Esempio n. 1
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 def test_step_before_any_done(self):
     global rec, next_done
     next_done = 0
     node = CocosNode()
     name1 = '1'
     name2 = '2'
     a1 = UAction(name1)
     a2 = UAction(name2)
     composite = ac.spawn(a1, a2)
     a_copy = node.do(composite)
     dt = 0.1
     rec = []
     node._step(dt)
     assert rec[0] == (name1, 'step', dt)
     assert rec[0] == (name1, 'step', dt)
     assert not a_copy.done()
     assert len(rec) == 2
Esempio n. 2
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    def test_receiving_stop_async_after_done1_before_done2(self):
        global rec, next_done
        next_done = 0
        node = CocosNode()
        name1 = '1'
        name2 = '2'
        a1 = UAction(name1)
        a2 = UAction(name2)
        composite = ac.sequence(a1, a2)
        a_copy = node.do(composite)
        next_done = 1
        dt = 0.1
        node._step(dt)
        rec = []
        a_copy.stop()

        assert rec[0] == (name2, 'stop')
        len(rec) == 0
Esempio n. 3
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    def test_updating_above_min_below_max(self, duration1, duration2):
        # min < elapsed < next_elapsed < max
        global rec

        need_test = (duration1 != duration2)
        if not need_test:
            return

        node = CocosNode()
        name1 = '1'
        name2 = '2'
        a1 = UIntervalAction(name1, duration1)
        a2 = UIntervalAction(name2, duration2)
        composite = ac.spawn(a1, a2)
        node.do(composite)
        elapsed = 0.0
        next_elapsed = (duration1 + duration2) / 2.0  # above min, below max
        dt = next_elapsed - elapsed
        node._step(dt)
        elapsed = next_elapsed
        next_elapsed = (elapsed + max(duration1, duration2)) / 2.0
        dt = next_elapsed - elapsed
        rec = []
        node._step(dt)

        # expected:
        # no call from the action with min duration
        # only one call from the action with max duration and will be .update
        if duration1 < duration2:
            oname1 = name1
            oname2 = name2
        else:
            oname1 = name2
            oname2 = name1
        rec_lo = [e for e in rec if e[0] == oname1]
        print('rec_lo:', rec_lo)
        assert len(rec_lo) == 0

        rec = [e for e in rec if e[0] == oname2]
        rec = [e for e in rec if e[1] != 'step']
        print('rec hi:', rec)
        assert len(rec) == 1
        assert (rec[0][1] == 'update' and
                abs(rec[0][2] - next_elapsed / max(duration1, duration2)) < fe)
    def test_receiving_stop_async_after_done2_before_done1(self):
        global rec, next_done
        next_done = 0
        node = CocosNode()
        name1 = '1'
        name2 = '2'
        a1 = UAction(name1)
        a2 = UAction(name2)
        composite = ac.spawn(a1, a2)
        a_copy = node.do(composite)
        dt = 0.1
        next_done = 2
        node._step(dt)

        rec = []
        print(rec)
        a_copy.stop()
        assert rec[0] == (name1, 'stop')
        assert len(rec) == 1
Esempio n. 5
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 def test_step_setting_done1(self):
     global rec, next_done
     next_done = 0
     node = CocosNode()
     name1 = '1'
     name2 = '2'
     a1 = UAction(name1)
     a2 = UAction(name2)
     composite = ac.sequence(a1, a2)
     a_copy = node.do(composite)
     dt = 0.1
     rec = []
     next_done = 1
     node._step(dt)
     print rec
     assert rec[0][0] == name1 and rec[0][1] == 'step'
     assert rec[1][0] == name1 and rec[1][1] == 'stop'
     assert rec[2][0] == name2 and rec[2][1] == 'start'
     assert not a_copy.done()
Esempio n. 6
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    def update_crossing_max_from_below_min(self, duration1, duration2):
        # elapsed < min <= max < next_elapsed
        global rec

        need_test = True
        try:
            a = 1.0 / duration1
            b = 1.0 / duration2
        except ZeroDivisionError:
            need_test = False
        if not need_test:
            # the test dont make sense for the parameters received, skip
            return

        node = CocosNode()
        name1 = '1'
        name2 = '2'
        a1 = UIntervalAction(name1, duration1)
        a2 = UIntervalAction(name2, duration2)
        composite = ac.spawn(a1, a2)
        node.do(composite)
        elapsed = 0.0
        next_elapsed = min(duration1, duration2) / 2.0  # above 0, below min
        dt = next_elapsed - elapsed
        node._step(dt)
        next_elapsed = max(duration1, duration2) * 1.1  # above max
        dt = next_elapsed - elapsed
        rec = []
        node._step(dt)

