def test_bishop_can_move_diagonally():
        # Arrange
        board = Board.empty()
        bishop = Bishop(Player.WHITE)
        square = Square.at(3, 5)
        board.set_piece(square, bishop)

        # Act
        moves = bishop.get_available_moves(board)

        # Assert
        expected_moves = [
            Square.at(0, 2),
            Square.at(1, 3),
            Square.at(2, 4),
            Square.at(4, 6),
            Square.at(5, 7),
            Square.at(1, 7),
            Square.at(2, 6),
            Square.at(4, 4),
            Square.at(5, 3),
            Square.at(6, 2),
            Square.at(7, 1)
        ]
        assert len(moves) == len(expected_moves)
        assert set(moves) == set(expected_moves)
Esempio n. 2
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    def test_black_bishop_cannot_move_off_top_of_board():
        # Arrange
        board = Board.empty()
        bishop = Bishop(Player.WHITE)
        square = Square.at(1, 7)
        board.set_piece(square, bishop)

        # Act
        moves = bishop.get_available_moves(board)

        # Assert
        assert Square.at(2, 8) not in moves
        assert Square.at(0, 8) not in moves
    def test_bishop_can_take_opponent():
        # Arrange
        board = Board.empty()
        bishop = Bishop(Player.WHITE)
        square = Square.at(4, 4)
        board.set_piece(square, bishop)
        board.set_piece(Square.at(6, 6), Bishop(Player.BLACK))

        # Act
        moves = bishop.get_available_moves(board)

        # Assert
        assert Square.at(6, 6) in moves
    def test_bishop_can_move_diagonally():

        # Arrange
        board = Board.empty()
        bishop = Bishop(Player.WHITE)
        square = Square.at(4, 4)
        board.set_piece(square, bishop)

        # Act
        moves = bishop.get_available_moves(board)

        # Assert
        assert Square.at(6, 6) in moves
    def test_bishop_cannot_move_off_board():
        # Arrange
        board = Board.empty()
        bishop = Bishop(Player.BLACK)
        bishop_square = Square.at(4, 4)
        board.set_piece(bishop_square, bishop)

        # Act
        moves = bishop.get_available_moves(board)
        # Assert
        assert Square.at(0, 0) in moves
        assert Square.at(7, 7) in moves
        assert Square.at(8, 8) not in moves
        assert Square.at(-1, -1) not in moves
Esempio n. 6
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    def test_bishop_can_move_down_and_right():
        # Arrange
        board = Board.empty()
        bishop = Bishop(Player.WHITE)
        bishop_square = Square.at(4, 4)
        board.set_piece(bishop_square, bishop)

        # Act
        moves = bishop.get_available_moves(board)

        # Assert
        assert Square.at(3, 5) in moves
        assert Square.at(2, 6) in moves
        assert Square.at(1, 7) in moves
Esempio n. 7
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    def test_bishop_can_move_up_and_left():
        # Arrange
        board = Board.empty()
        bishop = Bishop(Player.WHITE)
        bishop_square = Square.at(4, 4)
        board.set_piece(bishop_square, bishop)

        # Act
        moves = bishop.get_available_moves(board)

        # Assert
        assert Square.at(5, 3) in moves
        assert Square.at(6, 2) in moves
        assert Square.at(7, 1) in moves
    def test_bishop_can_move_until_blocked_by_teammate():

        # Arrange
        board = Board.empty()
        bishop = Bishop(Player.WHITE)
        square = Square.at(4, 4)
        board.set_piece(square, bishop)
        board.set_piece(Square.at(6, 6), Bishop(Player.WHITE))

        # Act
        moves = bishop.get_available_moves(board)

        # Assert
        assert Square.at(6, 6) not in moves
Esempio n. 9
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    def test_bishop_cannot_move_through_pieces_down_and_left():
        # Arrange
        board = Board.empty()
        bishop = Bishop(Player.WHITE)
        bishop_square = Square.at(4, 4)
        board.set_piece(bishop_square, bishop)

        friendly = Pawn(Player.WHITE)
        friendly_square = Square.at(3, 3)
        board.set_piece(friendly_square, friendly)
        # Act
        moves = bishop.get_available_moves(board)

        # Assert
        assert Square.at(2, 2) not in moves
    def test_bishop_can_move_on_backslash():
        # Arrange
        board = Board.empty()
        bishop = Bishop(Player.BLACK)
        bishop_square = Square.at(4, 4)
        board.set_piece(bishop_square, bishop)

