async def getClan(tag):
     async with aiohttp.ClientSession() as session:
         async with session.get(
                 'https://api.worldoftanks.eu/wot/clans/list/?application_id=0ecfda2435a084d16fa9e02ea75ee0db&search={}'
                 .format(tag)) as r:
             if ((await r.json())['status'] == "ok"
                     and (await r.json())['meta']['count'] >= 1):
                 json = (await r.json())['data'][0]
                 clan = Clan(json['clan_id'], json['name'], json['tag'],
                             json['emblems']['x195']['portal'])
                 await clan.getDetails(clan.id)
                 await clan.getRating(clan.id)
                 return clan
             else:
                 return False
Esempio n. 2
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import random

from clan import Clan
from clan_member import ClanMember
from fight import Fight
from domination_fight import DominationFight

clan_red = Clan("red")
clan_green = Clan("green")
clan_blue = Clan("blue")

clans = [clan_red, clan_green, clan_blue]

num_players = 210
all_players = []

for x in range(0, num_players / 3):
    red_clan_member = ClanMember("player_red_" + str(x), clan_red)
    green_clan_member = ClanMember("player_green_" + str(x), clan_green)
    blue_clan_member = ClanMember("player_blue_" + str(x), clan_blue)

    all_players.append(red_clan_member)
    all_players.append(green_clan_member)
    all_players.append(blue_clan_member)

print clan_red
print clan_green
print clan_blue

f = Fight()
df = DominationFight()
Esempio n. 3
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level_list = []
EveryCat = []
AIcats = []

pygame.init()
pygame.font.init()
nameFont = pygame.font.SysFont('Comic Sans MS',30)

# Set the height and width of the screen
size = [SCREEN_WIDTH, SCREEN_HEIGHT]
screen = pygame.display.set_mode(size)
pygame.display.set_caption("Cats are evil")

warriors = 0
WindClan = Clan("WindClan",warriors,EveryCat)
#WindClan.AddCat(kitty,"Apprentice",EveryCat)
#WindClan.SayCats()
#WindClan.ChooseMentor(kitty)
#ThunderClan = Clan("ThunderClan",warriors,EveryCat)
#ThunderClan.SayCats()
#ShadowClan = Clan("ShadowClan",warriors,EveryCat)
#ShadowClan.SayCats()
#RiverClan = Clan("RiverClan",warriors,EveryCat)
#RiverClan.SayCats()
#SkyClan isn't a real clan

# Create the player
player = GameEntity(6,'kit',RandomFur(),isAI = False)
player.Setup()
player.CreateSprite()
Esempio n. 4
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import random
import sys
from clan import Clan
from clan_member import ClanMember
from fight import Fight
from domination_fight import DominationFight

clan_red = Clan("red")
clan_green = Clan("green")
clan_blue = Clan("blue")

clans = [ clan_red, clan_green, clan_blue ]

num_players = 102
all_players = []

for x in range(0, num_players/3):
  red_clan_member = ClanMember("player_red_" + str(x), clan_red)
  green_clan_member = ClanMember("player_green_" + str(x), clan_green)
  blue_clan_member = ClanMember("player_blue_" + str(x), clan_blue)

  all_players.append(red_clan_member)
  all_players.append(green_clan_member)
  all_players.append(blue_clan_member)

#print clan_red
#print clan_green
#print clan_blue

f=Fight()
df=DominationFight()