def b_call(event): """ Button functionality stuff """ a = Choice('investing', slope_input.value, int_input.value) b = Choice('not investing', var_input.value) ALL = slice(len(df.data['x'])) df.patch({ 'y': [(ALL, df.data['x'] * a.slope + a.inter)], 'y2': [(ALL, df.data['x'] * b.slope)] }) try: diff = Choice.when_equal(a, b) BUF = 10 SOL = diff['sol']['x'] eq_solve.location = SOL answer.text = diff['descr'] p.x_range.start = SOL - BUF p.x_range.end = SOL + BUF p.y_range.start = diff['sol']['y'] - BUF p.y_range.end = diff['sol']['y'] + BUF except ValueError: eq_solve.location = 0 answer.text = 'There isnt a solution'
def __init__(self): # 初始化程序 self.download = Downloader() self.parser = HtmlParser() self.save = SaveData() self.workbook = Workbook() self.ch = Choice() print('初始化完成...')
def __init__(self): """ Initialize a new UI with a background image and """ self.root = None self.init_window() self.new_choice = Choice() self.set_background() # To set the background image in place self.count = 0
def _purchase_or_play_treasure_choice(self, player): return Choice( player.get_name(), list({(ChoiceType.play, card.name) for card in player.get_hand() if card.type == CardType.treasure}) + [(ChoiceType.buy, card.name) for card in self._cards_available_at(player.get_available_spend()) ] + [(ChoiceType.end_turn, )])
class SpiderMain(object): def __init__(self): # 初始化程序 self.download = Downloader() self.parser = HtmlParser() self.save = SaveData() self.workbook = Workbook() self.ch = Choice() print('初始化完成...') def run(self): while True: try: p = int(input('想要爬多少页的数据?' + '\n')) break except ValueError: print('输入错误!请输入数字') page = p + 1 print("================================") print(' A.原创发布区 B.精品软件区 ') print(' C.脱壳破解区 D.移动安全区 ') print(' E.病毒分析区 F.编程语言区 ') print(' G.软件调试区 H.动画发布区 ') print(' I.逆向资源区 J.安全工具区 ') print(' K.招聘求职区 ') print("================================") while True: choice = input("选择爬取的专区,输入 Q 退出程序(输入的字母必须大写):") half_url, name = self.ch.make_the_arrg(choice) if name != 'Error': break print(half_url + '\n' + name) self.save.createfile(name) for i in range(1, page): url = half_url + str(i) + '.html' response = self.download.download(url) self.parser.parser(response, name) sleep = random.randint(2, 10) print('爬取第' + str(i) + '页完成,程序休息' + str(sleep) + '秒') time.sleep(sleep) # 程序睡眠 if i != page - 1: print('-----------------------------') print(' 下一页 ') print('-----------------------------') print('数据写入完成,正在进行数据去重...') self.save.delete_same_data() try: self.workbook.save('将csv的数据导入此表.xlsx') except: print('创建xlsx文件失败,请手动创建') print('程序运行完毕')
from choice import Choice from schoolFileReader import SchoolFileReader while True: print("이용하고 싶은 서비스를 입력해주세요 : ") print("1. 관심있는 분야의 고등학교 알아보기\n2. 마이페이지") write = input() if write == "1": c = Choice() c.choice() while True: print("다시 시작하시겠습니까 ?(y / n) ") answer = input() if answer == "y": print( "\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n다시 시작합니다 ! " ) break elif answer == "n": print("종료합니다 ! ") break else: print("다시 입력 해주세요") elif write == "2": fr = SchoolFileReader() fr.schoolFileReader()
conf = Configuration(storage, config) questions = load_database(config.get("db", "questions")) msgdb = MessageDatabase(questions) pingpong = PingPong() alphabet = Alphabet(storage, conf) count = Count(storage, conf) greet = Greet( [x.strip() for x in config.get("modules", "greetings").split(",")], nick) flooding = Flooding(conf) search_engines = load_database(config.get("db", "searchengines")) search = Search(search_engines) #expression = Expression() actions = Actions(storage) choice = Choice(conf) scripting = Scripting(storage, search_engines=search_engines) fatfox = FatFox() burgi = Burgi() cookies = Cookies() #urltitle = Urltitle() #finder = Finder() hands = Hands(storage, conf, config.get("modules", "hands")) weather = Weather(storage, conf, config.get("modules", "hands")) mute = Mute(storage) conf.add_handler('mute', mute.config_handler) conf.add_handler(['show', 'mute'], mute.show_handler) conf.add_handler(['show', 'participants'], status.show_participants) conf.add_handler(['show', 'online', 'users'], status.show_online_users)
def add_choice(self, description, res_moment): self.choices_.append(Choice(description, res_moment))
"MenuFrauenhoferParser": MenuFrauenhoferParser, "MenuSolarParser": MenuSolarParser, "FoodTruckParser": FoodTruckParser, "NullParser": NullParser } choices = [] for ident, args in config.items("restaurants"): logging.info("Loading parser: %s (%s)" % (ident, args)) argList = [item.strip() for item in args.split(",")] parserClass = PARSER[argList[1]] if parserClass is None: logging.error("No parser class found: %s" % argList[1]) continue parser = parserClass(argList[2]) choice = Choice(ident, argList[0], parser) choices.append(choice) GuessingGabin.databasePath = os.path.join(BASE_DIR, config.get("misc", "dbpath")) log = logging.getLogger('werkzeug') log.setLevel(logging.WARNING) voteFormGenerator = VoteFormGenerator(VERSION, choices) @app.route('/', methods=['GET', 'POST']) def showVoteForm(): return voteFormGenerator.getVoteForm()
