Esempio n. 1
0
def make_scene1(bar_rates, inner_circle, outer_circle):
    """オブジェクトの位置とキャンバスを返します
    """

    bar_box = BarBox()
    circle_rail = CircleRail()

    # バー
    # RGBバーの1段目、2段目、3段目の高さ(20分率)
    bar_box.top1 = BAR_TOP1
    bar_box.rates = bar_rates
    bar_box.height1 = int(bar_box.rates[0] * 10 * GRID_UNIT)
    bar_box.height2 = int(bar_box.rates[1] * 10 * GRID_UNIT)
    bar_box.height3 = int(bar_box.rates[2] * 10 * GRID_UNIT)
    bar_box.one_width = 36  # フォント1文字の横幅が 12 と想定
    bar_box.y_axis_label_gap = int(0.25 * GRID_UNIT)
    bar_box.rate_text_gap = int(0.2 * GRID_UNIT)
    # 円レール
    circle_rail.range = int(bar_box.height2 / 2)

    # バー箱の左
    bar_box.left = BAR_BOX_LEFT
    # バーの筋
    bar_box.font_scale = FONT_SCALE
    bar_box.line_type = 2
    bar_box.font = cv2.FONT_HERSHEY_SIMPLEX
    bar_box.red_left = bar_box.left
    bar_box.green_left = bar_box.red_left + bar_box.one_width + 1
    bar_box.blue_left = bar_box.green_left + bar_box.one_width + 1
    bar_box.right = bar_box.blue_left + bar_box.one_width
    # レールとなる円 circle rail
    circle_rail.top = BAR_TOP1 + bar_box.height1

    circle_rail.center = (bar_box.left - CIRCLE_DISTANCE,
                          circle_rail.top + circle_rail.range)  # x, y
    inner_circle.origin = (circle_rail.center[0], circle_rail.center[1])
    outer_circle.origin = (circle_rail.center[0], circle_rail.center[1])
    circle_rail.point_range = 4
    # RGBバー2段目
    bar_box.top2 = circle_rail.top
    bar_box.rank1_rect.left_top = (bar_box.left, BAR_TOP1)
    bar_box.rank1_rect.right_bottom = (bar_box.right, bar_box.top2)
    # バー2段目(レールとなる円と水平線を合わす)
    bar_box.top3 = bar_box.top2 + bar_box.height2
    bar_box.bottom = bar_box.top3 + bar_box.height3
    bar_box.height = bar_box.height1 + bar_box.height2 + bar_box.height3
    # print(f"bar_box.height={bar_box.height}")
    # RGBバー2段目領域
    bar_box.rank2_rect.left_top = (bar_box.left, bar_box.top2)
    bar_box.rank2_rect.right_bottom = (bar_box.right, bar_box.top3)
    # RGBバー3段目
    bar_box.rank3_rect.left_top = (bar_box.left, bar_box.top3)
    bar_box.rank3_rect.right_bottom = (bar_box.right, bar_box.bottom)

    inner_circle.area_size = (int(6 * GRID_UNIT), int(6 * GRID_UNIT))
    inner_circle.phases = PHASE_COUNTS
    outer_circle.area_size = (int(7 * GRID_UNIT), int(7 * GRID_UNIT))
    outer_circle.phases = PHASE_COUNTS

    return bar_box, circle_rail, inner_circle, outer_circle
Esempio n. 2
0
def make_scene1(bar_rates, inner_circle, outer_circle):
    """オブジェクトの位置とキャンバスを返します
    """

    bar_box = BarBox()
    circle_rail = CircleRail()

    # バー
    # RGBバーの1段目、2段目、3段目の高さ(20分率)
    bar_box.top1 = BAR_TOP1
    bar_box.rates = bar_rates
    bar_box.height1 = int(bar_box.rates[0] * 20 * GRID_INTERVAL_H)
    bar_box.height2 = int(bar_box.rates[1] * 20 * GRID_INTERVAL_H)
    bar_box.height3 = int(bar_box.rates[2] * 20 * GRID_INTERVAL_H)
    bar_box.one_width = 30  # フォント1文字の横幅が 10 と想定
    bar_box.rate_text_gap = int(0.5 * GRID_INTERVAL_H)
    # 円レール
    circle_rail.range = int(bar_box.height2 / 2)

