Esempio n. 1
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def battle_random(char1):
    # name = choice(char_list)
    char_list = ['Hero', 'Medic', 'Shadow', 'Wizard', 'Tank', 'Drunkard', 'Zombie', 'Goblin']
    job_index = randint(0,7)
    # char2 = Character(name,name,randint(30,50), randint(5,7))
    job = char_list[job_index]

    random_health = randint(30, 50)
    random_power = randint(5, 7)

    job_selection_dict = {
        "0":Hero(job, random_health, random_power),
        "1":Medic(job, random_health, random_power),
        "2":Shadow(job, 1, random_power),
        "3":Wizard(job, random_health, random_power),
        "4":Tank(job, random_health, random_power),
        "5":Drunkard(job, random_health, random_power),
        "6":Zombie(job, random_health, randint(1,2)),
        "7":Goblin(job, random_health, randint(3,5))
    }


    char2 = job_selection_dict[str(job_index)]

    print("%s encountered a %s!" % (char1.name, char2.name))
    battle(char1, char2)
Esempio n. 2
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def create_hero():

    print("Time to create your character!")
    name = input("What is your character's name?: ")   
    print() 
    job_selection = input("What is %s's class?\n1. Hero\n2. Medic\n3. Shadow\n4. Wizard\n5. Tank\n6. Drunkard\n: " % name)    
    print()
    health = randint(100,150)
    power = randint(5,10)


    job_selection_dict = {
        "1":Hero(name, health, power),
        "2":Medic(name, health, power),
        "3":Shadow(name, health, power),
        "4":Wizard(name, health, power),
        "5":Tank(name, health, power),
        "6":Drunkard(name, health, power)
    }


    # char = Character(name, job_selection_dict[job_selection], health, power)
    char = job_selection_dict[job_selection]
    print("Your character has been created! %s the %s, with starting stats of %d health and %d power" % (name, char.job, char.health, char.power))
    return char
Esempio n. 3
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def description():
    print("Is your character a wizard, archer, or warrior?")

    character = input("> ")

    if "wizard" in character:
        Wizard(10, 20, 30, 30)
    elif "archer" in character:
        Archer(50, 50, 50, 50)
    elif "warrior" in character:
        Warrior(50, 50, 50, 60)
    else:
        print("Please try again.")

        random
Esempio n. 4
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            if gold > 0: shopping()
        else: shopping()
    elif sh == 6: return
    else: shopping()


gold = 100
os.system('color 0F')
display.title()
if int(
        input(
            colored('Type the number of the character you want to play: ',
                    'magenta'))) == 1:
    player = Knight(100, 20, 20, 35, 3, 3)
else:
    player = Wizard(70, 10, 10, 20, 4, 4)

display.gift()
g = int(input(colored('Type the number of the gift you want: ', 'magenta')))

if g == 1: player.set_hp(player.get_hp() + 25)
elif g == 2: gold += 150
elif g == 4: player.set_luck(player.get_luck() + 20)
elif g == 5: player.set_energy(player.get_energy() + 1)

x = 0
while player.get_hp() > 0:
    sf.clear()
    x = x + 1
    y = 0
    g = -4
Esempio n. 5
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	def test_wizard_strike(self):
		wizard = Wizard('Dumbledore', 100, 10, 20)
		opponent = Character('TestCharacter', 100, 10)
		wizard.strike(opponent)
		self.assertEqual(opponent.hp, 70)
		self.assertEqual(wizard.manna, 15)
Esempio n. 6
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	def test_strike_and_manna(self):
		wizard = Wizard('Diablo', 100, 10, 5)
		opponent = Character('TestCharacter', 100, 10)
		wizard.strike(opponent)
		self.assertEqual(opponent.hp, 90)
		self.assertEqual(wizard.manna, 0)