Esempio n. 1
0
from code.sfml_plus import Window
from code.sfml_plus import Key
################################################
from code.sfml_plus.ui import InputBox, Box

################################################

Window = Window((1200,600), "InputBox")
box1 = Box()
box1.position = 200,200
box1.open()

InputBox1 = InputBox()
InputBox1.position = 5,5
box1.children.append(InputBox1)

while Window.is_open:
	if Window.is_focused:
		box1.controls(Key, None, None)

		if Key.ENTER.pressed():
			print InputBox1.text

	Window.clear((255,220,0))
	Window.draw(box1)
	Window.display()
Esempio n. 2
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 def draw(self, Window):
     Window.draw(self.highlight)
Esempio n. 3
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from code.sfml_plus import Window
from code.sfml_plus import key

window = Window((1200,600), "Animation")

##########################################

from code.sfml_plus import Animation
from code.sfml_plus.animation import Oscillate

##########################################

from sfml import Texture
from code.sfml_plus import MySprite

t = Texture.from_file("assets/tilesets/1.png")
sprite = MySprite(t)
sprite.clip.set(25,25)
sprite.position = 200,100

####
Animation = Animation()
Animation.speed = -0
Animation.vel = -0.1
Animation.end = 150
Animation.mode = Oscillate
####

while window.is_open:
	if window.is_focused:
		if key.ENTER.pressed():
Esempio n. 4
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from code.sfml_plus import Window
from code.sfml_plus import Key
################################################
from code.sfml_plus.ui import InputBox, Box

################################################

Window = Window((1200, 600), "InputBox")
box1 = Box()
box1.position = 200, 200
box1.open()

InputBox1 = InputBox()
InputBox1.position = 5, 5
box1.children.append(InputBox1)

while Window.is_open:
    if Window.is_focused:
        box1.controls(Key, None, None)

        if Key.ENTER.pressed():
            print InputBox1.text

    Window.clear((255, 220, 0))
    Window.draw(box1)
    Window.display()
Esempio n. 5
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                y = 2
            if char in Text_Ref.numbers:
                x = Text_Ref.numbers.index(char)
                y = 3

            #Highlight it
            w, h = 8, 12
            highlight = RectangleShape((w, h))
            highlight.position = w * x, h * y
            highlight.fill_color = Color(100, 100, 100, 100)
            self.highlight = highlight


#################################

Window = Window((1200, 600), "Text Spacing Tool")
Text_Spacing_Tool = Text_Spacing_Tool("speech")
Camera = Camera(Window)
Camera.zoom = 5
Camera.position = 0, 0
Mouse = Mouse(Window)

while Window.is_open:
    if Window.is_focused:
        if Key.ENTER.pressed(): print 1

        Text_Spacing_Tool\
        .controls(Camera, Mouse, Key, Window)

    Window.view = Camera
    Window.clear((255, 255, 255))
Esempio n. 6
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from code.sfml_plus import Window
from code.sfml_plus import key

window = Window((1200, 600), "Animation")

##########################################

from code.sfml_plus import Animation
from code.sfml_plus.animation import Oscillate

##########################################

from sfml import Texture
from code.sfml_plus import MySprite

t = Texture.from_file("assets/tilesets/1.png")
sprite = MySprite(t)
sprite.clip.set(25, 25)
sprite.position = 200, 100

####
Animation = Animation()
Animation.speed = -0
Animation.vel = -0.1
Animation.end = 150
Animation.mode = Oscillate
####

while window.is_open:
    if window.is_focused:
        if key.ENTER.pressed():
Esempio n. 7
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from code.sfml_plus import Window
from code.sfml_plus import Key
from code.sfml_plus import Camera

Window = Window((1200, 600), "Text Class")
Camera = Camera(Window)
Camera.zoom = 2
Camera.position = 0, 0

#####################################

from sfml import Drawable
from code.sfml_plus import Rectangle
from code.sfml_plus.graphics import Font, Text
from sfml import Color
from sfml import RectangleShape
#
from code.sfml_plus import Animation


class Speech(Drawable, Rectangle):
    # * write
    # * position
    # * alpha

    # * fanciness:
    #	boxes Text in a speech bubble.
    # 	opens/closes in a fancy way.
    # 	WIP - shows each letter one-by-one.

    def __init__(self):
Esempio n. 8
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		def draw(self, Window):
			Window.draw(self.highlight)
Esempio n. 9
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				y = 2
			if char in Text_Ref.numbers:
				x = Text_Ref.numbers.index(char)
				y = 3

			#Highlight it
			w,h = 8,12
			highlight = RectangleShape((w,h))
			highlight.position = w*x, h*y
			highlight.fill_color = Color(100,100,100,100)
			self.highlight = highlight


#################################

Window = Window((1200,600), "Text Spacing Tool")
Text_Spacing_Tool = Text_Spacing_Tool("speech")
Camera = Camera(Window)
Camera.zoom = 5
Camera.position = 0,0
Mouse = Mouse(Window)

while Window.is_open:
	if Window.is_focused:
		if Key.ENTER.pressed(): print 1

		Text_Spacing_Tool\
		.controls(Camera, Mouse, Key, Window)

	Window.view = Camera
	Window.clear((255,255,255))
Esempio n. 10
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from code.sfml_plus import Window
from code.sfml_plus import Key
from code.sfml_plus import Mouse

Window = Window((1200, 600), "Hivemind - Demo 1")
Mouse = Mouse(Window)

################################################
from code.game import WorldMap
from code.sfml_plus import SmoothCamera
from code.level_editor import LevelEditor

WorldMap = WorldMap(10, 10)
Camera = SmoothCamera(Window)
LevelEditor = LevelEditor(Window)
################################################

while Window.is_open:
    if Window.is_focused:
        LevelEditor.camera_controls(Key, Mouse, Camera)
        Camera.smooth.play()
        LevelEditor.controls(Key, Mouse, Camera, WorldMap)

    Window.clear((255, 255, 255))
    Window.view = Camera

    LevelEditor.draw_background(Window, Camera)
    WorldMap.draw(Window, Camera)
    LevelEditor.draw_objects(Window, Camera)

    Window.display(Mouse)
Esempio n. 11
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from code.sfml_plus import Window
from code.sfml_plus import Key

Window = Window((1200,600), "Untitled")

while Window.is_open:
	if Window.is_focused:
		if Key.ENTER.pressed(): print 1

	Window.clear((255,220,0))
	Window.display()
Esempio n. 12
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from code.sfml_plus import Window
from code.sfml_plus import key

window = Window((1200, 600), "MySprite")

from sfml import Texture
from code.sfml_plus import MySprite

t = Texture.from_file("assets/tilesets/1.png")
sprite = MySprite(t)
sprite.position = 100, 100

sprite.clip.set(25, 25)
sprite.clip.use(0, 0)

while window.is_open:
    if window.is_focused:
        if key.ENTER.pressed():
            pass

    window.clear((255, 220, 0))
    window.draw(sprite)
    window.display()