def __init__(self, name, names, maxPlayers): self._name = name self._choices = list(map(lambda n: Choice(n), names)) self._maxPlayers = maxPlayers
def comment(text): return "\n".join(["# %s" % line for line in text.splitlines()]) #============================================================================= # Create the Plan object: we need to add all the possible choices a user may # want to make and the code to use for each choice. plan = ChoiceList("I'm now going to ask a few questions in order to build a " "plan for making the distribution (a plan is just a shell " "script that you can run to re-create the distribution so " "that you don't need to answer the same questions again " "and again).") use_def_un = plan.add_choice( Choice("Which username should I use to access " "the repositories?")) use_def_un.add_alternative(Alternative("Use '%s'." % username)) use_def_un.add_alternative(Alternative("Use a different username.")) what_un = plan.add_choice(OpenQuestion("What username shoud I use?")) what_un.when_should_ask(lambda: use_def_un.chosen == 1) want_ctr = plan.add_choice( Choice("Which repositories do you want to use as " "source for building the tarball?")) want_ctr.add_alternative(Alternative("Use the central repositories.")) want_ctr.add_alternative( Alternative("Use the current repository for src and " "central repositories for doc and test.")) want_old = plan.add_choice(
def addChoice(self, name): if not self.hasChoice(name): self._choices.append(Choice(name))
def add_choice(self, description, res_moment): self.choices_ = [Choice(description, res_moment)] + self.choices_
class Ui: """ Create a new UI for the game """ def __init__(self): """ Initialize a new UI with a background image and """ self.root = None self.init_window() self.new_choice = Choice() self.set_background() # To set the background image in place self.count = 0 def init_window(self): """ This function enables creating of new windows everytime we click a button :return: None """ if self.root: # If there is a root self.root.destroy() # Destroy the root self.root = Tk() # Makes a new root self.root.geometry("1800x1800") self.root.title("Rock,Paper,Scissors, Spock,Lizard") self.player_frame = Frame(self.root, padx=100, pady=200, background="orange") self.player_frame.place(x=300, y=100) self.computer_frame = Frame(self.root, padx=100, pady=200, background="light blue") self.computer_frame.place(x=800, y=100) self.entered_name = False self.compScoreLabelText = StringVar() # Makes a Tkinter string variable self.playerScoreLabelText = StringVar() # Makes a Tkinter string variable self.compChoiceLabelText = StringVar() # Makes a Tkinter string variable self.playerChoiceLabelText = StringVar() # Makes a Tkinter string variable self.displayed_player_score = StringVar() self.displayed_computer_score = StringVar() self.winnerName = StringVar() # Makes a Tkinter string variable self.another_choice_button = Button(self.root, text="Make another choice", height=5, width=18, background="light green", command=self.play_again) self.quit_match = Button(self.root, text="QUIT MATCH", height=5, width=15, background="tomato", command=self.quit_game) self.quit_match.place(x=675, y=600) def set_background(self): """ This function creates a canvas for the background image :return: None """ self.project_image_canvas = Canvas(self.root, height=1500, width=1800) self.background = PhotoImage(file="image/background.png") self.project_image_canvas.create_image(700, 450, image=self.background) self.project_image_canvas.pack() def start_game(self): """ This function enables the start of the game by displaying the title, then calls the make choice and display_updated_choice functions :return: None """ self.init_window() self.make_choice() self.display_updated_choice() self.another_choice_button.place(x=670, y=300) def user_guide(self): """ This functions gives instructions to the user on how to play the game :return: None """ self.init_window() self.general_instruction = Label(self.root, text="""***HOW TO PLAY***\n 1.When you hit the start Game Button, your web cam is launched\n 2.Ensure to position fingers according a symbol(shown below) that represents your choice \n 3. Then click "s" on your keyboard to save the choice made! The rock,paper, scissors,lizard, and spock representations are as shown below\n **The winner of the match is announced after five choices are