# check for closing window if e.type == pg.QUIT or (e.type == pg.KEYDOWN and e.key == pg.K_ESCAPE): game = False if e.type == pg.KEYDOWN and e.key == pg.K_LEFT: player1.goLeft = True elif e.type == pg.KEYUP and e.key == pg.K_LEFT: player1.goLeft = False elif e.type == pg.KEYDOWN and e.key == pg.K_RIGHT: player1.goRight = True elif e.type == pg.KEYUP and e.key == pg.K_RIGHT: player1.goRight = False elif e.type == pg.KEYDOWN and e.key == pg.K_UP: player1.goUp = True elif e.type == pg.KEYUP and e.key == pg.K_UP: player1.goUp = False elif e.type == pg.KEYDOWN and e.key == pg.K_DOWN: player1.goDown = True elif e.type == pg.KEYUP and e.key == pg.K_DOWN: player1.goDown = False player1.update() worldPhisics(player1) wallGroup.draw(mainScreen) prixGroup.draw(mainScreen) enemyGroup.draw(mainScreen) player1.draw(mainScreen) pg.display.flip() pg.quit()