def layer2_init(self): w, h = director.get_window_size() self.l2 = Layer() self.l2.visible = False self.stallone = Layer() bg = get_sprite('jungle.jpg', w // 2, h // 2) bg.scale = 1.3 bg.do(R_ScaleFromTo(2, 1.3, 0.1)) self.stallone.add(bg) s = get_sprite('stallone.png', w // 2, h // 2 + 100) s.scale = 1.35 s.do(Repeat(Shaky3D(randrange=2, grid=(32, 24), duration=5))) s.do(R_ScaleFromTo(2, 1.3, 0.2)) self.stallone.add(s) self.l2.add(self.stallone) txt = Line("TOTALNE ", 100, (255, 255, 0, 255), w // 2, h // 2, "November", anchor_x=pyglet.font.Text.CENTER, anchor_y=pyglet.font.Text.CENTER) txt.do(Repeat(CallFunc(txt.update_line) + Delay(0.1))) txt.transform_anchor = w // 2, h // 2 txt.position = -600, 0 txt.rotation = 60 self.l2.add(txt) txt = Line("ZNISZCZENIE ", 100, (255, 255, 0, 255), w // 2, h // 2, "November", anchor_x=pyglet.font.Text.CENTER, anchor_y=pyglet.font.Text.CENTER) txt.do(Repeat(CallFunc(txt.update_line) + Delay(0.1))) txt.transform_anchor = w // 2, h // 2 txt.position = 600, 0 txt.rotation = -60 self.l2.add(txt) wixa = get_sprite('wixapol-full.png', 200, 250) wixa.scale = 0.3 wixa.do(R_Blink(20, 3)) self.l2.add(wixa) wixa = get_sprite('wixapol-full.png', w - 200, 250) wixa.scale = 0.3 wixa.do(R_Blink(20, 3)) self.l2.add(wixa) self.add(self.l2)
def layer1_init(self): w, h = director.get_window_size() self.group1 = [] self.l1 = Layer() self.l1.visible = False self.xds = Layer() for i in range(0, 18): xd = Line("xD " * 20, 50, (255, 255, 0, 255), w // 2, h // 2, "November", pyglet.font.Text.CENTER, pyglet.font.Text.CENTER) xd.do(Repeat(CallFunc(xd.update_line) + Delay(0.05))) self.xds.add(xd) # self.xds.do(R_Blink(10, 2)) self.xds.do(Repeat(RotateBy(-20, 0.4))) self.xds.do(R_ScaleFromTo(1.2, 0.9, 0.3)) self.l1.add(self.xds) self.picolos = Layer() for i in range(0, 370, 10): s = cocos.sprite.Sprite(Picolo.animation, position=(w // 2, h // 2), scale=0.8) s.rotation = i s.position = (w // 2, h // 2) if i == 0: s.scale = 0.1 s.visible = i == 0 self.group1.append(s) self.picolos.add(s) self.l1.add(self.picolos) x, y = 0 - 300, h // 2 self.wixa1 = get_sprite('wixapol-full.png', x, y) self.wixa1.scale = 0.3 self.wixa1.do(R_Blink(20, 3)) self.l1.add(self.wixa1) x, y = w + 300, h // 2 self.wixa2 = get_sprite('wixapol-full.png', x, y) self.wixa2.scale = 0.3 self.wixa2.do(R_Blink(20, 3)) self.l1.add(self.wixa2) self.l1.visible = False self.add(self.l1)
def start(self): #variaveis a serem resetadas com u jogo novo self.is_game_over = False self.is_colliding_left = False self.is_colliding_right = False self.is_colliding_base = False self.currentScore = 0 self.game_time = 0 self.c_manager = game_controller.game_controller.c_manager# obtem instancia do gerenciador de colisao self.keybd_input = Keyboard_Input()# iniciaiza o layer de input do teclado self.wall_limits = Wall_Limits()# iniciaiza o layer para as delimitacoes do jogo self.pieces_wall = Pieces_Wall()# iniciaiza o layer de bloco de pecas self.game_info_layer = Game_Info()# iniciaiza o layer de informacoes do jogo (informacoes no canto direito) self.game_over_lyr = Ranking(is_game_over=True)# iniciaiza o layer de game over para mostrar ranking self.pause_lyr = Pause()# iniciaiza o layer de pause do game # iniciaiza o layer multiplo para alternar entre layer do input,mostrar o game over e pause self.multi_layer = MultiplexLayer(Layer(), self.game_over_lyr, self.pause_lyr) self.add(self.wall_limits)# adiciona layer self.add(self.game_info_layer)# adiciona layer self.add(self.pieces_wall)# adiciona a a layer self.add(self.keybd_input)# adiciona layer self.add(self.multi_layer)# adiciona layer self.add_next_piece()# inicializa a primeira peca self.start_timer()
