def __init__(self, name, parent, xpower=1.0, ypower=0.0, Ek=125e-3): if config.context.exists(parent.path + '/' + name): ChannelBase.__init__(self, name, parent, xpower, ypower) return ChannelBase.__init__(self, name, parent, xpower, ypower) self.Ek = Ek self.connected_to_pool = False
def __init__(self, name, parent, xpower, ypower=0.0, Ek=50e-3): if config.context.exists(parent.path + '/' + name): ChannelBase.__init__(self, name, parent, xpower=xpower, ypower=ypower) return ChannelBase.__init__(self, name, parent, xpower=xpower, ypower=ypower) self.Ek = Ek self.X = 0.0
def __init__(self, name, parent, Ek=-35e-3): ChannelBase.__init__(self, name, parent, 1, 0) for i in range(len(self.xGate.A)): self.xGate.A[i] = AR.tau_m[i] self.xGate.B[i] = AR.m_inf[i] self.xGate.tweakTau() self.X = 0.25 self.Ek = Ek
def __init__(self, ch_id): ChannelBase.__init__(self, ch_id) # queue of utterance word samples self.words = [] # channel player self.player = None # pygame id used to contact this channel for callbacks self.player_id = assignIdToChannel(self) # whether we're playing speech or sound self.done_action = None # set config defaults self._initializeConfig() # initialize engine self._initializeEngine()