Esempio n. 1
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    def __init__(self, limits, name="Board Manager"):
        super().__init__(name)
        board = cdkk.Sprite_BoardGame_Board("Board", cdkk.stylesheet.style("BoardGame_Board"))

        cell_size = int(min((limits.height * 0.75) / MNK_ROWS,
                            (limits.width * 0.75) / MNK_COLS))
        board.setup_board_grid(
            cell_size, MNK_COLS, cdkk.EventManager.gc_event("Board"), MNK_ROWS, None)
        board.rect.center = limits.center
        self.add(board, layer=9)
        Sprite_mnkGame_Piece.mnkGame_board = board

        self._mnk_game = BoardGame_mnkGame(MNK_COLS, MNK_ROWS, MNK_INAROW)
        self._mnk_game.start_game()
        self._current_piece = None

        self._next_player = cdkk.Sprite_DynamicText("Next", cdkk.cdkkRect(
            limits.width * 0.3, limits.height * 0.9, 150, 35), style=cdkk.stylesheet.style("app_NextPlayer"))
        self._next_player.set_text_format("Next: {0}", "")
        self.add(self._next_player)

        self._winner = cdkk.Sprite_DynamicText("Winner", rect=cdkk.cdkkRect(
            limits.width/2-200, 25, 400, 70), style=cdkk.stylesheet.style("GameOver"))
        self._winner.set_text_format("Winner: {0}", "")

        ev_Restart = cdkk.EventManager.gc_event("StartGame")
        ev_Quit = cdkk.EventManager.gc_event("Quit")
        rect = cdkk.cdkkRect(limits.width * 0.5, limits.height * 0.9, 120, 35)
        self.add(cdkk.Sprite_Button("Restart", rect, ev_Restart))
        rect.left = limits.width * 0.65
        self.add(cdkk.Sprite_Button("Quit", rect, ev_Quit))

