Esempio n. 1
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    def Gague_Value_ColorChange(self):

        # 打开颜色识获器
        my_color_picker = ColorPicker(useAlpha=False)
        picker_color = my_color_picker.rgb2hex(my_color_picker.getColor())
        # print("------->")
        # print(picker_color)

        value_color = '#' + picker_color

        self.label_value.setStyleSheet('color:' + value_color + '; background: transparent;')

        # 将数值颜色写入Config json文件
        with open('./gaguge_config.json', 'r', encoding='utf8') as read_congfig_file:
            str = read_congfig_file.read()
            json_data = json.loads(str)
            self.pointer_color = json_data['pointer_color']
            json_data['value_color'] = value_color
            write_json =  json_data
        with  open('./gaguge_config.json','w+',encoding = 'utf-8') as congfig_file:
            json.dump(write_json, congfig_file, indent=4, sort_keys=True)

        # 生成新的home_page.xml文件
        with  open('./meter_images/home_page.xml','w',encoding = 'utf-8') as f:
            f.write('''<?xml ruler_y="220" ruler_x="297,42,-439,-112"?>
<window name="home_page" style:normal:bg_color="#FFFFFF">
<guage name="guage" x="0" y="0" w="320" h="240" draw_type="scale_auto" image="voltmeter">
    <guage_pointer name="guage_pointer" x="294" y="10" w="7" h="420" value="0" angle="-90" anchor_x="0.5" anchor_y="0.5" animation="value(easing=bounce_out,from=0,to=-90)" min="-90" max="0" style:normal:fg_color="#00000000" style:normal:bg_color="''' + self.pointer_color + '''" image="pointer_2" style:normal:border="all" style:normal:border_color="#00000000"/>
</guage>
<label name="val" x="221" y="155" w="89" h="75" style:normal:font_size="30" style:normal:text_color="'''+ value_color +'''" style:normal:text_align_h="right" visible="true" min="0" max="40" enable="true" style:normal:font_name="default" text="0"/>
</window>''')
            f.close()
Esempio n. 2
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    def addRepoHandler(self):
        path = self.ui.path.text()
        for r in enumerate(self.repos):
            if r[1][0] == path:
                errbox = QMessageBox()
                errbox.setText(f"{path} is already listed in {self.json_path}")
                errbox.exec()
                return
        colour = ColorPicker().getColor()
        hexcolour = '%02x%02x%02x' % (
            int(colour[0]),  # this is actually so dumb
            int(colour[1]) if int(colour[0]) != 255 or not int(colour[1]) else
            int(colour[1]) + 1,
            int(colour[2]) if int(colour[0]) != 255 or not int(colour[2]) else
            int(colour[2]) + 1)
        if self.ui.checkBox.isChecked():
            if not re.match(self.urlregexp, self.ui.remote.text()):
                errbox = QMessageBox()
                errbox.setText("Invalid URL")
                errbox.exec()
                return
            self.addNewRepo(path, self.ui.remote.text(), hexcolour, self.repos)
        else:
            self.addRepoFromExisting(path, hexcolour, self.repos)

        self.updateTables()
 def onClick(self):
     proxy = self.proxy()
     if proxy:
         self.dialog = ColorPicker(self.attribs['widget_label'],
                                   hsv_degree_to_rgb_hex_str(self.attribs['item_state']))
         color = self.dialog.show()
         self.dialog = None
         if color is not None:
             proxy.cmd_set_hsv(rgb_hex_str_to_hsv_degree(color))
Esempio n. 4
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    def Gague_Pointer_ColorChange(self):

        # 打开颜色识获器
        my_color_picker = ColorPicker(useAlpha=False)
        picker_color = my_color_picker.rgb2hex(my_color_picker.getColor())
        # print("------->")
        # print(picker_color)

        pointer_color = '#' + picker_color

        # 生成新的svg图形
        with  open('./meter_images/dx.svg','w',encoding = 'utf-8') as f:
            f.write('<svg id="图层_1" data-name="图层 1" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 5.67 127.56"><defs><style>.cls-1,.cls-2{fill:'+ pointer_color + ';}.cls-2{stroke:#000;stroke-miterlimit:10;stroke-width:0.25px;}</style></defs><title>指针45</title><polygon class="cls-1" points="5.67 127.56 0 127.56 2.83 0 4.25 63.78 5.67 127.56"/><polygon class="cls-1" points="1.42 63.78 2.83 63.78 4.25 63.78 5.67 127.56 0 127.56 1.42 63.78"/><polygon class="cls-2" points="1.42 63.78 4.25 63.78 2.83 0 1.42 63.78"/></svg>')
            f.close()

