codey.show(iot.weather('2164425', '0')) codey.color('#ffffff') time.sleep(2) while True: time.sleep(1) codey.show(codey.wifi_is_connected()) if codey.wifi_is_connected(): codey.say('step2.wav', True) codey.color('#00ff50') else: codey.color('#ff0000') codey.on_button('C', on_button_callback) def on_button1_callback(): global a codey.say('wake.wav', True) codey.show(2) codey.on_button('A', on_button1_callback) def on_button2_callback(): global a codey.color('#ff0000', 1)
plane_run(plane_cur_pos, plane_last_pos) plane_last_pos = plane_cur_pos if codey.is_button("C"): shoot() if t_count >= 10: barrier_control() t_count = 0 t_count += 1 time.sleep(0.020) def button_a_cb(): global plane_cur_pos global plane_last_pos plane_cur_pos -= 1 if plane_cur_pos < 0: plane_cur_pos = 0 def button_b_cb(): global plane_cur_pos global plane_last_pos plane_cur_pos += 1 if plane_cur_pos > 13: plane_cur_pos = 13 codey.on_button("A", button_a_cb) codey.on_button("B", button_b_cb) plane_contril()
import codey import random x = 0 list = [] def on_button_callback(): global x x = random.randint(1, 36) if x in list: x = random.randint(1, 36) else: codey.show(x) codey.say('score.wav') list.append(x) codey.on_button('A', on_button_callback) if codey.is_shaked(): while not not True:
a = sprite_create("00000000000000000000000000303000") game.add_sprite(b) game.add_sprite(a) cur_direc = 1 # 1: right-up 2: right-down 3: left-up 4: left-down last_direc = 1 speed = 1 b.up() def on_button_callback(): global cur_direc, last_direc b.left() codey.on_button('A', on_button_callback) def on_button_callback1(): global cur_direc, last_direc b.right() codey.on_button('B', on_button_callback1) def on_button_callback2(): global cur_direc, last_direc count = 0 while True: speed = codey.dail() // 10
print("***codey APIS all succeed***") # about rocky rocky.color("#334455") rocky.forward(50, 1) rocky.backward(50, 1) rocky.turn_left(50, 1) rocky.turn_right(50, ) rocky.forward(50) rocky.backward(50) rocky.turn_left(50) rocky.turn_right(50) rocky.drive(50, 50) rocky.turn_left_angle(15) rocky.turn_right_angle(15) rocky.stop() rocky.is_obstacle_ahead() rocky.is_color('red') rocky.red() rocky.green() rocky.blue() rocky.reflection_strength() rocky.light_strength() rocky.ir_reflection_strength() rocky.grey() print("***rocky APIS all succeed***") codey.on_button('A', call_back)
while True: if count % down_speed == 0: current_script.right() if current_script.meet_border_check() == RIGHT_MEET: move_lock_flag = True current_script.left() codey.say("score") break if game.background_collision_check(current_script): move_lock_flag = True current_script.left() codey.say("score") break move_control() time.sleep(0.02) count += 1 time.sleep(0.1) game.set_background(game.get_screen()) current_script.hide() time.sleep(0.1) line_remove_process() game.del_sprite(current_script) move_lock_flag = False codey.on_button('C', on_button_callback3)