Esempio n. 1
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    def forward_effect(self, from_screen, to_screen):
        """
        Fade out all components from the "from_screen" and fade in all
        components of the "to_screen".
        @param from_screen: Screen object (Currently displayed screen)
        @param to_screen: Screen object (Screen displayed after transition)
        """
        # Initialize to_screen for animation
        to_screen.set_opacity(0x00)
        to_screen.show()

        # Fade out current screen
        if from_screen is not None:
            fade_out = clutter.Timeline(20, 60)
            alpha_out = clutter.Alpha(fade_out, clutter.smoothstep_inc_func)
            self.out_behaviour = clutter.BehaviourOpacity(
                0xff, 0x00, alpha_out)
            self.out_behaviour.apply(from_screen)

            if self.direction == self.BACKWARD:
                self.direction = self.FORWARD  # Reset value
                fade_out.connect('completed', self._remove_from_stage_callback,
                                 from_screen)

        # Fade in timeline
        fade_in = clutter.Timeline(20, 60)
        alpha_in = clutter.Alpha(fade_in, clutter.smoothstep_inc_func)
        self.in_behaviour = clutter.BehaviourOpacity(0x00, 0xff, alpha_in)
        self.in_behaviour.apply(to_screen)

        # Start transition animation
        if from_screen is not None:
            fade_out.start()
        fade_in.start()
Esempio n. 2
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    def _change_preview_image(self):
        """
        Run a timeline that crossfades preview images. This method is a callback
        that is called every 4 seconds.
        """
        if len(self.preview_textures) <= 1:
            self.preview_textures[0].set_opacity(255)
        elif self.config.show_effects:
            #Fade out timeline
            fade_out = clutter.Timeline(500)
            alpha_out = clutter.Alpha(fade_out, clutter.EASE_IN_OUT_SINE)
            self.out_behaviour = clutter.BehaviourOpacity(255, 0, alpha_out)
            self.out_behaviour.apply(self.preview_textures[0])

            # Fade in timeline
            fade_in = clutter.Timeline(500)
            alpha_in = clutter.Alpha(fade_in, clutter.EASE_IN_OUT_SINE)
            self.in_behaviour = clutter.BehaviourOpacity(0, 255, alpha_in)
            self.in_behaviour.apply(self.preview_textures[1])

            # Start animation
            fade_out.start()
            fade_in.start()
        else:
            self.preview_textures[0].set_opacity(0)
            self.preview_textures[1].set_opacity(255)

        # Scroll images
        self.preview_textures = self.preview_textures[1:] + \
            self.preview_textures[:1]

        return True
Esempio n. 3
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    def __init__(self, theme):
        clutter.Group.__init__(self)
        self.animate_selector = False

        selector_filename = theme.getImage("selector")
        glow_filename = theme.getImage("selector_glow")

        # Set selector base texture
        self.selector = Texture(selector_filename)
        self.selector.set_opacity(200)
        self.add(self.selector)

        # Set selector GLOW texture
        self.glow = Texture(glow_filename)
        self.glow.set_opacity(0)
        self.add(self.glow)

        # Animate selector (Glow effect with glow overlay texture)
        self.in_time = clutter.Timeline(1500)
        self.in_alpha = clutter.Alpha(self.in_time, clutter.EASE_IN_OUT_SINE)
        self.in_behaviour = clutter.BehaviourOpacity(0, 255, self.in_alpha)
        self.in_behaviour.apply(self.glow)

        self.out_time = clutter.Timeline(1500)
        self.out_alpha = clutter.Alpha(self.out_time, clutter.EASE_IN_OUT_SINE)
        self.out_behaviour = clutter.BehaviourOpacity(255, 0, self.out_alpha)
        self.out_behaviour.apply(self.glow)

        self.score = clutter.Score()
        self.score.set_loop(True)
        self.score.append(timeline=self.in_time)
        # Link the out Timeline so that there is a smooth fade out.
        self.score.append(timeline=self.out_time, parent=self.in_time)
Esempio n. 4
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    def _update_albumart(self, artist, title):
        """
        Search album art for current audio disc. This function is called only
        if album art doesn't exist already. If album art is found then we
        replace current disc icon with the new album art.
        @param artist: Artist name
        @param title: Album title
        """
        art_file = os.path.join(self.config.ALBUM_ART_DIR,
            artist + " - " + title + ".jpg")

        if os.path.exists(art_file):
            clutter.threads_enter()
            self.art2 = Texture(art_file, 0.1, 0.165)
            clutter.threads_leave()