        self.start_game()
Esempio n. 2
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 def code_peg_rect(self, turn, peg=None):
     if peg is None:
         return cdkk.cdkkRect(
             self._board_rect.left + 20,
             self._board_rect.top + self.cp_hole_size * turn + 10,
             self.cp_hole_size * MM_HOLES, self.cp_hole_size - 10)
     else:
         return cdkk.cdkkRect(
             self._board_rect.left + self.cp_hole_size * peg + 20,
             self._board_rect.top + self.cp_hole_size * turn + 10,
             self.cp_hole_size - 10, self.cp_hole_size - 10)
Esempio n. 3
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 def run_test(self):
     if self._next_test == 1:
         obstacle = Sprite_Obstacle(cdkk.cdkkRect(700,100,50,250))
         ball = Sprite_Ball(100, 500, 5, -13,
             cdkk.Physics_Limit(self._limits, cdkk.LIMIT_KEEP_INSIDE, cdkk.AT_LIMIT_BOUNCE),
             cdkk.Physics_Limit(obstacle.rect, cdkk.LIMIT_KEEP_OUTSIDE, cdkk.AT_LIMIT_BOUNCE))
         self._timer = cdkk.Timer(10, cdkk.EVENT_GAME_TIMER_1)
         self.add(obstacle, ball)
         self._balls.add(ball)
     elif self._next_test == 2:
         obstacle = Sprite_Obstacle(cdkk.cdkkRect(100,100,50,250))
         ball = Sprite_Ball(700, 500, -5, -13,
             cdkk.Physics_Limit(self._limits, cdkk.LIMIT_KEEP_INSIDE, cdkk.AT_LIMIT_BOUNCE),
             cdkk.Physics_Limit(obstacle.rect, cdkk.LIMIT_KEEP_OUTSIDE, cdkk.AT_LIMIT_BOUNCE))
         self._timer = cdkk.Timer(5, cdkk.EVENT_GAME_TIMER_1)
         self.add(obstacle, ball)
         self._balls.add(ball)
     elif self._next_test == 3:
         obstacle = Sprite_Obstacle(cdkk.cdkkRect(320,160,300,50))
         ball = Sprite_Ball(100, 500, 10, -20,
             cdkk.Physics_Limit(self._limits, cdkk.LIMIT_KEEP_INSIDE, cdkk.AT_LIMIT_BOUNCE),
             cdkk.Physics_Limit(obstacle.rect, cdkk.LIMIT_KEEP_OUTSIDE, cdkk.AT_LIMIT_BOUNCE))
         self._timer = cdkk.Timer(10, cdkk.EVENT_GAME_TIMER_1)
         self.add(obstacle, ball)
         self._balls.add(ball)
     elif self._next_test == 4:
         obstacle1 = Sprite_Obstacle(cdkk.cdkkRect(320,160,300,50))
         obstacle2 = Sprite_Obstacle(cdkk.cdkkRect(500,350,250,50))
         ball = Sprite_Ball(100, 500, 6, -20,
             cdkk.Physics_Limit(self._limits, cdkk.LIMIT_KEEP_INSIDE, cdkk.AT_LIMIT_BOUNCE),
             cdkk.Physics_Limit(obstacle1.rect, cdkk.LIMIT_KEEP_OUTSIDE, cdkk.AT_LIMIT_BOUNCE),
             cdkk.Physics_Limit(obstacle2.rect, cdkk.LIMIT_KEEP_OUTSIDE, cdkk.AT_LIMIT_BOUNCE))
         self._timer = cdkk.Timer(10, cdkk.EVENT_GAME_TIMER_1)
         self.add(ball, obstacle1, obstacle2)
         self._balls.add(ball)
     elif self._next_test == 5:
         obstacle = Sprite_Obstacle(cdkk.cdkkRect(700,100,50,250))
         ball = Sprite_Ball(100, 500, 5, -13,
             cdkk.Physics_Limit(self._limits, cdkk.LIMIT_KEEP_INSIDE, cdkk.AT_LIMIT_BOUNCE),
             cdkk.Physics_Limit(obstacle.rect, cdkk.LIMIT_KEEP_OUTSIDE, cdkk.AT_LIMIT_X_CLEAR_VEL_X))
         self._timer = cdkk.Timer(5, cdkk.EVENT_GAME_TIMER_1)
         self.add(obstacle, ball)
         self._balls.add(ball)
     elif self._next_test == 6:
         obstacle = Sprite_Obstacle(cdkk.cdkkRect(100,100,50,250))
         ball = Sprite_Ball(700, 500, -5, -14,
             cdkk.Physics_Limit(self._limits, cdkk.LIMIT_KEEP_INSIDE, cdkk.AT_LIMIT_BOUNCE),
             cdkk.Physics_Limit(obstacle.rect, cdkk.LIMIT_KEEP_OUTSIDE, cdkk.AT_LIMIT_XY_CLEAR_VEL_XY))
         self._timer = cdkk.Timer(5, cdkk.EVENT_GAME_TIMER_1)
         self.add(obstacle, ball)
         self._balls.add(ball)
     elif self._next_test == 7:
         obstacle = Sprite_Obstacle(cdkk.cdkkRect(700,100,50,250))
         ball = Sprite_Ball(100, 500, 20, -12,
             cdkk.Physics_Limit(self._limits, cdkk.LIMIT_KEEP_INSIDE, cdkk.AT_LIMIT_BOUNCE),
             cdkk.Physics_Limit(obstacle.rect, cdkk.LIMIT_KEEP_OUTSIDE, cdkk.AT_LIMIT_BOUNCE))
         ball.rect.bounce_cor = 0.5
         self._timer = cdkk.Timer(6, cdkk.EVENT_GAME_TIMER_1)
         self.add(obstacle, ball)
         self._balls.add(ball)
Esempio n. 4
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 def __init__(self, posx, posy, velx, vely, *limits):
     super().__init__(name="Ball", rect=cdkk.cdkkRect(posx, posy, 50, 50), style=Sprite_Ball.default_style)
     self.rect.set_velocity(velx, vely)
     self.rect.set_acceleration(0, self.rect.gravity)
     for l in limits:
         self.rect.add_limit(l)
     self.rect.go()
Esempio n. 5
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 def score_pegs_rect(self, turn):
     rect = cdkk.cdkkRect(
         self._board_rect.left + self.cp_hole_size * MM_HOLES + 30,
         self._board_rect.top + self.cp_hole_size * turn + 10 +
         self.cp_hole_size / 2 - self.sp_hole_size,
         self.sp_hole_size * 2 - 2, self.sp_hole_size * 2 - 2)
     return rect
Esempio n. 6
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 def __init__(self, game_time):
     score_style = cdkk.stylesheet.style("Scoreboard")
     timer_style = cdkk.stylesheet.style("Scoreboard")
     super().__init__(game_time,
                      score_style=score_style,
                      timer_style=timer_style)
     sb_rect = cdkk.cdkkRect(self.app_boundary.right - 200, 10, 200, 40)
     self.timer_text.rect = sb_rect
     self.score_text.rect = sb_rect.move(0, 40)
     self.game_over.text = "You hit a pipe!"
Esempio n. 7
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    def init(self):
        super().init()
        court1 = cdkk.cdkkRect(
            10, 10, (self.boundary.width/2-30), self.boundary.height-20)
        court2 = cdkk.cdkkRect(
            self.boundary.width/2+5, 10, (self.boundary.width/2-30), self.boundary.height-20)

