Esempio n. 1
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    def update_at_progress(self, progress, new_loop, loop_instance):

        self.angle = progress * pi * 2
        self.angle2 = (1.0-progress) * pi * 2
        self.tilt += random.random()*self.tilt_change
        self.tilt2 += self.tilt_change
        #self.tilt = self.tilt % (pi / 3)

        # dz is from -1 to 1
        if (loop_instance % 2):
            # up
            self.dz = 1 - 2 * progress
            self.dy = 1 - 2 * progress
        else:
            # down
            self.dz = - (1 - 2 * progress)
            self.dy = - (1 - 2 * progress)

        if self.rainbow:
            self.color = rainbow_(progress, loop_instance, self.cm.brightness)
            self.color2 = rainbow_(progress+0.3, loop_instance, self.cm.brightness)
Esempio n. 2
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    def update_at_progress(self, progress, new_loop, loop_instance):

        if (loop_instance % 2):
            # one side
            self.dx = 1 - 2 * progress
        else:
            # other side
            self.dx = - (1 - 2 * progress)

        if self.trail > 0.85:
            self.sign = -1
        if self.trail < 0.05:
            self.sign = 1

        self.trail += random.random()*0.01 * self.sign

        if self.rainbow:
            self.prog = self.prog + (random.random()*0.01) % 1
            self.color = rainbow_(self.prog, loop_instance, self.cm.brightness)
Esempio n. 3
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    def update_at_progress(self, progress, new_loop, loop_instance):

        # dz is from -1 to 1
        if (loop_instance % 2):
            # up
            self.dz = 1 - 2 * progress
        else:
            # down
            self.dz = - (1 - 2 * progress)

        if self.trail > 0.95:
            self.sign = -1
        if self.trail < 0.05:
            self.sign = 1

        self.trail += random.random()*0.01 * self.sign


        if self.rainbow:
            self.color = rainbow_(progress, loop_instance, self.cm.brightness)