Esempio n. 1
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def create():
    b = [[
        Rook("black"),
        Knight("black"),
        Bishop("black"),
        Queen("black"),
        King("black"),
        Bishop("black"),
        Knight("black"),
        Rook("black")
    ],
         [
             Pawn("black"),
             Pawn("black"),
             Pawn("black"),
             Pawn("black"),
             Pawn("black"),
             Pawn("black"),
             Pawn("black"),
             Pawn("black")
         ]]

    for i in range(2, 6):
        b.append([
            BlankPiece(),
            BlankPiece(),
            BlankPiece(),
            BlankPiece(),
            BlankPiece(),
            BlankPiece(),
            BlankPiece(),
            BlankPiece()
        ])

    b.append([
        Pawn("white"),
        Pawn("white"),
        Pawn("white"),
        Pawn("white"),
        Pawn("white"),
        Pawn("white"),
        Pawn("white"),
        Pawn("white")
    ])
    b.append([
        Rook("white"),
        Knight("white"),
        Bishop("white"),
        Queen("white"),
        King("white"),
        Bishop("white"),
        Knight("white"),
        Rook("white")
    ])
    return b
Esempio n. 2
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 def promotioned(self, piece, l):
     position = None
     if piece.getcolor() == "White":
         info = self.table.getwhitepieces()
     else:
         info = self.table.getblackpieces()
     for i in range(0, len(info)):
         if info[i].getid() == piece.getid():
             position = i
             break
     if l == "Bishop":
         k = info[position] = Bishop.Bishop(piece.getid(), piece.getcolor(),
                                            piece.getx(), piece.gety())
         self.table.updatepiece(info[position], info[position].getx(),
                                info[position].gety())
     elif l == "Rook":
         k = info[position] = Rook.Rook(piece.getid(), piece.getcolor(),
                                        piece.getx(), piece.gety())
         self.table.updatepiece(info[position], info[position].getx(),
                                info[position].gety())
     elif l == "Queen":
         k = info[position] = Queen.Queen(piece.getid(), piece.getcolor(),
                                          piece.getx(), piece.gety())
         self.table.updatepiece(info[position], info[position].getx(),
                                info[position].gety())
     elif l == "Knight":
         k = info[position] = Knight.Knight(piece.getid(), piece.getcolor(),
                                            piece.getx(), piece.gety())
         self.table.updatepiece(info[position], info[position].getx(),
                                info[position].gety())
     else:
         return None
     return k
Esempio n. 3
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def test_is_free_roadmap(board):
    roadmap = board.create_horizontal_roadmap(Position(x=5, y=3),
                                              Position(x=3, y=3))
    assert board.is_free_roadmap(roadmap[:-1])

    board = Board()
    board[3][4].put_piece(Knight(Color.BLACK, Position(x=4, y=3)))
    roadmap = board.create_horizontal_roadmap(Position(x=5, y=3),
                                              Position(x=3, y=3))
    assert not board.is_free_roadmap(roadmap[:-1])

    board = Board()
    board[3][3].put_piece(Knight(Color.BLACK, Position(x=3, y=3)))
    roadmap = board.create_horizontal_roadmap(Position(x=5, y=3),
                                              Position(x=3, y=3))
    assert board.is_free_roadmap(roadmap[:-1])
Esempio n. 4
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def test_white_pawn_promotion():
    __ = BlankPiece()

    p1 = Pawn("white")
    p2 = Pawn("white")

