Esempio n. 1
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    def __is_castling(self, _from, to):
        y_from = _from[1]
        y_to = to[1]

        x_rook = 'a'
        between = ['b', 'c', 'd']
        if x.index(_from[0]) - x.index(to[0]) == -2:
            x_rook = 'h'
            between = ['f', 'g']

        king = self.squares[_from]
        rook = self.squares[x_rook + y_to]

        if not isinstance(rook, Rook):
            return False
        if y_from != y_to:
            return False
        if x.index(_from[0]) - x.index(to[0]) not in [-2, 2]:
            return False
        if king.moved or rook.moved:
            return False
        if king.color != rook.color:
            return False
        for _x in between:
            if self.squares[_x + y_to] is not None:
                return False

        return True
Esempio n. 2
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    def __is_castling(self, _from, to):
        y_from = _from[1]
        y_to = to[1]

        x_rook = 'a'
        between = ['b', 'c', 'd']
        if x.index(_from[0]) - x.index(to[0]) == -2:
            x_rook = 'h'
            between = ['f', 'g']

        king = self.squares[_from]
        rook = self.squares[x_rook + y_to]

        if not isinstance(rook, Rook):
            return False
        if y_from != y_to:
            return False
        if x.index(_from[0]) - x.index(to[0]) not in [-2, 2]:
            return False
        if king.moved or rook.moved:
            return False
        if king.color != rook.color:
            return False
        for _x in between:
            if self.squares[_x + y_to] is not None:
                return False

        return True
Esempio n. 3
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    def __is_castling(self, source, destination):
        y_source = source[1]
        y_destination = destination[1]

        x_rook = 'a'
        between = ['b', 'c', 'd']
        if x.index(source[0]) - x.index(destination[0]) == -2:
            x_rook = 'h'
            between = ['f', 'g']

        king = self.get_piece(source)
        rook = self.get_piece(x_rook + y_destination)

        if not isinstance(rook, Rook):
            return False
        if y_source != y_destination:
            return False
        if x.index(source[0]) - x.index(destination[0]) not in [-2, 2]:
            return False
        if king.moved or rook.moved:
            return False
        if king.color != rook.color:
            return False
        for _x in between:
            if self.get_piece(_x + y_destination) is not None:
                return False

        return True
Esempio n. 4
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    def can_move_vertically_or_horizontally(self, source, destination):
        horizontal = x.index(source[0]) == x.index(
            destination[0]) and y.index(source[1]) != y.index(destination[1])
        vertical = x.index(source[0]) != x.index(destination[0]) and y.index(
            source[1]) == y.index(destination[1])

        return horizontal or vertical
Esempio n. 5
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    def can_move(self, source, destination):
        x_distance = abs(x.index(source[0]) - x.index(destination[0]))
        y_distance = abs(y.index(source[1]) - y.index(destination[1]))

        return x_distance in [0, 1] and y_distance in [
            0, 1
        ] and x_distance + y_distance != 0
Esempio n. 6
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    def can_move(self, _from, to):
        self.moved = True
        x_distance = abs(x.index(_from[0]) - x.index(to[0]))
        y_distance = abs(y.index(_from[1]) - y.index(to[1]))

        return bool(x_distance in [0, 1] and y_distance in [0, 1]
                    and x_distance + y_distance != 0)
Esempio n. 7
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    def can_move(self, _from, to):
        self.moved = True
        x_distance = abs(x.index(_from[0]) - x.index(to[0]))
        y_distance = abs(y.index(_from[1]) - y.index(to[1]))

        return x_distance in [1, 2] and y_distance in [
            1, 2
        ] and x_distance != y_distance
Esempio n. 8
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    def can_move(self, _from, to):
        self.moved = True
        horizontal = x.index(_from[0]) == x.index(
            to[0]) and y.index(_from[1]) != y.index(to[1])
        vertical = x.index(_from[0]) != x.index(to[0]) and y.index(
            _from[1]) == y.index(to[1])

        return bool(horizontal or vertical)
Esempio n. 9
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    def can_move(self, _from, to):
        self.moved = True
        if (self.color == 'white' and x.index(_from[0]) == x.index(to[0])
                and y.index(to[1]) - y.index(_from[1]) == 1):
            return True

        return (self.color == 'black' and x.index(_from[0]) == x.index(to[0])
                and y.index(to[1]) - y.index(_from[1]) == -1)
Esempio n. 10
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    def __move_castling(self, _from, to):
        y_to = to[1]

        x_rook = 'a'
        x_rook_to = 'd'
        if x.index(_from[0]) - x.index(to[0]) == -2:
            x_rook = 'h'
            x_rook_to = 'f'

