def test_recieve_input(self): player = AIPlayer() game = Checkers(player, Player()) options = game.possible_movements() action = player.recieve_input(options) self.assertGreaterEqual(action, 0) self.assertLessEqual(action, len(options))
def test_possible_movements(self): player1 = Player() player2 = Player() game = Checkers(player1, player2) for cell in game.board.cells: cell.value = None game.board.set_cell(2, 3, "X") game.board.set_cell(2, 5, "O") game.board.set_cell(4, 3, "x") game.board.set_cell(4, 5, "o") game.player_in_turn = 0 self.assertEqual(6, len(game.possible_movements())) game.player_in_turn = 1 self.assertEqual(6, len(game.possible_movements())) game.board.set_cell(3, 4, "x") game.board.set_cell(2, 3, "o") game.board.set_cell(2, 5, "o") game.board.set_cell(4, 3, "o") game.board.set_cell(4, 5, "o") game.player_in_turn = 0 self.assertEqual(2, len(game.possible_movements())) game.board.set_cell(3, 4, "X") self.assertEqual(4, len(game.possible_movements())) game.board.set_cell(3, 4, "o") game.board.set_cell(2, 3, "x") game.board.set_cell(2, 5, "x") game.board.set_cell(4, 3, "x") game.board.set_cell(4, 5, "x") game.player_in_turn = 1 self.assertEqual(2, len(game.possible_movements())) game.board.set_cell(3, 4, "O") self.assertEqual(4, len(game.possible_movements()))
def test_recieve_input(self, input): player = HumanPlayer() game = Checkers(player, Player()) self.assertEqual(player.recieve_input(game.possible_movements()), 4)