        self._court_mgr1 = Manager_Court(court1)
        self._court_mgr2 = Manager_Court(court2)
        self.add_sprite_mgr(self._court_mgr1)
        self.add_sprite_mgr(self._court_mgr2)

        self._ball_mgr1 = Manager_Ball(court1, 10, 3, 1)
        self._ball_mgr2 = Manager_Ball(court2, 10, 3, 2)
        self.add_sprite_mgr(self._ball_mgr1)
        self.add_sprite_mgr(self._ball_mgr2)

        self._bat_mgr1 = Manager_Bat(court1, cdkk.CONTROL_JOYSTICK)
        self._bat_mgr2 = Manager_Bat(court2, cdkk.CONTROL_MOUSE)
        self._bat_mgr1.set_config("player", 1)
        self._bat_mgr2.set_config("player", 2)
        self.add_sprite_mgr(self._bat_mgr1)
        self.add_sprite_mgr(self._bat_mgr2)

        self._scoreboard_mgr1 = Manager_Scoreboard(court1, 15, 1)
        self._scoreboard_mgr2 = Manager_Scoreboard(court2, 15, 2)
        self.add_sprite_mgr(self._scoreboard_mgr1)
        self.add_sprite_mgr(self._scoreboard_mgr2)

        self.add_sprite_mgr(Manager_Splash(self.boundary, 3))

        key_map = {
            pygame.K_q: "Quit",
            pygame.K_s: "StartGame",
            pygame.K_LEFT: "BatLeft",
            pygame.K_RIGHT: "BatRight"
        }
        self.event_mgr.event_map(key_event_map=key_map)
        self.event_mgr.user_event(cdkk.EVENT_GAME_TIMER_1, "GameOver")
        self.event_mgr.user_event(cdkk.EVENT_GAME_TIMER_2, "ClearSplash")
        self.config_joystick(court1)
Esempio n. 8
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 def __init__(self, limits, name="Ball Manager"):
     super().__init__(name)
     self._limits = limits
     self._balls = cdkk.SpriteGroup()
     self._timer = cdkk.Timer()
     self._next_test = 1
     self._timer = cdkk.Timer()
     tt_style={"fillcolour":None, "align_horiz":"L", "textformat":"Test: {0} Time Left: {1:0.1f}"}
     self._test_time = cdkk.Sprite_DynamicText("Test+Time", rect=cdkk.cdkkRect(10, 10, 300, 40), style=tt_style)
     self._test_time.set_text(self._next_test, 0)
     self.add(self._test_time)
     cdkk.EventManager.post_game_control("NextTest")
    def init(self):
        super().init()
        court = cdkk.cdkkRect(20, 20, (self.boundary.width - 40),
                              self.boundary.height - 40)
        self._court_mgr = Manager_Court(court)
        self.add_sprite_mgr(self._court_mgr)
        self._ball_mgr = Manager_Ball(court, 10, 3)
        self.add_sprite_mgr(self._ball_mgr)
        self._bat_mgr = Manager_Bat(court)
        self.add_sprite_mgr(self._bat_mgr)
        self._scoreboard_mgr = Manager_Scoreboard(court, 15)
        self.add_sprite_mgr(self._scoreboard_mgr)

        key_map = {pygame.K_q: "Quit", pygame.K_s: "StartGame"}
        self.event_mgr.event_map(key_event_map=key_map)
        self.event_mgr.user_event(cdkk.EVENT_GAME_TIMER_1, "GameOver")
Esempio n. 10
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    def __init__(self, limits):
        super().__init__("Spaceship")
        self._limits = limits
        self.load_animation("Spaceship", "Spaceship{0:02d}.png", 7, crop=self.crop_image)
        self.load_spritesheet("Explosion", "Explosion.png", 4, 4)
        self.show_spaceship()
        self.rect.centerx = limits.width/4
        self.rect.centery = limits.height/2
        self.rect.add_limit(cdkk.Physics_Limit(limits, cdkk.LIMIT_KEEP_INSIDE, cdkk.AT_LIMIT_X_HOLD_POS_X+cdkk.AT_LIMIT_Y_HOLD_POS_Y))