        # expected: for each action .update(1.0) and stop() called, in that order
        # nothing more
        # ? maybe step
        recx = [e for e in rec if e[1] != 'step']
        rec = [e for e in recx if e[0] == name1]
        assert len(rec) == 2
        assert rec[0][1] == 'update' and rec[0][2] == 1.0
        assert rec[1][1] == 'stop'

        rec = [e for e in recx if e[0] == name2]
        assert len(rec) == 2
        assert rec[0][1] == 'update' and rec[0][2] == 1.0
        assert rec[1][1] == 'stop'
Esempio n. 7
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    def test_update_crossing_max_from_above_min(self, duration1, duration2):
        # min < elapsed < max < next_elapsed
        global rec

        need_test = (duration1 != duration2)
        if not need_test:
            return

        node = CocosNode()
        name1 = '1'
        name2 = '2'
        a1 = UIntervalAction(name1, duration1)
        a2 = UIntervalAction(name2, duration2)
        composite = ac.spawn(a1, a2)
        node.do(composite)
        elapsed = 0.0
        next_elapsed = (duration1 + duration2) / 2.0  # above min, below max
        dt = next_elapsed - elapsed
        node._step(dt)
        elapsed = next_elapsed
        next_elapsed = max(duration1, duration2) * 1.1  # above max
        dt = next_elapsed - elapsed
        rec = []
        node._step(dt)
        # expected: no call from action with min duration, two calls from the
        # action with max duration: .update(1) and .stop() in that order
        if duration1 < duration2:
            oname1 = name1
            oname2 = name2
        else:
            oname1 = name2
            oname2 = name1
        rec_lo = [e for e in rec if e[0] == oname1]
        print('rec_lo:', rec_lo)
        assert len(rec_lo) == 0

        rec = [e for e in rec if e[0] == oname2]
        rec = [e for e in rec if e[1] != 'step']
        print('rec hi:', rec)
        assert rec[0][1] == 'update' and rec[0][2] == 1.0
        assert rec[1][1] == 'stop'
        assert len(rec) == 2
Esempio n. 8
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    def test_start(self, duration1, duration2):
        global rec
        node = CocosNode()
        name1 = '1'
        name2 = '2'
        a1 = UIntervalAction(name1, duration1)
        a2 = UIntervalAction(name2, duration2)
        composite = ac.sequence(a1, a2)

        rec = []
        node.do(composite)
        print('start rec:', rec)
        num = 0
        assert rec[num]==(name1, 'start')
        if duration1==0.0:
            assert rec[num + 1]==(name1, 'update', 1.0)
            assert rec[num + 2]==(name1, 'stop')
            assert rec[num + 3]==(name2, 'start')
            num = num + 3
        assert len(rec)==num+1
Esempio n. 9
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    def test_updating_below_min(self, duration1, duration2):
        # next_elapsed < min(duration1, duration2)
        global rec

        # only applies if min(duration1, duration2)>=epsilon >0.0 , 1.0/epsilon
        # well defined
        need_test = True
        try:
            a = 1.0 / duration1
            b = 1.0 / duration2
        except ZeroDivisionError:
            need_test = False
        if not need_test:
            # the test dont make sense for the parameters received, skip
            return

        node = CocosNode()
        name1 = '1'
        name2 = '2'
        a1 = UIntervalAction(name1, duration1)
        a2 = UIntervalAction(name2, duration2)
        composite = ac.spawn(a1, a2)
        node.do(composite)
        elapsed = 0.0

        min_duration = min(duration1, duration2)
        for next_elapsed in [min_duration / 3.0, min_duration / 2.0]:
            dt = next_elapsed - elapsed
            rec = []
            node._step(dt)

            rec = [e for e in rec if e[1] != 'step']
            rec1 = [e for e in rec if e[0] == name1]
            assert len(rec1) == 1
            assert (rec1[0][1] == 'update'
                    and abs(rec1[0][2] - next_elapsed / duration1) < fe)
            rec2 = [e for e in rec if e[0] == name2]
            assert len(rec2) == 1
            assert (rec2[0][1] == 'update'
                    and abs(rec2[0][2] - next_elapsed / duration2) < fe)
            elapsed = next_elapsed
Esempio n. 10
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    def test_life_cycle(self):
        global rec, next_done
        next_done = 0
        name1 = '1'
        a1 = UAction(name1)
        node = CocosNode()
        composite = ac.Repeat(a1)