    # Enemy rook
    rr = Rook("black")

    #             0   1   2   3   4   5   6   7
    board = [
        [__, __, __, __, __, rr, __, __],  # 0
        [__, __, p1, __, __, p2, __, __],  # 1
        [__, __, __, __, __, __, __, __],  # 2
        [__, __, __, __, __, __, __, __],  # 3
        [__, __, __, __, __, __, __, __],  # 4
        [__, __, __, __, __, __, __, __],  # 5
        [__, __, __, __, __, __, __, __],  # 6
        [__, __, __, __, __, __, __, __]  # 7
    ]
    # Left-most pawn
    assert_length(board[1][2].get_attack_set(board, [1, 2], []), 0)
    assert_contains(board[1][2].get_move_set(board, [1, 2], []), [
        Move.pawn_promotion([1, 2], [0, 2], Queen("white")),
        Move.pawn_promotion([1, 2], [0, 2], Bishop("white")),
        Move.pawn_promotion([1, 2], [0, 2], Knight("white")),
        Move.pawn_promotion([1, 2], [0, 2], Rook("white"))
    ])
    assert_length(board[1][5].get_attack_set(board, [1, 5], []), 0)
    assert_length(board[1][5].get_move_set(board, [1, 5], []), 0)
Esempio n. 5
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    def __init__(self, initial_pieces=None):
        self.check = None
        self.__turn = 'white'
        self.__squares = {}
        self.__initial_pieces = initial_pieces or {
            'a1': Rook('white'),
            'b1': Knight('white'),
            'c1': Bishop('white'),
            'd1': Queen('white'),
            'e1': King('white'),
            'f1': Bishop('white'),
            'g1': Knight('white'),
            'h1': Rook('white'),
            'a2': Pawn('white'),
            'b2': Pawn('white'),
            'c2': Pawn('white'),
            'd2': Pawn('white'),
            'e2': Pawn('white'),
            'f2': Pawn('white'),
            'g2': Pawn('white'),
            'h2': Pawn('white'),

            'a8': Rook('black'),
            'b8': Knight('black'),
            'c8': Bishop('black'),
            'd8': Queen('black'),
            'e8': King('black'),
            'f8': Bishop('black'),
            'g8': Knight('black'),
            'h8': Rook('black'),
            'a7': Pawn('black'),
            'b7': Pawn('black'),
            'c7': Pawn('black'),
            'd7': Pawn('black'),
            'e7': Pawn('black'),
            'f7': Pawn('black'),
            'g7': Pawn('black'),
            'h7': Pawn('black'),
        }

        for _x in x:
            for _y in y:
                self.__squares[_x + _y] = None
                if _x + _y in self.__initial_pieces:
                    self.__squares[_x + _y] = self.__initial_pieces[_x + _y]
Esempio n. 6
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    def __init__(self):
        self.classic = ([
            Rook.Rook(0, "White", 0, 0),
            Knight.Knight(1, "White", 1, 0),
            Bishop.Bishop(2, "White", 2, 0),
            Queen.Queen(3, "White", 3, 0),
            King.King(4, "White", 4, 0),
            Bishop.Bishop(5, "White", 5, 0),
            Knight.Knight(6, "White", 6, 0),
            Rook.Rook(7, "White", 7, 0),
            Pawn.Pawn(8, "White", 0, 1),
            Pawn.Pawn(9, "White", 1, 1),
            Pawn.Pawn(10, "White", 2, 1),
            Pawn.Pawn(11, "White", 3, 1),
            Pawn.Pawn(12, "White", 4, 1),
            Pawn.Pawn(13, "White", 5, 1),
            Pawn.Pawn(14, "White", 6, 1),
            Pawn.Pawn(15, "White", 7, 1)
        ], [
            Pawn.Pawn(16, "Black", 0, 6),
            Pawn.Pawn(17, "Black", 1, 6),
            Pawn.Pawn(18, "Black", 2, 6),
            Pawn.Pawn(19, "Black", 3, 6),
            Pawn.Pawn(20, "Black", 4, 6),
            Pawn.Pawn(21, "Black", 5, 6),
            Pawn.Pawn(22, "Black", 6, 6),
            Pawn.Pawn(23, "Black", 7, 6),
            Rook.Rook(24, "Black", 0, 7),
            Knight.Knight(25, "Black", 1, 7),
            Bishop.Bishop(26, "Black", 2, 7),
            King.King(27, "Black", 4, 7),
            Queen.Queen(28, "Black", 3, 7),
            Bishop.Bishop(29, "Black", 5, 7),
            Knight.Knight(30, "Black", 6, 7),
            Rook.Rook(31, "Black", 7, 7)
        ])

