Esempio n. 1
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def backflip(direction):
    if direction == "":
        exits = list(s.room_info.exits.keys())
        if len(exits) == 0:
            c.echo("NO EXITS TO BACKFLIP!!!!")
            c.echo("NO EXITS TO BACKFLIP!!!!")
            return
        direction = random.choice(exits)
    eqbal(f"stand;backflip {direction}")
Esempio n. 2
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def gmcp_ferocity(gmcp_data):
    #Char.Vitals { "hp": "4500", "maxhp": "4275", "mp": "4107", "maxmp": "4207", "ep": "16525", "maxep": "16525", "wp": "14275", "maxwp": "14275", "nl": "32", "bal": "1", "eq": "1", "vote": "1", "string": "H:4500/4275 M:4107/4207 E:16525/16525 W:14275/14275 NL:32/100 ", "charstats": [ "Bleed: 0", "Rage: 0", "Spec: Sword and Shield", "Ferocity: 0" ] }
    global ferocity
    char_stats = gmcp_data.get("charstats", [])
    for stat in char_stats:
        if stat.startswith("Ferocity: "):
            _, str_ferocity = stat.split(" ")
            ferocity = int(str_ferocity)
    if ferocity > 0:
        c.echo(f"Ferocity: {ferocity}")
Esempio n. 3
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def threw_something(matches):
    # You c**k back your arm and throw an obsidian dagger at Parthenope.
    # You c**k back your arm and throw an obsidian dagger southwest at Ellryn.

    # figure out if it was a direction
    global juggled_items
    item = matches[0]
    try:
        juggled_items.remove(item)
    except ValueError as e:
        c.echo(f"I guess I wasn't juggling: {item}")
    c.echo(f"ha! threw: {item}")
Esempio n. 4
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def parse_enemies(current_chunk):
    """
    You have the following enemies:
    Farrah
    Mezghar
    You have currently used 2 enemy slots of your 20 maximum.
    """
    global enemies
    global frenemy
    current_chunk = strip_ansi(current_chunk)
    m = re_enemies.search(current_chunk)
    enemies = m.groups()[0].split("\r\n")
    c.echo(f"enemies: {' '.join(enemies)}")
    frenemy.notify("enemies", enemies)
Esempio n. 5
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def parse_allies(current_chunk):
    """
    You have the following allies:
    Ada is an ally (M).
    Aina is an ally.
    Rhogan is an ally.
    You have currently used 5 ally slots of your 20 maximum.
    """
    global allies
    global frenemy
    current_chunk = strip_ansi(current_chunk)
    allies = re_allies.findall(current_chunk)
    c.echo(f"allies: {' '.join(allies)}")
    frenemy.notify("allies", allies)
Esempio n. 6
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def make_bomb(bomb_type=""):

    if bomb_type == "":
        c.echo(BOMB_HELP)
    elif "concussion".startswith(bomb_type.lower()):
        eqbal(f"stand;outr 1 iron;construct concussion bomb")
    elif "butterfly".startswith(bomb_type.lower()):
        eqbal(f"stand;outr 1 iron;construct butterfly bomb")
    elif "smoke".startswith(bomb_type.lower()):
        eqbal(f"stand;outr 1 iron;construct smoke bomb")
    elif "web".startswith(bomb_type.lower()):
        eqbal(f"stand;outr 1 rope;construct web bomb")
    elif "dust".startswith(bomb_type.lower()):
        eqbal(f"stand;outr 1 diamonddust;construct dust bomb")
Esempio n. 7
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async def handle_from_server_queue(from_server_queue):

    while True:
        data = await from_server_queue.get()
        c.current_chunk = data
        c.main_log(data, "server_text")
        output = []
        try:
            for line in data.split("\n"):

                c.modified_current_line = None
                c.current_line = line
                stripped_line = strip_ansi(line).rstrip("\r")
                c.handle_triggers(stripped_line)

                # c.echo(f"stripped_line: '{ascii(stripped_line)}'")
                # c.echo(f"dl: {c._delete_lines}")
                if c._delete_line is True or stripped_line in c._delete_lines:
                    # "delete" the line by not appending it to the output
                    c._delete_line = False
                elif c.modified_current_line is None:
                    output.append(line)
                elif c.modified_current_line != "":
                    output.append(c.modified_current_line)

            # clear the delete_lines
            c._delete_lines.clear()

            c.run_after_current_chunk()