        return_speed = 3
        limit_rect = cdkk.cdkkRect(0,0,return_speed*2,0)
        limit_rect.center = self.rect.center
        xlimit = cdkk.Physics_Limit(limit_rect, cdkk.LIMIT_MOVE_TO, cdkk.AT_LIMIT_X_MOVE_TO_X)
        xlimit.motion = cdkk.Physics_Motion()
        xlimit.motion.velocity_x = return_speed
        self.rect.add_limit(xlimit)
        self.rect.go()
        self.set_config("auto_move_physics", True)
Esempio n. 11
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    def __init__(self, limits, obstacle):
        super().__init__("")        
        rect = cdkk.cdkkRect(100, limits.bottom-100, 50, 50)
        self.setup_shape(rect, shape_colours=["red3"], shape="Ellipse")

        # Test 1: Keep Inside
        # self.rect.set_velocity(5,-10)
        # self.rect.set_velocity(5,-5)    # Hit bottom limit
        # self.rect.set_velocity(5,-15)   # Hit top limit
        # self.rect.set_velocity(10,-10)  # Hit right limit
        # self.rect.set_velocity(-5,-10)     # Hit left limit
        # self.rect.add_limit(cdkk.Physics_Limit(limits, cdkk.LIMIT_KEEP_INSIDE, AT_LIMIT_X_HOLD_POS_X + AT_LIMIT_Y_HOLD_POS_Y))
        # self.rect.add_limit(cdkk.Physics_Limit(limits, cdkk.LIMIT_KEEP_INSIDE, AT_LIMIT_X_CLEAR_VEL_X + AT_LIMIT_Y_HOLD_POS_Y))
        # self.rect.add_limit(cdkk.Physics_Limit(limits, cdkk.LIMIT_KEEP_INSIDE, AT_LIMIT_XY_CLEAR_VEL_XY))
        self.rect.add_limit(cdkk.Physics_Limit(limits, cdkk.LIMIT_KEEP_INSIDE, cdkk.AT_LIMIT_BOUNCE))

        # Test 2: Keep Outside
        self.rect.set_velocity(5,-15)
        # self.rect.add_limit(cdkk.Physics_Limit(obstacle, cdkk.LIMIT_KEEP_OUTSIDE, AT_LIMIT_Y_HOLD_POS_Y+AT_LIMIT_Y_CLEAR_VEL_Y))
        self.rect.add_limit(cdkk.Physics_Limit(obstacle, cdkk.LIMIT_KEEP_OUTSIDE, cdkk.AT_LIMIT_BOUNCE))
Esempio n. 12
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    def __init__(self, speed, limits, gap_top, gap_size):
        super().__init__("Pipe")
        self._pipe_t = cdkk.Sprite("PipeTop")
        self._pipe_b = cdkk.Sprite("PipeBottom")
        pipe_h = self._pipe_t.rect.height
        pipe_w = self._pipe_t.rect.width
        xpos = limits.right + pipe_w
        stretch_t = gap_top - pipe_h
        stretch_b = limits.height - gap_top - gap_size - pipe_h
        self._pipe_t.load_image_from_spritesheet(
            "FlappyBird.png",
            4,
            4,
            6,
            img_process=("stretch", [0, 0, stretch_t, 0]))
        self._pipe_b.load_image_from_spritesheet(
            "FlappyBird.png",
            4,
            4,
            5,
            img_process=("stretch", [0, 0, 0, stretch_b]))
        self._pipe_t.rect.bottomleft = (xpos, gap_top)
        self._pipe_b.rect.topleft = (xpos, gap_top + gap_size)
        self.add(self._pipe_t)
        self.add(self._pipe_b)