            self.art2.set_size(self.get_abs_x(0.3148), self.get_abs_y(0.5599))
            self.art2.set_opacity(0)
            self.add(self.art2)

            timeline_in = clutter.Timeline(35, 26)
            alpha_in = clutter.Alpha(timeline_in, clutter.smoothstep_inc_func)
            self.in_behaviour = clutter.BehaviourOpacity(0, 255, alpha_in)
            self.in_behaviour.apply(self.art2)

            timeline_out = clutter.Timeline(35, 26)
            alpha_out = clutter.Alpha(timeline_out, clutter.smoothstep_inc_func)
            self.out_behaviour = clutter.BehaviourOpacity(255, 0, alpha_out)
            self.out_behaviour.apply(self.art)

            timeline_out.start()
            timeline_in.start()
Esempio n. 5
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 def __init__(self, theme):
     """Initialize overlay texture."""
     Texture.__init__(self, filename=theme.getImage("menu_overlay"))
     self.timeline = clutter.Timeline(500)
     self.alpha = clutter.Alpha(self.timeline, clutter.EASE_IN_OUT_SINE)
     self.behaviour = clutter.BehaviourOpacity(255, 0, self.alpha)
     self.behaviour.apply(self)
Esempio n. 6
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    def __init__(self, message):
        self.stage = clutter.Stage()
        self.stage.set_color(clutter.color_from_string('DarkSlateGrey'))
        self.stage.set_size(800, 600)
        self.stage.set_title('My First Clutter Application')
        self.stage.connect('key-press-event', clutter.main_quit)
        self.stage.connect('button-press-event', self.on_button_press_event)

        color = clutter.Color(0xff, 0xcc, 0xcc, 0xdd)

        self.label = clutter.Text()
        self.label.set_font_name('Mono 32')
        self.label.set_text(message)
        self.label.set_color(color)
        (label_width, label_height) = self.label.get_size()
        label_x = self.stage.get_width() - label_width - 50
        label_y = self.stage.get_height() - label_height
        self.label.set_position(label_x, label_y)
        self.stage.add(self.label)

        self.cursor = clutter.Rectangle()
        self.cursor.set_color(color)
        self.cursor.set_size(20, label_height)
        cursor_x = self.stage.get_width() - 50
        cursor_y = self.stage.get_height() - label_height
        self.cursor.set_position(cursor_x, cursor_y)
        self.stage.add(self.cursor)

        self.timeline = clutter.Timeline(500)
        self.timeline.set_loop(True)
        alpha = clutter.Alpha(self.timeline, clutter.LINEAR)
        self.behaviour = clutter.BehaviourOpacity(0xdd, 0, alpha)
        self.behaviour.apply(self.cursor)
Esempio n. 7
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    def __init__(self, *args, **kwargs):
        self._stage = clutter.Stage()
        self._stage.set_color(clutter.Color(0, 0, 0, 255))
        self._stage.set_size(300, 300)
        self._stage.connect('key-press-event', clutter.main_quit)

        rect = clutter.Rectangle()
        rect.set_color(clutter.Color(255, 255, 255, 0x99))
        rect.set_size(100, 100)
        rect.set_position(100, 100)
        self._stage.add(rect)

        rect = clutter.Rectangle()
        rect.set_color(clutter.Color(255, 255, 255, 255))
        rect.move_anchor_point_from_gravity(clutter.GRAVITY_CENTER)
        rect.set_size(100, 100)
        rect.set_position(100, 100)
        self._stage.add(rect)
        self._gravity = clutter.GRAVITY_NORTH_WEST
        self._rect = rect

        self._timeline = clutter.Timeline(duration=500)
        self._timeline.set_loop(True)
        self._timeline.connect('completed', self.on_timeline_completed, self)

        alpha = clutter.Alpha(self._timeline, clutter.LINEAR)

        self._behave = clutter.BehaviourScale(0.0, 0.0, 1.0, 1.0, alpha=alpha)
        self._behave.apply(rect)

        self._stage.show_all()
Esempio n. 8
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    def __init__ (self, nhands=6):
        clutter.Group.__init__(self)

        self.n_hands = nhands
        self.timeline = clutter.Timeline(5000)

        self.timeline.set_loop(True)
        self.timeline.connect('new-frame', self.on_new_frame)

        def sine_wave (alpha):
            return math.sin(alpha.get_timeline().get_progress() * math.pi)

        self.alpha = clutter.Alpha(self.timeline)
        self.alpha.set_func(sine_wave)