            # some triggers have probably queued stuff to send, so send it
            if c.to_send:
                c.send_flush()
            c.echo("\n".join(output).strip())

            from_server_queue.task_done()

        except Exception:
            traceback.print_exc(file=sys.stdout)
Esempio n. 8
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def wielding(hand, item_name, long_name):
    if hand == "left":
        global left_hand
        left_hand = (item_name, long_name)
        c.echo(f"{hand} now wielding: {left_hand}")
    elif hand == "right":
        global right_hand
        right_hand = (item_name, long_name)
        c.echo(f"{hand} now wielding: {right_hand}")
    else:
        c.echo(f"Which hand is this? {hand}")
Esempio n. 9
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def throw_bomb(bomb_type, direction):

    if direction == "":
        direction = "at ground"

    c.echo(f"throw_bomb type: {bomb_type} dir: {direction}")

    if bomb_type == "":
        c.echo(THROW_BOMB_HELP)
    elif bomb_type.startswith("c"):
        eqbal(_throw_bomb("concussionbomb", direction))
    elif bomb_type.startswith("b"):
        eqbal(_throw_bomb("butterflybomb", direction))
    elif bomb_type.startswith("s"):
        eqbal(_throw_bomb("smokebomb", direction))
    elif bomb_type.startswith("w"):
        eqbal(_throw_bomb("webbomb", direction))
    elif bomb_type.startswith("d"):
        eqbal(_throw_bomb("dustbomb", direction))
    else:
        c.echo(f"HMMMMM???? throw_bomb type: {bomb_type} dir: {direction}")
def shatter_target():
    # not checking for shielder == target because it might be a long mob name
    c.echo(f"rage: {s.rage}")
    if s.rage >= 17:
        c.send("throw jacks at &tar"),
Esempio n. 11
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def begin_juggling(matches):
    global juggled_items
    juggled_items = list(matches)
    c.echo(f"juggling: {juggled_items}")
Esempio n. 12
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def queued_throw_dagger(current_chunk):
    #Running queued eqbal command: STAND;GET DAGGER;THROW DAGGER AT RASAHI ACONITE\r\nYou are not fallen or kneeling.\r\nI see no \"dagger\" to take.\r\nYou rub some aconite on an obsidian dagger.\r\nYou c**k back your arm and throw an obsidian dagger at Rasahi.

    #Running queued eqbal command: STAND;GET DAGGER;THROW DAGGER AT RASAHI ACONITE\r\nYou are not fallen or kneeling.\r\nYou pick up an obsidian dagger.\r\nYou must have whatever you wish to throw wielded.

    #Lizabel twists her body out of harm's way.


    current_chunk = strip_ansi(current_chunk)

    info = {}
    info["missed"] = False

    for line in current_chunk.split("\r\n"):

        matches = re_venom.match(line)
        if matches:
            m = matches.groups()
            venom = m[0]
            weapon = m[1]
            c.echo(f"venom: {venom} weapon: {weapon}")
            info["venom"] = venom
            info["weapon"] = weapon
            continue

        matches = re_throw.match(line)
        if matches:
            m = matches.groups()
            weapon = m[0]
            target = m[1]
            info["target"] = target
            c.echo(f"target: {target} weapon: {weapon}")

        if line == "You must have whatever you wish to throw wielded.":
            c.echo(f"{Fore.YELLOW}{Style.BRIGHT}#######################")
            c.echo("## NOT JUGGLING !!!  ##")
            c.echo(f"#######################{Style.NORMAL}")

        matches = re_throw_miss.match(line)
        if matches:
            info["missed"] = True

    if info["missed"] == False:
            c.echo(f"{Fore.YELLOW}{Style.BRIGHT}#######################")
            c.echo("## NOT JUGGLING !!!  ##")
            c.echo(f"#######################{Style.NORMAL}")
Esempio n. 13
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def _throw_dagger(target, venom):
    eqbal(f"stand;get dagger;throw dagger at {target} {venom}")


def juggle_daggers():
    eqbal(
        f"stand;get dagger;get dagger;get dagger;unwield left;juggle dagger dagger dagger;wield blackjack"
    )

dagger_aliases = [
    (
        "^dd$",
        "dagger help",
        lambda m: c.echo(THROW_DAGGER_HELP)
    ),
    (
        "^dj$",
        "juggle daggers!",
        lambda m: juggle_daggers()
    ),
    (
        "^dc$",
        "throw daggers curare!",
        lambda m: _throw_dagger(s.target, "curare")
    ),
    (
        "^dk$",
        "throw daggers kalmia!",
        lambda m: _throw_dagger(s.target, "kalmia")
Esempio n. 14
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def fragment_target():
    c.echo(f"rage: {s.rage}")
    if s.rage >= 17:
        send("fragment &tar")
Esempio n. 15
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def stop_raze(shielder):
    if shielder == s.target:
        c.echo(f"{s.target} stopped rebounding!  Stop razing!")
Esempio n. 16
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def summarize_afflictions():
    affs = _summarize_afflictions()
    if affs:
        c.echo(f"Affs: {' '.join(affs)}")