        self.table = Table.Table(self.classic[0], self.classic[1])
        self.shift = "White"
        self.player1 = ("Player 1", "White")
        self.player2 = ("Player 2", "Black")
        self.winner = None
        self.finish = False
Esempio n. 7
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def test_pieces_can_capture_opponent_pieces():
    board = Board(initial_pieces={
        'a8': King('black'),
        'e5': Pawn('black'),
        'f3': Knight('white')
    })
    assert board.pieces_quantity() == 3

    knight = board.get_piece('f3')
    board.move('f3', 'e5')
    assert board.get_piece('e5') is knight
    assert board.pieces_quantity() == 2
Esempio n. 8
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def test_serialization():
    __ = BlankPiece()

    wp = Pawn("white")
    bp = Pawn("black")
    br = Rook("black")
    bh = Knight("black")
    bb = Bishop("black")
    bq = Queen("black")
    bk = King("black")

    #             0   1   2   3   4   5   6   7
    board = [
                [br, bh, bb, bq, bk, __, __, __],  # 0
                [bp, __, __, __, __, __, __, __],  # 1
                [__, __, __, __, __, __, __, __],  # 2
                [__, __, __, __, __, __, __, __],  # 3
                [__, __, __, __, __, __, __, __],  # 4
                [__, __, __, __, __, __, __, __],  # 5
                [wp, __, __, __, __, __, __, __],  # 6
                [__, __, __, __, __, __, __, __]   # 7
            ]

    serializable_gameboard = convert_to_string_gameboard(board)

    expected_gameboard = [
        ['br', 'bh', 'bb', 'bq', 'bk', '_', '_', '_'],
        ['bp', '_', '_', '_', '_', '_', '_', '_'],
        ['_', '_', '_', '_', '_', '_', '_', '_'],
        ['_', '_', '_', '_', '_', '_', '_', '_'],
        ['_', '_', '_', '_', '_', '_', '_', '_'],
        ['_', '_', '_', '_', '_', '_', '_', '_'],
        ['wp', '_', '_', '_', '_', '_', '_', '_'],
        ['_', '_', '_', '_', '_', '_', '_', '_']
    ]

    assert_length(serializable_gameboard, 8)
    assert_length(serializable_gameboard[3], 8)
    if expected_gameboard != serializable_gameboard:
        raise AssertionError("Expected gameboard" + str(expected_gameboard) + " but was " + str(serializable_gameboard))

    new_board = convert_from_string_gameboard(expected_gameboard)
    for i in range(0, len(board)):
        for j in range(0, len(board[0])):
            expected_piece = board[i][j]
            actual_piece = new_board[i][j]
            if expected_piece.type != actual_piece.type:
                raise AssertionError("Expected piece type at " + str(i) + ", " + str(j) + " was " + expected_piece.type
                                     + ", but got " + actual_piece.type)
            if expected_piece.col != actual_piece.col:
                raise AssertionError("Expected piece col at " + str(i) + ", " + str(
                    j) + " was " + expected_piece.col + " but got " + actual_piece.col)
Esempio n. 9
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def test_knight():
    piece = Knight(Color.BLACK, Position(x=3, y=3))
    assert piece.can_move_to(Position(x=4, y=5))
    assert piece.can_move_to(Position(x=2, y=5))
    assert piece.can_move_to(Position(x=4, y=1))
    assert piece.can_move_to(Position(x=2, y=1))
    assert piece.can_move_to(Position(x=1, y=2))
    assert piece.can_move_to(Position(x=1, y=4))
    assert piece.can_move_to(Position(x=5, y=2))
    assert piece.can_move_to(Position(x=5, y=4))