        # Act
        moves = bishop.get_available_moves(board)

        # Assert
        assert Square.at(3, 5) in moves
        assert Square.at(2, 6) in moves
        assert Square.at(5, 3) in moves
        assert Square.at(6, 2) in moves
Esempio n. 11
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    def test_black_bishop_can_move_diagonally():
        # Arrange
        board = Board.empty()
        bishop = Bishop(Player.BLACK)
        bishop_square = Square.at(3, 3)
        board.set_piece(bishop_square, bishop)

        # Act
        moves = bishop.get_available_moves(board)

        # Assert
        assert Square.at(4, 4) in moves
        assert Square.at(2, 2) in moves
        assert Square.at(4, 2) in moves
        assert Square.at(2, 4) in moves
Esempio n. 12
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    def test_bishop_can_capture_enemy_pieces():
        # Arrange
        board = Board.empty()
        bishop = Bishop(Player.WHITE)
        square = Square.at(3, 5)
        board.set_piece(square, bishop)

        enemy = Pawn(Player.BLACK)
        enemy_square = Square.at(5, 7)
        board.set_piece(enemy_square, enemy)

        # Act
        moves = bishop.get_available_moves(board)

        # Assert
        assert enemy_square in moves
Esempio n. 13
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    def test_bishop_cannot_move_off_board():
        # Arrange
        board = Board.empty()
        bishop = Bishop(Player.WHITE)
        bishop_square = Square.at(0, 0)
        board.set_piece(bishop_square, bishop)

        friendly = Pawn(Player.WHITE)
        friendly_square = Square.at(1, 1)
        board.set_piece(friendly_square, friendly)

        # Act
        moves = bishop.get_available_moves(board)

        # Assert
        assert len(moves) == 0
Esempio n. 14
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    def test_bishop_cannot_capture_friendly_pieces():
        # Arrange
        board = Board.empty()
        bishop = Bishop(Player.WHITE)
        square = Square.at(3, 5)
        board.set_piece(square, bishop)

        friendly = Pawn(Player.WHITE)
        friendly_square = Square.at(5, 3)
        board.set_piece(friendly_square, friendly)

        # Act
        moves = bishop.get_available_moves(board)

        # Assert
        assert friendly_square not in moves
Esempio n. 15
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    def test_bishop_is_blocked_by_enemy_pieces():
        # Arrange
        board = Board.empty()
        bishop = Bishop(Player.WHITE)
        square = Square.at(3, 5)
        board.set_piece(square, bishop)

        enemy = Pawn(Player.BLACK)
        enemy_square = Square.at(5, 3)
        board.set_piece(enemy_square, enemy)

        # Act
        moves = bishop.get_available_moves(board)

        # Assert
        assert Square.at(6, 2) not in moves
Esempio n. 16
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    def test_bishop_can_capture_down_and_left():
        # Arrange
        board = Board.empty()
        bishop = Bishop(Player.WHITE)
        bishop_square = Square.at(4, 4)
        board.set_piece(bishop_square, bishop)

        enemy = Pawn(Player.BLACK)
        enemy_square = Square.at(2, 2)
        board.set_piece(enemy_square, enemy)

        # Act
        moves = bishop.get_available_moves(board)

        # Assert
        assert Square.at(2, 2) in moves
Esempio n. 17
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    def test_bishop_is_blocked_by_friendly_pieces():
        # Arrange
        board = Board.empty()
        bishop = Bishop(Player.WHITE)
        square = Square.at(3, 5)
        board.set_piece(square, bishop)

        friendly = Pawn(Player.WHITE)
        friendly_square = Square.at(5, 3)
        board.set_piece(friendly_square, friendly)

        # Act
        moves = bishop.get_available_moves(board)

        # Assert
        assert Square.at(6, 2) not in moves
        assert Square.at(7, 7) not in moves
    def test_bishop_cannot_move_if_piece_in_front():
        # Arrange
        board = Board.empty()
        bishop = Bishop(Player.WHITE)
        bishop_square = Square.at(4, 4)
        board.set_piece(bishop_square, bishop)

        enemy = Pawn(Player.BLACK)
        enemy_square = Square.at(5, 5)
        board.set_piece(enemy_square, enemy)

        # Act
        moves = bishop.get_available_moves(board)

        # Assert
        print(moves)
        assert Square.at(5, 5) in moves
        assert Square.at(6, 6) not in moves
        assert Square.at(7, 7) not in moves
        assert Square.at(2, 2) in moves
Esempio n. 19
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    def test_white_bishops_moving_to_home_row_do_not_become_queens():
        # Arrange
        board = Board.empty()
        bishop = Bishop(Player.WHITE)
        bishop_square = Square.at(1, 0)
        board.set_piece(bishop_square, bishop)
        target_square = Square.at(0, 1)