        # 将表盘指针颜色写入Config json文件
        with open('./gaguge_config.json', 'r', encoding='utf8') as read_congfig_file:
            str_temp = read_congfig_file.read()
            json_data = json.loads(str_temp)
            self.value_color = json_data['value_color']
            self.value_min = json_data['value_min']
            self.value_max = json_data['value_max']
            value_min_str = str(self.value_min)
            value_max_str = str(self.value_max)
            json_data['pointer_color'] = pointer_color
            write_json =  json_data
        with  open('./gaguge_config.json','w+',encoding = 'utf-8') as congfig_file:
            json.dump(write_json, congfig_file, indent=4, sort_keys=True)


        # 生成新的home_page.xml文件
        with  open('./meter_images/home_page.xml','w',encoding = 'utf-8') as f:
            f.write('''<?xml ruler_y="220" ruler_x="297,42,-439,-112"?>
<window name="home_page" style:normal:bg_color="#FFFFFF">
<guage name="guage" x="0" y="0" w="320" h="240" draw_type="scale_auto" image="voltmeter">
    <guage_pointer name="guage_pointer" x="294" y="10" w="7" h="420" value="0" angle="-90" anchor_x="0.5" anchor_y="0.5" animation="value(easing=bounce_out,from=0,to=-90)" min="-90" max="0" style:normal:fg_color="#00000000" style:normal:bg_color="''' + pointer_color + '''" image="pointer_2" style:normal:border="all" style:normal:border_color="#00000000"/>
</guage>
<label name="val" x="221" y="155" w="89" h="75" style:normal:font_size="30" style:normal:text_color="'''+ self.value_color +'''" style:normal:text_align_h="right" visible="true" min="'''+ value_min_str + '''" max="'''+ value_max_str + '''" enable="true" style:normal:font_name="default" text="0"/>
</window>''')
            f.close()

        # 刷新表盘指针svg
        defaultPix2 = QtGui.QPixmap("./meter_images/dx.svg")
        # 旋转pix
        self.rotation = -45
        self.transform = QtGui.QTransform().rotate(self.rotation)
        defaultPix2 = defaultPix2.transformed(self.transform, QtCore.Qt.SmoothTransformation)
        self.label_pointer.setPixmap(defaultPix2)
Esempio n. 5
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    def openColorDialog(self):
        # color = QColorDialog.getColor()

        # if color.isValid():
        #     # print(color.name())
        #     print(color.name())
        #     color_R = color.red()
        #     color_G = color.green()
        #     color_B = color.blue()
        #     self.udp_send[40] = color_R
        #     self.udp_send[41] = color_G
        #     self.udp_send[42] = color_B
        #     # print(color_R)

        my_color_picker = ColorPicker(useAlpha=False)
        my_color_picker.DX_Color_OutSingal.connect(self.dx_color)
        picked_color = my_color_picker.hsv2hex(my_color_picker.getColor())
Esempio n. 6
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    def pick_color(self, mode):

        cp = ColorPicker()
        self.unfocusGui()

        if mode == "diffuse":
            try:
                oldr, oldg, oldb = (int(self.ui.difx.text()),
                                    int(self.ui.dify.text()),
                                    int(self.ui.difz.text()))
            except:
                oldr, oldg, oldb = (0, 0, 0)
            r, g, b = cp.getColor((oldr, oldg, oldb))
            self.ui.difx.setText(str(int(r)))
            self.ui.dify.setText(str(int(g)))
            self.ui.difz.setText(str(int(b)))

        if mode == "specular":
            try:
                oldr, oldg, oldb = (int(self.ui.specx.text()),
                                    int(self.ui.specy.text()),
                                    int(self.ui.specz.text()))
            except:
                oldr, oldg, oldb = (0, 0, 0)
            r, g, b = cp.getColor((oldr, oldg, oldb))
            self.ui.specx.setText(str(int(r)))
            self.ui.specy.setText(str(int(g)))
            self.ui.specz.setText(str(int(b)))

        if mode == "emission":
            try:
                oldr, oldg, oldb = (int(self.ui.emisx.text()),
                                    int(self.ui.emisy.text()),
                                    int(self.ui.emisz.text()))
            except:
                oldr, oldg, oldb = (0, 0, 0)
            r, g, b = cp.getColor((oldr, oldg, oldb))
            self.ui.emisx.setText(str(int(r)))
            self.ui.emisy.setText(str(int(g)))
            self.ui.emisz.setText(str(int(b)))