        self.squares[to], self.squares[x_rook_to + y_to] = self.squares[_from], self.squares[x_rook + y_to]
        self.squares[_from], self.squares[x_rook + y_to] = None, None
Esempio n. 11
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    def can_move(self, source, destination):
        if self.color == 'white' and x.index(source[0]) == x.index(destination[0]):
            ordinary_move = y.index(destination[1]) - y.index(source[1]) == 1
            two_square_move = not self.moved and y.index(destination[1]) - y.index(source[1]) == 2
            return ordinary_move or two_square_move

        if self.color == 'black' and x.index(source[0]) == x.index(destination[0]):
            ordinary_move = y.index(destination[1]) - y.index(source[1]) == -1
            two_square_move = not self.moved and y.index(destination[1]) - y.index(source[1]) == -2
            return ordinary_move or two_square_move
        return False
Esempio n. 12
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    def __move_castling(self, _from, to):
        y_to = to[1]

        x_rook = 'a'
        x_rook_to = 'd'
        if x.index(_from[0]) - x.index(to[0]) == -2:
            x_rook = 'h'
            x_rook_to = 'f'

        self.squares[to], self.squares[
            x_rook_to + y_to] = self.squares[_from], self.squares[x_rook +
                                                                  y_to]
        self.squares[_from], self.squares[x_rook + y_to] = None, None
Esempio n. 13
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    def __move_castling(self, source, destination):
        y_destination = destination[1]

        x_rook = 'a'
        x_rook_to = 'd'
        if x.index(source[0]) - x.index(destination[0]) == -2:
            x_rook = 'h'
            x_rook_to = 'f'

        self.__squares[destination], self.__squares[x_rook_to + y_destination] = \
            self.get_piece(source), self.get_piece(x_rook + y_destination)
        self.__squares[source], self.__squares[x_rook + y_destination] = None, None

        self.get_piece(destination).moved = True
        self.get_piece(x_rook_to + y_destination).moved = True
Esempio n. 14
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    def can_move(self, source, destination):
        if self.color == 'white' and x.index(source[0]) == x.index(
                destination[0]):
            ordinary_move = y.index(destination[1]) - y.index(source[1]) == 1
            two_square_move = not self.moved and y.index(
                destination[1]) - y.index(source[1]) == 2
            return ordinary_move or two_square_move

        if self.color == 'black' and x.index(source[0]) == x.index(
                destination[0]):
            ordinary_move = y.index(destination[1]) - y.index(source[1]) == -1
            two_square_move = not self.moved and y.index(
                destination[1]) - y.index(source[1]) == -2
            return ordinary_move or two_square_move
        return False
Esempio n. 15
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    def can_move(self, _from, to):
        self.moved = True
        # move as a Rook {{
        horizontal = x.index(_from[0]) == x.index(
            to[0]) and y.index(_from[1]) != y.index(to[1])
        vertical = x.index(_from[0]) != x.index(to[0]) and y.index(
            _from[1]) == y.index(to[1])

        if horizontal or vertical:
            return True
        # }}

        # move as a Bishop {{
        return abs(x.index(_from[0]) -
                   x.index(to[0])) == abs(y.index(to[1]) - y.index(_from[1]))
Esempio n. 16
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 def can_move_diagonally(self, source, destination):
     return abs(x.index(source[0]) - x.index(destination[0])) == abs(y.index(destination[1]) - y.index(source[1]))
Esempio n. 17
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    def can_move(self, source, destination):
        x_distance = abs(x.index(source[0]) - x.index(destination[0]))
        y_distance = abs(y.index(source[1]) - y.index(destination[1]))

        return x_distance in [1, 2] and y_distance in [1, 2] and x_distance != y_distance
Esempio n. 18
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 def __is_valid_pawn_move(self, _from, to):
     if not self.squares[_from].moved:
         return (x.index(_from[0]) == x.index(to[0])
                 and abs(y.index(to[1]) - y.index(_from[1])) == 2)
     return False
Esempio n. 19
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 def can_move_diagonally(self, source, destination):
     return abs(x.index(source[0]) - x.index(destination[0])) == abs(
         y.index(destination[1]) - y.index(source[1]))
Esempio n. 20
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 def can_move(self, _from, to):
     self.moved = True
     return abs(x.index(_from[0]) -
                x.index(to[0])) == abs(y.index(to[1]) - y.index(_from[1]))
Esempio n. 21
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    def can_move_vertically_or_horizontally(self, source, destination):
        horizontal = x.index(source[0]) == x.index(destination[0]) and y.index(source[1]) != y.index(destination[1])
        vertical = x.index(source[0]) != x.index(destination[0]) and y.index(source[1]) == y.index(destination[1])

        return horizontal or vertical
Esempio n. 22
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 def __is_valid_pawn_move(self, _from, to):
     if not self.squares[_from].moved:
         return (x.index(_from[0]) == x.index(to[0]) and
                 abs(y.index(to[1]) - y.index(_from[1])) == 2)
     return False