def get_string_int_map(map_func, hash_func, string_map, case_sensitive=True): strings = list(string_map.iterkeys()) writer = CodeWriter() if strings: hash_data = get_hash_function(hash_func, strings, case_sensitive) writer.putlnc(hash_data.code) hashes = dict((v, k) for (k, v) in hash_data.strings.iteritems()) writer.putmeth('int %s' % map_func, 'const std::string & in') writer.putln('if (in.empty())') writer.indent() writer.putln('return -1;') writer.dedent() if strings: writer.putlnc('unsigned int hash = %s(&in[0], in.size());', hash_func) writer.putlnc('switch (hash) {') writer.indent() for i in xrange(hash_data.max_hash_value + 1): value = hashes.get(i, None) if value is None: continue else: value = string_map[value] writer.putlnc('case %s: return %s;', i, value) writer.end_brace() writer.putlnc('return -1;') writer.end_brace() return writer.get_data()
def main(): import sys sys.path.append('..') sys.path.append('../..') from chowdren.codewriter import CodeWriter writer = CodeWriter('buttonmap.cpp') writer.putmeth('int remap_button', 'int n') for k, v in maps.iteritems(): writer.putraw('#ifdef %s' % k) writer.putlnc('switch (n) {') writer.indent() for f, t in v: writer.putlnc('case %s: return %s;', f, t) writer.end_brace() writer.putraw('#endif') writer.putlnc('return n;') writer.end_brace() writer.putmeth('int unremap_button', 'int n') for k, v in maps.iteritems(): writer.putraw('#ifdef %s' % k) writer.putlnc('switch (n) {') writer.indent() for f, t in v: writer.putlnc('case %s: return %s;', t, f) writer.end_brace() writer.putraw('#endif') writer.putlnc('return n;') writer.end_brace() writer.close()
def main(): # generate key definition files import sys sys.path.append('..') from chowdren.codewriter import CodeWriter from chowdren.common import get_base_path from chowdren.stringhash import get_string_int_map import os writer = CodeWriter(os.path.join(get_base_path(), 'keyconv.cpp')) # write keys file writer.putln('#include <string>') writer.putln('#include "keydef.h"') writer.putln('#include "stringcommon.h"') writer.putln('') writer.putmeth('int translate_vk_to_key', 'int vk') writer.putln('switch (vk) {') writer.indent() for vk, name in VK_TO_SDL.iteritems(): writer.putln('case %s: return %s;' % (vk, name[0])) writer.end_brace() writer.putln('return -1;') writer.end_brace() writer.putln('') string_map = {} for vk, name in VK_TO_SDL.iteritems(): string_name = VK_TO_NAME.get(vk, None) if string_name is None: continue string_map[string_name] = name[0] writer.putln( get_string_int_map('translate_string_to_key', 'get_key_string_hash', string_map, False)) writer.putmeth('std::string translate_vk_to_string', 'int vk') writer.putln('switch (vk) {') writer.indent() for vk, name in VK_TO_SDL.iteritems(): string_name = VK_TO_NAME.get(vk, None) if string_name is None: continue writer.putlnc('case %s: return %r;', vk, string_name) writer.end_brace() writer.putln('return "";') writer.end_brace() writer.putln('') writer.putmeth('std::string translate_key_to_string', 'int key') writer.putln('switch (key) {') writer.indent() for name, string_name in KEY_TO_NAME.iteritems(): writer.putlnc('case %s: return %r;', name, string_name) writer.end_brace() writer.putln('return "";') writer.end_brace() # keys = {} # for name, value in SDL_KEYS.iteritems(): # if isinstance(value, str): # value = ord(value) # keys[value] = name # writer.putmeth('int translate_key_to_index', 'int key') # writer.putln('switch (key) {') # writer.indent() # for index, value in enumerate(sorted(keys)): # name = keys[value] # writer.putlnc('case %s: return %r;', name, index) # writer.end_brace() # writer.putln('return -1;') # writer.end_brace() writer.close()
def write_shaders(): code = CodeWriter(os.path.join(get_base_path(), 'shaders.cpp')) for shader in SHADERS: shader_name = '%sShader' % shader.name code.putlnc('class %s : public BaseShader', shader_name) code.start_brace() code.put_access('public') for uniform in shader.uniforms: code.putlnc('static int %s;', uniform[0]) if shader.uniforms: code.putln('') asset_name = 'SHADER_%s' % shader.asset_name.upper() args = [asset_name] options = [] if shader.has_back: options.append('SHADER_HAS_BACK') if shader.has_tex_size: options.append('SHADER_HAS_TEX_SIZE') if not options: if shader.tex_param: args.append('0') else: args.append(' | '.join(options)) if shader.tex_param: args.append('"%s"' % shader.tex_param) code.putlnc('%s()', shader_name) code.putlnc(': BaseShader(%s)', ', '.join(args)) code.start_brace() code.end_brace() code.putln('') code.putmeth('void initialize_parameters') for uniform in shader.uniforms: code.putlnc('%s = get_uniform(%r);', uniform[0], uniform[0], cpp=False) code.end_brace() code.putln('') code.putmeth('static void set_parameters', 'FrameObject * instance') for uniform in shader.uniforms: param = 'SHADER_PARAM_%s' % uniform[0].upper() code.putlnc('BaseShader::set_%s(instance, %s, %s);', uniform[1], param, uniform[0]) if shader.tex_param: param = 'SHADER_PARAM_%s' % shader.tex_param.upper() code.putlnc('BaseShader::set_image(instance, %s);', param) code.end_brace() code.end_brace(True) for uniform in shader.uniforms: code.putlnc('int %s::%s;', shader_name, uniform[0]) code.putln('') # write static init code for shader in SHADERS: shader_type = '%sShader' % shader.name shader_name = '%s_shader' % shader.name.lower() code.putlnc('%s %s;', shader_type, shader_name) code.close()
def main(): # generate key definition files import sys sys.path.append('..') from chowdren.codewriter import CodeWriter from chowdren.common import get_base_path from chowdren.stringhash import get_string_int_map import os writer = CodeWriter(os.path.join(get_base_path(), 'keyconv.cpp')) # write keys file writer.putln('#include "chowstring.h"') writer.putln('#include "keydef.h"') writer.putln('#include "stringcommon.h"') writer.putln('') writer.putmeth('int translate_vk_to_key', 'int vk') writer.putln('switch (vk) {') writer.indent() for vk, name in VK_TO_SDL.iteritems(): writer.putln('case %s: return %s;' % (vk, name[0])) writer.end_brace() writer.putln('return -1;') writer.end_brace() writer.putln('') string_map = {} for vk, name in VK_TO_SDL.iteritems(): string_name = VK_TO_NAME.get(vk, None) if string_name is None: continue string_map[string_name] = name[0] writer.putln(get_string_int_map('translate_string_to_key', 'get_key_string_hash', string_map, False)) writer.putmeth('chowstring translate_vk_to_string', 'int vk') writer.putln('switch (vk) {') writer.indent() for vk, name in VK_TO_SDL.iteritems(): string_name = VK_TO_NAME.get(vk, None) if string_name is None: continue writer.putlnc('case %s: return %r;', vk, string_name) writer.end_brace() writer.putln('return "";') writer.end_brace() writer.putln('') writer.putmeth('chowstring translate_key_to_string', 'int key') writer.putln('switch (key) {') writer.indent() for name, string_name in KEY_TO_NAME.iteritems(): writer.putlnc('case %s: return %r;', name, string_name) writer.end_brace() writer.putln('return "";') writer.end_brace() # keys = {} # for name, value in SDL_KEYS.iteritems(): # if isinstance(value, str): # value = ord(value) # keys[value] = name # writer.putmeth('int translate_key_to_index', 'int key') # writer.putln('switch (key) {') # writer.indent() # for index, value in enumerate(sorted(keys)): # name = keys[value] # writer.putlnc('case %s: return %r;', name, index) # writer.end_brace() # writer.putln('return -1;') # writer.end_brace() writer.close()
def main(): # generate key definition files from chowdren.codewriter import CodeWriter from chowdren.common import get_base_path import os writer = CodeWriter(os.path.join(get_base_path(), 'keyconv.cpp')) # write keys file writer.putln('#include <string>') writer.putln('#include "keydef.h"') writer.putln('#include "stringcommon.h"') writer.putln('') writer.putmeth('int translate_vk_to_key', 'int vk') writer.putln('switch (vk) {') writer.indent() for vk, name in VK_TO_SDL.iteritems(): writer.putln('case %s: return %s;' % (vk, name[0])) writer.end_brace() writer.putln('return -1;') writer.end_brace() writer.putln('') writer.putmeth('int translate_string_to_key', 'const std::string & in_name') writer.putln('std::string name = in_name;') writer.putln('to_lower(name);') for vk, name in VK_TO_SDL.iteritems(): string_name = VK_TO_NAME.get(vk, None) if string_name is None: continue string_name = string_name.lower() writer.putlnc('if (name.compare(0, %s, %r) == 0) return %s;', len(string_name), string_name, name[0], cpp=False) writer.putln('return -1;') writer.end_brace() writer.putln('') writer.putmeth('std::string translate_vk_to_string', 'int vk') writer.putln('switch (vk) {') writer.indent() for vk, name in VK_TO_SDL.iteritems(): string_name = VK_TO_NAME.get(vk, None) if string_name is None: continue writer.putlnc('case %s: return %r;', vk, string_name) writer.end_brace() writer.putln('return "";') writer.end_brace() writer.putln('') writer.putmeth('std::string translate_key_to_string', 'int key') writer.putln('switch (key) {') writer.indent() for name, string_name in KEY_TO_NAME.iteritems(): writer.putlnc('case %s: return %r;', name, string_name) writer.end_brace() writer.putln('return "";') writer.end_brace() writer.close()