif self._next_test == 3:
         obstacle = Sprite_Obstacle(cdkk.cdkkRect(320,160,300,50))
         ball = Sprite_Ball(100, 500, 10, -20,
             cdkk.Physics_Limit(self._limits, cdkk.LIMIT_KEEP_INSIDE, cdkk.AT_LIMIT_BOUNCE),
             cdkk.Physics_Limit(obstacle.rect, cdkk.LIMIT_KEEP_OUTSIDE, cdkk.AT_LIMIT_BOUNCE))
         self._timer = cdkk.Timer(10, cdkk.EVENT_GAME_TIMER_1)
         self.add(obstacle, ball)
         self._balls.add(ball)
     elif self._next_test == 4:
         obstacle1 = Sprite_Obstacle(cdkk.cdkkRect(320,160,300,50))
         obstacle2 = Sprite_Obstacle(cdkk.cdkkRect(500,350,250,50))
         ball = Sprite_Ball(100, 500, 6, -20,
             cdkk.Physics_Limit(self._limits, cdkk.LIMIT_KEEP_INSIDE, cdkk.AT_LIMIT_BOUNCE),
             cdkk.Physics_Limit(obstacle1.rect, cdkk.LIMIT_KEEP_OUTSIDE, cdkk.AT_LIMIT_BOUNCE),
             cdkk.Physics_Limit(obstacle2.rect, cdkk.LIMIT_KEEP_OUTSIDE, cdkk.AT_LIMIT_BOUNCE))
         self._timer = cdkk.Timer(10, cdkk.EVENT_GAME_TIMER_1)
         self.add(ball, obstacle1, obstacle2)
         self._balls.add(ball)
     elif self._next_test == 5:
         obstacle = Sprite_Obstacle(cdkk.cdkkRect(700,100,50,250))
         ball = Sprite_Ball(100, 500, 5, -13,
             cdkk.Physics_Limit(self._limits, cdkk.LIMIT_KEEP_INSIDE, cdkk.AT_LIMIT_BOUNCE),
             cdkk.Physics_Limit(obstacle.rect, cdkk.LIMIT_KEEP_OUTSIDE, cdkk.AT_LIMIT_X_CLEAR_VEL_X))
         self._timer = cdkk.Timer(5, cdkk.EVENT_GAME_TIMER_1)
         self.add(obstacle, ball)
         self._balls.add(ball)
     elif self._next_test == 6:
         obstacle = Sprite_Obstacle(cdkk.cdkkRect(100,100,50,250))
         ball = Sprite_Ball(700, 500, -5, -14,
             cdkk.Physics_Limit(self._limits, cdkk.LIMIT_KEEP_INSIDE, cdkk.AT_LIMIT_BOUNCE),
             cdkk.Physics_Limit(obstacle.rect, cdkk.LIMIT_KEEP_OUTSIDE, cdkk.AT_LIMIT_XY_CLEAR_VEL_XY))
         self._timer = cdkk.Timer(5, cdkk.EVENT_GAME_TIMER_1)
         self.add(obstacle, ball)
         self._balls.add(ball)
     elif self._next_test == 7:
         obstacle = Sprite_Obstacle(cdkk.cdkkRect(700,100,50,250))
         ball = Sprite_Ball(100, 500, 20, -12,
             cdkk.Physics_Limit(self._limits, cdkk.LIMIT_KEEP_INSIDE, cdkk.AT_LIMIT_BOUNCE),
             cdkk.Physics_Limit(obstacle.rect, cdkk.LIMIT_KEEP_OUTSIDE, cdkk.AT_LIMIT_BOUNCE))
         ball.rect.bounce_cor = 0.5
         self._timer = cdkk.Timer(6, cdkk.EVENT_GAME_TIMER_1)
         self.add(obstacle, ball)
         self._balls.add(ball)
Esempio n. 6
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 def fire_bullet(self, bullet_type):
     if self._bullet_timer.time_left == 0:
         posx = self.spaceship_rect.centerx + 15
         posy = self.spaceship_rect.centery - 5
         bullet = Sprite_Ammunition(bullet_type, posx, posy, self._limits)
         self.add(bullet, layer=1)
         self._bullets.add(bullet)
         cdkk.EventManager.post_game_control("UpdateScore", score=-1)
         self._bullet_timer = cdkk.Timer(self._bullet_time_limit/1000.0)
Esempio n. 7
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    def __init__(self, limits, bird_speed, pipe_freq, difficulty):
        super().__init__("FlapyBird Manager")
        self._limits = limits
        self._bird_speed = bird_speed  # Bird speed (gravity)
        self._difficulty = difficulty  # Pipe gap (1..9)
        self._pipe_timer = cdkk.Timer(
            pipe_freq, cdkk.EVENT_GAME_TIMER_2,
            auto_start=False)  # Pipe frequency in seconds

        self._bird = None
        self._pipe_gap = 0
        self.add(cdkk.Sprite_Background("FlappyBackground.png", self._limits),
                 layer=0)
Esempio n. 8
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 def event(self, e):
     dealt_with = super().event(e)
     if not dealt_with and e.type == cdkk.EVENT_GAME_CONTROL:
         dealt_with = True
         if e.action == "Board":
             x, y = e.pos
             col, row = self.sprite("Board").find_cell((x, y))
             self.play_piece(col, row)
         elif e.action == "Pass":
             self._reversi.next_player()
         elif e.action == "Hint":
             moves = self._reversi.next_moves()
             self.sprite("Board").highlight_cells(moves)
             self.timer = cdkk.Timer(1, cdkk.EVENT_GAME_TIMER_1)
         elif e.action == "ClearHint":
             self.timer.stop_event()
             moves = self._reversi.next_moves()
             self.sprite("Board").highlight_cells(moves, False)
         elif e.action == "Print":
             self._reversi.print_board()
         else:
             dealt_with = False
     return dealt_with