Esempio n. 1
0
def showScreen(win, side, board, flags, pos, load, player=None, online=False):
    multi = False
    if player is None:
        multi = True
        player = side

    flip = load["flip"] and player

    drawBoard(win)
    win.blit(BACK, (460, 0))

    if not multi:
        win.blit(CHESS.TURN[int(side == player)], (10, 460))

    if not online:
        if load["allow_undo"]:
            win.blit(CHESS.UNDO, (10, 12))
        win.blit(CHESS.SAVE, (350, 462))

    if isEnd(side, board, flags):
        if isChecked(side, board):
            win.blit(CHESS.CHECKMATE, (100, 12))
            win.blit(CHESS.LOST, (320, 12))
            win.blit(CHESS.PIECES[side]["k"], (270, 0))
        else:
            win.blit(CHESS.STALEMATE, (160, 12))
    else:
        if online:
            win.blit(CHESS.DRAW, (10, 12))
            win.blit(CHESS.RESIGN, (400, 462))

        if isChecked(side, board):
            win.blit(CHESS.CHECK, (200, 12))

        if isOccupied(side, board, pos) and side == player:
            x = (9 - pos[0]) * 50 if flip else pos[0] * 50
            y = (9 - pos[1]) * 50 if flip else pos[1] * 50
            pygame.draw.rect(win, (255, 255, 0), (x, y, 50, 50))

    drawPieces(win, board, flip)
    if load["show_moves"] and side == player:
        showAvailMoves(win, side, board, pos, flags, flip)

    if not multi:
        pygame.display.update()
Esempio n. 2
0
def showScreen(win, side, board, flags, pos, LOAD, player=None, online=False):
    multi = False
    if player is None:
        multi = True
        player = side

    flip = LOAD[1] and player

    drawBoard(win)

    if not multi:
        win.blit(CHESS.TURN[int(side == player)], (10, 460))

    if not online:
        if LOAD[4]:
            win.blit(CHESS.UNDO, (10, 10))
        win.blit(CHESS.SAVE, (350, 460))

    if isEnd(side, board, flags):
        if isChecked(side, board):
            win.blit(CHESS.CHECKMATE, (140, 12))
            win.blit(CHESS.LOST, (370, 12))
            win.blit(CHESS.PIECES[side]["k"], (320, 0))
        else:
            win.blit(CHESS.STALEMATE, (150, 12))
    else:
        if isChecked(side, board):
            win.blit(CHESS.CHECK, (180, 12))

        if isOccupied(side, board, pos) and side == player:
            x = (9 - pos[0]) * 50 if flip else pos[0] * 50
            y = (9 - pos[1]) * 50 if flip else pos[1] * 50
            pygame.draw.rect(win, (255, 255, 0), (x, y, 50, 50))

    drawPieces(win, board, flip)
    if LOAD[3] and side == player:
        showAvailMoves(win, side, board, pos, flags, flip)
    pygame.display.update()