        #1st start
        rec = []
        a_copy = node.do(composite)
        assert rec[0] == (name1, 'start')
        assert len(rec) == 1
        assert not a_copy.done()

        #step in first repetition
        dt = 0.1
        next_done = 0
        rec = []
        node._step(dt)
        assert rec[0] == (name1, 'step', dt)
        assert len(rec) == 1
        assert not a_copy.done()

        #termination first repetion, start second repetition
        next_done = 1
        rec = []
        node._step(dt)
        assert rec[0] == (name1, 'step', dt)
        assert rec[1] == (name1, 'stop')
        assert rec[2] == (name1, 'start')
        assert len(rec) == 3
        assert not a_copy.done()

        #step in second repetition
        next_done = 0
        rec = []
        node._step(dt)
        assert rec[0] == (name1, 'step', dt)
        assert len(rec) == 1
        assert not a_copy.done()
Esempio n. 11
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    def test_test_receiving_stop_async_before_duration1(self, duration1, duration2):
        #0<duration1
        global rec

        if duration1==0.0:
            return
        
        node = CocosNode()
        name1 = '1'
        name2 = '2'
        a1 = UIntervalAction(name1, duration1)
        a2 = UIntervalAction(name2, duration2)
        elapsed = 0.0
        rec = []
        composite = ac.sequence(a1, a2)
        a_copy = node.do(composite)

        rec = []
        a_copy.stop()
        assert rec[0]==(name1, 'stop')
        assert len(rec)==1
Esempio n. 12
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    def test_actions_stepping_without_completion(self):
        global rec, next_done
        next_done = 0
        node = CocosNode()
        name1 = '1'
        action1 = UAction(name1)
        name2 = '2'
        action2 = UAction(name2)
        a1_copy = node.do(action1)
        a2_copy = node.do(action2)

        rec = []
        dt = 0.1
        node._step(dt)
        recx = [e for e in rec if e[0] == name1]
        assert recx[0] == (name1, 'step', dt)
        assert len(recx) == 1

        recx = [e for e in rec if e[0] == name2]
        assert recx[0] == (name2, 'step', dt)
        assert len(recx) == 1
    def test_update_crossing_duration1_not_duration_not_at_1st_step(
            self, duration1, duration2):
        global rec

        if duration1 == 0.0 or duration2 == 0.0:
            return

        # todo
        node = CocosNode()
        name1 = '1'
        name2 = '2'
        a1 = UIntervalAction(name1, duration1)
        a2 = UIntervalAction(name2, duration2)
        composite = ac.sequence(a1, a2)
        rec = []
        node.do(composite)
        elapsed = 0.0
        next_elapsed = duration1 / 2.0
        dt = next_elapsed - elapsed
        node._step(dt)
        elapsed = next_elapsed
        next_elapsed = (duration1 + duration2) / 2.0
        dt = next_elapsed - elapsed
        rec = []
        node._step(dt)

        #expect update(1), stop for action 1, start + update(x) for action2
        recx = [e for e in rec if e[1] != 'step']
        rec = [e for e in recx if e[0] == name1]
        print('rec', rec)
        assert rec[0][1] == 'update' and rec[0][2] == 1.0
        assert rec[1][1] == 'stop'
        assert len(rec) == 2

        rec = [e for e in recx if e[0] == name2]
        print('rec', rec)
        assert rec[0][1] == 'start'
        assert rec[1][1] == 'update'
        assert abs(rec[1][2] - (next_elapsed - duration1) / duration2) < fe
        assert len(rec) == 2
Esempio n. 14
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    def test_step_after_done1_before_done2(self):
        global rec, next_done
        next_done = 0
        node = CocosNode()
        name1 = '1'
        name2 = '2'
        a1 = UAction(name1)
        a2 = UAction(name2)
        composite = ac.sequence(a1, a2)
        a_copy = node.do(composite)
        dt = 0.1
        next_done = 1
        node._step(dt)
        next_done = 0
        rec = []
        dt = 0.2
        node._step(dt)
        print rec

