Esempio n. 1
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    def testRook(self):
        self.board = cb.chessBoard()
        currPos = []
        currPos.append(1)                 # (1,1)
        currPos.append(1)
        pieceType = 4                     # Rook
        color = "Black"
        self.board.grid[currPos[0]][currPos[1]] = pieceType

        endPos1 = []                      # (2,5) : False
        endPos1.append(2)
        endPos1.append(5)

        endPos2 = []                      # (7,2) : False
        endPos2.append(7)
        endPos2.append(2)

        endPos3 = []                      # (5,1) : True
        endPos3.append(5)
        endPos3.append(1)


        self.assertFalse(self.board.turnValid(self.board.grid, currPos, endPos1, color))
        self.assertFalse(self.board.turnValid(self.board.grid, currPos, endPos2, color))
        self.assertTrue(self.board.turnValid(self.board.grid, currPos, endPos3, color)) 
Esempio n. 2
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    def testBishop(self):
        self.board = cb.chessBoard()
        currPos = []
        currPos.append(1)                 # (1,1)
        currPos.append(1)
        pieceType = 3                     # Bishop
        color = "Black"
        self.board.grid[currPos[0]][currPos[1]] = pieceType

        endPos1 = []                      # (1,2) : False
        endPos1.append(1)
        endPos1.append(2)

        endPos2 = []                      # (4,5) : False
        endPos2.append(4)
        endPos2.append(5)

        endPos3 = []                      # (3,3) : True
        endPos3.append(3)
        endPos3.append(3)


        self.assertFalse(self.board.turnValid(self.board.grid, currPos, endPos1, color))
        self.assertFalse(self.board.turnValid(self.board.grid, currPos, endPos2, color))
        self.assertTrue(self.board.turnValid(self.board.grid, currPos, endPos3, color)) 
Esempio n. 3
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    def testPawn(self):
        self.board = cb.chessBoard()
        currPos = []
        currPos.append(1)                 # (1,1)
        currPos.append(1)
        pieceType = 1                     # Pawn
        color = "Black"
        self.board.grid[currPos[0]][currPos[1]] = pieceType

        endPos1 = []                      # (2,4) : False
        endPos1.append(2)
        endPos1.append(4)

        endPos2 = []                      # (1,2) : False
        endPos2.append(1)
        endPos2.append(2)

        endPos3 = []                      # (1,2) : True
        endPos3.append(2)
        endPos3.append(1)


        self.assertFalse(self.board.turnValid(self.board.grid, currPos, endPos1, color))
        self.assertFalse(self.board.turnValid(self.board.grid, currPos, endPos2, color))
        self.assertTrue(self.board.turnValid(self.board.grid, currPos, endPos3, color)) 
Esempio n. 4
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    def testKnight(self):
        self.board = cb.chessBoard()
        currPos = []
        currPos.append(1)                 # (1,1)
        currPos.append(1)
        pieceType = 2                     # Knight
        color = "Black"
        self.board.grid[currPos[0]][currPos[1]] = pieceType

        endPos1 = []                      # (7,7) : False
        endPos1.append(7)
        endPos1.append(7)

        endPos2 = []                      # (2,1) : False
        endPos2.append(1)
        endPos2.append(2)

        endPos3 = []                      # (3,2) : True
        endPos3.append(2)
        endPos3.append(3)


        self.assertFalse(self.board.turnValid(self.board.grid, currPos, endPos1, color))
        self.assertFalse(self.board.turnValid(self.board.grid, currPos, endPos2, color))
        self.assertTrue(self.board.turnValid(self.board.grid, currPos, endPos3, color))
Esempio n. 5
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def joinGame():
    content = request.json
    print(content)
    email = content['email']
    gameID = content['gameID']

    foundGame = GameService.get_game_by_id(gameID)

    if foundGame is None:
        return {"Success": False, "Message": "Could not find game"}

