Esempio n. 1
0
async def on_message(message):
    # we do not want the bot to reply to itself
    if message.author == client.user:
        return

    main_guild = client.get_channel(config.welcome_channel).guild
    messenger = message.author
    temp_msg = []
    
    # Code here
    if game.game_going_on() == False:
        # Check if the user hasn't signed up yet
        if game.is_playing(messenger.id,config.signees_file):
            if is_command(message,['start']):
                await message.channel.send("We're gonna start the game in 15 seconds! Get ready!")
                await asyncio.sleep(15.0)
                await message.channel.send("Starting game! *cough cough* TODO")
        else:
            if is_command(message,['join','signup']):
                if check.modes(message) == False:
                    save(import_data().append())
                
    
    await asyncio.sleep(5)
    for msg in temp_msg:
        await msg.delete()
Esempio n. 2
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def set(user_id, position, value, csv_file=data_file):
    old_table = import_data(csv_file)

    for user in old_table:
        if int(user[0]) == int(user_id):
            user[position] = value
            save(old_table, csv_file)
            return True
    raise NameError("User not found in database!")
Esempio n. 3
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def is_playing(user_id, csv_file=data_file):
    for participant in import_data(csv_file):
        if str(participant[0]) == str(user_id):
            return True
    return False
Esempio n. 4
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def game_going_on(csv_file=data_file):
    if import_data(csv_file) == []:
        return False
    return True
Esempio n. 5
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def amount_of_players(csv_file=data_file):
    return len(import_data(csv_file))