    # Bishop
    assert not piece.can_move_to(Position(x=2, y=2))

    # Rook
    assert not piece.can_move_to(Position(x=3, y=4))
    assert not piece.can_move_to(Position(x=2, y=3))
Esempio n. 10
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 def test_knight_move(self):
     knight = Knight('white')
     self.assertTrue(knight.can_move('d4', 'b5'))
     self.assertTrue(knight.can_move('d4', 'c6'))
     self.assertTrue(knight.can_move('d4', 'e6'))
     self.assertTrue(knight.can_move('d4', 'f5'))
     self.assertTrue(knight.can_move('d4', 'b3'))
     self.assertTrue(knight.can_move('d4', 'c2'))
     self.assertTrue(knight.can_move('d4', 'e2'))
     self.assertTrue(knight.can_move('d4', 'f3'))
Esempio n. 11
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    def get_attackers(
            self,
            start_pos: Position,
            color: Color
    ) -> Generator[Position, None, None]:
        all_directions = list(Diagonal) + list(Direction)

        positions_by_dir = self.get_positions_in_direction(start_pos, *all_directions)
        positions_by_dir['Knight'] = filter(self.is_in_bounds, Knight.possible_positions(start_pos))
        diagonals = [d.name for d in Diagonal]  # TODO(yavor): cleanup from bug fix
        directions = [d.name for d in Direction]

        for direction, positions in positions_by_dir.items():
            direction = getattr(direction, 'name', direction)  # TODO(yavor): cleanup bug fix
            for position in positions:
                if not self.is_empty(position) and self.are_enemies(color, position):
                    enemy = self[position.rank][position.file]
                    enemy_type = enemy.figure_type

                    if direction == 'Knight' and enemy_type is Type.KNIGHT:
                        yield position

                    if direction in diagonals and enemy_type in [Type.BISHOP, Type.QUEEN]:
                        yield position

                    elif direction in directions and enemy_type in [Type.ROOK, Type.QUEEN]:
                        yield position

                    elif enemy_type is Type.KING and start_pos.dist(position) == 1:
                        yield position

                    elif enemy_type is Type.PAWN:
                        direction = Direction.DOWN if enemy.color == Color.WHITE else Direction.UP
                        pawn_positions = {
                            Position(rank=start_pos.rank + direction, file=start_pos.file + Direction.RIGHT),
                            Position(rank=start_pos.rank + direction, file=start_pos.file + Direction.LEFT)
                        }
                        if position in pawn_positions:
                            yield position

                elif not self.is_empty(position) and direction != 'Knight':
                    # every other piece is blockable so we can stop going further
                    break
Esempio n. 12
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def test_castling_movesets():
    board = get_castling_board()

    assert_contains(
        board[7][4].get_attack_set(board, [7, 4]),
        create_list_of_moves(MoveType.NORMAL, [7, 4], [[7, 3], [7, 5]]))

    assert_contains(
        board[7][4].get_move_set(board, [7, 4]),
        create_list_of_moves(MoveType.CASTLING, [7, 4], [[7, 1], [7, 6]]))

    # Pretend that r1 has moved and show it is removed from the castling set
    board[7][0].has_never_moved = False
    assert_contains(board[7][4].get_move_set(board, [7, 4]),
                    create_list_of_moves(MoveType.CASTLING, [7, 4], [[7, 6]]))

    # Add a Knight next to the r2 to show it removes it's option for castling
    board[7][6] = Knight("white")
    assert_length(board[7][4].get_move_set(board, [7, 4]), 0)
Esempio n. 13
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    def test_knight_capture(self):
        board = Board(initial_pieces={
            'a8': King('black'),
            'e5': Pawn('black'),
            'f3': Knight('white')
        })
        pieces = [
            piece for piece in board.squares.values() if piece is not None
        ]
        self.assertEqual(3, len(pieces))

        knight = board.squares['f3']
        board.move('f3', 'e5')
        self.assertIs(knight, board.squares['e5'])

        pieces = [
            piece for piece in board.squares.values() if piece is not None
        ]
        self.assertEqual(2, len(pieces))
Esempio n. 14
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def convert_from_string_gameboard(serializable_gameboard):
    """
    Get gameboard from the serializable entity.

    Note: This information is only useful for display purposes. (information such as whether castling is still a
    valid move does not exist here).