    game = chessGame()
    game.gameID = gameID
    board = foundGame['chessBoard']
    game.chessBoard = chessBoard(board['size'])
    game.chessBoard.piecesWhite = board['piecesWhite']
    game.chessBoard.piecesBlack = board['piecesBlack']
    game.chessBoard.whoseTurn = 'White'
    game.chessBoard.gameID = gameID
    game.chessBoard.whiteQueen = 5
    game.chessBoard.blackQueen = 5
    game.blackPlayer = foundGame['blackPlayer']
    game.completed = False
    game.winner = ''

    if not game.playerJoin(email):
        return {"success": False, "message": "Could not join game"}

    success, message = GameService.update_game(gameID, game.todict())

    return {"success": success, "message": message}
Esempio n. 6
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    def __init__(self, email, color, size):

        self.gameID = randint(100000, 999999)
        # while not Services.GameService.check_game_id_unused(self.gameID):
        #     self.gameID = randint(100000, 999999)

        self.chessBoard = chessBoard(size)
        if color.lower() == "white":
            self.whitePlayer = email
        elif color.lower() == "black":
            self.blackPlayer = email
        else:
            self.whitePlayer = email

        return
Esempio n. 7
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class App:
	board = cb.chessBoard()
	missingPiecesBlack = []
	itemClicked = False
	colors = ['White','Black']
	missingPiecesWhite = []
	t = 0
	comOp = False
	
	def __init__(self,master):
		self.Master=master
		master.title("Sah")
		self.canvas = Canvas(self.Master)
		self.pieces = [tk.PhotoImage(file = RESURSE + 'SquareWhite.gif'),tk.PhotoImage(file=RESURSE +'PawnBlack.gif'),tk.PhotoImage(file=RESURSE+'KnightBlack.gif'),tk.PhotoImage(file=RESURSE+'BishopBlack.gif'), tk.PhotoImage(file=RESURSE+'RookBlack.gif'),tk.PhotoImage(file=RESURSE+'QueenBlack.gif'),tk.PhotoImage(file=RESURSE+'KingBlack.gif'),tk.PhotoImage(file=RESURSE+'PawnWhite.gif'), tk.PhotoImage(file=RESURSE+'KnightWhite.gif'),tk.PhotoImage(file=RESURSE+'BishopWhite.gif'),tk.PhotoImage(file=RESURSE+'RookWhite.gif'),tk.PhotoImage(file=RESURSE+'QueenWhite.gif'), tk.PhotoImage(file=RESURSE+'KingWhite.gif')]
		self.activePieces = [tk.PhotoImage(file=RESURSE+'SquareWhite.gif'),tk.PhotoImage(file=RESURSE+'PawnBlackAct.gif'),tk.PhotoImage(file=RESURSE+'KnightBlackAct.gif'), tk.PhotoImage(file=RESURSE+'BishopBlackAct.gif'), tk.PhotoImage(file=RESURSE+'RookBlackAct.gif'),tk.PhotoImage(file=RESURSE+'QueenBlackAct.gif'),tk.PhotoImage(file=RESURSE+'KingBlackAct.gif'), tk.PhotoImage(file=RESURSE+'PawnWhiteAct.gif'), tk.PhotoImage(file=RESURSE+'KnightWhiteAct.gif'),tk.PhotoImage(file=RESURSE+'BishopWhiteAct.gif'),tk.PhotoImage(file=RESURSE+'RookWhiteAct.gif'), tk.PhotoImage(file=RESURSE+'QueenWhiteAct.gif'), tk.PhotoImage(file=RESURSE+'KingWhiteAct.gif')]
		self.emptySpaces = [tk.PhotoImage(file=RESURSE+'SquareWhite.gif'),tk.PhotoImage(file=RESURSE+'SquareGrey.gif'),tk.PhotoImage(file=RESURSE+'SquareActive.gif'), tk.PhotoImage(file=RESURSE+'SquareClicked.gif')]
		self.frame = Frame(master); self.frame.grid()
		self.play = Label(self.frame, text = "Impotriva botului sau doi jucatori?")
		self.play.grid(row=0, column =0, columnspan = 6)
		self.YesButton = Button(self.frame, text = "Impotriva botului", command = self.Yes)
		root.bind('<Return>', (lambda e, YesButton=self.YesButton: self.YesButton.invoke()))
		self.YesButton.grid(row=1,column=0)
		self.NoButton = Button(self.frame, text='Doi jucatori', command=self.No)
		self.NoButton.grid(row=1,column =1)
		
