def do_paint(self): # Draw a rectangle for the clipping cogl.path_round_rectangle(0, 0, self._width, self._height, self._arc, self._step) cogl.path_close() # Start the clip cogl.clip_push_from_path() # set color to border color cogl.set_source_color(self._border_color) # draw the rectangle for the border which is the same size and the # object cogl.path_round_rectangle(0, 0, self._width, self._height, self._arc, self._step) cogl.path_close() # color the path usign the border color ##cogl.path_fill() #cogl.path_stroke() if True: #False: # set the color of the filled area cogl.set_source_color(self._color) # draw the content with is the same size minus the wirth of the border # finish the clip cogl.path_round_rectangle(self._border_width, self._border_width, self._width - self._border_width, self._height - self._border_width, self._arc, self._step) cogl.path_fill() cogl.path_close() cogl.clip_pop()
def __paint_triangle(self, width, height, color): cogl.path_move_to(width / 2, 0) cogl.path_line_to(width, height) cogl.path_line_to(0, height) cogl.path_line_to(width / 2, 0) cogl.path_close() cogl.set_source_color(color) cogl.path_fill()
def __paint_triangle (self, width, height, color): cogl.path_move_to(width / 2, 0) cogl.path_line_to(width, height) cogl.path_line_to(0, height) cogl.path_line_to(width / 2, 0) cogl.path_close() cogl.set_source_color(color) cogl.path_fill()
def __paint_triangle (self, color): cogl.push_matrix() cogl.set_source_color(color) width, height = self.get_geometry()[2:] # Paint a triangle cogl.path_polygon(0, 0, 0, height, width, height) cogl.path_fill() cogl.pop_matrix()
def __paint_triangle(self, color): cogl.push_matrix() cogl.set_source_color(color) width, height = self.get_geometry()[2:] # Paint a triangle cogl.path_polygon(0, 0, 0, height, width, height) cogl.path_fill() cogl.pop_matrix()
def do_paint(self): (x1,y1,x2,y2) = self.get_allocation_box() width=x2-x1 height=y2-y1 cogl.path_move_to(width / 2,0) cogl.path_line_to(width, height) cogl.path_line_to(0,height) cogl.path_line_to(width / 2, 0) cogl.path_close() cogl.set_source_color(self._color) cogl.path_fill()
def do_paint(self): """paint signal handler.""" w, h = self.get_size() color = self.trace.color dark_color = color.darken() cogl.set_source_color(dark_color) cogl.path_round_rectangle(0, 0, w, h, 5, 10) cogl.path_fill() cogl.set_source_color(color) cogl.path_round_rectangle(3, 3, w - 3, h - 3, 3, 10) cogl.path_fill() clutter.Group.do_paint(self)
def pick_self(self, color): if self.should_pick_paint() == False: return cogl.path_round_rectangle(0, 0, self._width, self._height, self._arc, self._step) cogl.path_close() # Start the clip cogl.clip_push_from_path() # set color to border color cogl.set_source_color(color) # draw the rectangle for the border which is the same size and the # object cogl.path_round_rectangle(0, 0, self._width, self._height, self._arc, self._step) cogl.path_close() cogl.path_fill() cogl.clip_pop()
def do_paint(self): x = numpy.arange(-400, 400) y = 20 * numpy.sin(x * 0.1) # Plot trace, setting down lines wherever both x and y are finite # (neither NaN, nor infinity, nor minus infinity) pendown = False for x, y in zip(x, y): if numpy.isfinite(x) and numpy.isfinite(y): if pendown: cogl.path_line_to(x, -y) else: cogl.path_move_to(x, -y) pendown = True else: pendown = False cogl.set_source_color(self.color) cogl.path_stroke()
def do_paint(self): """paint signal handler.""" w = self.get_width() h = self.get_height() half_w = 0.5 * w half_h = 0.5 * h half_major = self.MAJOR_PIXELS / 2 tenth_major = self.MAJOR_PIXELS / 10 # Fill background. cogl.set_source_color(self.BACKGROUND_COLOR) cogl.rectangle(-half_w, -half_h, half_w, half_h) # Create paths for vertical gridlines. x0 = int((-half_w // self.MAJOR_PIXELS) * self.MAJOR_PIXELS) for x in xrange(x0, int(math.ceil(half_w)), self.MAJOR_PIXELS): halfway = x + half_major vline(x, -half_h, half_h) vline(halfway, -8, 0) for xx in xrange(x + tenth_major, halfway, tenth_major): vline(xx, -4, 0) for xx in xrange(halfway + tenth_major, x + self.MAJOR_PIXELS, tenth_major): vline(xx, -4, 0) # Create paths for horizontal gridlines. y0 = int((-half_h // self.MAJOR_PIXELS) * self.MAJOR_PIXELS) for y in xrange(y0, int(math.ceil(half_h)), self.MAJOR_PIXELS): halfway = y + half_major hline(y, -half_w, half_w) hline(halfway, 0, 8) for yy in xrange(y + tenth_major, halfway, tenth_major): hline(yy, 0, 4) for yy in xrange(halfway + tenth_major, y + self.MAJOR_PIXELS, tenth_major): hline(yy, 0, 4) # Stroke gridlines. cogl.set_source_color(self.GRIDLINE_COLOR) cogl.path_stroke() # Chain up to parent. clutter.Group.do_paint(self)
def do_pick(self, color): if self.should_pick_paint() == False: return #return cogl.path_round_rectangle(0, 0, self._width, self._height, self._arc, self._step) cogl.path_close() # Start the clip cogl.clip_push_from_path() # set color to border color cogl.set_source_color(color) # draw the rectangle for the border which is the same size and the # object cogl.path_round_rectangle(0, 0, self._width, self._height, self._arc, self._step) cogl.path_close() cogl.path_fill() cogl.clip_pop()