Esempio n. 1
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 def add_skin_for_skeleton(self, skeleton, color, z=-1, editable=False):
     if self.user_skin:
         skin = BitmapSkin(skeleton, self.user_skin, color[3])
     else:
         skin = ColorSkin(skeleton, color)
     self.skin = skin
     self.add( skin, z=z )
     xs, ys = director.get_window_size()
     skin.position = xs/2-6, ys/2-11
     self.generate_control_points()
Esempio n. 2
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 def add_skin_for_skeleton(self, skeleton, color, z=-1, editable=False):
     if self.user_skin:
         skin = BitmapSkin(skeleton, self.user_skin, color[3])
     else:
         skin = ColorSkin(skeleton, color)
     self.skin = skin
     self.add(skin, z=z)
     xs, ys = director.get_window_size()
     skin.position = xs / 2 - 6, ys / 2 - 11
     self.generate_control_points()
Esempio n. 3
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 def start_animation(self):
     self.clean_skins()
     self.animating = True
     self.clean_control_points()
     if self.user_skin:
         skin = BitmapSkin(self.skeleton, self.user_skin)
     else:
         skin = ColorSkin(self.skeleton, (255, 255, 255, 255))
     self.add(skin)
     xs, ys = director.get_window_size()
     skin.position = xs / 2 - 6, ys / 2 - 11
     self.animation.move_start()
     skin.do(
         Animate(self.animation) + CallFunc(lambda: self.remove(skin)) +
         CallFunc(self.stop_animation))
     skin.do(UpdateTimeline(self.animation.get_duration()),
             target=self.animation)
Esempio n. 4
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 def start_animation(self):
     self.clean_skins()
     self.animating = True
     self.clean_control_points()
     if self.user_skin:
         skin = BitmapSkin(self.skeleton, self.user_skin)
     else:
         skin = ColorSkin(self.skeleton, (255, 255, 255, 255))
     self.add(skin)
     xs, ys = director.get_window_size()
     skin.position = xs / 2 - 6, ys / 2 - 11
     self.animation.move_start()
     skin.do(Animate(self.animation) + CallFunc(lambda: self.remove(skin)) + CallFunc(self.stop_animation))
     skin.do(UpdateTimeline(self.animation.get_duration()), target=self.animation)