        self.focusGui()
Esempio n. 7
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 def __init__(self, source, parent=None):
     super().__init__(parent)
     self.source = source
     self.grid = QGridLayout()
     self.grid.setSpacing(0)
     self.grid.setContentsMargins(0, 0, 0, 0)
     self.picker = ColorPicker(self)
     self.color_preview = ColorPreview(self.source, self)
     self.color_preview.switch.connect(self.switchColors)
     self.palette = [Color(n, self.source, self) for n in range(16)]
     positions = [(row, col) for row in range(4) for col in range(4)]
     for position, swatch in zip(positions, self.palette):
         swatch.color_selected.connect(self.selectColor)
         swatch.edit.connect(self.openPicker)
         self.grid.addWidget(swatch, *position)
     self.enabled = False
     self.main_layout = QHBoxLayout()
     self.main_layout.addLayout(self.grid)
     self.main_layout.addWidget(self.color_preview)
     self.main_layout.setContentsMargins(0, 0, 5, 0)
     self.main_layout.setSpacing(19)
     self.setLayout(self.main_layout)
Esempio n. 8
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from colorpicker import ColorPicker
from PyQt5.QtWidgets import QApplication

app = QApplication([])

my_color_picker = ColorPicker(useAlpha=True)
my_color_picker_light = ColorPicker(lightTheme=True)

old_color = (255, 255, 255, 50)
picked_color = my_color_picker.getColor(old_color)
print(picked_color)

old_color = (255, 0, 255)
picked_color = my_color_picker_light.getColor(old_color)
print(picked_color)

# Don't have your color in RGB format?
my_color = (50, 50, 100, 60)  # HSV Color in percent
old_color = my_color_picker.hsv2rgb(my_color)
picked_color = my_color_picker.rgb2hsv(my_color_picker.getColor(old_color))
print(picked_color)
Esempio n. 9
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    def __init__(self, label, parent=None):
        super(ColorEditor, self).__init__(parent)
        layout = QGridLayout()
        self.color = QLineEdit()
        self.colorPicker = ColorPicker()
        self.colorPicker.setVisible(False)
        self.hueSlider = QSlider()
        self.hueSlider.setVisible(False)
        self.hueSlider.setMinimum(0)
        self.hueSlider.setMaximum(100.0)
        self.hueSlider.setOrientation(Qt.Vertical)
        self.hueSlider.setMaximumHeight(100.0)
        self.rect = ColorRect()
        self.hue = QSpinBox()
        self.saturation = QSpinBox()
        self.lightness = QSpinBox()
        self.labelHue = QLabel("H")
        self.labelSaturation = QLabel("S")
        self.labelLightness = QLabel("L")
        self.red = QSpinBox()
        self.green = QSpinBox()
        self.blue = QSpinBox()
        self.labelRed = QLabel("R")
        self.labelGreen = QLabel("G")
        self.labelBlue = QLabel("B")
        self.hue.setVisible(False)
        self.saturation.setVisible(False)
        self.lightness.setVisible(False)
        self.red.setVisible(False)
        self.green.setVisible(False)
        self.blue.setVisible(False)
        self.labelHue.setVisible(False)
        self.labelSaturation.setVisible(False)
        self.labelLightness.setVisible(False)
        self.labelRed.setVisible(False)
        self.labelGreen.setVisible(False)
        self.labelBlue.setVisible(False)
        self.red.setMinimum(0)
        self.red.setMaximum(255)
        self.green.setMinimum(0)
        self.green.setMaximum(255)
        self.blue.setMinimum(0)
        self.blue.setMaximum(255)
        self.hue.setMinimum(0)
        self.hue.setMaximum(100.0)
        self.saturation.setMinimum(0)
        self.saturation.setMaximum(100.0)
        self.lightness.setMinimum(0)
        self.lightness.setMaximum(100.0)
        self.labelHue.setFixedWidth(15)
        self.labelSaturation.setFixedWidth(15)
        self.labelLightness.setFixedWidth(15)
        self.labelRed.setFixedWidth(15)
        self.labelGreen.setFixedWidth(15)
        self.labelBlue.setFixedWidth(15)
        l = QLabel(label)
        l.setMinimumWidth(100.0)

        layout.addWidget(l, 0, 0)
        layout.addWidget(self.rect, 0, 1)
        layout.addWidget(self.color, 0, 2, 1, 3)
        layout.addWidget(self.colorPicker, 1, 0, 3, 2)
        layout.addWidget(self.hueSlider, 1, 2, 3, 1)
        layout.addWidget(self.labelHue, 1, 3)
        layout.addWidget(self.hue, 1, 4)
        layout.addWidget(self.labelSaturation, 2, 3)
        layout.addWidget(self.saturation, 2, 4)
        layout.addWidget(self.labelLightness, 3, 3)
        layout.addWidget(self.lightness, 3, 4)
        layout.addWidget(self.labelRed, 1, 5)
        layout.addWidget(self.red, 1, 6)
        layout.addWidget(self.labelGreen, 2, 5)
        layout.addWidget(self.green, 2, 6)
        layout.addWidget(self.labelBlue, 3, 5)
        layout.addWidget(self.blue, 3, 6)
        self.setLayout(layout)
        self.connectControls()
Esempio n. 10
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 def pick_bg_color(self):
     cp = ColorPicker(self.parent, "Select color", self.select_bg_color)
Esempio n. 11
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def main_prog():

