Esempio n. 1
0
 def char_die(self):
     global lives
     if (lives > 0):
         lives -= 1
         self.osd.update()
         director.replace(FadeTransition(game_scene.cur_level(),
                                         duration=1))
     else:
         director.replace(
             FadeTransition(game_scene.GameOverScene(), duration=1))
         lives = char_initial_lives
Esempio n. 2
0
    def step(self, dt):
        if (self.playing):
            delta = self.speed * dt
            self.fx += delta
            self.parent.wobble.x -= delta

            self.manager.set_focus(self.fx, self.fy)
            if (self.parent.px_width - self.fx <= 400):
                director.replace(
                    FadeTransition(game_scene.next_level(), duration=1))
                self.playing = False
Esempio n. 3
0
def game_over():
    w, h = director.get_window_size()
    layer = cocos.layer.Layer()
    text = cocos.text.Label('Game Over', position=(w*0.5, h*0.5),
                            font_name='Oswald', font_size=72,
                            anchor_x='center', anchor_y='center')
    layer.add(text)
    scene = cocos.scene.Scene(layer)
    new_scene = FadeTransition(mainmenu.new_menu()) #FadeTransition轉場景特效
    func = lambda: director.replace(new_scene)
    scene.do(ac.Delay(3) + ac.CallFunc(func)) #如同在main.menu.py的self.create_menu所說,場景也可以做動作,故在3秒後才切換至新場景
    return scene
Esempio n. 4
0
def game_over():
    w, h = director.get_window_size()
    layer = cocos.layer.Layer()
    text = cocos.text.Label('Game Over', position=(w/2, h/2),
            font_name='Oswald', font_size=72,
            anchor_x='center',
            anchor_y='center')
    layer.add(text)
    scene = cocos.scene.Scene(layer)
    new_scene = FadeTransition(mainmenu.new_menu())
    func = lambda: director.replace(new_scene)
    scene.do(ac.Delay(3)+ac.CallFunc(func))
    return scene
Esempio n. 5
0
def next_level(stay=False):
    if stay == False:
        #new_level =  Scenario.INSTANCE.level_id+1
        Scenario.INSTANCE.level_id += 1
    else:
        #new_level =  Scenario.INSTANCE.level_id
        pass
    filename = "level/level-%i.txt" % (Scenario.INSTANCE.level_id)
    if os.path.isfile(filename):

        game_layer = GameLayer(Scenario.INSTANCE)
        director.push(FadeTransition(cocos.scene.Scene(game_layer),
                                     duration=2))
    else:
        director.replace(SplitColsTransition(game_over(False)))
Esempio n. 6
0
def game_over():
    w, h = director.get_window_size()
    layer = cocos.layer.Layer()
    text = cocos.text.Label('Game Over',
                            position=(w * 0.5, h * 0.5),
                            font_name=constants.OSWALD,
                            font_size=72,
                            anchor_x=constants.CENTER,
                            anchor_y=constants.CENTER)
    layer.add(text)
    scene = cocos.scene.Scene(layer)
    new_scene = FadeTransition(mainmenu.new_menu())
    replace_scene = lambda: director.replace(new_scene)
    scene.do(ac.Delay(3) + ac.CallFunc(replace_scene))
    return scene
Esempio n. 7
0
def game_over():
    # create a text label
    w, h = director.get_window_size()
    layer = cocos.layer.Layer()
    text = cocos.text.Label('Game Over',
                            position=(w * 0.5, h * 0.5),
                            font_name='Oswald',
                            font_size=72,
                            anchor_x='center',
                            anchor_y='center')
    layer.add(text)
    scene = cocos.scene.Scene(layer)

    menu_scene = FadeTransition(mainmenu.new_menu())
    show_menu = lambda: director.replace(menu_scene)
    scene.do(ac.Delay(3) + ac.CallFunc(show_menu))
    return scene
Esempio n. 8
0
def game_over(over=True):
    #print("game_over")
    w, h = director.get_window_size()
    layer = cocos.layer.Layer()
    if over:
        label_txt = "Game Over"
    else:
        label_txt = "Game Pass"
    text = cocos.text.Label(label_txt,
                            position=(w * 0.5, h * 0.5),
                            font_name='Oswald',
                            font_size=72,
                            anchor_x='center',
                            anchor_y='center')
    layer.add(text)
    scene = cocos.scene.Scene(layer)
    new_scene = FadeTransition(mainmenu.new_menu())
    func = lambda: director.replace(new_scene)
    scene.do(ac.Delay(3) + ac.CallFunc(func))
    return scene
Esempio n. 9
0
 def on_mouse_press(self, x, y, buttons, modifiers):
     director.replace(FadeTransition(game_scene.first_level(),
                                     duration=0.4))
Esempio n. 10
0
 def on_key_press(self, key, modifiers):
     director.replace(FadeTransition(game_scene.first_level(),
                                     duration=0.4))
Esempio n. 11
0
 def on_story(self):
     director.push(FadeTransition(reader_scene.StoryScene(), duration=0.4))
Esempio n. 12
0
 def on_credits(self):
     director.push(FadeTransition(reader_scene.CreditsScene(),
                                  duration=0.4))
Esempio n. 13
0
 def on_new_game(self):
     #director.push(game_scene)
     director.push(FadeTransition(intro_scene.get_scene(), duration=0.4))
Esempio n. 14
0
 def on_key_press(self, key, modifiers):
     if symbol_string(key) == "ENTER":
         director.replace(FadeTransition(scene.Scene(FirstStage())))
     
     elif symbol_string(key) == "BACKSPACE":
         director.replace(JumpZoomTransition(scene.Scene(WelcomeScreen())))
Esempio n. 15
0
 def play():
     cocos.director.director.replace(FadeTransition(GameScene()))
Esempio n. 16
0
    def __init__(self):
        super().__init__()
        mi_etiqueta = cocos.text.Label('Gladiator',
                                       font_name='Consolas',
                                       font_size=22,
                                       anchor_x='center',
                                       anchor_y='center')
        mi_etiqueta.position = (320, 240)
        self.add(mi_etiqueta)


class VerTexto2(cocos.layer.Layer):
    def __init__(self):
        super().__init__()
        mi_etiqueta = cocos.text.Label('Roma 980 AC...',
                                       font_name='Consolas',
                                       font_size=22,
                                       anchor_x='center',
                                       anchor_y='center')
        mi_etiqueta.position = (320, 240)
        self.add(mi_etiqueta)


if __name__ == '__main__':
    cocos.director.director.init(caption='Gladiator')

    escena_1 = cocos.scene.Scene(VerTexto())
    escena_2 = cocos.scene.Scene(VerTexto2())

    cocos.director.director.run(FadeTransition(escena_2, 5, escena_1))