    # バー箱の左
    range_width = 10
    outer_circle_margin = 3
    width = 2 * (range_width + outer_circle_margin)
    bar_box.left = int(CRAIL_LEFT + width * GRID_INTERVAL_H +
                       2 * int(1.5 * GRID_INTERVAL_H))
    # バーの筋
    bar_box.font_scale = FONT_SCALE
    bar_box.line_type = 2
    bar_box.font = cv2.FONT_HERSHEY_SIMPLEX
    bar_box.red_left = bar_box.left
    bar_box.green_left = bar_box.red_left + bar_box.one_width + 1
    bar_box.blue_left = bar_box.green_left + bar_box.one_width + 1
    bar_box.right = bar_box.blue_left + bar_box.one_width
    # レールとなる円 circle rail
    circle_rail.top = BAR_TOP1 + bar_box.height1
    circle_rail.center = (CRAIL_LEFT + circle_rail.range,
                          circle_rail.top + circle_rail.range)  # x, y
    inner_circle.origin = (circle_rail.center[0], circle_rail.center[1])
    outer_circle.origin = (circle_rail.center[0], circle_rail.center[1])
    circle_rail.point_range = 4
    # RGBバー2段目
    bar_box.top2 = circle_rail.top
    bar_box.rank1_rect.left_top = (bar_box.left, BAR_TOP1)
    bar_box.rank1_rect.right_bottom = (bar_box.right, bar_box.top2)
    # バー2段目(レールとなる円と水平線を合わす)
    bar_box.top3 = bar_box.top2 + bar_box.height2
    bar_box.bottom = bar_box.top3 + bar_box.height3
    bar_box.height = bar_box.height1 + bar_box.height2 + bar_box.height3
    # RGBバー2段目領域
    bar_box.rank2_rect.left_top = (bar_box.left, bar_box.top2)
    bar_box.rank2_rect.right_bottom = (bar_box.right, bar_box.top3)
    # RGBバー3段目
    bar_box.rank3_rect.left_top = (bar_box.left, bar_box.top3)
    bar_box.rank3_rect.right_bottom = (bar_box.right, bar_box.bottom)

    inner_circle.area_size = (int(circle_rail.range + 2 * GRID_INTERVAL_H +
                                  1.6 * GRID_INTERVAL_H),
                              int(circle_rail.range + 2 * GRID_INTERVAL_H +
                                  1.6 * GRID_INTERVAL_H))
    inner_circle.phases = PHASE_COUNTS
    outer_circle.area_size = (int(circle_rail.range + 3 * GRID_INTERVAL_H +
                                  3 * GRID_INTERVAL_H),
                              int(circle_rail.range + 3 * GRID_INTERVAL_H +
                                  3 * GRID_INTERVAL_H))
    outer_circle.phases = PHASE_COUNTS

    return bar_box, circle_rail, inner_circle, outer_circle
Esempio n. 3
0
def make_canvas_scene1(bar_rate):
    """アニメの1コマを作成します
    """
    # キャンバス
    canvas = np.full((CANVAS_HEIGHT, CANVAS_WIDTH, CHANNELS),
                     MONO_BACKGROUND,
                     dtype=np.uint8)

    # 水平線グリッド
    for i in range(0, int(CANVAS_HEIGHT / GRID_INTERVAL_H)):
        y_num = GRID_INTERVAL_H * i
        cv2.line(canvas, (0, y_num), (CANVAS_WIDTH, y_num),
                 PALE_GRAY,
                 thickness=1)

    bar_box = BarBox()
    circle_rail = CircleRail()
    brush_point = BrushPoint()
    # バー
    # RGBバーの1段目、2段目、3段目の高さ(20分率)
    bar_box.height1 = int(bar_rate[0] * 20 * GRID_INTERVAL_H)
    bar_box.height2 = int(bar_rate[1] * 20 * GRID_INTERVAL_H)
    bar_box.height3 = int(bar_rate[2] * 20 * GRID_INTERVAL_H)
    bar_box.one_width = 24
    # 円レール
    circle_rail.range = int(bar_box.height2 / 2)
    # 塗った円
    brush_point.distance = circle_rail.range + 2 * GRID_INTERVAL_H
    brush_point.range = GRID_INTERVAL_H
    # バー箱の左
    range_width = 10
    outer_circle_margin = 2
    width = 2 * (range_width + outer_circle_margin)
    bar_box.left = int(CRAIL_LEFT + width * GRID_INTERVAL_H +
                       2 * brush_point.range)
    # バーの筋
    bar_box.red_left = bar_box.left
    bar_box.green_left = bar_box.red_left + bar_box.one_width + 1
    bar_box.blue_left = bar_box.green_left + bar_box.one_width + 1
    bar_box.right = bar_box.blue_left + bar_box.one_width
    # レールとなる円 circle rail
    circle_rail.top = BAR_TOP1 + bar_box.height1
    circle_rail.center = (CRAIL_LEFT + circle_rail.range,
                          circle_rail.top + circle_rail.range)  # x, y
    circle_rail.point_range = 6
    # RGBバー2段目
    bar_box.top2 = circle_rail.top
    bar_box.rank1_p1 = (bar_box.left, BAR_TOP1)
    bar_box.rank1_p2 = (bar_box.right, bar_box.top2)
    # バー2段目(レールとなる円と水平線を合わす)
    bar_box.top3 = bar_box.top2 + bar_box.height2
    bar_box.bottom = bar_box.top3 + bar_box.height3
    bar_box.height = bar_box.height1 + bar_box.height2 + bar_box.height3
    # RGBバー(中部)領域
    bar_box.rank2_p1 = (bar_box.left, bar_box.top2)
    bar_box.rank2_p2 = (bar_box.right, bar_box.top3)
    # RGBバー3段目
    bar_box.rank3_p1 = (bar_box.left, bar_box.top3)
    bar_box.rank3_p2 = (bar_box.right, bar_box.bottom)