    :param game_board: list of lists containing "wp" or "bk" to represent white pawn or black knight.
    :return: list of list containing instances of the Piece class
    """
    gameboard = []
    for row in serializable_gameboard:
        gameboard_row = []
        for piece in row:
            piece_col = ""
            if piece == "_":
                gameboard_row.append(BlankPiece())
            else:
                if piece[0] == "w":
                    piece_col = "white"
                elif piece[0] == "b":
                    piece_col = "black"
                if piece[1] == "r":
                    gameboard_row.append(Rook(piece_col))
                elif piece[1] == "h":
                    gameboard_row.append(Knight(piece_col))
                elif piece[1] == "b":
                    gameboard_row.append(Bishop(piece_col))
                elif piece[1] == "q":
                    gameboard_row.append(Queen(piece_col))
                elif piece[1] == "k":
                    gameboard_row.append(King(piece_col))
                elif piece[1] == "p":
                    gameboard_row.append(Pawn(piece_col))
        gameboard.append(gameboard_row)
    return gameboard
Esempio n. 15
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class TestKnight(unittest.TestCase):
    def setUp(self):
        self.coords = Coordinates('d', 4)
        self.knight = Knight(self.coords, 'white')

    def test_knight_initialization(self):
        self.assertEqual(self.knight.coordinates, self.coords)

    def test_knight_position(self):
        self.assertTupleEqual((3, 3), self.knight.position)

    def test_knight_resource_name(self):
        self.assertEqual('white_knight.png', self.knight.resource_name)

    def test_knight_cant_move_ahead(self):
        new_coord = Coordinates('d', 5)
        self.assertFalse(self.knight.can_move_to(new_coord))

    def test_knight_cant_move_behind(self):
        new_coord = Coordinates('d', 3)
        self.assertFalse(self.knight.can_move_to(new_coord))

    def test_knight_cant_move_to_the_left(self):
        new_coord = Coordinates('c', 4)
        self.assertFalse(self.knight.can_move_to(new_coord))

    def test_knight_cant_move_to_the_right(self):
        new_coord = Coordinates('e', 4)
        self.assertFalse(self.knight.can_move_to(new_coord))

    def test_knight_cant_move_diagonally(self):
        new_coord = Coordinates('e', 5)
        self.assertFalse(self.knight.can_move_to(new_coord))

    def test_knight_can_move_on_l(self):
        new_coord = Coordinates('e', 7)
        self.assertTrue(self.knight.can_move_to(new_coord))
Esempio n. 16
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File: board.py Progetto: WTFox/chess
 def build_board(self):
     board = [[None] * self.UPPER_BOUNDS for n in range(self.UPPER_BOUNDS)]
     board[0][1] = Knight()
     return board
Esempio n. 17
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 def test_fail_knight_capture_ally(self):
     board = Board(initial_pieces={
         'e5': Pawn('white'),
         'f3': Knight('white')
     })
     self.assertRaises(ImpossibleMove, board.move, 'f3', 'e5')
Esempio n. 18
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 def test_create_pieces(self):
     self.assertEqual(create_piece('k'), King())
     self.assertEqual(create_piece('q'), Queen())
     self.assertEqual(create_piece('b'), Bishop())
     self.assertEqual(create_piece('r'), Rook())
     self.assertEqual(create_piece('n'), Knight())
Esempio n. 19
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def test_insufficient_material_states():
    __ = BlankPiece()
    wk = King("white")
    bk = King("black")

    #             0   1   2   3   4   5   6   7
    board = [
        [__, __, __, __, __, __, __, __],  # 0
        [__, __, __, __, __, __, __, __],  # 1
        [__, __, __, __, __, __, wk, __],  # 2
        [__, __, __, __, __, __, __, __],  # 3
        [__, __, bk, __, __, __, __, __],  # 4
        [__, __, __, __, __, __, __, __],  # 5
        [__, __, __, __, __, __, __, __],  # 6
        [__, __, __, __, __, __, __, __]  # 7
    ]
    assert_true("Just kings should impossible to checkmate",
                is_impossible_to_reach_checkmate(board))

    bB = Bishop("black")
    #     0   1   2   3   4   5   6   7
    board = [
        [__, __, __, __, __, __, __, __],  # 0
        [__, __, __, __, __, __, __, __],  # 1
        [__, __, __, __, __, __, wk, __],  # 2
        [__, __, __, __, __, __, __, __],  # 3
        [__, __, bk, __, __, __, __, __],  # 4
        [__, __, __, __, __, __, bB, __],  # 5
        [__, __, __, __, __, __, __, __],  # 6
        [__, __, __, __, __, __, __, __]  # 7
    ]
    assert_true("King vs King and bishop should be impossible to checkmate",
                is_impossible_to_reach_checkmate(board))

    bH = Knight("black")
    #     0   1   2   3   4   5   6   7
    board = [
        [__, __, __, __, __, __, __, __],  # 0
        [__, __, __, __, __, __, __, __],  # 1
        [__, __, __, __, __, __, wk, __],  # 2
        [__, __, __, __, __, __, __, __],  # 3
        [__, __, bk, __, __, __, __, __],  # 4
        [__, __, __, __, __, __, bH, __],  # 5
        [__, __, __, __, __, __, __, __],  # 6
        [__, __, __, __, __, __, __, __]  # 7
    ]
    assert_true("King vs King and Knight should be impossible checkmate",
                is_impossible_to_reach_checkmate(board))

    wb = Bishop("white")
    bb = Bishop("black")
    #     0   1   2   3   4   5   6   7
    board = [
        [__, __, __, __, __, __, __, __],  # 0
        [__, __, __, __, __, __, __, __],  # 1
        [__, __, wk, __, __, __, __, __],  # 2
        [__, __, __, __, __, __, __, wb],  # 3
        [__, __, bk, __, __, __, __, __],  # 4
        [__, __, __, __, __, __, __, bb],  # 5
        [__, __, __, __, __, __, __, __],  # 6
        [__, __, __, __, __, __, __, __]  # 7
    ]
    assert_true(
        "King and Bishop vs King and Bishop should be impossible if they are on the same color square",
        is_impossible_to_reach_checkmate(board))

    #     0   1   2   3   4   5   6   7
    board = [
        [__, __, __, __, __, __, __, __],  # 0
        [__, __, __, __, __, __, __, __],  # 1
        [__, __, wk, __, __, __, __, __],  # 2
        [__, __, __, __, __, __, __, wb],  # 3
        [__, __, bk, __, __, __, __, bb],  # 4
        [__, __, __, __, __, __, __, __],  # 5
        [__, __, __, __, __, __, __, __],  # 6
        [__, __, __, __, __, __, __, __]  # 7
    ]
    assert_false(
        "King and Bishop vs King and Bishop should be POSSIBLE to reach checkmate if they're on different "
        "colours", is_impossible_to_reach_checkmate(board))

    # Does not matter the amount of Bishops as long as they are on the same color square
    #     0   1   2   3   4   5   6   7
    board = [
        [__, __, __, __, __, __, __, __],  # 0
        [__, __, __, __, __, wb, __, __],  # 1
        [__, __, wk, __, __, __, __, __],  # 2
        [__, __, __, __, __, __, __, wb],  # 3
        [__, __, bk, __, __, __, __, __],  # 4
        [__, __, __, __, __, wb, __, bb],  # 5
        [__, __, __, __, __, __, __, __],  # 6
        [__, __, __, __, __, __, __, wb]  # 7
    ]
    assert_true(
        "King and Bishop(s) vs King and Bishop(s) should be impossible if they are on the same color square",
        is_impossible_to_reach_checkmate(board))

