def Open(self, vid, type=0): self.vid=int(vid) isPrivateShop = False isMainPlayerPrivateShop = False myshop=False for i in xrange(len(constInfo.MyShops)): if int(constInfo.MyShops[i]["vid"]) == int(self.vid): myshop=True self.vid=int(constInfo.MyShops[i]["id"]) chr.SelectInstance(self.vid) if chr.GetRace() == 30000 or not chr.IsNPC(self.vid): isPrivateShop = True if player.IsMainCharacterIndex(self.vid): myshop=True self.vid="" if myshop == True: isMainPlayerPrivateShop = True self.btnBuy.Hide() self.btnSell.Hide() self.btnClose.Show() else: isMainPlayerPrivateShop = False self.btnBuy.Show() self.btnSell.Show() self.btnClose.Hide() shop.Open(isPrivateShop, isMainPlayerPrivateShop) [..]
def __ClickEmotionSlot(self, slotIndex): print "click emotion" if not slotIndex in emotion.EMOTION_DICT: return print "check acting" if player.IsActingEmotion(): return command = emotion.EMOTION_DICT[slotIndex]["command"] print "command", command if slotIndex > 50: vid = player.GetTargetVID() if 0 == vid or vid == player.GetMainCharacterIndex() or chr.IsNPC( vid) or chr.IsEnemy(vid): import chat chat.AppendChat(chat.CHAT_TYPE_INFO, locale.EMOTION_CHOOSE_ONE) return command += " " + chr.GetNameByVID(vid) print "send_command", command net.SendChatPacket(command)
def Open(self, vid): isPrivateShop = FALSE isMainPlayerPrivateShop = FALSE import chr if chr.IsNPC(vid): isPrivateShop = FALSE else: isPrivateShop = TRUE if player.IsMainCharacterIndex(vid): isMainPlayerPrivateShop = TRUE self.btnBuy.Hide() self.btnSell.Hide() self.btnClose.Show() else: isMainPlayerPrivateShop = FALSE self.btnBuy.Show() self.btnSell.Show() self.btnClose.Hide() shop.Open(isPrivateShop, isMainPlayerPrivateShop) self.tabIdx = 0 if isPrivateShop: self.__HideMiddleTabs() self.__HideSmallTabs() else: if shop.GetTabCount() == 1: self.__ShowBuySellButton() self.__HideMiddleTabs() self.__HideSmallTabs() elif shop.GetTabCount() == 2: self.__HideBuySellButton() self.__ShowMiddleTabs() self.__HideSmallTabs() self.__SetTabNames() self.middleRadioButtonGroup.OnClick(0) elif shop.GetTabCount() == 3: self.__HideBuySellButton() self.__HideMiddleTabs() self.__ShowSmallTabs() self.__SetTabNames() self.middleRadioButtonGroup.OnClick(1) self.Refresh() self.SetTop() self.Show() (self.xShopStart, self.yShopStart, z) = player.GetMainCharacterPosition()
def Open(self, vid, type=0): self.vid = int(vid) isPrivateShop = False isMainPlayerPrivateShop = False myshop = False for i in xrange(len(constInfo.MyShops)): if int(constInfo.MyShops[i]["vid"]) == int(self.vid): myshop = True self.vid = int(constInfo.MyShops[i]["id"]) chr.SelectInstance(self.vid) if chr.GetRace() == 30000 or not chr.IsNPC(self.vid): isPrivateShop = True if player.IsMainCharacterIndex(self.vid): myshop = True self.vid = "" if myshop == True: isMainPlayerPrivateShop = True self.btnBuy.Hide() self.btnSell.Hide() self.btnClose.Show() else: isMainPlayerPrivateShop = False self.btnBuy.Show() self.btnSell.Show() self.btnClose.Hide() shop.Open(isPrivateShop, isMainPlayerPrivateShop) self.tabIdx = 0 if isPrivateShop: self.__HideMiddleTabs() self.__HideSmallTabs() else: if shop.GetTabCount() == 1: self.__ShowBuySellButton() self.__HideMiddleTabs() self.__HideSmallTabs() elif shop.GetTabCount() == 2: self.__HideBuySellButton() self.__ShowMiddleTabs() self.__HideSmallTabs() self.__SetTabNames() self.middleRadioButtonGroup.OnClick(0) elif shop.GetTabCount() == 3: self.__HideBuySellButton() self.__HideMiddleTabs() self.__ShowSmallTabs() self.__SetTabNames() self.middleRadioButtonGroup.OnClick(1) self.Refresh() self.SetTop() self.Show() (self.xShopStart, self.yShopStart, z) = player.GetMainCharacterPosition()