        pipe_limit = cdkk.cdkkRect(limits.left - pipe_w, limits.top, 1,
                                   limits.height)
        for s in self.sprites():
            s.set_config("Type", "Pipe")
            s.rect.set_velocity(-speed, 0)
            ev = cdkk.EventManager.gc_event("KillSpriteUUID", uuid=s.uuid)
            limit = cdkk.Physics_Limit(pipe_limit,
                                       cdkk.LIMIT_KEEP_OUTSIDE,
                                       cdkk.AT_LIMIT_XY_DO_NOTHING,
                                       event=ev)
            s.rect.add_limit(limit)
            s.rect.go()
            s.set_config("auto_move_physics", True)
Esempio n. 13
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    def __init__(self, limits, name="Test PyGame App Manager"):
        super().__init__(name)

        image_sprite = cdkk.Sprite()
        image_sprite.load_image_from_file("beachball.png")
        image_sprite.rect.topleft = (10, 10)
        self.add(image_sprite)

        anim_sprite = cdkk.Sprite_Animation()
        anim_sprite.load_spritesheet("Explode",
                                     "ExplosionCount.png",
                                     4,
                                     4,
                                     set_anim=True)
        anim_sprite.rect.topleft = (200, 10)
        self.add(anim_sprite)

        rect_sprite = cdkk.Sprite_Shape("Shape:Rectangle",
                                        cdkk.cdkkRect(300, 10, 60, 30),
                                        {"fillcolour": "blue"})
        self.add(rect_sprite)

        ellipse_sprite = cdkk.Sprite_Shape("Shape:Ellipse",
                                           cdkk.cdkkRect(400, 10, 60, 50), {
                                               "fillcolour": "green3",
                                               "outlinecolour": "red4",
                                               "shape": "Ellipse"
                                           })
        self.add(ellipse_sprite)

        polygon_sprite = cdkk.Sprite_Shape("Shape:Polygon",
                                           cdkk.cdkkRect(500, 10, 101, 101), {
                                               "fillcolour": None,
                                               "shape": "Polygon"
                                           })
        polygon_sprite.setup_polygon([(0, 50), (50, 0), (100, 50), (50, 100)])
        self.add(polygon_sprite)

        image_from_ss = cdkk.Sprite()
        image_from_ss._image.set_spritesheet("ExplosionCount.png", 4, 4)
        image_from_ss._image.spritesheet_image(6)
        image_from_ss._image_size_to_rect()
        image_from_ss.rect.topleft = (650, 10)
        self.add(image_from_ss)

        tb_default = cdkk.Sprite_TextBox("TextBox: Default",
                                         cdkk.cdkkRect(10, 150, 300, 60))
        self.add(tb_default)

        tb_style = {
            "textcolour": "blue",
            "fillcolour": None,
            "outlinecolour": "blue"
        }
        tb_style1 = cdkk.Sprite_TextBox("Blue/None/Blue",
                                        cdkk.cdkkRect(320, 150, 300, 60),
                                        style=tb_style)
        self.add(tb_style1)

        tb_style["fillcolour"] = "yellow1"
        tb_style["textsize"] = 20
        tb_style["shape"] = "Ellipse"
        tb_style2 = cdkk.Sprite_TextBox("Blue/Yellow/Blue, O, 20",
                                        cdkk.cdkkRect(640, 150, 300, 60),
                                        style=tb_style)
        self.add(tb_style2)

        tb_topleft = cdkk.Sprite_TextBox("TextBox: Top Left",
                                         cdkk.cdkkRect(10, 220, 300, 60),
                                         style={
                                             "align_horiz": "L",
                                             "align_vert": "T"
                                         })
        self.add(tb_topleft)

        tb_bottomright = cdkk.Sprite_TextBox("TextBox: Bottom Right",
                                             cdkk.cdkkRect(320, 220, 300, 60),
                                             style={
                                                 "align_horiz": "R",
                                                 "align_vert": "B"
                                             })
        self.add(tb_bottomright)

        tb_click_me = cdkk.Sprite_TextBox("Click Me",
                                          cdkk.cdkkRect(640, 220, 300, 60))
        ev_Clicked = cdkk.EventManager.gc_event("Clicked")
        ev_Unclicked = cdkk.EventManager.gc_event("Unclicked")
        tb_click_me.setup_mouse_events(ev_Clicked, ev_Unclicked)
        self.add(tb_click_me)

        self.game_over = cdkk.Sprite_GameOver(cdkk.cdkkRect(320, 300, 300, 60))
        ev_Clicked = cdkk.EventManager.gc_event("ToggleGameOver")
        self._click_game_over = cdkk.Sprite_Button(
            "End Game", cdkk.cdkkRect(10, 300, 300, 60), ev_Clicked)
        self.add(self._click_game_over)
        self.start_game()

