def run_level(self):
        pg.mixer.music.load('song.wav')
        pg.mixer.music.play(-1)
        while self.playing:

            # for bl in self.all_bullets:
            # 	bl.kill()
            # for bl in self.all_superbullets:
            # 	bl.kill()
            self.clock.tick(FPS)
            self.events()
            lc.handle_timeout(1)
            self.update()
            self.draw()
            # if self.chef1.is_dead() or self.chef2.is_dead():
            # 	if self.level == 5:
            # 		self.running = False
            # 	self.playing = False
            if self.chef1.is_dead():
                out = input_t()
                out.player = 1
                out.motion = "dead"
                lc.publish("TO SERVER", out.encode())
                if self.level == 5:
                    self.running = False
                self.playing = False
            elif self.chef2.is_dead():
                out = input_t()
                out.player = 2
                out.motion = "dead"
                lc.publish("TO SERVER", out.encode())
                if self.level == 5:
                    self.running = False
                self.playing = False
 def show_transition_screen(self):
     self.waiting = True
     if self.level == 2:
         background = pg.image.load("darktransition.png")
         background = pg.transform.scale(background, (1000, 1000))
         self.screen.blit(background, [0, 0])
         skip = pg.image.load("continue.PNG")
         self.screen.blit(skip, [700, 930])
     else:
         background = pg.image.load('transition.png')
         self.screen.blit(background, [0, 0])
     if not self.level == 2:
         draw_text(self.screen, str(self.level), 55, 550, 375)
         draw_text(self.screen, str(self.chef2.get_point()), 40, 380,
                   465)  #c2 score
         draw_text(self.screen, str(self.chef1.get_point()), 40, 600,
                   465)  #c1 score
     pg.display.update()
     while self.waiting:
         lc.handle_timeout(1)
         for event in pg.event.get():
             if event.type == pg.QUIT:
                 pg.quit()
             mouse = pg.mouse.get_pos()
             if event.type == pg.MOUSEBUTTONDOWN:
                 if 700 < mouse[0] < 1000 and 900 < mouse[1] < 1000:
                     background = pg.image.load("missing2.png")
                     self.screen.blit(background, [0, 0])
                     pg.display.update()
                     next = input_t()
                     next.player = 2
                     next.motion = "start"
                     lc.publish("TO SERVER", next.encode())
    def show_start_screen(self):
        pg.mixer.music.load('song2.wav')
        pg.mixer.music.play(-1)

        background = pg.image.load('startscreen.png')
        self.screen.blit(background, [0, 0])
        pg.display.update()

        click = False
        # waiting = True
        #click = pg.mouse.get_pressed()
        while self.waiting:
            if click == False:
                lc.handle_timeout(10)
                for event in pg.event.get():
                    if event.type == pg.QUIT:
                        pg.quit()
                    mouse = pg.mouse.get_pos()
                    if 700 < mouse[0] < 800 and 600 < mouse[1] < 850:
                        background = pg.image.load(
                            'startscreen-select-play.png')
                        self.screen.blit(background, [0, 0])
                        if event.type == pg.MOUSEBUTTONDOWN:
                            click = True

                            start = input_t()
                            start.motion = "start"
                            start.player = 1
                            print("client2 click")
                            lc.publish("TO SERVER", start.encode())

                            #waiting = False
                    elif 212 < mouse[0] < 314 and 862 < mouse[1] < 964:
                        background = pg.image.load(
                            'startscreen-select-tut.png')
                        self.screen.blit(background, [0, 0])
                        if event.type == pg.MOUSEBUTTONDOWN:
                            self.tutorial()