def Open(self, vid): if constInfo.GUILDSTORAGE["open"] == 1: chat.AppendChat( chat.CHAT_TYPE_INFO, "Du kannst keinen Shop oeffnen, solange das Gildenlager offen ist." ) self.Close() isPrivateShop = False isMainPlayerPrivateShop = False import chr if chr.IsNPC(vid): isPrivateShop = False else: isPrivateShop = True if fgGHGjjFHJghjfFG1545gGG.IsMainCharacterIndex(vid): isMainPlayerPrivateShop = True self.btnBuy.Hide() self.btnSell.Hide() self.btnClose.Show() else: isMainPlayerPrivateShop = False self.btnBuy.Show() self.btnSell.Show() self.btnClose.Hide() shop.Open(isPrivateShop, isMainPlayerPrivateShop) self.tabIdx = 0 if isPrivateShop: self.__HideMiddleTabs() self.__HideSmallTabs() else: if shop.GetTabCount() == 1: self.__ShowBuySellButton() self.__HideMiddleTabs() self.__HideSmallTabs() elif shop.GetTabCount() == 2: self.__HideBuySellButton() self.__ShowMiddleTabs() self.__HideSmallTabs() self.__SetTabNames() self.middleRadioButtonGroup.OnClick(0) elif shop.GetTabCount() == 3: self.__HideBuySellButton() self.__HideMiddleTabs() self.__ShowSmallTabs() self.__SetTabNames() self.middleRadioButtonGroup.OnClick(1) self.Refresh() self.SetTop() self.Show() (self.xShopStart, self.yShopStart, z) = fgGHGjjFHJghjfFG1545gGG.GetMainCharacterPosition()
def Open(self, vid, owner_vid, grid_type): isPrivateShop = False isMainPlayerPrivateShop = False self.isMyShop = owner_vid > 0 and player.IsMainCharacterIndex( owner_vid) self.lastShopVID = vid if chr.IsNPC(vid) and owner_vid == 0: isPrivateShop = False else: isPrivateShop = True if isPrivateShop: self.GridSize = self.SizeToGridSize[grid_type] else: self.GridSize = 40 for i in range(40, 90 + 10, 10): if self.itemSlotList["ItemSlot_%d" % i].IsShow(): self.itemSlotList["ItemSlot_%d" % i].Hide() self.SetSize(self.realWidth, self.realHeight) self.board.SetSize(self.realBoardWidth, self.realBoardHeight) self.titleBar.SetWidth(self.realTitleBarX) self.btnBuy.SetPosition(self.realBuyBtnX, self.realBuyBtnY) self.btnSell.SetPosition(self.realSellBtnX, self.realSellBtnY) self.btnMove.SetPosition(self.realMoveBtnX, self.realMoveBtnY) self.btnClose.SetPosition(self.realCloseBtnX, self.realCloseBtnY) self.wndMoneySlot.SetPosition(self.realMoneySlotX, self.realMoneySlotY) if self.btnBuy.IsShow(): self.btnBuy.Hide() if self.btnSell.IsShow(): self.btnSell.Hide() if self.btnMove.IsShow(): self.btnMove.Hide() if self.btnClose.IsShow(): self.btnClose.Hide() if self.wndMoneySlot.IsShow(): self.wndMoneySlot.Hide() self.itemSlotList["ItemSlot_%d" % self.GridSize].Show() self.itemSlotList["ItemSlot_%d" % self.GridSize].SetSlotStyle( wndMgr.SLOT_STYLE_NONE) self.itemSlotList["ItemSlot_%d" % self.GridSize].SAFE_SetButtonEvent( "LEFT", "EMPTY", self.SelectEmptySlot) self.itemSlotList["ItemSlot_%d" % self.GridSize].SAFE_SetButtonEvent( "LEFT", "EXIST", self.SelectItemSlot) self.itemSlotList["ItemSlot_%d" % self.GridSize].SAFE_SetButtonEvent( "RIGHT", "EXIST", self.UnselectItemSlot) self.itemSlotList["ItemSlot_%d" % self.GridSize].SetOverInItemEvent( ui.__mem_func__(self.OverInItem)) self.itemSlotList["ItemSlot_%d" % self.GridSize].SetOverOutItemEvent( ui.