def __init__(self): Scene.__init__(self) self.add( Sprite(image=pyglet.resource.image('background.png'), position=(self.anchor_x, self.anchor_y))) # Background Image black_fade = ColorLayer(0, 0, 0, 0) black_fade.opacity = 120 self.add(black_fade) menu = Menu("TETRIS") menu.position = (0, -60) menu.font_title["font_name"] = "Tetrominoes" menu.font_title["color"] = (214, 178, 152, 255) menu.font_item["font_name"] = "Ravie" menu.font_item_selected["font_name"] = "Ravie" menu_items = [ MenuItem('Start Game', game_controller.game_controller.init_new_game), MenuItem('Ranking', self.show_ranking), MenuItem('Quit', game_controller.game_controller.close_scene) ] menu.menu_hmargin = 10 menu.create_menu(menu_items) menu.on_quit = self.on_quit self.menu_lyr = Layer() self.menu_lyr.add(menu) self.rank = Ranking() self.multi_layer = MultiplexLayer(self.menu_lyr, self.rank) self.add(self.multi_layer)
def __init__(self): super(WixaPortal, self).__init__() w, h = director.get_window_size() self.xds = Layer() for i in range(0, 180, 10): xd = Line("xD " * 20, 50, (255, 255, 0, 255), w // 2, h // 2, "November", pyglet.font.Text.CENTER, pyglet.font.Text.CENTER) xd.rotation = i xd.do(Repeat(CallFunc(xd.update_line) + Delay(0.05))) self.xds.add(xd) self.add(self.xds) x, y = w // 2, h // 2 s = get_sprite('krawczyk.png', x, y) s.do(Repeat(RotateTo(20, 0.2) + RotateTo(-10, 0.2))) self.add(s) self.wixa1 = get_sprite('wixapol-full.png', x, y) # self.wixa1.do(R_ScaleFromTo(1.5, 0.3, 0.3)) self.wixa1.do(R_Blink(15, 3)) self.add(self.wixa1)
def __init__(self): super(Battlefiled, self).__init__() self.background = Layer() self.player = PlayerLayer() self.map = cocos.tiles.load('sources/map.tmx')['map'] self.map.set_view(0, 0, 16 * 32, 16 * 32) self.add(self.map) self.add(self.background) self.add(self.player) label = Label('Battlefiled', font_name='Times New Roman', font_size=32, anchor_x='center', anchor_y='center') label.position = 512, 20 self.background.add(label) self.posion = Poisoner(self.map) self.posion.setPoisonRegion((64, 64), 128) self.schedule_interval(self.schedWork, 1)
def __init__(self, person, callback=None, **kwargs): super(Personinfo, self).__init__() self.add(Back(position=(self.width // 72, self.height // 20), size=(self.width // 24, int(self.height * 0.9)),callback=self._callback, switch=self.switch)) self.add(Back(position=(self.width * 17 // 18, self.height // 20), size=(self.width // 24, int(self.height * 0.9)),callback=self._callback, switch=self.switch)) self.callback = callback self.kwargs = kwargs self.layer1 = Layer() self.layer2 = Layer() self.add(self.layer1) self.add(self.layer2) self.person = person self.info_display(person) self.layer2.visible = False
def on_mouse_press(self, x, y, buttons, modifiers): if buttons is 1: if y in range(self.position[1], self.position[1] + self.height): print(self.i, self.displayitem) if self.operation is 'save': self.parent.set_handler(False) if self.map is None: print('saved') self.save() else: self.parent.add( Confirm(confirm=self.save, cancel=self.cancel)) elif self.operation is 'load' and self.map is not None: map = self.map menulayer = Menulayer() infolayer = Layer() arena2 = arena.Arena(map, menulayer, infolayer) class Transition(FadeTransition): def finish(self): super().finish() for rec in map.reconstruct_log: arena2.reconstruct(rec, ty='load') arena2.focus('1') arena2.map.take_turn(arena2) self.kill() director.replace( Transition(Scene(arena2, menulayer, infolayer), duration=1)) if self.arena is not None: self.arena.kill() elif buttons is 4: self.parent.kill() if self.arena is not None: director.window.push_handlers(self.arena) else: from main import Main from .arena import map_init layer = Layer() director.replace(Scene(layer, Main(map_init(), layer))) pass
