Esempio n. 1
0
 def setUp(self):
     self.interval_mock.reset_mock()
     action.set_testing(True)
     __builtin__.S = mock.MagicMock()
     __builtin__.render = mock.Mock()
     __builtin__.loader = mock.Mock()
     manager = mock.MagicMock()
     manager.map.__contains__ = mock.Mock(return_value=True)
     manager.npcs = {}
     self.char = char = Character(manager)
     char.actor = actor = mock.Mock()
     actor.getHpr = mock.Mock(return_value=(90, 30, 30))
     self.anim_mock = mock.Mock()
     actor.getAnimControl.return_value = self.anim_mock
     char.speed = 1
     char.hit_speed = 1
     char.post_hit_speed = 2
     char.hit_range = (4, 10)
     char.post_hit_range = (12, 18)
     S.ch_anim = {'walk_range': (100, 200)}
     char.idle_frame = 2323
     char.pos = (3, 3)
Esempio n. 2
0
 def setUp(self, actor):
     self.interval_mock.reset_mock()
     action.set_testing(True)
     __builtin__.S = mock.MagicMock()
     __builtin__.render = mock.Mock()
     __builtin__.loader = mock.Mock()
     __builtin__.base = mock.Mock()
     __builtin__.camera = mock.Mock()
     manager = mock.Mock()
     manager.map.__contains__ = mock.Mock(return_value=True)
     manager.npcs = {}
     manager.bodies = {}
     self.pl = pl = Player(manager, (3, 3))
     pl.actor.getHpr = mock.Mock(return_value=(45, 30, 30))
     pl.actor.getAnimControl.return_value = self.anim_mock = mock.Mock()
     pl.speed = 1
     S.pl_anim = {
         'pre_jump_range': (32, 40),
         'pre_jump_speed': 4,
         'post_jump_range': (12, 30),
         'post_jump_speed': 2,
         'body_moving_range': (1329, 2373)
     }
     S.player = defaultdict(int)
     S.player['body_moving_speed'] = .2
     S.ch_anim = {
         'walk_range': (343, 400),
         'pick_up_speed': 10,
         'pick_up_range': (109, 201),
     }
     S.control_keys = {
         'move_right': 'arrow_right',
         'move_left': 'arrow_left',
         'move_forward': 'arrow_up',
         'move_backward': 'arrow_down',
         'jump': 'space'
     }