    # init objects every state will have
    mouse = MouseHandler()
    drawablesController = DrawablesController()
    colorPicker = None
    trashCan = None

    # create state manager depending on operation type selected in menu:
    if program_OperationType == MULTIPLICATION:
        stateManager = StateManagerMult(program_CuttingType,screen)
        stateManager.setMouse(mouse) # link state manager and mouse
        stateManager.setDrawablesController(drawablesController) # link state manager and drawables controller
        testRectangle = Rectangle(WIDTH/2,HEIGHT/2,350,350,screen,drawablesController,True,mouse,stateManager, 1)
        cutter = testRectangle.getCutter() # need to get cutter here for draw call

        colorPicker = ColorPicker(screen,WIDTH,HEIGHT,mouse,stateManager,drawablesController)
        stateManager.setColorPicker(colorPicker)

    elif program_OperationType == ADDITION:
        stateManager = StateManagerAdd(program_CuttingType,screen)
        stateManager.setMouse(mouse)    # link state manager and mouse
        stateManager.setDrawablesController(drawablesController) # link state manager and drawables controller

        # Create rectangles and their respective cutters
        testRectangle = Rectangle((int)(WIDTH/3),HEIGHT/3,270,270,screen,drawablesController,True,mouse,stateManager, 1)
        cutter = testRectangle.getCutter() # need to get cutter here for draw call
        testRectangle2 = Rectangle((int)(WIDTH/3),HEIGHT-(HEIGHT/4.5)+15,270,270,screen,drawablesController,True,mouse,stateManager, 2)
        cutter2 = testRectangle2.getCutter()
        testRectangle3 = Rectangle(WIDTH-(int)(WIDTH/5.7),HEIGHT/3,270,270,screen,drawablesController,True,mouse,stateManager, 3)
        cutter3 = testRectangle3.getCutter()
        testRectangle4 = Rectangle(WIDTH-(int)(WIDTH/5.7),HEIGHT-(HEIGHT/4.5)+15,270,270,screen,drawablesController,True,mouse,stateManager, 4)
        cutter4 = testRectangle4.getCutter()
        colorPicker = ColorPicker(screen,WIDTH,HEIGHT,mouse,stateManager,drawablesController)
        stateManager.setColorPicker(colorPicker)

    elif program_OperationType == SUBTRACTION:
        stateManager = StateManagerSub(program_CuttingType,screen)
        stateManager.setMouse(mouse) # link state manager and mouse
        stateManager.setDrawablesController(drawablesController) # link state manager and drawables controller

        testRectangle = Rectangle((int)((WIDTH/3)),HEIGHT/2-30,280, 280,screen,drawablesController,True,mouse,stateManager, 1)
        cutter = testRectangle.getCutter() # need to get cutter here for draw call
        testRectangle2 = Rectangle((int)((WIDTH/3)*2),HEIGHT/2-30,280,280,screen,drawablesController,True,mouse,stateManager, 2)
        cutter2 = testRectangle2.getCutter() # need to get cutter here for draw call

        colorPicker = ColorPicker(screen,WIDTH,HEIGHT,mouse,stateManager,drawablesController)
        trashCan = TrashCan(screen,WIDTH,HEIGHT,mouse,stateManager,drawablesController)
        stateManager.setColorPicker(colorPicker)
        stateManager.setTrashCan(trashCan)

    elif program_OperationType == DIVISION:
        # For division, rectangles are created later because the number of rectangles depends on the fractions
        stateManager = StateManagerDiv(program_CuttingType,screen)
        stateManager.setMouse(mouse) # link state manager and mouse
        stateManager.setDrawablesController(drawablesController) # link state manager and drawables controller
        colorPicker = ColorPicker(screen,WIDTH,HEIGHT,mouse,stateManager,drawablesController)
        stateManager.setColorPicker(colorPicker)
        positionSet = 0

    # init problemDisplay here, every operation will have
    problemDisplay = ProblemDisplay(screen,WIDTH,HEIGHT,stateManager,program_OperationType)