def __init__(self): super(Podium, self).__init__() self.podium = Layer() self.podium.is_event_handler = True self.podium.on_key_press = self.on_key_press center = director.window.width / 2 podium_sprite = Sprite('podium.png') podium_sprite.image_anchor_y = 0 podium_sprite.x = center self.podium.add(podium_sprite) top_3 = state.cup.total_ranking[:3] for index, car in enumerate(top_3): label = util.Label(text=car.name, font_size=25, anchor_y='bottom', anchor_x='center') label.x = center + (X_DIR[index] * BLOCK_WIDTH) label.y = HEIGHTS[index] + 20 self.podium.add(label, z=3) self.add(self.podium, z=2) fireworks = Fireworks() fireworks.x = center fireworks.y = director.window.height / 2 + 100 self.add(fireworks, z=1) if state.profile.car in top_3: position = top_3.index(state.profile.car) earned = MONEY[position] head_text = 'You earned $%d!' % (earned, ) state.profile.money += earned state.profile.save() if position == 0: head_text = 'Congratulations! ' + head_text else: head_text = 'Better luck next time!' head_label = util.Label(text=head_text, font_size=30, anchor_x='center', anchor_y='bottom') head_label.x = center head_label.y = director.window.height - 75 self.add(head_label, z=3)
def __init__(self, track): Scene.__init__(self) self.text = 'Loading...' self.track = track self.layer = Layer() self.label = Label(self.text + '0%', position=(100, 100)) self.layer.add(self.label) self.add(self.layer) self.schedule(self.load_track) self.images_loaded = False self.overlay_loaded = False
def changeright(self, source): self.right.kill() if type(source) is str: self.right = Sprite(source, position=(self.w * 5 // 6, self.h // 2)) self.right.scale_x, self.right.scale_y = \ 480 / self.right.width, 640 / self.right.height else: self.right = Layer() pos1, pos2 = (self.w-640, self.h // 2), (self.w-300, self.h // 2) spr1, spr2 = Sprite(source[0], position=pos1), Sprite(source[1], position=pos2) spr1.scale_x, spr1.scale_y = 480 / spr1.width, 640 / spr1.height spr2.scale_x, spr2.scale_y = 480 / spr2.width, 640 / spr2.height self.right.add(spr1) self.right.add(spr2) self.add(self.right)
def __init__(self): super(SportySpice2, self).__init__() w, h = director.get_window_size() l = Layer() demon = get_sprite('mememe_evil.jpg', w // 2, h // 2 - 270) demon.scale = 0.7 demon.do(R_Blink(10, 3)) demon.transform_anchor = 0, h // 2 l.add(demon) # demon.do(R_ScaleFromTo(3, 1, 0.2)) # self.add(demon) sporty = cocos.text.RichLabel("S\nP\nO\nR\nT\nY", x=w // 2, y=h // 2, font_name="November", multiline=True, width=50, color=(255, 255, 0, 255), font_size=60) sporty.transform_anchor = w // 2, h // 2 sporty.rotation = -25 sporty.position = -300, 300 # sporty.do(R_ScaleFromTo(1, 1.3, 0.1)) # sporty.do(Shaky3D()) # self.add(sporty) l.add(sporty) spice = cocos.text.RichLabel("S\nP\nI\nC\nE", x=w // 2, y=h // 2, font_name="November", multiline=True, width=50, color=(255, 255, 0, 255), font_size=60) spice.transform_anchor = w // 2, h // 2 spice.rotation = 30 spice.position = 300, 300 l.add(spice) # self.add(spice) l.transform_anchor = w // 2, h // 2 + 200 l.do(R_ScaleFromTo(3, 1, 0.2)) self.add(l)
def test_add(self): positions = { "left": (320, 249.0), "right": (101, 249.0), "top": (254.0, 204), "bottom": (254.0, 240) } for side in positions: frame = Frame(background_color=(0, 0, 98, 255), side=side) frame.position = 320, 240 layer = Layer() scene = Scene() layer.add(frame) scene.add(layer) label = Label("Hello World") label_new = Label("Hello World again") frame.add(label) frame.add(label_new)
def display(self): self.i = 0 text_list = self.event[self.i]['Text'] text_source = self.map.global_vars.data.text tag = self.event[self.i]['Tag'] self.event_length = len(self.event) self.keep = Afterdialog(text_list, text_source, self.map, self.w, self.h, tag=tag, callback=self._callback, info=self.dialog_info) self.scene = Layer() director.push(Scene(self.scene)) self.scene.add(self.keep) self.keep.excute()
