class GestCharacterSelect(object): def __init__(self, client): self.client = client self.scene = CharacterSelect(client) def draw(self): self.scene.draw() def action(self, controller): self.scene.action(controller) mode = self.client.send(None) if STAGE_SELECT == mode: return LoadingStageSelect(self.client, self.scene.player_id) return self
class HostCharacterSelect(object): def __init__(self, server, client): self.server = server self.client = client self.next = Text("Next", fontsize=160, color=BLACK) self.scene = CharacterSelect(client) def draw(self): self.next.draw(NEXT_BOUNDS) self.scene.draw() def action(self, controller): self.scene.action(controller) pos = controller.pos() if controller.button_a and scene.contains(NEXT_BOUNDS, pos): self.client.send(STAGE_SELECT) return StageSelect(self.server, self.client, self.scene.player_id) return self