made**""", pady=50) self.general_instruction.config(font=("Helvetica", 18)) self.general_instruction.pack() self.background_canvas = Canvas(self.root, height=1800, width=1800, background=None) self.rock_image = PhotoImage(file="image/rock.png") self.background_canvas.create_image(290, 90, image=self.rock_image) self.paper_image = PhotoImage(file="image/paper.png") self.background_canvas.create_image(520, 90, image=self.paper_image) self.scissors_image = PhotoImage(file="image/scissors.png", ) self.background_canvas.create_image(750, 90, image=self.scissors_image) self.lizard_image = PhotoImage(file="image/lizard.png") self.background_canvas.create_image(1135, 90, image=self.lizard_image) self.spock_image = PhotoImage(file="image/spock.png") self.background_canvas.create_image(975, 90, image=self.spock_image) self.back_button = Button(self.background_canvas, text="BACK", height=5, width=15, background="tomato",command=self.back_button_handler) self.background_canvas.create_window(750, 260, window=self.back_button) # self.back_button.place(x=1200, y=300) self.background_canvas.pack() def back_button_handler(self): """ This is the button handler for the back button after reading the instructions on how to play the game :return: None """ self.init_window() self.set_background() self.create_welcome_window() def make_choice(self): """ This function manages the players choice Creates a player board Calls the identify_player_choice function to identify what choice the user makes It displays the player's choice and score :return: None """ # To take in and identify the player's choice from the webcam' self.new_choice.identify_player_choice() # Make a computer choice self.new_choice.take_computer_choice() # Compare these choices self.new_choice.compare_choices() # Set the choices to variables self.displayed_player_score = self.new_choice.player_score self.displayed_computer_choice = self.new_choice.computer_choice def display_updated_choice(self): """ This function managaes the computer score board It enables the computer to make a random choice It displays the choice and score of the computer :return:None """ self.count += 1 print("count{0}".format(self.count)) # Set the player label, with font self.player_choiceBoard = Label(self.player_frame, text="PLAYER") self.player_choiceBoard.config(font=("Helvetica", 18)) self.player_choiceBoard.pack() # Add a separator with height 2 self.player_space_up = Label(self.player_frame, text="", background="orange", height=2) self.player_space_up.pack() # Make a player choice label self.displayed_player_choice = self.new_choice.player_choice self.player_choiceBoard = Label(self.player_frame, text="Choice: ") self.player_choiceBoard.pack(side=LEFT) # Show the displayed choice self.playerChoiceLabelText.set(self.displayed_player_choice) self.player_choice_Label = Label(self.player_frame, textvariable=self.playerChoiceLabelText) self.player_choice_Label.pack(side=LEFT) # Separate the choice label and the choice value self.player_space = Label(self.player_frame, text="", background="orange", width=5) self.player_space.pack(side=LEFT) # Player score gets updated self.player_scoreBoard = Label(self.player_frame, text="Score: ") self.player_scoreBoard.pack(side=LEFT) self.displayed_player_score = self.new_choice.player_score self.playerScoreLabelText.set(self.displayed_player_score) self.player_score_Label = Label(self.player_frame, textvariable=self.playerScoreLabelText) self.player_score_Label.pack(side=LEFT) # pack means add to window # make a computer choice label self.computer_choiceBoard = Label(self.computer_frame, text="COMPUTER") self.computer_choiceBoard.config(font=("Helvetica", 18)) self.computer_choiceBoard.pack() # To add a separator with height of 2 self.computer_space_up = Label(self.computer_frame, text="", background="light blue", height=2) self.computer_space_up.pack() self.comp_choiceBoard = Label(self.computer_frame, text="Choice:") # Make a choice board for the computer choice self.displayed_computer_choice = self.new_choice.computer_choice self.comp_choiceBoard.pack(side=LEFT) self.compChoiceLabelText.set(self.displayed_computer_choice) # Add the choice label for the computer choice self.comp_choice_Label = Label(self.computer_frame, textvariable=self.compChoiceLabelText) self.comp_choice_Label.pack(side=LEFT) # pack means add to window # To add a separator between choice and score self.comp_space = Label(self.computer_frame, text="", background="light blue", width=5) self.comp_space.pack(side=LEFT) # The computer score board display self.comp_scoreBoard = Label(self.computer_frame, text="Score: ") self.comp_scoreBoard.pack(side=LEFT) self.displayed_computer_score = self.new_choice.computer_score