        assert 0 == len([e for e in rec if e[0] == name1])
        assert rec[0] == (name2, 'step', dt)
        assert not a_copy.done()
    def test_InstantAction_duration0_action(self):
        global rec
        node = CocosNode()
        name1 = '1'
        name2 = '2'
        duration1 = 0.0
        a = UIntervalAction(name1, duration1)
        b = UAction(name2)
        composite = a + b
        rec = []
        worker = node.do(composite)
        dt = 0.1
        node._step(dt)
        print(rec)
        assert rec[0] == (name1, 'start')
        assert rec[1] == (name1, 'step', dt)
        assert rec[2] == (name1, 'update', 1.0)
        assert rec[3] == (name1, 'stop')
        assert rec[4] == (name2, 'start')

        rec = []
        node._step(dt)
        for e in rec:
            assert e[0] == name2
Esempio n. 16
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    def test_test_receiving_stop_async_after_duration1_before_duration2(self, duration1, duration2):
        #0<duration2
        global rec

        if duration2==0.0:
            return
        
        node = CocosNode()
        name1 = '1'
        name2 = '2'
        a1 = UIntervalAction(name1, duration1)
        a2 = UIntervalAction(name2, duration2)
        elapsed = 0.0
        rec = []
        composite = ac.sequence(a1, a2)
        a_copy = node.do(composite)
        next_elapsed = (duration1+duration2)/2.0
        dt = next_elapsed - elapsed
        node._step(dt)

        rec = []
        a_copy.stop()
        assert rec[0]==(name2, 'stop')
        assert len(rec)==1
Esempio n. 17
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    def test_update_below_duration1(self, duration1, duration2):
        global rec

        if duration1==0.0:
            return

        node = CocosNode()
        name1 = '1'
        name2 = '2'
        a1 = UIntervalAction(name1, duration1)
        a2 = UIntervalAction(name2, duration2)
        composite = ac.sequence(a1, a2)
        node.do(composite)
        elapsed = 0.0
        # check cases 1st step and not 1st step
        for next_elapsed in [ duration1*0.5, duration1*0.75]:
            dt = next_elapsed - elapsed
            rec = []
            node._step(dt)
            rec = [ e for e in rec if e[1]!='step' ]
            print(rec)
            assert rec[0][1]=='update' and abs(rec[0][2]-next_elapsed/duration1)<fe
            assert len(rec)==1
            elapsed = next_elapsed
    def test_reaching_done2(self):
        global rec, next_done
        next_done = 0
        node = CocosNode()
        name1 = '1'
        name2 = '2'
        a1 = UAction(name1)
        a2 = UAction(name2)
        composite = ac.sequence(a1, a2)
        a_copy = node.do(composite)
        dt = 0.1
        next_done = 1
        node._step(dt)
        next_done = 2
        rec = []
        dt = 0.2
        node._step(dt)
        print(rec)

        assert 0 == len([e for e in rec if e[0] == name1])
        assert rec[0] == (name2, 'step', dt)
        assert rec[1] == (name2, 'stop')
        assert a_copy.done()
        assert len(rec) == 2
    def test_life_cycle_when_duration_gt_0(self):
        global rec, next_done
        next_done = 0
        name1 = '1'
        duration1 = 3.0
        times = 2
        a1 = UIntervalAction(name1, duration1)
        node = CocosNode()
        composite = ac.loop(a1, times)
        elapsed = 0.0

        #1st start
        rec = []
        a_copy = node.do(composite)
        assert rec[0] == (name1, 'start')
        assert len(rec) == 1
        assert not a_copy.done()

        #step in first repetition
        dt = 0.1
        next_done = 0
        rec = []
        node._step(dt)
        print('rec 1st repetition:', rec)
        elapsed += dt
        rec = [e for e in rec if e[1] != 'step']
        assert rec[0] == (name1, 'update', elapsed / duration1)
        assert len(rec) == 1
        assert not a_copy.done()

        #termination first repetion, start second repetition
        next_elapsed = duration1 * 1.5
        dt = next_elapsed - elapsed
        rec = []
        node._step(dt)
        elapsed = next_elapsed
        rec = [e for e in rec if e[1] != 'step']
        print('rec end 1st reptition:', rec)
        assert rec[0] == (name1, 'update', 1.0)
        assert rec[1] == (name1, 'stop')
        assert rec[2] == (name1, 'start')
        assert rec[3] == (name1, 'update', (elapsed - duration1) / duration1)
        assert len(rec) == 4
        assert not a_copy.done()

        #step in second repetition
        dt = 0.1
        rec = []
        node._step(dt)
        print('rec 1st repetition:', rec)
        elapsed += dt
        rec = [e for e in rec if e[1] != 'step']
        assert rec[0] == (name1, 'update', (elapsed - duration1) / duration1)
        assert len(rec) == 1
        assert not a_copy.done()

        #terminatation last repetition
        next_elapsed = times * duration1 * 1.1
        dt = next_elapsed - elapsed
        rec = []
        node._step(dt)
        rec = [e for e in rec if e[1] != 'step']
        print('rec end 1st reptition:', rec)
        assert rec[0] == (name1, 'update', 1.0)
        assert rec[1] == (name1, 'stop')
        assert len(rec) == 2

        assert a_copy.done()
Esempio n. 20
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 def test_initial_actions_container_empty(self):
     node = CocosNode()
     assert len(node.actions) == 0
Esempio n. 21
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    def __init__(self, position=(2, 1), level=None):
        super(Wobble, self).__init__()
        self.level = level

        self.move_speed = 200
        self.status = "still"
        self.facing = "up"
        self.can_jump = True

        self.keyboard = {
            'LEFT': False,
            'RIGHT': False,
            'SPACE': False,
            'UP': False,
            'DOWN': False,
        }
        self.sequences = {
            'still': [
                'blob_1.png',
            ],
            'walk': [
                'blob_1.png',
                'blob_2.png',
                'blob_3.png',
                'blob_4.png',
                'blob_5.png',
                'blob_6.png',
                'blob_7.png',
                'blob_6.png',
                'blob_5.png',
                'blob_4.png',
                'blob_3.png',
                'blob_2.png',
                'blob_1.png',
            ],
            'jump': [
                'blob_8.png',
            ],
            'death':
            ['death_1.png', 'death_2.png', 'death_3.png', 'death_4.png']
        }

        self.tile_types = {
            'block-02': 'wall',
            'block-03': 'wall',
            'block-04': 'wall',
            'block-05': 'wall',
            'block-06': 'wall',
            'block-07': 'air',
            'block-08': 'air',
            'block-09': 'air',
            'block-10': 'air',
            'block-11': 'bad',
            'block-12': 'bad',
        }
        self.images = {}
        for animation in self.sequences:
            self.images[animation] = (
                pyglet.image.load("data/chars/wobble/" + filename)
                for filename in self.sequences[animation])
#            self.images[animation] = (pyglet.image.load(os.path.join("chars","wobble",filename)) for filename in self.sequences[animation])

        self.animations = {
            'still':
            Sprite(
                pyglet.image.Animation.from_image_sequence(
                    self.images['still'], 1, True)),
            'walk':
            Sprite(
                pyglet.image.Animation.from_image_sequence(
                    self.images['walk'], 0.05, True)),
            'jump':
            Sprite(
                pyglet.image.Animation.from_image_sequence(
                    self.images['jump'], 1, True)),
            #            'death': Sprite(pyglet.image.Animation.from_image_sequence(self.images['death'], 0.2, False)),
        }

        #        print self.animations
        #        self.sprite = Sprite(self.animations['still'])
        self.char = CocosNode()
        self.char.scale = 0.75
        self.set_grid_position(position)
        self.x = 0
        self.y = 0

        self.sprite = None
        self.add(self.char)

        self.set_animation()
        #        self.sprite = Sprite(self.animations['jump'])
        #        self.do(Repeat(Liquid(waves=5,amplitude=5)))
        self.do(Repeat(Waves(hsin=False)))
        self.do(Repeat(Waves(vsin=False, amplitude=5)))
        self.schedule(self.step)
        self.grid_type(1, 1)
Esempio n. 22
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 def __init__(self, seconds_interval: float) -> None:
     Notifier.__init__(self)
     self.timer = CocosNode()
     self.notify_func = lambda dt: self.notify()
     self.timer.schedule_interval(self.notify_func, seconds_interval)
     self.timer.pause_scheduler()