	def Yes(self):
		self.comOp = True
		self.computer = com.player()
		self.frame.destroy()
		self.startGame()
		
	def No(self):
		self.frame.destroy()
		self.startGame()
		
	def startGame(self):
		self.Master.minsize(WIDTH,HEIGHT)
		self.canvas.config(height=HEIGHT,width=WIDTH,bg = 'black')
		self.canvas.pack()
		self.Master.update()
		self.displayBoard()
		
	def displayBoard(self):
		for i in range(8):
			for j in range(8):
				lH = 10 + 96*j
				lW = 10 + 96*i
				self.canvas.create_image(lW,lH,image=self.emptySpaces[(i+j)%2],anchor=NW,activeimage = self.emptySpaces[2])
		for r in range(8):
			for c in range(8):
				lW = 10 + 96*c
				lH = 10 + 96*r
				if self.board.grid[r][c] != 0:
					self.canvas.create_image(lW,lH,image=self.pieces[self.board.grid[r][c]],anchor=NW,activeimage = self.activePieces[self.board.grid[r][c]])
		for k in range(12):
			lH = 10 + 61*k
			self.canvas.create_image(HEIGHT + 1,lH,image=self.emptySpaces[0],anchor=NW)
		for l in range(len(self.missingPiecesBlack)):
			lH = 10 + 96*l
			self.canvas.create_image(HEIGHT + 1,lH,image=self.pieces[self.missingPiecesBlack[l]],anchor=NW)
		for n in range(len(self.missingPiecesWhite)):
			lH = 394 + 96*n
			self.canvas.create_image(HEIGHT + 1,lH,image=self.pieces[self.missingPiecesWhite[n]],anchor=NW)
		self.Master.update()
	
