def plane_contril(): global plane_cur_pos global plane_last_pos global t_count global user_score global game_status global barrier_list while True: if game_status == GAME_WAIT_TO_PALY: codey.face('00000000000003e60300000000000000') if codey.is_button("C"): game_status = GAME_PLAYING codey.clear() elif game_status == GAME_OVER: codey.show(user_score) for i in range(BARRIER_MAX_NUM): barrier_list[i][0] = False if codey.is_button("C"): game_status = GAME_PLAYING plane_cur_pos = 7 plane_last_pos = 6 user_score = 0 codey.clear() elif game_status == GAME_PLAYING: plane_run(plane_cur_pos, plane_last_pos) plane_last_pos = plane_cur_pos if codey.is_button("C"): shoot() if t_count >= 10: barrier_control() t_count = 0 t_count += 1 time.sleep(0.020)
codey.pixel(food_point[0], food_point[1]) if count % run_speed == 0: sanke_move(move_dir) move_dir_last = move_dir show_snake() if codey.is_button("A"): game_status = GAME_OVER elif game_status == GAME_OVER: codey.show(len(snake_list) - 3) if codey.is_button("C"): snake_list = [[0, 0], [2, 3], [3, 3]] codey.clear() food_point = [0, 0] show_snake() print("create result", point_create()) game_status = GAME_PLAYING elif game_status == GAME_PASS: codey.show("OK") if codey.is_button("C"): snake_list = [[0, 0], [2, 3], [3, 3]] codey.clear() food_point = [0, 0] print("create result", point_create()) show_snake() game_status = GAME_PLAYING elif game_status == GAME_LEVEL_PASS: