Esempio n. 1
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 def on_mouse_motion(self, x, y, dx, dy):
     # check if mouse on menu items
     for menu_item in self.menu_items:
         if self.check_mouse_on_label(menu_item, x, y):
             menu_item.do(ScaleTo(1.2, 0.075))
         else:
             menu_item.do(ScaleTo(1, 0.075))
Esempio n. 2
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 def emphasize(self, duration=0.10):
     if self.emphasizable:
         self.emphasizable = False
         if duration < 0.10:
             duration = 0.10
         half_duration = duration / 2.0
         self.do(ScaleTo(1.2, half_duration) + ScaleTo(1, half_duration))
         schedule_once(self.make_emphasizable, duration)
Esempio n. 3
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    def _add_animation(self, node, drink):
        """
        Construct an animation path for the label.
        """
        node.scale = 0.5

        content_offset = (node.scale * node.label.element.content_width +
                          self._drink_distance) / 2

        # Make sure only one item has focus
        minimum_offset = (
            (self._focus_length + self._focus_ramp) * self._screen_width) / 2
        if content_offset < minimum_offset:
            content_offset = minimum_offset

        content_time = float(content_offset) / self._scroll_speed

        # Set start position
        node.position = (self._screen_width + content_offset, self._ticker_y)

        # Construct the path
        # Move to beginning of screen
        (coordinates, _) = self._path[0]
        move_actions = MoveTo(coordinates, content_time)

        # Move to ramp up
        (coordinates, time) = self._path[1]
        move_actions += MoveTo(coordinates, time)

        # Do the ramp
        (coordinates, time) = self._path[2]
        move_actions += (MoveTo(coordinates, time) |
                         (Delay(time / 2) + ScaleTo(1, time / 2))
                         | CallFunc(self._set_focused_drink, drink))

        # Move in focus
        (coordinates, time) = self._path[3]
        move_actions += MoveTo(coordinates, time)

        # Ramp down
        (coordinates, time) = self._path[4]
        move_actions += MoveTo(coordinates, time) | (ScaleTo(0.5, time / 2))

        # Move to end of screen
        (coordinates, time) = self._path[5]
        move_actions += MoveTo(coordinates, time)

        # Move out of sight
        move_actions += MoveTo((0 - content_offset, self._ticker_y),
                               content_time)

        # Prepare spawn point
        spawn_actions = Delay(content_time * 2) + CallFunc(self._next_drink)
        self.do(spawn_actions)

        # Start animation
        node.do(move_actions + CallFunc(self._safe_kill, node))
    def on_enter(self):
        super(Bg, self).on_enter()
        sprite = Sprite(self.image)
        self.add(sprite)
        sprite.position = 320, 240
        sprite.do(ScaleTo(4,0))

        action = MoveTo((640, 480), 4) | ( ScaleTo(2,2) + ScaleTo(4,2) )

        sprite.do(action)
def main():
    director.init()
    main_scene = cocos.scene.Scene()
    main_scene.add( ColorLayer( 255, 0, 0, 255 ) )
    main_scene.add( TestLayer() )
    main_scene.do( ScaleTo( 0.5, 2 ) )
    director.run (main_scene)
Esempio n. 6
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    def __init__(self):
        super( TestLayer, self ).__init__()

        x,y = director.get_window_size()

        self.sprite = Sprite( 'grossini.png', (x//2, y//2), scale = 0.1 )
        self.add( self.sprite )

        self.sprite.do( ScaleTo( 10, 2 ) )
Esempio n. 7
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 def __init__(self):
     super(TestScene, self).__init__()
     scroller = layer.ScrollingManager()
     scrollable = tiles.load('road-map.tmx')['map0']
     scroller.add(scrollable)
     self.add(scroller)
     template_action = (CallFunc(scroller.set_focus, 0, 0) + Delay(1) +
                        CallFunc(scroller.set_focus, 768, 0) + Delay(1) +
                        CallFunc(scroller.set_focus, 768, 768) + Delay(1) +
                        CallFunc(scroller.set_focus, 1500, 768) + Delay(1) +
                        ScaleTo(0.75, 1) + Delay(1) +
                        CallFunc(scrollable.set_debug, True) + Delay(1) +
                        CallFunc(director.window.set_size, 800, 600))
     scroller.do(template_action)
Esempio n. 8
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#


import cocos
from cocos.director import director
from cocos.actions import ScaleTo
from cocos.sprite import Sprite
from cocos.layer import *
import pyglet

class TestLayer(cocos.layer.Layer):
    def __init__(self):
        super( TestLayer, self ).__init__()
        
        x,y = director.get_window_size()
        sprite1 = Sprite( 'grossini.png' , (x/4, y/2) )
        sprite2 = Sprite( 'grossinis_sister1.png', (x/2, y/2) )
        sprite3 = Sprite( 'grossinis_sister2.png', (x/(4/3.0), y/2) )

        self.add( sprite2 )
        self.add( sprite1 )
        self.add( sprite3 )

if __name__ == "__main__":
    director.init()
    main_scene = cocos.scene.Scene()
    main_scene.add( ColorLayer( 255, 0, 0, 255 ) )
    main_scene.add( TestLayer() )
    main_scene.do( ScaleTo( 0.5, 2 ) )
    director.run (main_scene)
Esempio n. 9
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def zoom_out():
    return ScaleTo(1.0, duration=0.2)
Esempio n. 10
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def zoom_in():
    return ScaleTo(1.3, duration=0.2)
Esempio n. 11
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# This code is so you can run the samples without installing the package
import sys
import os
sys.path.insert(0, os.path.join(os.path.dirname(__file__), '..'))

from itertools import cycle
import cocos
from pyglet import clock
import random

from cocos.actions import (MoveBy, MoveTo, RotateBy, RotateTo, ScaleBy,
                           ScaleTo)

HOP = ScaleBy(0.5, 0.15) + ScaleTo(1.0, 0.15)


class HelloWorld(cocos.layer.Layer):
    def __init__(self):
        super(HelloWorld, self).__init__()

        # a cocos.text.Label is a wrapper of pyglet.text.Label
        # with the benefit of being a cocosnode
        self.left = cocos.sprite.Sprite('foot.png', (300, 100))
        self.right = cocos.sprite.Sprite('footr.png', (375, 100))

        self.add(self.left)
        self.add(self.right)

        self.steps = cycle([
            random.choice([
                self.hop_left,