    # set up problemGenerator here because it needs to know problemDisplay
    problemGenerator.setProblemDisplay(problemDisplay)
    problemGenerator.setOperationType(program_OperationType)

    # Checks whether a new problem needs to be created or just reset the current problem
    if problemGenerator.needsNewProblem == True:
        problemGenerator.getProblem()
        problemGenerator.needsNewProblem = False
    else:
        problemGenerator.resetCurrentProblem()

    # Creating division rectangles down here because we first need to know what the problem answer will be
    stateManager.cpuDenomAns = problemGenerator.problemDisplay.denominatorAnswer
    stateManager.cpuNumerAns = problemGenerator.problemDisplay.numeratorAnswer
    if program_OperationType == DIVISION:
        extraRect = False
        answerCeiling = math.ceil(problemGenerator.problemDisplay.numeratorAnswer/problemGenerator.problemDisplay.denominatorAnswer)
        fractionReciprocal = problemGenerator.problemDisplay.denominator2/problemGenerator.problemDisplay.numerator2
        if fractionReciprocal < answerCeiling:
            extraRect = True
        if extraRect is True:
                testRectangle = Rectangle((int)((WIDTH/4))-50,HEIGHT/2-30,280, 280,screen,drawablesController,True,mouse,stateManager, 1)
                cutter = testRectangle.getCutter() # need to get cutter here for draw call
                testRectangle2 = Rectangle((int)((WIDTH/4)*2),HEIGHT/2-30,280,280,screen,drawablesController,True,mouse,stateManager, 2)
                cutter2 = testRectangle2.getCutter() # need to get cutter here for draw call
                stateManager.hasThreeSquares = True
                # The third rectangle is created in stateManagerDiv when in moving state
        else:
                testRectangle = Rectangle((int)((WIDTH/3)),HEIGHT/2-30,280, 280,screen,drawablesController,True,mouse,stateManager, 1)
                cutter = testRectangle.getCutter() # need to get cutter here for draw call
                testRectangle2 = Rectangle((int)((WIDTH/3)*2),HEIGHT/2-30,280,280,screen,drawablesController,True,mouse,stateManager, 2)
                cutter2 = testRectangle2.getCutter() # need to get cutter here for draw call

    # bring in userAnswerSystem
    userAnswerSystem = UserAnswerSystem(screen, stateManager, WIDTH, HEIGHT,problemDisplay)

    isProgramRunning = True
    check = False
    click = False       # To check if Main Menu button is clicked
    keyDown = None # for passing information to userAnswerSystem
    # main loop
    while isProgramRunning:
        # main event loop -- user keyboard/mouse input here
        for event in pygame.event.get():
            if event.type == QUIT:
                isProgramRunning = False
                break
            if event.type == pygame.MOUSEBUTTONDOWN:
                if event.button == 1:
                    check = True
                    click = True
                    if mouse.isHeld == False:
                        mouse.setHeld(True)
                    else:
                        mouse.setHeld(False)
            if event.type == pygame.MOUSEBUTTONUP:
                if event.button == 1:
                    mouse.leftMouseReleasedThisFrame = True
                    check = False
                    #setClick(check)
                    click = False
                    #hold = False
            if event.type == KEYDOWN:
                if event.key == pygame.K_1:
                    keyDown = "1"
                elif event.key == pygame.K_2:
                    keyDown = "2"
                elif event.key == pygame.K_3:
                    keyDown = "3"
                elif event.key == pygame.K_4:
                    keyDown = "4"
                elif event.key == pygame.K_5:
                    keyDown = "5"
                elif event.key == pygame.K_6:
                    keyDown = "6"
                elif event.key == pygame.K_7:
                    keyDown = "7"
                elif event.key == pygame.K_8:
                    keyDown = "8"
                elif event.key == pygame.K_9:
                    keyDown = "9"
                elif event.key == pygame.K_0:
                    keyDown = "0"
                elif event.key == pygame.K_BACKSPACE:
                    keyDown = "Backspace"