	def callback(self,event):
		color = self.colors[self.t%2]
		if self.itemClicked == False:
			for r in range(len(self.board.grid)):
				for c in range(len(self.board.grid[r])):
					lH = 10 + 96*r
					lW = 10 + 96*c
					if event.x in range(lW,lW+90) and event.y in range(lH,lH+90) and self.board.grid[r][c] != 0 and self.board.pieces[self.board.grid[r][c]][1] == color:
						self.canvas.create_image(lW,lH,image=self.emptySpaces[3],anchor=NW)
						self.canvas.create_image(lW,lH,image=self.pieces[self.board.grid[r][c]],anchor=NW)
						self.itemClicked = True
						self.curPos = [r,c]
						print (r, c)
		else:
			for r in range(len(self.board.grid)):
				for c in range(len(self.board.grid[r])):
					lH = 10 + 96*r
					lW = 10 + 96*c
					if event.x in range(lW,lW+90) and event.y in range(lH,lH+90):
						if r == self.curPos[0] and c == self.curPos[1]:
							self.canvas.create_image(lW,lH,image=self.emptySpaces[(r+c)%2],anchor=NW)
							self.canvas.create_image(lW,lH,image=self.pieces[self.board.grid[r][c]],anchor=NW,activeimage = self.activePieces[self.board.grid[r][c]])
							self.itemClicked = False
							print (r, c, 'fail')
						else:
							self.finPos = [r,c]
							if self.board.turnValid(self.board.grid,self.curPos,self.finPos,color):
								self.itemClicked = False
								self.t += 1
								print (r, c)
								move = self.grid_to_uci(self.curPos, self.finPos)
								self.computer.user_move(move)
								#Add to missing pieces list ---------------------------------------------------
								if self.board.grid[self.finPos[0]][self.finPos[1]]%6 > 1 and color == 'White':
									self.missingPiecesBlack.append(self.board.grid[self.finPos[0]][self.finPos[1]])
									if len(self.missingPiecesBlack) > 4:
										self.missingPiecesBlack.remove(min(self.missingPiecesBlack))
								elif self.board.grid[self.finPos[0]][self.finPos[1]]%6 > 1 and color == 'Black':
									self.missingPiecesWhite.append(self.board.grid[self.finPos[0]][self.finPos[1]])
									if len(self.missingPiecesWhite) > 4:
										self.missingPiecesWhite.remove(min(self.missingPiecesWhite))
								# --------------------------------------------------------------
								self.board.grid[self.finPos[0]][self.finPos[1]] = self.board.grid[self.curPos[0]][self.curPos[1]]
								self.board.grid[self.curPos[0]][self.curPos[1]] = 0
								#Pawn promotion -----------------------------------------------------------
								if (self.board.grid[self.finPos[0]][self.finPos[1]] == 1 and r == 7) or (self.board.grid[self.finPos[0]][self.finPos[1]] == 7 and r == 0):
									if color == 'White' and len(self.missingPiecesWhite) > 0:
										self.board.grid[self.finPos[0]][self.finPos[1]] = max(self.missingPiecesWhite)
										self.missingPiecesWhite.remove(max(self.missingPiecesWhite))
									elif color == "Black" and len(self.missingPiecesBlack) > 0:
										self.board.grid[self.finPos[0]][self.finPos[1]] = max(self.missingPiecesBlack)
										self.missingPiecesBlack.remove(max(self.missingPiecesBlack))
								# -----------------------------------------------------------
								self.canvas.delete(ALL)
								self.displayBoard()
							if self.comOp == True and self.t%2 == 1:
								color = self.colors[self.t%2]
								choice = self.computer.makeMove2(self.board,color)
								print(choice[1],choice[2],choice[3])
#								move = self.computer.computer_move() 
#								choice = self.uci_to_grid(str(move))
#								choice = [[]] + choice
								print (choice[1], choice[2])
								#Add to missing pieces list ---------------------------------------------------
								if self.board.grid[choice[2][0]][choice[2][1]]%6 > 1 and color == 'Black':
									self.missingPiecesWhite.append(self.board.grid[choice[2][0]][choice[2][1]])
									if len(self.missingPiecesWhite) > 4:
										self.missingPiecesWhite.remove(min(self.missingPiecesWhite))
								elif self.board.grid[choice[2][0]][choice[2][1]]%6 > 1 and color == 'White':
									self.missingPiecesBlack.append(self.board.grid[choice[2][0]][choice[2][1]])
									if len(self.missingPiecesBlack) > 4:
										self.missingPiecesBlack.remove(min(self.missingPiecesBlack))
								# -----------------------------------------------------------
								self.board.grid[choice[2][0]][choice[2][1]] = self.board.grid[choice[1][0]][choice[1][1]]
								self.board.grid[choice[1][0]][choice[1][1]] = 0
								#Pawn promotion -----------------------------------------------------------
								if (self.board.grid[choice[2][0]][choice[2][1]] == 1 and r == 7) or (self.board.grid[choice[2][0]][choice[2][1]] == 7 and r == 0):
									if color == 'Black' and len(self.missingPiecesBlack) > 0:
										self.board.grid[choice[2][0]][choice[2][1]] = max(self.missingPiecesBlack)
										self.missingPiecesBlack.remove(max(self.missingPiecesBlack))
									elif color == "White" and len(self.missingPiecesWhite) > 0:
										self.board.grid[choice[2][0]][choice[2][1]] = max(self.missingPiecesWhite)
										self.missingPiecesWhite.remove(max(self.missingPiecesWhite))
								# -----------------------------------------------------------
#								print()
#								print(choice[1],choice[2],choice[3])
#								print()
								self.t += 1
								self.canvas.delete(ALL)
								self.displayBoard()
			self.Master.update()
	def uci_to_grid(self, move):
		move_from = [8 - (ord(move[1]) - ord('0')), ord(move[0]) - 97]
		move_to = [8 - (ord(move[3]) - ord('0')), ord(move[2]) - 97]
		return [move_from, move_to]
	def grid_to_uci(self, move_from, move_to):
		move = []
		move.append(chr(move_from[1]+97))
		move.append(chr(8-move_from[0]+ord('0')))
		move.append(chr(move_to[1]+97))
		move.append(chr(8-move_to[0]+ord('0')))
		return ''.join(move)
 def createSolutionBoard(self):
     self.mainboard = chessBoard(self.size, True)
     self.mainboard.createAndEvalBoard(False)
 def createSolutionBoard(self):
     self.mainboard = chessBoard(self.size, True)
     self.mainboard.createAndEvalBoard(False) 
Esempio n. 10
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class App:
    board = cb.chessBoard()
    t = 0
    itemClicked = False
    comOp = False
    colors = ['White', 'Black']
    missingPiecesBlack = []
    missingPiecesWhite = []