        self._fps = cdkk.Sprite_DynamicText("FPS",
                                            cdkk.cdkkRect(640, 300, 120, 40),
                                            style={
                                                "fillcolour": None,
                                                "align_horiz": "L",
                                                "textformat": "FPS: {0:4.1f}"
                                            })
        self.add(self._fps)
        self._fps_units = cdkk.Sprite_Label("frames/sec",
                                            cdkk.cdkkRect(770, 300, 150, 40))
        self._fps_units.rect.centery = 320
        self.add(self._fps_units)

        tb_auto_size = cdkk.Sprite_TextBox("AutoSize",
                                           cdkk.cdkkRect(10, 400, 0, 0),
                                           auto_size=True)
        ev_Auto_Clicked = cdkk.EventManager.gc_event("AutoSize")
        tb_auto_size.setup_mouse_events(ev_Auto_Clicked, None)
        self.add(tb_auto_size)
Esempio n. 14
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 def __init__(self, posx, posy):
     super().__init__(name="Ball", rect=cdkk.cdkkRect(
         posx, posy, 50, 50), style=Sprite_Ball.default_style)
     self.rect.go()
Esempio n. 15
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    def __init__(self, limits, name="Board Manager"):
        super().__init__(name)
        self._mm_game = BoardGame_Mastermind(MM_HOLES, MM_TURNS, MM_OPTIONS)

        # --- Set up the board
        self.cp_hole_size = int(
            min((limits.height * 0.9) / MM_TURNS,
                (limits.width * 0.9) / MM_HOLES))

        self._board_rect = cdkk.cdkkRect(
            0, 0, (self.cp_hole_size + self.sp_hole_size) * MM_HOLES + 10,
            self.cp_hole_size * MM_TURNS + 10)
        self._board_rect.center = limits.center
        self.add(
            cdkk.Sprite_Shape("Board Background", self._board_rect, {
                "fillcolour": "tan4",
                "outlinecolour": None
            }))

        # --- Set up each turn
        for i in range(MM_TURNS):
            evl_click = []
            for j in range(MM_HOLES):
                evl_click.append(
                    cdkk.EventManager.gc_event("PlaceCodePeg", guess=(i, j)))

            self.add(
                Sprite_CodePeg_Set(i,
                                   self.code_peg_rect(i),
                                   MM_HOLES,
                                   evl_click=evl_click))
            self.add(
                Sprite_ScorePeg_Set(i, self.score_pegs_rect(i),
                                    int((MM_HOLES + 1) / 2), 2))

        # --- Code peg options and picker
        options = [i for i in range(MM_OPTIONS)]
        evl_click = [
            cdkk.EventManager.gc_event("SelectCodePeg", guess=i)
            for i in range(MM_OPTIONS)
        ]
        options_rect = cdkk.cdkkRect(
            limits.left + limits.width * 0.2, limits.top + limits.height / 2 -
            self.cp_hole_size * MM_OPTIONS / 2, self.cp_hole_size - 10,
            self.cp_hole_size * MM_OPTIONS)
        cp = Sprite_CodePeg_Set(999, options_rect, 1, MM_OPTIONS, evl_click,
                                "CodePegOptions")
        cp.update(options)
        self.add(cp)

        self._peg_picker = Sprite_CodePeg(self.code_peg_rect(0, 0))
        self.add(self._peg_picker)

        # --- Set up controls
        button_height = 35
        rect = cdkk.cdkkRect(self._board_rect.right + 100, limits.height / 2,
                             120, button_height)

        ev_Guess = cdkk.EventManager.gc_event("GuessCode")
        rect.bottom = limits.height / 2 - button_height * 2
        self.add(cdkk.Sprite_Button("Guess", rect, ev_Guess))

        ev_Restart = cdkk.EventManager.gc_event("StartGame")
        rect.centery = limits.height / 2
        self.add(cdkk.Sprite_Button("Restart", rect, ev_Restart))

        ev_Quit = cdkk.EventManager.gc_event("Quit")
        rect.top = limits.height / 2 + button_height * 2
        self.add(cdkk.Sprite_Button("Quit", rect, ev_Quit))

        self._winner = cdkk.Sprite_GameOver(limits)

        self.start_game()