        self.scalers = []
        self.scalers.append(clutter.BehaviourScale(0.5, 0.5, 1.0, 1.0, self.alpha))
        self.scalers.append(clutter.BehaviourScale(1.0, 1.0, 0.5, 0.5, self.alpha))

        self.stage = clutter.Stage(default=True)
        self.stage.set_size(1024, 768)
        self.stage.connect('button-press-event', self.on_button_press)
        self.stage.connect('key-press-event', self.on_key_press)

        self.create_hands()
Esempio n. 9
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    def __init__(self, name, title="Untitled tab", callback=None):
        Base.__init__(self)
        clutter.Group.__init__(self)

        self.name = name
        self.title = title
        self.callback = callback
        self.theme = self.config.theme

        self.dispatch = {
            UserEvent.NAVIGATE_UP : self._handle_up,
            UserEvent.NAVIGATE_DOWN : self._handle_down,
            UserEvent.NAVIGATE_LEFT : self._handle_left,
            UserEvent.NAVIGATE_RIGHT : self._handle_right,
            UserEvent.NAVIGATE_SELECT : self._handle_select,
        }

        # show/hide animation on the Tab
        self.timeline = clutter.Timeline(500)
        self.timeline.connect('completed', self._on_timeline_completed)
        self.alpha = clutter.Alpha(self.timeline, clutter.EASE_IN_OUT_SINE)
        self.behaviour = clutter.BehaviourOpacity(0, 255, self.alpha)
        self.behaviour.apply(self)

        # Tabs are created deactivated and invisible
        self._active = None
        self._visible = False
        self.set_opacity(0)
        self.hide()
Esempio n. 10
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    def __init__(self, item_gap, item_height, font_size, color_name):
        clutter.Group.__init__(self)
        self._motion_buffer = MotionBuffer()
        self._items = []
        self._item_gap = item_gap
        self._item_height = item_height
        self._item_font_size = font_size
        self._item_color_name = color_name
        self._selected_index = 1
        self._visible_items = 5
        self._event_mode = -1
        self._animation_progression = 0
        self._animation_start_index = 1
        self._animation_end_index = 1
        self._active = False
        self._motion_handler = 0

        self._timeline = clutter.Timeline(300)
        self._alpha = clutter.Alpha(self._timeline, clutter.EASE_IN_OUT_SINE)

        # preparation to pointer events handling
        self.set_reactive(True)
        self.connect('scroll-event', self._on_scroll_event)
        self.connect('button-press-event', self._on_button_press_event)
        self.connect('button-release-event', self._on_button_release_event)
Esempio n. 11
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    def _update_album_preview(self, album):
        """
        Update album preview. Display preview images from the current album.
        @param album: Currently selected album in menu
        """
        if self.preview_fade is not None:
            gobject.source_remove(self.preview_fade)

        new = self._create_album_preview(album)

        if self.config.show_effects:
            old = self.preview
            new.set_opacity(0)
            self.preview = new
            self.add(self.preview)

            #Fade out timeline
            timeline1 = clutter.Timeline(500)
            alpha1 = clutter.Alpha(timeline1, clutter.EASE_IN_OUT_SINE)
            self.out_opacity = clutter.BehaviourOpacity(255, 0, alpha1)
            self.out_opacity.apply(old)

            timeline1.connect('completed', self._change_preview_timeline_ended,
                              old)

            # Fade in timeline
            timeline2 = clutter.Timeline(500)
            alpha2 = clutter.Alpha(timeline2, clutter.EASE_IN_OUT_SINE)
            self.in_opacity = clutter.BehaviourOpacity(0, 255, alpha2)
            self.in_opacity.apply(new)

            # Start animation
            timeline1.start()
            timeline2.start()
        else:
            # Do it without animation
            if self.preview is not None:
                self.remove(self.preview)
            self.preview = new
            self.add(self.preview)

        if len(self.preview_textures) > 1:
            self.preview_fade = gobject.timeout_add(6000,
                                                    self._change_preview_image)

        return False  # see gobject.timeout_add() doc
Esempio n. 12
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    def hide(self):
        '''Hide throbber smoothly and stop animation.'''
        timeline = clutter.Timeline(2000)
        alpha = clutter.Alpha(timeline, clutter.EASE_IN_OUT_SINE)
        self.behaviour = clutter.BehaviourOpacity(255, 0, alpha)
        self.behaviour.apply(self)
        timeline.start()

        gobject.timeout_add(5, self._stop_rotating, timeline)
Esempio n. 13
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 def _setupPageTurning(self):
     self.pageTurnTl = clutter.Timeline(200)
     self.pageTurnAlpha = clutter.Alpha(self.pageTurnTl,
                                        clutter.EASE_IN_CIRC)
     self.fadeIn = self._fadeInOpac
     self.fadeOut = self._fadeOutOpac
     # page turn complete notifications
     self.pageShownCB = None
     self.pageTurnTl.connect('completed', self._pageTurnDoneCB)
     self.oldPage = None
Esempio n. 14
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    def __init__(self, x, y, width, height, color="title"):
        Base.__init__(self)
        clutter.Group.__init__(self)

        self.width = self.get_abs_x(width)
        self.height = self.get_abs_y(height)
        self.bar_width = int(self.width * self.BAR_LENGTH)
        self.bar_x = int(self.width * self.INFO_LENGTH)
        self.media_length_x = (1 - self.INFO_LENGTH + 0.05) * width

        self.set_position(self.get_abs_x(x), self.get_abs_y(y))

        self._color = self._color_to_cairo_color(
            self.config.theme.get_color(color))

        self._background = clutter.CairoTexture(self.bar_width, self.height)
        self._draw_background()
        self._background.set_position(self.bar_x, 0)
        self.add(self._background)

        self._foreground = clutter.CairoTexture(self.height, self.height)
        self._foreground.set_anchor_point_from_gravity(clutter.GRAVITY_CENTER)
        self._draw_foreground()
        self._foreground.set_position(self.bar_x, 0)
        self.add(self._foreground)

        self.media_position = Label(0.037, "title", 0, 0, "")
        self.add(self.media_position)

        self.media_length = Label(0.037, "title", self.media_length_x, 0, "")
        self.add(self.media_length)

        self._media_player = None
        self._progress_bar_moving = False

        self._hide_timeout_key = None
        self.auto_display = False
        self._visible = None
        self._timeline = clutter.Timeline(500)
        self._alpha = clutter.Alpha(self._timeline, clutter.EASE_IN_OUT_SINE)
        self._behaviour = clutter.BehaviourOpacity(0, 255, self._alpha)
        self._behaviour.apply(self)

        self._progress = None
        # Call the property setter to initialize the displayed position.
        self.progress = 0

        # Preparation to pointer events handling.
        self._motion_handler = 0
        self.set_reactive(True)
        self.connect('scroll-event', self._on_scroll_event)
        self.connect('button-press-event', self._on_button_press_event)
        self.connect('button-release-event', self._on_button_release_event)
        self.connect('enter-event', self._on_enter_event)
        self.connect('leave-event', self._on_leave_event)
Esempio n. 15
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    def __init__(self, width, height, text, extra_text=None):
        TextMenuItem.__init__(self, width, height, text, extra_text)

        self.move_anchor_point_from_gravity(clutter.GRAVITY_WEST)
        self.font_size = 0.03
        self.update()

        self.timeline = clutter.Timeline(200)
        alpha = clutter.Alpha(self.timeline, clutter.EASE_IN_OUT_SINE)
        self.behaviour = FontSizeBehaviour(alpha)
        self.behaviour.apply(self)
Esempio n. 16
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def add_to_ellipse_behaviour(timeline_rotation, start_angle, item):
    if not timeline_rotation:
        return

    alpha = clutter.Alpha(timeline_rotation, clutter.EASE_OUT_SINE)
    item.ellipse_behaviour = clutter.BehaviourEllipse(alpha=alpha,
                               x=320, y=ELLIPSE_Y, # x, y
                               width=ELLIPSE_HEIGHT, height=ELLIPSE_HEIGHT, # width, height
                               start=start_angle, end=start_angle + 360)
    item.ellipse_behaviour.set_direction(clutter.ROTATE_CW)
    item.ellipse_behaviour.set_angle_tilt(clutter.X_AXIS, -90)
    item.ellipse_behaviour.apply(item.actor)
Esempio n. 17
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    def forward_effect(self, from_screen, to_screen):
        """
        Fade+zoom out all components from the "from_screen" and fade+zoom in
        all components of the "to_screen".
        @param from_screen: Screen object (Currently displayed screen)
        @param to_screen: Screen object (Screen displayed after transition)
        """
        # Initialize to_screen for animation
        to_screen.set_opacity(0)
        to_screen.show()

        # Fade out current screen
        if from_screen is not None:
            fade_out = clutter.Timeline(22, 85)
            alpha_out = clutter.Alpha(fade_out, clutter.smoothstep_inc_func)
            self.out_fade = clutter.BehaviourOpacity(255, 0, alpha_out)
            self.out_fade.apply(from_screen)
            #from_screen.set_anchor_point_from_gravity(
            #                                       clutter.GRAVITY_CENTER)
            self.out_zoom = clutter.BehaviourScale(1.0, 1.0, 1.2, 1.2,
                                                    alpha_out)
            #from_screen.set_anchor_point(0,0)
            self.out_zoom.apply(from_screen)