        #---------UPDATE BEGIN-------UPDATE ALL OBJECTS
        mouse.update(check)
        if program_OperationType == MULTIPLICATION:
            stateManager.update(testRectangle.myCutter)
        elif program_OperationType == DIVISION:
            if (stateManager.cpuNumerAns/stateManager.cpuDenomAns) > 2:
                stateManager.update(testRectangle.myCutter, testRectangle2.myCutter)
            else:
                stateManager.update(testRectangle.myCutter, testRectangle2.myCutter)
        elif program_OperationType == SUBTRACTION:
            stateManager.update(testRectangle.myCutter, testRectangle2.myCutter)
            if TrashCan != None:
                trashCan.update()
        elif program_OperationType == ADDITION:
            stateManager.update(testRectangle.myCutter, testRectangle2.myCutter, testRectangle3.myCutter, testRectangle4.myCutter)
        
        for rect in drawablesController.rectangles:
            rect.update(mouse)
        for cm in drawablesController.cutmarkers:
            cm.update(mouse.isClick)
        if colorPicker != None:
            colorPicker.update()

        userAnswerSystem.update(mouse.leftMouseReleasedThisFrame,keyDown)

        if program_OperationType == DIVISION:
            if stateManager.hasThreeSquares is True:
                if positionSet == 0:
                    secondLeft, secondTop = stateManager.getSecondBorderPos()
                    positionSet = 1
                borderTop, borderLeft, numBoundaries = stateManager.getBorderPos()
                borderHeight = testRectangle2.height
                borderWidth = (testRectangle2.width/problemGenerator.problemDisplay.denominator2)*problemGenerator.problemDisplay.numerator2
            else:
                numBoundaries = 0
                borderTop, borderLeft, numBoundaries = stateManager.getBorderPos()
                borderHeight = testRectangle2.height
                borderWidth = (testRectangle2.width/problemGenerator.problemDisplay.denominator2)*problemGenerator.problemDisplay.numerator2
        elif program_OperationType == ADDITION:
            border1Top, border1Left = stateManager.border1Top, stateManager.border1Left
            borderHeight, borderWidth = testRectangle3.height, testRectangle3.width
            if stateManager.twoWholes is True:
                border2Top, border2Left = stateManager.border2Top, stateManager.border2Left
        elif program_OperationType == MULTIPLICATION:
            borderTop, borderLeft = stateManager.borderTop, stateManager.borderLeft
            borderHeight, borderWidth = testRectangle.height, testRectangle.width
        elif program_OperationType == SUBTRACTION:
            borderTop, borderLeft = stateManager.borderTop, stateManager.borderLeft
            borderHeight, borderWidth = testRectangle.height, testRectangle.width

        # ---------UPDATE END----------------------------------
        # ---------DRAW BEGIN--------------------------------
        # Menu button and logic to go back to main screen and get new problem
        menu_button = pygame.Rect(WIDTH-100, 0, 100, 50)
        if menu_button.collidepoint((mouse.mx, mouse.my)):
            if click:
                problemGenerator.needsNewProblem = True
                main_menu()
                isProgramRunning = False
                break

        restart_button = pygame.Rect(WIDTH-220, 0, 100, 50)
        if restart_button.collidepoint((mouse.mx, mouse.my)):
            if click:
                main_prog()
                isProgramRunning = False
                break
        
        newProblem_button = pygame.Rect(WIDTH - 370, 0 , 130, 50)
        if newProblem_button.collidepoint((mouse.mx, mouse.my)):
            if click:
                if problemGenerator.program_problemCreationType == problemGenerator.USERPROBLEM:
                    createUserProblem()
                problemGenerator.needsNewProblem = True
                main_prog()
                isProgramRunning = False
                break
        

        if program_OperationType == ADDITION:
            if stateManager.currentState == stateManager.CHECKCUTS or stateManager.currentState == stateManager.CHECKCUTS2 or stateManager.currentState == stateManager.CHECKCUTS3:
                undoCut_button = pygame.Rect(WIDTH/3-testRectangle.width+5, HEIGHT/3, 130, 50)
                undoCut_button2 = pygame.Rect(WIDTH/3-testRectangle.width+5, HEIGHT/3*2+100, 130, 50)
                undoCut_button3 = pygame.Rect(WIDTH/3*2-75, HEIGHT/3, 130, 50)
                undoCut_button4 = pygame.Rect(WIDTH/3*2-75, HEIGHT/3*2+175, 130, 50)
                if undoCut_button.collidepoint((mouse.mx, mouse.my)):
                    if click:
                        if stateManager.lastCuts == 0:
                            stateManager.undoCutsVert(1, cutter)
                        elif stateManager.lastCuts == 1:
                            stateManager.undoCutsHoriz(1, cutter)
                if undoCut_button2.collidepoint((mouse.mx, mouse.my)):
                    if click:
                        if stateManager.lastCuts == 0:
                            stateManager.undoCutsVert(2, cutter2)
                        elif stateManager.lastCuts == 1:
                            stateManager.undoCutsHoriz(2, cutter2)
                if undoCut_button3.collidepoint((mouse.mx, mouse.my)):
                    if click:
                        if stateManager.lastCuts == 2:
                            stateManager.undoCutsVert(3, cutter3)
                        elif stateManager.lastCuts == 3:
                            stateManager.undoCutsHoriz(3, cutter3)
                if undoCut_button4.collidepoint((mouse.mx, mouse.my)):
                    if click:
                        if stateManager.lastCuts == 4:
                            stateManager.undoCutsVert(4, cutter4)
                        elif stateManager.lastCuts == 5:
                            stateManager.undoCutsHoriz(4, cutter4)