    return canvas, bar_box, circle_rail, brush_point
Esempio n. 4
0
def make_scene1(bar_rates):
    """オブジェクトの位置とキャンバスを返します
    """

    bar_box = BarBox()
    bar_window = BarWindow()
    circle_rail = CircleRail()
    brush_point = BrushPoint()
    outer_circle = OuterCircle()

    # バー
    # RGBバーの1段目、2段目、3段目の高さ(20分率)
    bar_box.top1 = BAR_TOP1
    bar_box.rates = bar_rates
    bar_box.height1 = int(bar_box.rates[0] * 20 * GRID_INTERVAL_H)
    bar_box.height2 = int(bar_box.rates[1] * 20 * GRID_INTERVAL_H)
    bar_box.height3 = int(bar_box.rates[2] * 20 * GRID_INTERVAL_H)
    bar_box.one_width = 24
    # 円レール
    circle_rail.range = int(bar_box.height2 / 2)
    # 塗った円
    brush_point.distance = circle_rail.range + 2*GRID_INTERVAL_H
    brush_point.range = int(1.5*GRID_INTERVAL_H)

    # バー箱の左
    bar_window.one_width = 24
    bar_window.interval = 1
    bar_window_space = 3*bar_window.one_width + \
        2*bar_window.interval+4*GRID_INTERVAL_H
    range_width = 10
    outer_circle_margin = 2
    width = 2 * (range_width + outer_circle_margin)
    bar_box.left = int(CRAIL_LEFT + width*GRID_INTERVAL_H +
                       2*brush_point.range+bar_window_space)
    # バーの筋
    bar_box.font_height = 20
    bar_box.font_scale = 0.6
    bar_box.line_type = 2
    bar_box.font = cv2.FONT_HERSHEY_SIMPLEX
    bar_box.red_left = bar_box.left
    bar_box.green_left = bar_box.red_left + bar_box.one_width + 1
    bar_box.blue_left = bar_box.green_left + bar_box.one_width + 1
    bar_box.right = bar_box.blue_left + bar_box.one_width
    # レールとなる円 circle rail
    circle_rail.top = BAR_TOP1 + bar_box.height1
    circle_rail.center = (CRAIL_LEFT+circle_rail.range,
                          circle_rail.top+circle_rail.range)  # x, y
    brush_point.origin = (circle_rail.center[0], circle_rail.center[1])
    outer_circle.origin = (circle_rail.center[0], circle_rail.center[1])
    circle_rail.point_range = 4
    # RGBバー2段目
    bar_box.top2 = circle_rail.top
    bar_box.rank1_p1 = (bar_box.left, BAR_TOP1)
    bar_box.rank1_p2 = (bar_box.right, bar_box.top2)
    # バー2段目(レールとなる円と水平線を合わす)
    bar_box.top3 = bar_box.top2 + bar_box.height2
    bar_box.bottom = bar_box.top3 + bar_box.height3
    bar_box.height = bar_box.height1 + bar_box.height2 + bar_box.height3
    # RGBバー2段目領域
    bar_box.rank2_p1 = (bar_box.left, bar_box.top2)
    bar_box.rank2_p2 = (bar_box.right, bar_box.top3)
    # RGBバー3段目
    bar_box.rank3_p1 = (bar_box.left, bar_box.top3)
    bar_box.rank3_p2 = (bar_box.right, bar_box.bottom)

    # バー窓の左(円レールが決まった後)
    bar_window.left_top = (
        int(CRAIL_LEFT + width*GRID_INTERVAL_H + 2*brush_point.range),
        circle_rail.top)
    bar_window.right_bottom = (
        bar_window.left_top[0] + 3*bar_window.one_width+2*bar_window.interval,
        circle_rail.top+2*circle_rail.range)

    outer_circle.area_size = (brush_point.distance+2*GRID_INTERVAL_H,
                              brush_point.distance+2*GRID_INTERVAL_H)

    return bar_box, circle_rail, brush_point, bar_window, outer_circle