        # Fade in timeline
        fade_in = clutter.Timeline(22, 85)
        alpha_in = clutter.Alpha(fade_in, clutter.smoothstep_inc_func)
        self.in_behaviour = clutter.BehaviourOpacity(0, 255, alpha_in)
        self.in_behaviour.apply(to_screen)
        #to_screen.set_anchor_point_from_gravity(
        #                                           clutter.GRAVITY_CENTER)
        self.in_zoom = clutter.BehaviourScale(0.8, 0.8, 1.0, 1.0, alpha_in)
        #to_screen.set_anchor_point(0,0)
        self.in_zoom.apply(to_screen)

        # Start transition animation
        if from_screen is not None:
            fade_out.start()
        fade_in.start()
Esempio n. 18
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 def __init__(self):
     #create a clutter stage
     self.stage = clutter.Stage()
     #set the stage size in x,y pixels
     self.stage.set_size(500, 200)
     #define some clutter colors in rgbo (red,green,blue,opacity)
     color_black = clutter.Color(0, 0, 0, 255)
     color_green = clutter.Color(0, 255, 0, 255)
     color_blue = clutter.Color(0, 0, 255, 255)
     #set the clutter stages bg color to our black
     self.stage.set_color(color_black)
     #we will need to check on the key presses from the user
     self.stage.connect('key-press-event', self.parseKeyPress)
     #create a clutter label, is there documentation for creating a clutterlabel?
     self.label = clutter.Label()
     #set the labels font
     self.label.set_font_name('Mono 32')
     #add some text to the label
     self.label.set_text("Hello")
     #make the label green
     self.label.set_color(color_green)
     #put the label in the center of the stage
     (label_width, label_height) = self.label.get_size()
     label_x = (self.stage.get_width() / 2) - label_width / 2
     label_y = (self.stage.get_height() / 2) - label_height / 2
     self.label.set_position(label_x, label_y)
     #make a second label similar to the first label
     self.label2 = clutter.Label()
     self.label2.set_font_name('Mono 32')
     self.label2.set_text("World!")
     self.label2.set_color(color_blue)
     (label2_width, label2_height) = self.label2.get_size()
     label2_x = (self.stage.get_width() / 2) - label2_width / 2
     label2_y = (self.stage.get_height() / 2) - label2_height / 2
     self.label2.set_position(label2_x, label2_y)
     #hide the label2
     self.label2.set_opacity(0)
     #create a timeline for the animations that are going to happen
     self.timeline = clutter.Timeline(fps=20, duration=500)
     #how will the animation flow? ease in? ease out? or steady?
     #ramp_inc_func will make the animation steady
     labelalpha = clutter.Alpha(self.timeline, clutter.ramp_inc_func)
     #make some opacity behaviours that we will apply to the labels
     self.hideBehaviour = clutter.BehaviourOpacity(255, 0x00, labelalpha)
     self.showBehaviour = clutter.BehaviourOpacity(0x00, 255, labelalpha)
     #add the items to the stage
     self.stage.add(self.label2)
     self.stage.add(self.label)
     #show all stage items and enter the clutter main loop
     self.stage.show_all()
     clutter.main()
Esempio n. 19
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    def _do_slide(self, from_screen, to_screen, direction, remove_screen):
        '''Execute the common sliding logic needed by each direction.

        Direction will set the sign of width to determine which way to slide.'''
        width = self.config.stage_width * direction

        # Initialize to_screen for animation
        to_screen.set_position(-width, 0)
        to_screen.show()

        # Slide out timeline
        if from_screen is not None:
            slide_out = clutter.Timeline(500)
            alpha_out = clutter.Alpha(slide_out, clutter.EASE_IN_OUT_SINE)
            out_path = clutter.Path()
            out_path.add_move_to(0, 0)
            out_path.add_line_to(width, 0)
            self.out_behaviour = clutter.BehaviourPath(alpha_out, out_path)
            self.out_behaviour.apply(from_screen)

            if remove_screen:
                slide_out.connect('completed',
                                  self._remove_from_stage_callback,
                                  from_screen)

        # Slide in timeline
        slide_in = clutter.Timeline(500)
        alpha_in = clutter.Alpha(slide_in, clutter.EASE_IN_OUT_SINE)
        in_path = clutter.Path()
        in_path.add_move_to(-width, 0)
        in_path.add_line_to(0, 0)
        self.in_behaviour = clutter.BehaviourPath(alpha_in, in_path)
        self.in_behaviour.apply(to_screen)

        # Start transition animating
        if from_screen is not None:
            slide_out.start()
        slide_in.start()
Esempio n. 20
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 def __init__(self, actor, function, duration, target, start=None):
     self.actor = actor
     self.function = function
     self.duration = duration
     if start is None:
         self.startValue = actor.get_opacity()
     else:
         self.startValue = start
     self.targetValue = target
     self.timeline = clutter.Timeline(self.duration)
     self.alpha = clutter.Alpha(self.timeline, self.function)
     self.BehOp = clutter.BehaviourOpacity(self.startValue,
                                           self.targetValue, self.alpha)
     self.BehOp.apply(actor)
Esempio n. 21
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    def backward_effect(self, from_screen, to_screen):
        """ 
        Do the same as forward_effect, but zoom backwards. This gives an
        illusion of going back.
        @param from_screen: Screen object (Currently displayed screen)
        @param to_screen: Screen object (Screen displayed after transition)
        """
        # Initialize to_screen for animation
        to_screen.set_opacity(0x00)
        to_screen.show()

        # Fade out current screen
        fade_out = clutter.Timeline(22, 85)
        alpha_out = clutter.Alpha(fade_out, clutter.smoothstep_inc_func)
        self.out_fade = clutter.BehaviourOpacity(255, 0, alpha_out)
        self.out_fade.apply(from_screen)
        #from_screen.set_anchor_point_from_gravity(
        #                                           clutter.GRAVITY_CENTER)
        self.out_zoom = clutter.BehaviourScale(1.0, 1.0, 0.8, 0.8, alpha_out)
        self.out_zoom.apply(from_screen)
        fade_out.connect('completed', self._remove_from_stage_callback,
                                                    from_screen)

        # Fade in timeline
        fade_in = clutter.Timeline(22, 85)
        alpha_in = clutter.Alpha(fade_in, clutter.smoothstep_inc_func)
        self.in_behaviour = clutter.BehaviourOpacity(0, 255, alpha_in)
        self.in_behaviour.apply(to_screen)
        #to_screen.set_anchor_point_from_gravity(
        #                                           clutter.GRAVITY_CENTER)
        self.in_zoom = clutter.BehaviourScale(1.2, 1.2, 1.0, 1.0, alpha_in)
        self.in_zoom.apply(to_screen)

        # Start transition animation
        if from_screen is not None:
            fade_out.start()
        fade_in.start()
Esempio n. 22
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def main(args):
    stage = clutter.Stage()
    stage.set_size(800, 600)
    stage.set_color(clutter.Color(0xcc, 0xcc, 0xcc, 0xff))
    stage.connect('key-press-event', clutter.main_quit)
    stage.connect('destroy', clutter.main_quit)

    rect = clutter.Rectangle()
    rect.set_position(0, 0)
    rect.set_size(150, 150)
    rect.set_color(clutter.Color(0x33, 0x22, 0x22, 0xff))
    rect.set_border_color(clutter.color_from_string('white'))
    rect.set_border_width(15)
    rect.show()

    knots = ( \
            (   0,   0 ),   \
            ( 300,   0 ),   \
            ( 300, 300 ),   \
            (   0, 300 ),   \
    )

    path = clutter.Path('M 0 0 L 300 0 L 300 300 L 0 300')

    timeline = clutter.Timeline(3000)
    timeline.set_loop(True)
    alpha = clutter.Alpha(timeline, clutter.EASE_OUT_SINE)

    o_behaviour = clutter.BehaviourOpacity(alpha=alpha,
                                           opacity_start=0x33,
                                           opacity_end=255)
    o_behaviour.apply(rect)

    p_behaviour = clutter.BehaviourPath(alpha, path)
    path.add_move_to(0, 0)
    p_behaviour.apply(rect)

    r_behaviour = BehaviourRotate(alpha)
    r_behaviour.apply(rect)

    stage.add(rect)
    stage.show()

    timeline.start()

    clutter.main()

    return 0
Esempio n. 23
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    def __init__(self, x, y, width, height, content):
        Base.__init__(self)
        clutter.Group.__init__(self)

        self._motion_buffer = MotionBuffer()
        self._offset = 0  # Drives the content motion.
        self._offset_max = 0  # Maximum value of offset (equal on bottom).
        self._old_offset = 0  # Stores the old value of offset on motions.
        self._motion_handler = 0
        self._active = None

        self.step_size = self.get_abs_y(self.STEP_SIZE_PERCENT)