        elif program_OperationType == DIVISION:
            if stateManager.currentState == stateManager.CHECKCUTS:
                if stateManager.hasThreeSquares:
                    undoCut_button = pygame.Rect(WIDTH/5 - 55, HEIGHT/2 + testRectangle.height/2 - 30 , 130, 50)
                    undoCut_button2 = pygame.Rect(WIDTH/2-65, HEIGHT/2 + testRectangle.height/2 - 30 , 130, 50)
                else:
                    undoCut_button = pygame.Rect(WIDTH/3 - 60, HEIGHT/2 + testRectangle.height/2 - 30 , 130, 50)
                    undoCut_button2 = pygame.Rect(WIDTH/3*2 - 65, (HEIGHT/2 + testRectangle.height/2)-30, 130, 50)
                if undoCut_button.collidepoint((mouse.mx, mouse.my)):
                    if click:
                            if stateManager.lastCuts == 0:
                                stateManager.undoCutsVert(1, cutter)
                            else:
                                stateManager.undoCutsHoriz(1, cutter)
                if undoCut_button2.collidepoint((mouse.mx, mouse.my)):
                    if click:
                            if stateManager.lastCuts == 0:
                                stateManager.undoCutsVert(2, cutter2)
                            else:
                                stateManager.undoCutsHoriz(2, cutter2)
    
        elif program_OperationType == SUBTRACTION:
            if stateManager.currentState == stateManager.CHECKCUTS:
                undoCut_button = pygame.Rect(WIDTH/3 - 65, (HEIGHT/2 + testRectangle.height/2)-30 , 130, 50)
                undoCut_button2 = pygame.Rect(WIDTH/3*2 - 65, (HEIGHT/2 + testRectangle.height/2)-30, 130, 50)
                if undoCut_button.collidepoint((mouse.mx, mouse.my)):
                    if click:
                            if stateManager.lastCuts == 0:
                                stateManager.undoCutsVert(1, cutter)
                            else:
                                stateManager.undoCutsHoriz(1, cutter)
                if undoCut_button2.collidepoint((mouse.mx, mouse.my)):
                    if click:
                            if stateManager.lastCuts == 0:
                                stateManager.undoCutsVert(2, cutter2)
                            else:
                                stateManager.undoCutsHoriz(2, cutter2)
        elif program_OperationType == MULTIPLICATION:
            if stateManager.currentState == stateManager.CHECKCUTS:
                undoCut_button = pygame.Rect(WIDTH/4, HEIGHT/2, 130, 50)
                if undoCut_button.collidepoint((mouse.mx, mouse.my)):
                    if click:
                        if stateManager.lastCuts == 0:
                            stateManager.undoCutsVert(cutter)
                        else:
                            stateManager.undoCutsHoriz(cutter)

        # drawing here
        screen.fill(colors.BGCOLOR) #fill screen bg   


        # Drawing menu button
        pygame.draw.rect(screen, (8, 41, 255), menu_button)
        draw_text('Main Menu', button_font, (0,0,0), screen, WIDTH-50, 25)
        pygame.draw.rect(screen, (8, 41, 255), restart_button)
        draw_text('Restart', button_font, (0,0,0), screen, WIDTH-170, 25)
        pygame.draw.rect(screen, (8, 41, 255), newProblem_button) # for new prob button
        draw_text('New Problem', button_font, (0,0,0), screen, WIDTH-305, 25) # for new prob button


        # ALL LOGIC FOR DRAWING UNDO BUTTONS HERE
        if program_OperationType == ADDITION:
            if stateManager.currentState == stateManager.CHECKCUTS:
                pygame.draw.rect(screen, (8, 41, 255), undoCut_button)
                pygame.draw.rect(screen, (8, 41, 255), undoCut_button2)
                draw_text('Undo Cut', button_font, (0,0,0), screen, WIDTH/3 - testRectangle.width/1.5-20, (HEIGHT/3)+25)
                draw_text('Undo Cut', button_font, (0,0,0), screen, WIDTH/3 - testRectangle.width/1.5-20, (HEIGHT/3)*2+125)
            elif stateManager.currentState == stateManager.CHECKCUTS2:
                pygame.draw.rect(screen, (8, 41, 255), undoCut_button3)
                draw_text('Undo Cut', button_font, (0,0,0), screen, WIDTH/3*2-10, (HEIGHT/3)+25)
            elif stateManager.currentState == stateManager.CHECKCUTS3:
                pygame.draw.rect(screen, (8, 41, 255), undoCut_button4)
                draw_text('Undo Cut', button_font, (0,0,0), screen, WIDTH/3*2-10, (HEIGHT/3)*2+200)