def display(self): self.i = 0 while not check_condition(self.event[self.i]['Condition'], self.map): self.i += 1 if self.i < len(self.event): text_list = self.event[self.i]['Text'] text_source = self.map.global_vars.data.text tag = self.event[self.i]['Tag'] self.event_length = len(self.event) self.keep = Afterdialog(text_list, text_source, self.map, self.w, self.h, tag=tag, callback=self._callback, info=self.dialog_info) self.scene = Layer() director.push(Scene(self.scene)) self.scene.add(self.keep) self.keep.excute() else: self.kill() self.callback.__call__(**self.kwargs)
l.append(MenuItem('New_game', self.new_game)) l.append(MenuItem('Load_game', self._load_game, layer)) l.append(MenuItem('Quit', self.quit)) self.create_menu(l, zoom_in(), zoom_out()) def new_game(self): new_game(self.map) def _load_game(self, layer): sl = Saveload(1280, 720, None, 'load') layer.add(sl) self.kill() def quit(self): director.pop() if __name__ == '__main__': pyglet.resource.path = ['./img'] pyglet.resource.reindex() director.init(caption='The Lost Books', width=1280, height=720) director.show_FPS = True img = pyglet.resource.image('cursor/sword.png', flip_x=True) img.width, img.height = 40, 40 img.anchor_x, img.anchor_y = 20, 20 cursor = pyglet.window.ImageMouseCursor(img) director.window.set_mouse_cursor(cursor) layer = Layer() director.run(Scene(layer, Main(map_init(), layer=layer)))
self.add(self.mbg) self.active = 0 def on_text(self, text): if text == 'r': self.bg.color = (255, 0, 0) if text == 'g': self.bg.color = (0, 255, 0) if text == 'b': self.bg.color = (0, 0, 255) if text in '0123': self.active = int(text) def on_text_motion(self, motion): if motion == pyglet.window.key.MOTION_LEFT: if self.active == 0: self.bg.value -= .1 else: values = list(self.mbg.values) values[self.active - 1] -= .1 self.mbg.values = values if motion == pyglet.window.key.MOTION_RIGHT: if self.active == 0: self.bg.value += .1 else: values = list(self.mbg.values) values[self.active - 1] += .1 self.mbg.values = values director.run(Scene(Layer()))
def __init__(self): super(CrystalSkulls, self).__init__() w, h = director.get_window_size() s = get_sprite('bones.png', w // 2, h // 2) s.do(R_ScaleFromTo(2, 1, 0.3)) self.add(s) self.l1 = Layer() self.l1.add(Skulls()) s = get_sprite('wixapol.png', w // 2 - 80, h // 2 + 50) s.do(R_ScaleFromTo(1.2, 0.2, 0.1)) self.l1.add(s) s = get_sprite('wixapol.png', w // 2 + 80, h // 2 + 50) s.do(R_ScaleFromTo(1.2, 0.2, 0.1)) self.l1.add(s) self.l1.transform_anchor = w // 2, h // 2 OFFSET_X = 400 OFFSET_Y = 200 DELAY = 0.15 self.l1.do( Repeat((Place( (-OFFSET_X, 0)) + Delay(DELAY) + ScaleTo(1, 0.15) + Place( (0, 0)) + Delay(DELAY) + ScaleTo(2, 0.15) + Place( (OFFSET_X, 0)) + Delay(DELAY) + ScaleTo(1, 0.15) + Place((0, 0)) + Delay(DELAY) + ScaleTo(2, 0.15) + Place( (-OFFSET_X, 0)) + Delay(DELAY) + ScaleTo(1, 0.15) + Place((0, 0)) + Delay(DELAY) + ScaleTo(2, 0.15) + Place( (0, OFFSET_Y)) + Delay(DELAY) + Place( (0, 0)) + Delay(DELAY) + Place( (0, -OFFSET_Y)) + Delay(DELAY) + Place( (0, 0)) + Delay(DELAY) + Place( (0, OFFSET_Y)) + Delay(DELAY) + Place( (0, 0)) + Delay(DELAY)))) self.l2 = Layer() s = get_sprite('skeleton.png', w // 2, h // 2) s.scale = 0.7 s.do( Repeat( Twirl(center=(w // 2, 200), grid=(16, 12), duration=5, twirls=6, amplitude=0.5))) self.l2.add(s) for pos in ((w // 2 - 600, h // 2), (w // 2 + 600, h // 2)): x, y = pos s = get_sprite('wixapol-full.png', x, y) s.scale = 0.4 s.do( Repeat( Place((x, y - 250)) + Delay(DELAY * 2) + Place((x, y)) + Delay(DELAY * 2) + Place((x, y + 250)) + Delay(DELAY * 2) + Place((x, y)) + Delay(DELAY * 2))) s.do(R_Blink(10, 3)) self.l2.add(s) self.add(self.l1) self.add(self.l2) self.is_first_layer = True self.do(Repeat(CallFunc(self.callback) + Delay(15)))