Esempio n. 1
0
 async def on_rule_accept(player, interaction_id, interaction,
                          interaction_values):
     user = interaction.user
     if modules.loader.is_all_locked():
         raise modules.interactions.InteractionNotAllowed
     # reaction to the rule message?
     p = Player.get(user.id)
     if not p:  # if new player
         # create a new profile
         p = Player(user.id, user.name)
         await modules.roles.role_update(p)
         await modules.database.async_db_call(modules.database.set_element,
                                              "users", p.id, p.get_data())
         await disp.REG_RULES.send(
             ContextWrapper.channel(cfg.channels["register"]), user.mention)
     elif p.is_away:
         p.is_away = False
         await modules.roles.role_update(p)
         await p.db_update("away")
         await disp.AWAY_BACK.send(
             ContextWrapper.channel(cfg.channels["register"]), p.mention)
     else:
         i_ctx = InteractionContext(interaction)
         await disp.REG_RULES_ALREADY.send(i_ctx)
         await modules.roles.role_update(p)
Esempio n. 2
0
    async def timeout(self, ctx, *args):
        if len(args) == 1 and args[0] == "help":
            await disp.RM_TIMEOUT_HELP.send(ctx)
            return
        if len(ctx.message.mentions) != 1:
            await disp.RM_MENTION_ONE.send(ctx)
            return
        player = Player.get(ctx.message.mentions[0].id)
        if not player:
            # player isn't even registered in the system...
            player = Player(ctx.message.mentions[0].id,
                            ctx.message.mentions[0].name)
            await db.async_db_call(db.set_element, "users", player.id,
                                   player.get_data())
        if player.is_lobbied:
            lobby.remove_from_lobby(player)
            await disp.RM_LOBBY.send(
                ContextWrapper.channel(cfg.channels["lobby"]),
                player.mention,
                names_in_lobby=lobby.get_all_names_in_lobby())
        if player.match:
            await disp.RM_IN_MATCH.send(ctx)
            return

        if len(args) == 0:
            if player.is_timeout:
                await disp.RM_TIMEOUT_INFO.send(
                    ctx,
                    dt.utcfromtimestamp(
                        player.timeout).strftime("%Y-%m-%d %H:%M UTC"))
                return
            await roles.role_update(player)
            await roles.perms_muted(False, player.id)
            await disp.RM_TIMEOUT_NO.send(ctx)
            return
        # =timeout @player remove
        if len(args) == 1 and args[0] == 'remove':
            player.timeout = 0
            await player.db_update("timeout")
            await disp.RM_TIMEOUT_FREE.send(ctx, player.mention)
            await roles.role_update(player)
            await roles.perms_muted(False, player.id)
            return
        # Check if command is correct (=timeout @player 12 d)

        time = tools.time_calculator(" ".join(args))
        if time == 0:
            await disp.RM_TIMEOUT_INVALID.send(ctx)
            return

        end_time = tools.timestamp_now() + time
        player.timeout = end_time
        await roles.role_update(player)
        await player.db_update("timeout")
        await roles.perms_muted(True, player.id)
        await disp.RM_TIMEOUT.send(
            ctx, player.mention,
            dt.utcfromtimestamp(end_time).strftime("%Y-%m-%d %H:%M UTC"))
Esempio n. 3
0
def push_accounts_to_users():
    accs = get_accounts()
    loop = asyncio.get_event_loop()
    p_list = list()

    for acc in accs:
        p = Player(int(acc), f"_POG_ACC_{acc}")
        p_list.append(p)
        print(acc)
        char_list = [f"POGx{acc}VS", f"POGx{acc}TR", f"POGx{acc}NC"]
        p.__has_own_account = True
        p.__is_registered = True
        loop.run_until_complete(p._add_characters(char_list))
        db.set_element("users", p.id, p.get_data())
    loop.close()
Esempio n. 4
0
async def launch(ctx, id_list, tier):
    print("TIER 1")
    players = list()
    for p_id in id_list:
        player = Player.get(p_id)
        if not player:
            print(f"user {p_id}")
            user = await bot.fetch_user(p_id)
            player = Player(user.id, user.name)
            await db.async_db_call(db.set_element, "users", player.id,
                                   player.get_data())
            await player.register(None)
        players.append(player)

    for p in players:
        lobby.add_to_lobby(p)

    if tier == 1:
        return

    print("TIER 2")
    await asyncio.sleep(1)

    match = players[0].match

    while match.status is not MatchStatus.IS_CAPTAIN:
        await asyncio.sleep(1)

    cap_1_ctx = ContextWrapper.wrap(ctx.channel)
    cap_1_ctx.message = ctx.message
    cap_1_ctx.author = ctx.guild.get_member(players[0].id)
    await match.on_volunteer(players[0])

    cap_2_ctx = ContextWrapper.wrap(ctx.channel)
    cap_2_ctx.message = ctx.message
    cap_2_ctx.author = ctx.guild.get_member(players[1].id)
    await match.on_volunteer(players[1])

    if tier == 2:
        return

    print("TIER 3")
    while match.status is not MatchStatus.IS_PICKING:
        await asyncio.sleep(1)

    picked = ContextWrapper.user(players[2].id)
    cap_1_ctx.message.mentions.clear()
    cap_1_ctx.message.mentions.append(picked.author)

    await match.command.pick(cap_1_ctx, [""])

    if tier == 3:
        return

    print("TIER 4")

    while match.status is not MatchStatus.IS_FACTION:
        await asyncio.sleep(1)

    cap_2_ctx.message.mentions.clear()
    cap_1_ctx.message.mentions.clear()
    await match.command.pick(cap_2_ctx, ["VS"])
    await match.command.pick(cap_1_ctx, ["TR"])

    if tier == 4:
        return

    print("TIER 5")

    while match.status is not MatchStatus.IS_BASING:
        await asyncio.sleep(1)

    # We assume tester is an admin
    await match.command.base(ctx, ["ceres"])

    if tier == 5:
        return

    print("TIER 6")

    while match.status is not MatchStatus.IS_WAITING:
        await asyncio.sleep(1)

    match.change_check("online")
    match.change_check("account")

    await match.command.ready(cap_1_ctx)
    await match.command.ready(cap_2_ctx)