        # Act
        board.move_piece(bishop_square, target_square)

        # Assert
        assert isinstance(board.get_piece(target_square), Bishop) is True
Esempio n. 20
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    def test_black_bishop_cannot_move_if_friendly_piece_in_the_way():
        # Arrange
        board = Board.empty()
        bishop = Bishop(Player.BLACK)
        bishop_square = Square.at(2, 2)
        board.set_piece(bishop_square, bishop)

        obstructing_square1 = Square.at(1, 1)
        obstructing_square2 = Square.at(3, 3)
        obstructing_square3 = Square.at(1, 3)
        obstructing_square4 = Square.at(3, 1)
        obstruction = Pawn(Player.BLACK)
        board.set_piece(obstructing_square1, obstruction)
        board.set_piece(obstructing_square2, obstruction)
        board.set_piece(obstructing_square3, obstruction)
        board.set_piece(obstructing_square4, obstruction)

        # Act
        moves = bishop.get_available_moves(board)

        # Assert
        assert len(moves) == 0
Esempio n. 21
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    def test_black_bishops_moving_to_home_row_do_not_become_queens():
        # Arrange
        board = Board.empty()
        bishop = Bishop(Player.BLACK)
        bishop_square = Square.at(6, 0)
        board.set_piece(bishop_square, bishop)
        target_square = Square.at(7, 1)

        # Act
        board.current_player = board.current_player.opponent()
        board.move_piece(bishop_square, target_square)

        # Assert
        assert isinstance(board.get_piece(target_square), Bishop) is True
Esempio n. 22
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 def handle_promotion(self, moving_piece, to_square):
     if isinstance(moving_piece, Pawn):
         if to_square.row == 0 or to_square.row == 7:
             piece = input(
                 "Select piece to promote pawn to: 'Q', 'K', 'R' or 'B'.")
             if piece == 'Q':
                 self.set_piece(to_square, Queen(self.current_player))
             elif piece == 'K':
                 self.set_piece(to_square, Knight(self.current_player))
             elif piece == 'R':
                 self.set_piece(to_square, Rook(self.current_player))
             elif piece == 'B':
                 self.set_piece(to_square, Bishop(self.current_player))
             else:
                 self.set_piece(to_square, Queen(self.current_player))
     return
    def test_white_king_checked_by_black_bishop():
        # Arrange
        board = Board.empty()
        king = King(Player.WHITE)
        king_square = Square.at(2, 3)
        board.set_piece(king_square, king)

        enemy = Bishop(Player.BLACK)
        enemy_square = Square.at(1, 2)
        board.set_piece(enemy_square, enemy)

        # Act
        # check if current square is in check?
        check = king.is_in_check(board)

        # Assert
        assert check is True
    def test_king_cannot_move_to_check_by_bishop():
        # Arrange
        board = Board.empty()
        king = King(Player.WHITE)
        king_square = Square.at(2, 3)
        board.set_piece(king_square, king)

        enemy = Bishop(Player.BLACK)
        enemy_square = Square.at(1, 2)
        board.set_piece(enemy_square, enemy)

        # Act
        moves = king.get_available_moves(board)

        # Assert
        assert len(moves) == 7
        assert Square.at(1, 2) in moves
        assert Square.at(2, 2) in moves
        assert Square.at(3, 2) in moves
        assert Square.at(3, 3) in moves
        assert Square.at(3, 4) not in moves
        assert Square.at(2, 4) in moves
        assert Square.at(1, 4) in moves
        assert Square.at(1, 3) in moves
    def test_white_king_not_in_check():
        # Arrange
        board = Board.empty()
        king = King(Player.WHITE)
        king_square = Square.at(2, 3)
        board.set_piece(king_square, king)

        enemy_pawn = Pawn(Player.BLACK)
        enemy_pawn_square = Square.at(3, 3)
        board.set_piece(enemy_pawn_square, enemy_pawn)

        enemy_rook = Rook(Player.BLACK)
        enemy_rook_square = Square.at(3, 4)
        board.set_piece(enemy_rook_square, enemy_rook)

        enemy_bishop = Bishop(Player.BLACK)
        enemy_bishop_square = Square.at(1, 3)
        board.set_piece(enemy_bishop_square, enemy_bishop)

        enemy_knight = Knight(Player.BLACK)
        enemy_knight_square = Square.at(7, 7)
        board.set_piece(enemy_knight_square, enemy_knight)

        enemy_queen = Queen(Player.BLACK)
        enemy_queen_square = Square.at(3, 0)
        board.set_piece(enemy_queen_square, enemy_queen)

        enemy_king = King(Player.BLACK)
        enemy_king_square = Square.at(6, 6)
        board.set_piece(enemy_king_square, enemy_king)

        # Act
        check = king.is_in_check(board)

        # Assert
        assert check is False