self.compScoreLabelText.set(self.displayed_computer_score) self.comp_score_Label = Label(self.computer_frame, textvariable=self.compScoreLabelText) self.comp_score_Label.pack() self.comp_score_Label.pack(side=LEFT) # If the player and computer have made three choices, then declare a winner and restart another match if self.count == 5: self.display_winner() self.new_choice.player_score = 0 self.new_choice.computer_score = 0 def play_again(self): """ This function is to enable continuous playing It is called when the user clicks the make another choice button :return: None """ self.init_window() self.make_choice() self.display_updated_choice() self.another_choice_button.place(x=670, y=300) self.quit_Button.pack() def restart_game(self): """ This function enables the player to restart the game after displaying the winner It enables another round of five choices to be made :return: None """ self.init_window() self.make_choice() self.display_updated_choice() self.another_choice_button.place(x=670, y=300) def set_winner_screen(self): """ This function creates the screen on which the winner of the game is displayed :return: None """ self.project_image_canvas = Canvas(self.root, height=1500, width=1800) self.background = PhotoImage(file="background.png") self.project_image_canvas.create_image(700, 450, image=self.background) self.project_image_canvas.pack() def display_winner(self): """ This function prints who has won the game :return:Nones """ self.set_background() self.count=0 self.play_again_button=Button(self.root,text="PLAY AGAIN",height=5, width=15, background="light green",command=self.restart_game) self.play_again_button.place(x=200,y=50) # If the computer score is higher than the player score if self.displayed_computer_score > self.displayed_player_score: comp_win_label = Label(self.root, text="Computer wins", foreground="blue") comp_win_label.config(font=("Helvetica", 50)) comp_win_label.place(x=550, y=40) # If the player score is higher than the computer score elif self.displayed_computer_score < self.displayed_player_score: player_win_label = Label(self.root, text="Player wins", foreground="orange") player_win_label.config(font=("Helvetica", 50)) player_win_label.place(x=550, y=40) # If both scores are equal elif self.displayed_computer_score == self.displayed_player_score: draw_label = Label(self.root, text="Equal scores. This is a draw", foreground="red") draw_label.config(font=("Helvetica", 50)) draw_label.place(x=400, y=40) def quit_game(self): """ This function is a handler for the quit game button :return: None """ self.root.destroy() def create_welcome_window(self): """ This function creates the UI for the welcome screen :return: None """ # The game title self.game_title = Label(self.root, text="ROCK,PAPER,SCISSORS,LIZARD, SPOCK", foreground="blue") self.game_title.config(font=("Courier", 40)) # The mini instructions on how to navigate the welcome self.instruction = Label(self.root, text="Click Start to take your first choice, or Quit to exit the game.\n Click How to play for instructions on how to play the game") self.instruction.config(font=("Courier", 15)) self.game_title.place(x=100, y=100) self.instruction.place(x=250, y=200) self.quit_match.destroy() # Craete the buttons on the welcome screen self.play_Button = Button(self.root, text="START GAME", height=5, width=15, background="light green", command=self.start_game, ) self.quit_Button = Button(self.root, text="QUIT GAME", height=5, width=15, background="tomato", command=self.quit_game) self.user_guide_Button = Button(self.root, text="HOW TO PLAY", height=5, width=15, background="yellow", command=self.user_guide) self.play_Button.place(x=400, y=400) self.quit_Button.place(x=900, y=400) self.user_guide_Button.place(x=650, y=500) self.root.mainloop()
def add_choice(self, description, res_node): self.choices_ = [Choice(description, res_node)] + self.choices_ print("INFO: New choice added: links node " + self.name_ + " with node " + res_node.name_ + ".")
question_list = [] for line in questions_and_answers: question_data = line.strip().split(';') question = question_data[0] a = question_data[1] b = question_data[2] c = question_data[3] d = question_data[4] answer = question_data[5] question_list.append(Question(question, Choice(a, b, c, d), answer)) questions_and_answers.close() print_ascii('welcome.txt') number_of_correct = 0 for question in question_list: print(question.question + '\n') choices = question.choices print("(A) " + choices.a) print("(B) " + choices.b) print("(C) " + choices.c) print("(D) " + choices.d + "\n") answer = input("Your Answer: ")
def _choice_f(screen, choose_from_list, **kwargs): choice_handler = Choice(screen, choose_from_list, **kwargs) return choice_handler.get_result()