        # Allowed area for the widget's scrolling content.
        self.area_width = self.get_abs_x(width)
        self.area_height = self.get_abs_y(height)

        # Create content position indicator
        self.indicator = ListIndicator(3 * width / 4, height, 0.2, 0.045,
                                       ListIndicator.VERTICAL)
        self.indicator.hide_position()
        self.indicator.set_maximum(2)
        self.add(self.indicator)

        # A clipped Group to receive the content.
        self._fixed_group = clutter.Group()
        self._fixed_group.set_clip(0, 0, self.area_width, self.area_height)
        self.add(self._fixed_group)
        self.content = None

        self._motion_timeline = clutter.Timeline(500)
        self._motion_timeline.connect('completed',
                                      self._motion_timeline_callback, None)
        self._motion_alpha = clutter.Alpha(self._motion_timeline,
                                           clutter.EASE_OUT_SINE)
        self._motion_behaviour = LoopedPathBehaviour(self._motion_alpha)

        self.set_content(content)

        self.active = None

        # Preparation to pointer events handling.
        self.set_reactive(True)
        self.connect('button-press-event', self._on_button_press_event)
        self.connect('button-release-event', self._on_button_release_event)
        self.connect('scroll-event', self._on_scroll_event)

        self.set_position(self.get_abs_x(x), self.get_abs_y(y))
Esempio n. 24
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def main():
    stage_color = clutter.Color(0, 0, 0, 255)
    rect_color = clutter.Color(255, 255, 255, 153)

    # Get the stage and set its size and color
    stage = clutter.Stage()
    stage.set_size(200, 200)
    stage.set_color(stage_color)

    # Add a rectangle to the stage
    rect = clutter.Rectangle(rect_color)
    rect.set_size(40, 40)
    rect.set_position(10, 10)
    stage.add(rect)
    rect.show()

    # Show the stage
    stage.connect('destroy', clutter.main_quit)
    stage.show()

    timeline = clutter.Timeline(5000)  # milliseconds
    timeline.set_loop(True)
    timeline.start()

    # Create a clutter alpha for the animation
    alpha = clutter.Alpha(timeline)
    alpha.set_func(on_alpha, None)

    # Create an animation to change the properties
    # XXX: There is a bug in pygobject that will refuse to convert between
    # ints and chars. This should be fixed when clutter 1.2 is out and
    # pyclutter targets it. The result is that the opacity won't be animated
    # the bug report is https://bugzilla.gnome.org/show_bug.cgi?id=591800
    # and shall be fixed in the next release, so perhaps by the time you read
    # this is already fixed.
    rect.animate_with_alpha(alpha, 'x', 150.0, 'y', 150.0, 'opacity', 0.0)

    # Start the main loop, so we can respond to events
    clutter.main()

    return 0
Esempio n. 25
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    def __init__(self, obj):
        super(BlinkingText, self).__init__(
            settings.SCROLLING_TEXT_FONT, obj.__str__()
            )
        self.obj = obj

        # Setup text attributes
        self.set_color(FONT_COLOR)
        self.set_opacity(FONT_OPACITY)
        self.set_property('scale-gravity', clutter.GRAVITY_CENTER)
        self.set_line_alignment(ALIGN_CENTER)
        self.set_line_wrap(True)

        # Setup blinking timeline.
        self.timeline = clutter.Timeline(duration=settings.BLINKING_TEXT_RATE)
        self.timeline.set_loop(True)
        self.alpha = clutter.Alpha(self.timeline, clutter.LINEAR)
        self.blink = clutter.BehaviourOpacity(alpha=self.alpha,
                                              opacity_start=FONT_OPACITY,
                                              opacity_end=255)
        self.timeline.connect('completed', self.on_blink_completed)
Esempio n. 26
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    def _update_preview_area(self):
        '''Update the preview area to display the current menu item.'''
        self.preview.remove_all()
        item = self.menu.get_selected()

        self.preview.set_opacity(0x00)

        update = True

        if item.get_name() == "playing":
            self.preview.add(self._create_playing_preview())
        else:
            update = False

        # If the preview was updated fade it in.
        if update:
            fade_in = clutter.Timeline(500)
            alpha_in = clutter.Alpha(fade_in, clutter.EASE_IN_OUT_SINE)
            self.behaviour = clutter.BehaviourOpacity(0, 255, alpha_in)
            self.behaviour.apply(self.preview)
            fade_in.start()
Esempio n. 27
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def on_timeline_rotation_completed(timeline):
    # All the items have now been rotated so that the clicked item is at the
    # front.  Now we transform just this one item gradually some more, and
    # show the filename.

