bird.curr = bird.down if event.type == pygame.KEYUP: if event.key == pygame.K_SPACE: bird.curr = bird.up # Calculate motion if lift < 0: gravity = 2 bird.y_axis += gravity bird.x_axis, bird.y_axis = next_position(bird, screen) if cloud.x_axis <= -100: cloud.y_axis = random.randrange(screen.height / 4, screen.height - screen.height / 4, 100) cloud.x_axis = screen.width if obstacle.x_axis <= -obstacle.width: obstacle = init_obstacle(obstacle, screen) score_flag = False if obstacle.x_axis + obstacle.width < bird.x_axis: if score_flag == False: play_sound(tick) score += 1 score_flag = True obstacle.x_axis -= obstacle.speed cloud.x_axis -= cloud.speed lift -= 1