Esempio n. 1
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 def load_game(self):
     save_names = g.get_save_names()
     self.load_dialog.list = save_names
     index = dialog.call_dialog(self.load_dialog, self.menu_dialog)
     if 0 <= index < len(save_names):
         save = save_names[index]
         g.load_game(save)
         self.force_update()
         raise constants.ExitDialog, False
Esempio n. 2
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 def load_game(self):
     save_names = g.get_save_names()
     self.load_dialog.list = save_names
     index = dialog.call_dialog(self.load_dialog, self)
     if 0 <= index < len(save_names):
         save = save_names[index]
         did_load = g.load_game(save)
         if did_load:
             dialog.call_dialog(self.map_screen, self)
Esempio n. 3
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 def load_game(self):
     save_names = g.get_save_names()
     self.load_dialog.list = save_names
     index = dialog.call_dialog(self.load_dialog, self.menu_dialog)
     if 0 <= index < len(save_names):
         save = save_names[index]
         g.load_game(save)
         self.force_update()
         raise constants.ExitDialog, False
Esempio n. 4
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 def load_game(self):
     save_names = g.get_save_names()
     self.load_dialog.list = save_names
     index = dialog.call_dialog(self.load_dialog, self)
     if 0 <= index < len(save_names):
         save = save_names[index]
         did_load = g.load_game(save)
         if did_load:
            dialog.call_dialog(self.map_screen, self)