    #     0   1   2   3   4   5   6   7
    board = [
        [__, __, __, __, __, __, __, __],  # 0
        [__, __, __, __, __, wb, __, __],  # 1
        [__, __, wk, __, __, __, __, __],  # 2
        [__, __, __, __, __, __, __, wb],  # 3
        [__, __, bk, __, __, __, __, __],  # 4
        [__, __, __, __, __, wb, __, bb],  # 5
        [__, __, __, __, __, __, __, wb],  # 6
        [__, __, __, __, __, __, __, wb]  # 7
    ]
    assert_false(
        "King and Bishop(s) vs King and Bishop(s) should be POSSIBLE as not all on same color square",
        is_impossible_to_reach_checkmate(board))
Esempio n. 20
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 def test_fail_knight_move(self):
     knight = Knight('white')
     self.assertFalse(knight.can_move('d4', 'd3'))
     self.assertFalse(knight.can_move('d4', 'b2'))
     self.assertFalse(knight.can_move('d4', 'd1'))
     self.assertFalse(knight.can_move('d4', 'h8'))
Esempio n. 21
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 def setUp(self):
     self.coords = Coordinates('d', 4)
     self.knight = Knight(self.coords, 'white')
Esempio n. 22
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 def test_knight_name(self):
     knight = Knight('white')
     self.assertEqual('Knight', knight.name)
Esempio n. 23
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 def test_knight_is_black(self):
     knight = Knight('black')
     self.assertEqual('black', knight.color)
Esempio n. 24
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 def test_knight_is_white(self):
     knight = Knight('white')
     self.assertEqual('white', knight.color)
Esempio n. 25
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def test_teleporting_pieces(player_col, opponent_col):
    _ = BlankPiece()

    k = King(player_col)
    k.has_never_moved = False
    h = Knight(player_col)

    # Enemy rook
    e = Rook(opponent_col)
    # Friendly Pawn
    f = Pawn(player_col)
    f.has_never_moved = False

    #        0  1  2  3  4  5  6  7
    board = [
        [h, _, _, _, _, _, _, _],  # 0
        [_, _, _, _, _, _, _, _],  # 1
        [_, _, _, f, _, e, _, _],  # 2
        [_, _, _, _, _, _, _, _],  # 3
        [_, _, _, _, h, _, _, _],  # 4
        [_, _, _, _, _, _, _, _],  # 5
        [_, h, _, _, _, _, _, _],  # 6
        [_, _, _, _, _, _, _, k]  # 7
    ]
    # Top-left knight
    assert_length(board[0][0].get_move_set(board, [0, 0], []), 0)
    assert_contains(
        board[0][0].get_attack_set(board, [0, 0], []),
        create_list_of_moves(MoveType.NORMAL, [0, 0], [
            [1, 2],
            [2, 1],
        ]))

    # Knight near bottom
    assert_length(board[6][1].get_move_set(board, [6, 1], []), 0)
    assert_contains(
        board[6][1].get_attack_set(board, [6, 1], []),
        create_list_of_moves(MoveType.NORMAL, [6, 1],
                             [[4, 0], [4, 2], [5, 3], [7, 3]]))

    # Middle knight
    assert_length(board[4][4].get_move_set(board, [4, 4], []), 0)
    assert_contains(
        board[4][4].get_attack_set(board, [4, 4], []),
        create_list_of_moves(
            MoveType.NORMAL, [4, 4],
            [[2, 5], [6, 5], [6, 3], [3, 2], [5, 2], [3, 6], [5, 6]]))

    # Bottom-right king
    assert_length(board[7][7].get_move_set(board, [7, 7], []), 0)
    assert_contains(
        board[7][7].get_attack_set(board, [7, 7], []),
        create_list_of_moves(
            MoveType.NORMAL,
            [7, 7],
            [  # Up
                [6, 7],
                # Left
                [7, 6],
                # north-east
                [6, 6]
            ]))
Esempio n. 26
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import unittest
from chess.pieces import Knight

knight = Knight()


class TestKnight(unittest.TestCase):
    def test_get_moves(self):
        self.assertEqual(
            knight.get_moves("F3"),
            sorted(["G5", "H4", "E5", "D4", "E1", "D2", "G1", "H2"]))


if __name__ == "__main__":
    unittest.main()
Esempio n. 27
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def test_piece_cant_capture_an_ally():
    board = Board(initial_pieces={'e5': Pawn('white'), 'f3': Knight('white')})
    with pytest.raises(ImpossibleMove):
        board.move('f3', 'e5')