def __init__(self, choice, group, x=0, y=0, *a, **k): self.choice = choice cc = choice.char_cls meta = cc.ui_meta pimg = L(meta.port_image) self.x = x self.y = y ImageSelector.__init__(self, pimg, group, *a, **k) self.balloon.set_balloon(char_desc(cc))
def __init__(self, choice, group, x=0, y=0, *a, **k): self.choice = choice cc = choice.char_cls meta = cc.ui_meta pimg = L(meta.port_image) self.char_name = meta.char_name self.char_maxlife = cc.maxlife self.x = x self.y = y ImageSelector.__init__(self, pimg, group, *a, **k) self.balloon.set_balloon(meta.description)
def __init__(self, choice, group, x=0, y=0, *a, **k): self.choice = choice cc = choice.char_cls meta = cc.ui_meta pimg = L(meta.port_image) self.x = x self.y = y ImageSelector.__init__( self, pimg, group, *a, **k ) self.balloon.set_balloon(char_desc(cc))
def __init__(self, choice, group, x=0, y=0, *a, **k): self.choice = choice cc = choice.char_cls meta = cc.ui_meta pimg = L(meta.port_image) self.char_name = meta.char_name self.char_maxlife = cc.maxlife self.x = x self.y = y ImageSelector.__init__( self, pimg, group, *a, **k ) self.balloon.set_balloon(meta.description)
def on_click(): gtype = ImageSelector.get_selected(selectors).gametype f = pyglet.font.load('AncientPix', 9) roomname = textsnap(txtbox.text, f, 200) Executive.call('create_game', ui_message, [gtype, roomname])
def __init__(self, *a, **k): Panel.__init__( self, width=550, height=340, zindex=1000, *a, **k ) self.x = (self.overlay.width - 550) // 2 self.y = (self.overlay.height - 340) // 2 self.btncreate = btncreate = Button( u'创建游戏', parent=self, x=440, y=75, width=90, height=40 ) self.btncancel = btncancel = Button( u'取消', parent=self, x=440, y=25, width=90, height=40 ) btncreate.state = Button.DISABLED txtbox = self.txtgamename = TextBox( parent=self, x=95, y=270, width=420, height=22, ) uname = Executive.gamemgr.account.username f = pyglet.font.load('AncientPix', 9) un1 = textsnap(uname, f, 140) if un1 != uname: uname = textsnap(uname, f, 120) + u'…' txtbox.text = uname + u'的游戏' self.labels = batch = pyglet.graphics.Batch() Label( u'创建游戏房间', font_size=12, x=275, y=306, anchor_x='center', anchor_y='bottom', color=Colors.green.heavy + (255, ), shadow=(1, 207, 240, 156, 204), batch=batch, ), Label( u'房间名称:', font_size=9, x=30, y=275, anchor_x='left', anchor_y='bottom', color=Colors.green.heavy + (255, ), shadow=(1, 207, 240, 156, 204), batch=batch, ) from gamepack import gamemodes as modes self.selectors = selectors = [] def on_select(): btncreate.state = Button.NORMAL for i, (gname, gcls) in enumerate(modes.items()): y, x = divmod(i, 3) x, y = 30 + 170*x, 150 - 125*y s = ImageSelector( gcls.ui_meta.logo, selectors, parent=self, x=x, y=y ) intro = getattr(gcls.ui_meta, 'description', None) intro and s.init_balloon(intro, width=480) s.gametype = gname s.event(on_select) selectors.append(s) @btncreate.event def on_click(): gtype = ImageSelector.get_selected(selectors).gametype f = pyglet.font.load('AncientPix', 9) roomname = textsnap(txtbox.text, f, 200) Executive.call('create_game', ui_message, [gtype, roomname]) @btncancel.event # noqa def on_click(): self.delete()
def __init__(self, *a, **k): w, h = 550, 485 Panel.__init__( self, width=w, height=h, zindex=1000, *a, **k ) self.x = (self.overlay.width - w) // 2 self.y = (self.overlay.height - h) // 2 self.btncreate = btncreate = Button( u'创建游戏', parent=self, x=440, y=75, width=90, height=40 ) self.btncancel = btncancel = Button( u'取消', parent=self, x=440, y=25, width=90, height=40 ) btncreate.state = Button.DISABLED txtbox = self.txtgamename = TextBox( parent=self, x=95, y=395, width=420, height=22, ) uname = Executive.gamemgr.account.username f = pyglet.font.load('AncientPix', 9) un1 = textsnap(uname, f, 140) if un1 != uname: uname = textsnap(uname, f, 120) + u'…' txtbox.text = uname + u'的游戏' self.labels = batch = pyglet.graphics.Batch() Label( u'创建游戏房间', font_size=12, x=275, y=431, anchor_x='center', anchor_y='bottom', color=Colors.green.heavy + (255, ), shadow=(1, 207, 240, 156, 204), batch=batch, ), Label( u'房间名称:', font_size=9, x=30, y=400, anchor_x='left', anchor_y='bottom', color=Colors.green.heavy + (255, ), shadow=(1, 207, 240, 156, 204), batch=batch, ) from gamepack import gamemodes as modes self.selectors = selectors = [] def on_select(): btncreate.state = Button.NORMAL for i, (gname, gcls) in enumerate(modes.items()): y, x = divmod(i, 3) x, y = 30 + 170*x, 275 - 125*y s = ImageSelector( gcls.ui_meta.logo, selectors, parent=self, x=x, y=y ) intro = getattr(gcls.ui_meta, 'description', None) intro and s.init_balloon(intro, width=480) s.gametype = gname s.event(on_select) selectors.append(s) @btncreate.event def on_click(): gtype = ImageSelector.get_selected(selectors).gametype f = pyglet.font.load('AncientPix', 9) roomname = textsnap(txtbox.text, f, 200) Executive.call('create_game', ui_message, [gtype, roomname]) @btncancel.event # noqa def on_click(): self.delete()