    # Transform the image
    global timeline_moveup
    actor = item_at_front.actor
    timeline_moveup = clutter.Timeline(1000) # milliseconds
    alpha = clutter.Alpha(timeline_moveup, clutter.EASE_OUT_SINE)

    # Scale the item from its normal scale to approximately twice the normal scale
    scale_start = actor.get_scale()[0]
    scale_end = scale_start * 1.8

    global behaviour_scale
    behaviour_scale = clutter.BehaviourScale(scale_start, scale_start,
                                             scale_end, scale_end,
                                             alpha=alpha)
    behaviour_scale.apply(actor)

    # Move the item up the y axis
    knots = (
        (int(actor.get_x()), int(actor.get_y())),
        (int(actor.get_x()), int(actor.get_y() - 250)),
    )
    global behaviour_path
    behaviour_path = clutter.BehaviourPath(alpha, knots=knots)
    behaviour_path.apply(actor)

    # Show the filename gradually
    global label_filename
    label_filename.set_text(item_at_front.filepath)
    global behaviour_opacity
    behaviour_opacity = clutter.BehaviourOpacity(0, 255, alpha=alpha)
    behaviour_opacity.apply(label_filename)

    # Start the timeline and handle its "completed" signal so we can unref it
    timeline_moveup.connect('completed', on_timeline_moveup_completed)
    timeline_moveup.start()
Esempio n. 28
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def main(args):
    stage = clutter.Stage()
    stage.set_color(clutter.Color(0, 0, 0, 255))
    stage.set_title('TextureReflection')
    stage.connect('button-press-event', clutter.main_quit)
    stage.connect('destroy', clutter.main_quit)

    group = clutter.Group()
    stage.add(group)

    try:
        tex = clutter.Texture(filename=args[0])
    except Exception:
        print "Unable to load the texture file"
        return 1

    reflect = TextureReflection(tex)
    reflect.set_opacity(100)

    x_pos = float((stage.get_width() - tex.get_width()) / 2)

    group.add(tex, reflect)
    group.set_position(x_pos, 20.0)
    reflect.set_position(0.0, (tex.get_height() + 20))

    timeline = clutter.Timeline(duration=3000)
    timeline.set_loop(True)
    alpha = clutter.Alpha(timeline, clutter.LINEAR)
    behaviour = clutter.BehaviourRotate(clutter.Y_AXIS, 0.0, 360.0, alpha,
                                        clutter.ROTATE_CW)
    behaviour.set_center(int(group.get_width() / 2), 0, 0)
    behaviour.apply(group)

    stage.show()

    timeline.start()

    clutter.main()

    return 0
Esempio n. 29
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    def _change_image(self, index):
        """
        Change current image. Display image from given index.
        """
        if self.texture:
            self.texture.destroy()

        # Create a new texture and display it
        image = self.images[index]
        self.index = index
        self.texture = Texture(image.get_filename())
        self._scale_image(self.texture)

        timeline = clutter.Timeline(1000)
        alpha = clutter.Alpha(timeline, clutter.EASE_IN_OUT_SINE)
        self.opacity_behaviour = clutter.BehaviourOpacity(alpha=alpha,
                                                          opacity_start=0,
                                                          opacity_end=255)
        self.opacity_behaviour.apply(self.texture)
        self.texture.set_opacity(0)
        timeline.start()

        self.add(self.texture)
Esempio n. 30
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def main():
    stage_color = clutter.Color(0, 0, 0, 255)
    rect_color = clutter.Color(255, 255, 255, 153)

    # Get the stage and set its size and color
    stage = clutter.Stage()
    stage.set_size(200, 200)
    stage.set_color(stage_color)

    # Add a rectangle to the stage
    rect = clutter.Rectangle(rect_color)
    rect.set_size(40, 40)
    rect.set_position(10, 10)
    stage.add(rect)
    rect.show()

    # Show the stage
    stage.connect('destroy', clutter.main_quit)
    stage.show()

    timeline = clutter.Timeline(5000) # milliseconds
    timeline.set_loop(True)
    timeline.start()

    # Instead of our custom callback,
    # we could use a standard callback. For instance, CLUTTER_ALPHA_SINE_INC.
    alpha = clutter.Alpha(timeline)
    alpha.set_func(on_alpha, None)

    behaviour = clutter.BehaviourPath(alpha, knots=((10, 10), (150, 150)))
    behaviour.apply(rect)

    # Start the main loop, so we can respond to events
    clutter.main()

    return 0