    def __init__(self, master):
        self.Master = master
        master.title("Chess")
        self.canvas = Canvas(self.Master)
        self.pieces = [
            tk.PhotoImage(file='SquareWhite.gif'),
            tk.PhotoImage(file='PawnBlack.gif'),
            tk.PhotoImage(file='KnightBlack.gif'),
            tk.PhotoImage(file='BishopBlack.gif'),
            tk.PhotoImage(file='RookBlack.gif'),
            tk.PhotoImage(file='QueenBlack.gif'),
            tk.PhotoImage(file='KingBlack.gif'),
            tk.PhotoImage(file='PawnWhite.gif'),
            tk.PhotoImage(file='KnightWhite.gif'),
            tk.PhotoImage(file='BishopWhite.gif'),
            tk.PhotoImage(file='RookWhite.gif'),
            tk.PhotoImage(file='QueenWhite.gif'),
            tk.PhotoImage(file='KingWhite.gif')
        ]
        self.activePieces = [
            tk.PhotoImage(file='SquareWhite.gif'),
            tk.PhotoImage(file='PawnBlackAct.gif'),
            tk.PhotoImage(file='KnightBlackAct.gif'),
            tk.PhotoImage(file='BishopBlackAct.gif'),
            tk.PhotoImage(file='RookBlackAct.gif'),
            tk.PhotoImage(file='QueenBlackAct.gif'),
            tk.PhotoImage(file='KingBlackAct.gif'),
            tk.PhotoImage(file='PawnWhiteAct.gif'),
            tk.PhotoImage(file='KnightWhiteAct.gif'),
            tk.PhotoImage(file='BishopWhiteAct.gif'),
            tk.PhotoImage(file='RookWhiteAct.gif'),
            tk.PhotoImage(file='QueenWhiteAct.gif'),
            tk.PhotoImage(file='KingWhiteAct.gif')
        ]
        self.emptySpaces = [
            tk.PhotoImage(file='SquareWhite.gif'),
            tk.PhotoImage(file='SquareGrey.gif'),
            tk.PhotoImage(file='SquareActive.gif'),
            tk.PhotoImage(file='SquareClicked.gif')
        ]
        self.frame = Frame(master)
        self.frame.grid()
        self.play = Label(
            self.frame,
            text="Single player (against computer) or two players?")
        self.play.grid(row=0, column=0, columnspan=6)
        self.YesButton = Button(self.frame,
                                text="Single Player",
                                command=self.Yes)
        root.bind(
            '<Return>',
            (lambda e, YesButton=self.YesButton: self.YesButton.invoke()))
        self.YesButton.grid(row=1, column=0)
        self.NoButton = Button(self.frame, text='Two Players', command=self.No)
        self.NoButton.grid(row=1, column=1)

    def Yes(self):
        self.comOp = True
        self.computer = com.chessCom()
        self.frame.destroy()
        self.startGame()

    def No(self):
        self.frame.destroy()
        self.startGame()