                            #waiting = False
                    elif 25 < mouse[0] < 145 and 855 < mouse[1] < 975:
                        background = pg.image.load(
                            'startscreen-select-creds.png')
                        self.screen.blit(background, [0, 0])
                        if event.type == pg.MOUSEBUTTONDOWN:
                            self.show_credit_screen()
                    else:
                        background = pg.image.load('startscreen.png')
                        self.screen.blit(background, [0, 0])
                    pg.display.update()
            else:
                lc.handle_timeout(10)
                print("clicked")
                print(self.background)
                background = pg.image.load("missing2.png")
                self.screen.blit(background, [0, 0])
                pg.display.update()
                for event in pg.event.get():
                    if event.type == pg.QUIT:
                        pg.quit()
Esempio n. 4
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	def show_start_screen(self):
		background = pg.image.load('startscreen.png')
		self.screen.blit(background, [0,0])
		pg.display.update()
	
		# waiting = True
		#click = pg.mouse.get_pressed()
		while self.waiting:
			lc.handle_timeout(10)
			for event in pg.event.get():
				if event.type == pg.QUIT:
					pg.quit()
				mouse = pg.mouse.get_pos()
				if event.type == pg.MOUSEBUTTONDOWN:
					if 700 <  mouse[0] < 800 and 600 < mouse[1] < 850:				
						background = pg.image.load("missing2.png")
						start = input_t()
						start.player = 1
						start.move = "start"
						lc.publish("CLIENT_INPUT", start.encode())
						#waiting = False					
					if 212 < mouse[0] < 314 and 862 < mouse[1] < 964:	
						background = pg.image.load("missing2.png")			
						start = input_t()
						start.player = 1
						start.move = "start"
						lc.publish("CLIENT_INPUT", start.encode())
						#waiting = False
					if 42 < mouse[0] < 144 and 862 < mouse[1] < 964:	
						background = pg.image.load("missing2.png")			
						start = input_t()
						start.player = 1
						start.move = "start"
						lc.publish("CLIENT_INPUT", start.encode())
						#waiting = False	
					self.screen.blit(background, [0,0])
					pg.display.update()
 def events(self):
     for event in pg.event.get():
         if event.type == pg.QUIT:
             # if self.playing:
             # 	self.playing = False
             # self.running = False
             pg.quit()
     key = pg.key.get_pressed()
     sending_out = input_t()
     sending_out.player = 2
     judgeTime = time.time()
     if key[pg.K_LEFT]:
         if judgeTime - self.pressTime > 0.1:
             sending_out.motion = "left"
             self.release = False
             lc.publish("TO SERVER", sending_out.encode())
             self.pressTime = time.time()
     elif key[pg.K_RIGHT]:
         if judgeTime - self.pressTime > 0.1:
             sending_out.motion = "right"
             self.release = False
             lc.publish("TO SERVER", sending_out.encode())
             self.pressTime = time.time()
     elif key[pg.K_UP]:
         if judgeTime - self.pressTime > 0.1:
             sending_out.motion = "up"
             self.release = False
             lc.publish("TO SERVER", sending_out.encode())
             self.pressTime = time.time()
     elif key[pg.K_DOWN]:
         if judgeTime - self.pressTime > 0.1:
             sending_out.motion = "down"
             self.release = False
             lc.publish("TO SERVER", sending_out.encode())
             self.pressTime = time.time()
     elif key[pg.K_SPACE]:
         if judgeTime - self.pressTime > 0.5:
             sending_out.motion = "shoot"
             self.release = False
             lc.publish("TO SERVER", sending_out.encode())
             self.pressTime = time.time()
     else:
         self.release = True
Esempio n. 6
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	def events(self):
		for event in pg.event.get():
			if event.type == pg.QUIT:
				if self.playing:
					self.playing = False
				self.running = False
		key = pg.key.get_pressed()
		sending_out = input_t()
		sending_out.player = 1
		if key[pg.K_LEFT]:
			sending_out.move = "left"	  
		elif key[pg.K_RIGHT]:
			sending_out.move = "right"	   
		elif key[pg.K_UP]:
			sending_out.move = "up"		
		elif key[pg.K_DOWN]:
			sending_out.move = "down"	  
		elif key[pg.K_SPACE]:
			sending_out.move = "shoot"	   
		lc.publish("CLIENT_INPUT", sending_out.encode())