Esempio n. 1
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    def actionNextMarker_trigger(self, event):
        log.info("actionNextMarker_trigger")
        log.info(self.preview_thread.current_frame)

        # Calculate current position (in seconds)
        fps = get_app().project.get(["fps"])
        fps_float = float(fps["num"]) / float(fps["den"])
        current_position = self.preview_thread.current_frame / fps_float

        # Loop through all markers, and find the closest one to the right
        closest_position = None
        for marker in Marker.filter():
            marker_position = marker.data["position"]

            # Is marker smaller than position?
            if marker_position > current_position:
                # Is marker larger than previous marker
                if closest_position and marker_position < closest_position:
                    # Set a new closest marker
                    closest_position = marker_position
                elif not closest_position:
                    # First one found
                    closest_position = marker_position

        # Seek to marker position (if any)
        if closest_position:
            # Seek
            frame_to_seek = int(closest_position * fps_float)
            self.preview_thread.player.Seek(frame_to_seek)
Esempio n. 2
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    def actionRemoveMarker_trigger(self, event):
        log.info('actionRemoveMarker_trigger')

        for marker_id in self.selected_markers:
            marker = Marker.filter(id=marker_id)
            for m in marker:
                # Remove track
                m.delete()
Esempio n. 3
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    def actionAddMarker_trigger(self, event):
        log.info("actionAddMarker_trigger")

        # Get player object
        player = self.preview_thread.player

        # Calculate frames per second
        fps = get_app().project.get(["fps"])
        fps_float = float(fps["num"]) / float(fps["den"])

        # Calculate position in seconds
        position = player.Position() / fps_float

        # Look for existing Marker
        marker = Marker()
        marker.data = {"position": position, "icon": "blue.png"}
        marker.save()
Esempio n. 4
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    def changed(self, action):
        # Clear previous rects
        self.clip_rects.clear()
        self.clip_rects_selected.clear()
        self.marker_rects.clear()

        # Get layer lookup
        layers = {}
        for count, layer in enumerate(reversed(sorted(Track.filter()))):
            layers[layer.data.get('number')] = count

        # Wait for timeline object and valid scrollbar positions
        if hasattr(get_app().window,
                   "timeline") and self.scrollbar_position[2] != 0.0:
            # Get max width of timeline
            project_duration = get_app().project.get("duration")
            pixels_per_second = self.width() / project_duration

            # Determine scale factor
            vertical_factor = self.height() / len(layers.keys())

            for clip in Clip.filter():
                # Calculate clip geometry (and cache it)
                clip_x = (clip.data.get('position', 0.0) * pixels_per_second)
                clip_y = layers.get(clip.data.get('layer', 0),
                                    0) * vertical_factor
                clip_width = (
                    (clip.data.get('end', 0.0) - clip.data.get('start', 0.0)) *
                    pixels_per_second)
                clip_rect = QRectF(clip_x, clip_y, clip_width,
                                   1.0 * vertical_factor)
                if clip.id in get_app().window.selected_clips:
                    # selected clip
                    self.clip_rects_selected.append(clip_rect)
                else:
                    # un-selected clip
                    self.clip_rects.append(clip_rect)

            for clip in Transition.filter():
                # Calculate clip geometry (and cache it)
                clip_x = (clip.data.get('position', 0.0) * pixels_per_second)
                clip_y = layers.get(clip.data.get('layer', 0),
                                    0) * vertical_factor
                clip_width = (
                    (clip.data.get('end', 0.0) - clip.data.get('start', 0.0)) *
                    pixels_per_second)
                clip_rect = QRectF(clip_x, clip_y, clip_width,
                                   1.0 * vertical_factor)
                if clip.id in get_app().window.selected_transitions:
                    # selected clip
                    self.clip_rects_selected.append(clip_rect)
                else:
                    # un-selected clip
                    self.clip_rects.append(clip_rect)

            for marker in Marker.filter():
                # Calculate clip geometry (and cache it)
                marker_x = (marker.data.get('position', 0.0) *
                            pixels_per_second)
                marker_rect = QRectF(marker_x, 0, 0.5,
                                     len(layers) * vertical_factor)
                self.marker_rects.append(marker_rect)

        # Force re-paint
        self.update()