    def startGame(self):
        self.Master.minsize(874, 778)  #Width, height
        self.canvas.config(height=778, width=874, bg='black')
        self.canvas.pack()
        self.Master.update()
        self.displayBoard()

    def displayBoard(self):
        for i in range(8):
            for j in range(8):
                lW = 10 + 96 * i
                lH = 10 + 96 * j
                self.canvas.create_image(lW,
                                         lH,
                                         image=self.emptySpaces[(i + j) % 2],
                                         anchor=NW,
                                         activeimage=self.emptySpaces[2])
        for r in range(8):
            for c in range(8):
                lH = 10 + 96 * r
                lW = 10 + 96 * c
                if self.board.grid[r][c] != 0:
                    self.canvas.create_image(
                        lW,
                        lH,
                        image=self.pieces[self.board.grid[r][c]],
                        anchor=NW,
                        activeimage=self.activePieces[self.board.grid[r][c]])
        for k in range(12):
            lH = 10 + 61 * k
            self.canvas.create_image(779,
                                     lH,
                                     image=self.emptySpaces[0],
                                     anchor=NW)
        for l in range(len(self.missingPiecesBlack)):
            lH = 10 + 96 * l
            self.canvas.create_image(
                779,
                lH,
                image=self.pieces[self.missingPiecesBlack[l]],
                anchor=NW)
        for n in range(len(self.missingPiecesWhite)):
            lH = 394 + 96 * n
            self.canvas.create_image(
                779,
                lH,
                image=self.pieces[self.missingPiecesWhite[n]],
                anchor=NW)
        self.Master.update()

