Esempio n. 1
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    def __init__(self):
        board = []

        for row_index in range(1, 9):
            board_row = []

            for column_index in range(1, 9):
                cell = Cell(row_index, column_index)
                board_row.append(cell)

                if row_index == 2 or row_index == 7:
                    is_white = row_index == 2
                    pawn = Pawn(is_white=is_white)
                    cell.piece = pawn

            if row_index == 1 or row_index == 8:
                is_white = row_index == 1

                board_row[0].piece = Rook(is_white=is_white)
                board_row[1].piece = Knight(is_white=is_white)
                board_row[2].piece = Bishop(is_white=is_white)
                board_row[3].piece = King(is_white=is_white)
                board_row[4].piece = Queen(is_white=is_white)
                board_row[5].piece = Bishop(is_white=is_white)
                board_row[6].piece = Knight(is_white=is_white)
                board_row[7].piece = Rook(is_white=is_white)

            board.append(board_row)

        self.board = board
Esempio n. 2
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    def test_get_castle_params(self, check_mock, move_mock, undo_mock):
        """tests the get_castle_params method."""
        check_mock.return_value = []

        king = self.king
        board = self.board
        left_rook = Rook(ChessColor.WHITE)
        right_rook = Rook(ChessColor.WHITE)
        left_square = board.squares[0][0]
        right_square = board.squares[0][7]

        king_square = board.squares[0][4]
        king_square.piece = self.king
        left_target = board.squares[0][2]
        right_target = board.squares[0][6]

        # TODO: queenside castle tests, black king tests
        # should raise if king has moved
        king.move_count = 1
        with self.assertRaises(InvalidMoveException):
            king.get_castle_params(king_square, right_target, board)
        king.move_count = 0

        # should raise if no rook on end
        with self.assertRaises(InvalidMoveException):
            king.get_castle_params(king_square, right_target, board)
        right_square.piece = right_rook
        # should raise if targeted rook is opponent's
        right_rook.color = ChessColor.BLACK
        with self.assertRaises(InvalidMoveException):
            king.get_castle_params(king_square, right_target, board)
        right_rook.color = ChessColor.WHITE

        # should raise if piece in between rook and king
        other_piece = Piece(ChessColor.WHITE)
        board.squares[0][5].piece = other_piece
        with self.assertRaises(InvalidMoveException):
            king.get_castle_params(king_square, right_target, board)
        board.squares[0][5].piece = None

        # should raise if king is in check when move starts
        check_mock.return_value = ['something']
        with self.assertRaises(InvalidMoveException):
            king.get_castle_params(king_square, right_target, board)
        check_mock.return_value = []

        # should raise if king attempts to move through check
        move_mock.side_effect = InvalidMoveException('move exception')
        with self.assertRaises(InvalidMoveException):
            king.get_castle_params(king_square, right_target, board)
        move_mock.side_effect = None

        # should return the value otherwise
        expected_res = (king_square, right_target, None, None, MoveSideEffect.CASTLE)
        res = king.get_castle_params(king_square, right_target, board)
        self.assertEqual(res, expected_res)
Esempio n. 3
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def castle_test():
    b = StandardBoard()
    k = King(ChessColor.WHITE)
    lr = Rook(ChessColor.WHITE)
    rr = Rook(ChessColor.WHITE)
    b.squares[0][0].piece = lr
    b.squares[0][7].piece = rr
    b.squares[0][4].piece = k
    print(b)
    print('Castling...')
    b.move_piece((0, 4), (0, 6), ChessColor.WHITE)
    print(b)
    print('Undoing castling...')
    b.undo_move()
    print(b)
Esempio n. 4
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def test_piece_init():
    pawn = Pawn()
    rook = Rook(is_white=False)
    bishop = Bishop()
    knight = Knight()
    queen = Queen()
    king = King()

    assert pawn.color == 'white'
    assert rook.color == 'black'
    assert bishop.color == 'white'
    assert knight.color == 'white'
    assert queen.color == 'white'
    assert king.color == 'white'
Esempio n. 5
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def board():
    board = Board()

    board.board[0][7].piece = None
    board.board[4][4].piece = Rook()

    board.board[7][1].piece = None
    board.board[7][2].piece = None
    board.board[7][4].piece = None
    board.board[7][5].piece = None
    board.board[7][6].piece = None
    """ board
    wr0 wh0 wb0 wk0 wq0 wb0 wh0 ###
    wp0 wp0 wp0 wp0 wp0 wp0 wp0 wp0
    ### ### ### ### ### ### ### ###
    ### ### ### ### ### ### ### ###
    ### ### ### ### wr0 ### ### ###
    ### ### ### ### ### ### ### ###
    bp0 bp0 bp0 bp0 bp0 bp0 bp0 bp0
    br0 ### ### bk0 ### ### ### br0
    """

    return board
Esempio n. 6
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    def _cell_factory(x: int, y: int, piece_str: str):
        is_white = True if piece_str[0] == 'w' else False
        piece_name = piece_str[1]
        has_moved = piece_str[2] == "1"

        piece = None
        if piece_name == 'p':
            piece = Pawn(is_white=is_white)
        elif piece_name == 'r':
            piece = Rook(is_white=is_white)
        elif piece_name == 'h':
            piece = Knight(is_white=is_white)
        elif piece_name == 'b':
            piece = Bishop(is_white=is_white)
        elif piece_name == 'k':
            piece = King(is_white=is_white)
        elif piece_name == 'q':
            piece = Queen(is_white=is_white)

        if piece:
            piece.has_moved = has_moved

        return Cell(x + 1, y + 1, piece, is_white=is_white)
Esempio n. 7
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 def setUpClass(cls):
     cls.rook = Rook(ChessColor.BLACK)