def __call__(self): handler = DataBaseHandler() tournament = handler.import_interrupted_tournament() if tournament.list_of_players: return LaunchTournament(tournament) else: return TournamentPlayersMenu(tournament)
def __call__(self): """ Exports actor on by one and updates the last id""" handler = DataBaseHandler() for actor in self.actors: handler.export_actor(actor) Actor.last_actor_id = "0" * ID_WIDTH view_validation_actors_exported(self.actors) return HomeMenuController()
def __call__(self): tournament_id = input_tournament_id() db = DataBaseHandler() tournament = db.find_tournament_by_id(tournament_id) if tournament: handler = TournamentReportMenu(tournament) else: report_no_tournament() handler = TournamentReportInput() return handler
def __call__(self): handler = DataBaseHandler() tournaments = handler.import_tournaments() report_tournaments_list(tournaments) self.menu.add("auto", "Obtenir un autre rapport", ReportMenu()) self.menu.add("auto", "Retour au Menu principal", HomeMenuController()) self.menu.add("q", "Quitter", Ending()) user_choice = self.view.get_user_choice() return user_choice.next_menu
def __call__(self): handler = DataBaseHandler() num_actors, actors_list = handler.import_actors() report_actors_by_rank(actors_list) self.menu.add("auto", "Retour au choix du tri", ActorsList()) self.menu.add("auto", "Obtenir un autre rapport", ReportMenu()) self.menu.add("auto", "Retour au Menu principal", HomeMenuController()) self.menu.add("q", "Quitter", Ending()) user_choice = self.view.get_user_choice() return user_choice.next_menu
def __call__(self): handler = DataBaseHandler() Tournament.last_tournament_id = handler.import_last_tournament_id() view_tournament_creation() tournament_arguments = tournament_inputs() self.tournament = Tournament(tournament_arguments[0], tournament_arguments[1], tournament_arguments[2], tournament_arguments[3]) self.tournament.start_date = datetime.date.today() return TournamentPlayersMenu(self.tournament)
def __call__(self): """ It calls the display of imports. The imported players fulfill the class attribute Actors.actors. The database table is cleared after the import. """ handler = DataBaseHandler() num_actors, actors = handler.import_actors() view_validation_actors_imported(actors) for actor in actors: Actors.actors[actor.actor_id] = actor actors_table = handler.database.table("actors") actors_table.truncate() return self.next_menu()
def __call__(self): if not self.tournament or self.tournament.finished: view_import_no_tournament() return HomeMenuController() num_round = len(self.tournament.rounds) if num_round == 0: view_launch_tournament(self.tournament) if num_round == 4: view_tournament_final(self.tournament) self.tournament.end_tournament() database = DataBaseHandler() database.export_finished_tournament(self.tournament) return HomeMenuController() else: self.tournament.init_round(num_round) view_round_matches(self.tournament.rounds[num_round]) winners = input_match_results(self.tournament.rounds[num_round]) self.tournament.register_round_results(num_round, winners) view_round_matches(self.tournament.rounds[num_round]) view_players_rank(self.tournament.list_of_players) return TournamentPause(self.tournament)
def __call__(self): actor_id = input_actor_id() database = DataBaseHandler() actor = {} if not database.import_actor( actor_id) and actor_id not in Actors.actors: view_no_actor_id() else: if actor_id in Actors.actors: actor = Actors.actors[actor_id] elif database.import_actor(actor_id): actor = database.import_actor(actor_id) view_validation_new_actor(actor) new_rank = input_actor_new_rank() actor.rank = new_rank Actors.actors[actor.actor_id] = actor view_validation_new_actor(actor) self.menu.add("auto", "Modifier le classement d'un autre joueur", ActorsRank(self.next_menu)) self.menu.add("auto", "Retour", self.next_menu) user_choice = self.view.get_user_choice() return user_choice.next_menu
def __init__(self, tournament): self.tournament = tournament handler = DataBaseHandler() handler.export_interrupted_tournament(self.tournament)