    def callback(self, event):
        #		print(event.x,event.y)
        color = self.colors[self.t % 2]
        if self.itemClicked == False:
            for r in range(len(self.board.grid)):
                for c in range(len(self.board.grid[r])):
                    lH = 10 + 96 * r
                    lW = 10 + 96 * c
                    if event.x in range(lW, lW + 90) and event.y in range(
                            lH, lH + 90
                    ) and self.board.grid[r][c] != 0 and self.board.pieces[
                            self.board.grid[r][c]][1] == color:
                        self.canvas.create_image(lW,
                                                 lH,
                                                 image=self.emptySpaces[3],
                                                 anchor=NW)
                        self.canvas.create_image(
                            lW,
                            lH,
                            image=self.pieces[self.board.grid[r][c]],
                            anchor=NW)
                        self.itemClicked = True
                        self.curPos = [r, c]
        else:
            for r in range(len(self.board.grid)):
                for c in range(len(self.board.grid[r])):
                    lH = 10 + 96 * r
                    lW = 10 + 96 * c
                    if event.x in range(lW, lW + 90) and event.y in range(
                            lH, lH + 90):
                        if r == self.curPos[0] and c == self.curPos[1]:
                            self.canvas.create_image(
                                lW,
                                lH,
                                image=self.emptySpaces[(r + c) % 2],
                                anchor=NW)
                            self.canvas.create_image(
                                lW,
                                lH,
                                image=self.pieces[self.board.grid[r][c]],
                                anchor=NW,
                                activeimage=self.activePieces[
                                    self.board.grid[r][c]])
                            self.itemClicked = False
                        else:
                            self.finPos = [r, c]
                            if self.board.turnValid(self.board.grid,
                                                    self.curPos, self.finPos,
                                                    color):
                                self.itemClicked = False
                                self.t += 1
                                #Add to missing pieces list ---------------------------------------------------
                                if self.board.grid[self.finPos[0]][self.finPos[
                                        1]] % 6 > 1 and color == 'White':
                                    self.missingPiecesBlack.append(
                                        self.board.grid[self.finPos[0]][
                                            self.finPos[1]])
                                    if len(self.missingPiecesBlack) > 4:
                                        self.missingPiecesBlack.remove(
                                            min(self.missingPiecesBlack))
                                elif self.board.grid[self.finPos[0]][
                                        self.finPos[
                                            1]] % 6 > 1 and color == 'Black':
                                    self.missingPiecesWhite.append(
                                        self.board.grid[self.finPos[0]][
                                            self.finPos[1]])
                                    if len(self.missingPiecesWhite) > 4:
                                        self.missingPiecesWhite.remove(
                                            min(self.missingPiecesWhite))
                                # --------------------------------------------------------------
                                self.board.grid[self.finPos[0]][
                                    self.finPos[1]] = self.board.grid[
                                        self.curPos[0]][self.curPos[1]]
                                self.board.grid[self.curPos[0]][
                                    self.curPos[1]] = 0
                                #Pawn promotion -----------------------------------------------------------
                                if (self.board.grid[self.finPos[0]]
                                    [self.finPos[1]] == 1 and r == 7) or (
                                        self.board.grid[self.finPos[0]][
                                            self.finPos[1]] == 7 and r == 0):
                                    if color == 'White' and len(
                                            self.missingPiecesWhite) > 0:
                                        self.board.grid[self.finPos[0]][
                                            self.finPos[1]] = max(
                                                self.missingPiecesWhite)
                                        self.missingPiecesWhite.remove(
                                            max(self.missingPiecesWhite))
                                    elif color == "Black" and len(
                                            self.missingPiecesBlack) > 0:
                                        self.board.grid[self.finPos[0]][
                                            self.finPos[1]] = max(
                                                self.missingPiecesBlack)
                                        self.missingPiecesBlack.remove(
                                            max(self.missingPiecesBlack))
                                # -----------------------------------------------------------
                                self.canvas.delete(ALL)
                                self.displayBoard()
                            if self.comOp == True and self.t % 2 == 1:
                                color = self.colors[self.t % 2]
                                choice = self.computer.makeMove(
                                    self.board, color)
                                #Add to missing pieces list ---------------------------------------------------
                                if self.board.grid[choice[2][0]][choice[2][
                                        1]] % 6 > 1 and color == 'Black':
                                    self.missingPiecesWhite.append(
                                        self.board.grid[choice[2][0]][choice[2]
                                                                      [1]])
                                    if len(self.missingPiecesWhite) > 4:
                                        self.missingPiecesWhite.remove(
                                            min(self.missingPiecesWhite))
                                elif self.board.grid[choice[2][0]][choice[2][
                                        1]] % 6 > 1 and color == 'White':
                                    self.missingPiecesBlack.append(
                                        self.board.grid[choice[2][0]][choice[2]
                                                                      [1]])
                                    if len(self.missingPiecesBlack) > 4:
                                        self.missingPiecesBlack.remove(
                                            min(self.missingPiecesBlack))
                                # -----------------------------------------------------------
                                self.board.grid[choice[2][0]][
                                    choice[2][1]] = self.board.grid[
                                        choice[1][0]][choice[1][1]]
                                self.board.grid[choice[1][0]][choice[1][1]] = 0
                                #Pawn promotion -----------------------------------------------------------
                                if (self.board.grid[choice[2][0]][choice[2][1]]
                                        == 1 and r == 7) or (self.board.grid[
                                            choice[2][0]][choice[2][1]] == 7
                                                             and r == 0):
                                    if color == 'Black' and len(
                                            self.missingPiecesBlack) > 0:
                                        self.board.grid[choice[2][0]][
                                            choice[2][1]] = max(
                                                self.missingPiecesBlack)
                                        self.missingPiecesBlack.remove(
                                            max(self.missingPiecesBlack))
                                    elif color == "White" and len(
                                            self.missingPiecesWhite) > 0:
                                        self.board.grid[choice[2][0]][
                                            choice[2][1]] = max(
                                                self.missingPiecesWhite)
                                        self.missingPiecesWhite.remove(
                                            max(self.missingPiecesWhite))
                                # -----------------------------------------------------------


#								print()
#								print(choice[1],choice[2],choice[3])
#								print()
                                self.t += 1
                                self.canvas.delete(ALL)
                                self.displayBoard()
        self.Master.update()