__mem_func__(self.OverOutItem)) if player.IsMainCharacterIndex(vid) or self.isMyShop or ( chr.IsGameMaster(player.GetMainCharacterIndex()) and isPrivateShop): isMainPlayerPrivateShop = True self.btnBuy.Hide() self.btnSell.Hide() self.btnClose.Show() if self.isMyShop: self.btnMove.Show() self.wndMoneySlot.Show() self.SetSize(self.width, self.height + 16) self.board.SetSize(self.width, self.height + 16) self.UpdateRect() else: isMainPlayerPrivateShop = False self.btnBuy.Show() self.btnSell.Show() self.btnClose.Hide() self.btnMove.Hide() self.wndMoneySlot.Hide() self.SetSize(self.width, self.height) self.board.SetSize(self.width, self.height) self.UpdateRect() shop.Open(isPrivateShop, isMainPlayerPrivateShop) self.tabIdx = 0 heightDifference = 80 widthDifferenceBase = 32 btnDifference = 20 gridSizeToWindowPos = grid_type - 1 fixDifference = 14 if self.GridSize >= 50: self.SetSize( self.realWidth + widthDifferenceBase * gridSizeToWindowPos, self.realHeight + heightDifference) self.board.SetSize( self.realBoardWidth + widthDifferenceBase * gridSizeToWindowPos, self.realBoardHeight + heightDifference) if self.GridSize != 50: self.titleBar.SetWidth(self.realTitleBarX + widthDifferenceBase * gridSizeToWindowPos) self.wndMoneySlot.SetPosition( self.realMoneySlotX * gridSizeToWindowPos, self.realMoneySlotY + heightDifference - fixDifference) else: self.wndMoneySlot.SetPosition( self.realMoneySlotX, self.realMoneySlotY + heightDifference - fixDifference) self.btnBuy.SetPosition(self.realBuyBtnX + btnDifference, self.realBuyBtnY + heightDifference) self.btnSell.SetPosition(self.realSellBtnX + btnDifference, self.realSellBtnY + heightDifference) self.btnMove.SetPosition( self.realMoveBtnX + btnDifference - fixDifference, self.realMoveBtnY + heightDifference - fixDifference) self.btnClose.SetPosition( self.realCloseBtnX + btnDifference, self.realCloseBtnY + heightDifference - fixDifference) #self.UpdateRect() if isPrivateShop: self.__HideMiddleTabs() self.__HideSmallTabs() else: if shop.GetTabCount() == 1: self.__ShowBuySellButton() self.__HideMiddleTabs() self.__HideSmallTabs() elif shop.GetTabCount() == 2: self.__HideBuySellButton() self.__ShowMiddleTabs() self.__HideSmallTabs() self.__SetTabNames() self.middleRadioButtonGroup.OnClick(0) elif shop.GetTabCount() == 3: self.__HideBuySellButton() self.__HideMiddleTabs() self.__ShowSmallTabs() self.__SetTabNames() self.middleRadioButtonGroup.OnClick(1) self.Refresh() self.SetTop() self.Show() (self.xShopStart, self.yShopStart, z) = player.GetMainCharacterPosition()
def Open(self, vid): isPrivateShop = False isMainPlayerPrivateShop = False import chr if chr.IsNPC(vid): isPrivateShop = False else: isPrivateShop = True if player.IsMainCharacterIndex(vid): isMainPlayerPrivateShop = True self.btnBuy.Hide() self.btnSell.Hide() self.btnClose.Show() else: isMainPlayerPrivateShop = False self.btnBuy.Show() self.btnSell.Show() self.btnClose.Hide() shop.Open(isPrivateShop, isMainPlayerPrivateShop) self.tabIdx = 0 if isPrivateShop: self.__HideMiddleTabs() self.__HideSmallTabs() else: if shop.GetTabCount() == 1: self.__ShowBuySellButton() self.__HideMiddleTabs() self.__HideSmallTabs() elif shop.GetTabCount() == 2: self.__HideBuySellButton() self.__ShowMiddleTabs() self.__HideSmallTabs() self.__SetTabNames() self.middleRadioButtonGroup.OnClick(0) elif shop.GetTabCount() == 3: self.__HideBuySellButton() self.__HideMiddleTabs() self.__ShowSmallTabs() self.__SetTabNames() self.middleRadioButtonGroup.OnClick(1) self.Refresh() self.SetTop() self.Show() (self.xShopStart, self.yShopStart, z) = player.GetMainCharacterPosition() if app.WJ_ENABLE_TRADABLE_ICON: if not isPrivateShop: self.interface.SetOnTopWindow(player.ON_TOP_WND_SHOP) self.interface.RefreshMarkInventoryBag()