        elif program_OperationType == DIVISION:
            if stateManager.currentState == stateManager.CHECKCUTS:
                pygame.draw.rect(screen, (8, 41, 255), undoCut_button)
                pygame.draw.rect(screen, (8, 41, 255), undoCut_button2)

                if stateManager.hasThreeSquares is True:
                    draw_text('Undo Cut', button_font, (0,0,0), screen, WIDTH/4-55, (HEIGHT/2)+(testRectangle.height/2))
                    draw_text('Undo Cut', button_font, (0,0,0), screen, WIDTH/4*2, (HEIGHT/2)+(testRectangle.height/2))
                else:
                    draw_text('Undo Cut', button_font, (0,0,0), screen, WIDTH/3, (HEIGHT/2)+(testRectangle.height/2))
                    draw_text('Undo Cut', button_font, (0,0,0), screen, WIDTH/3*2, (HEIGHT/2)+(testRectangle.height/2))
        elif program_OperationType == SUBTRACTION:
            
            if stateManager.currentState == stateManager.CHECKCUTS:
                pygame.draw.rect(screen, (8, 41, 255), undoCut_button)
                draw_text('Undo Cut', button_font, (0,0,0), screen, WIDTH/3, (HEIGHT/2)+(testRectangle.height/2)-5)
                pygame.draw.rect(screen, (8, 41, 255), undoCut_button2)
                draw_text('Undo Cut', button_font, (0,0,0), screen, WIDTH/3*2, (HEIGHT/2)+(testRectangle.height/2)-5)
        else:
            if stateManager.currentState == stateManager.CHECKCUTS:
                pygame.draw.rect(screen, (8, 41, 255), undoCut_button)
                draw_text('Undo Cut', button_font, (0,0,0), screen, WIDTH/4 + 65, (HEIGHT/2)+25)

        if stateManager.getCurrentState() != "Finished":
            state_message = "Current state: " + stateManager.getCurrentState()
        else:
            state_message = ""
        draw_textLeftToRight(state_message, button_font, (0,0,0), screen, 15, 15)

        tempRectList = list()
        for bgS in drawablesController.bgSquares:
            bgS.draw()
        if program_OperationType == MULTIPLICATION:
            for rect in drawablesController.rectangles:
                rect.draw()
        if program_OperationType == SUBTRACTION:
            for rect in drawablesController.rectangles:
                rect.draw()
                if rect.isMarked == True:
                    rect.drawMark()
        if program_OperationType != MULTIPLICATION and program_OperationType != SUBTRACTION:
            for rect in drawablesController.rectangles:
                #move to rectangle class
                if rect.ownerID == 2:
                    rect.draw()
                    if rect.isShadedB:
                        rect.drawBLines(rect.colorHatch)
                else:
                    tempRectList.append(rect)
            for trect in tempRectList:
                trect.draw()
                if trect.isShadedV == True and trect.isShadedH != True:
                    trect.drawVLines(trect.colorHatch)
                if trect.isShadedH == True and trect.isShadedV != True:
                    trect.drawHLines(trect.colorHatch)
                if trect.isShadedB:
                    trect.drawBLines(trect.colorHatch)
        for gl in drawablesController.guidelines:
            gl.draw()
        for cm in drawablesController.cutmarkers:
            cm.draw()
        
        cutter.draw()
        if program_OperationType == DIVISION or program_OperationType == SUBTRACTION:
            cutter2.draw()
            if stateManager.cpuNumerAns > stateManager.cpuDenomAns:
                pass
        if program_OperationType == ADDITION:
            cutter2.draw()
            cutter3.draw()
            cutter4.draw()
        stateManager.draw()
        if colorPicker != None:
            colorPicker.draw()
        problemDisplay.draw()
        userAnswerSystem.draw()
        # DRAW BORDER HERE TO HIGHLIGHT CURRENT SECTION
        if program_OperationType == DIVISION:
            if stateManager.hasThreeSquares is True:
                if stateManager.currentState == stateManager.MOVING or stateManager.currentState == stateManager.ANSWERSUBMISSION or stateManager.currentState == stateManager.DONE:
                    pygame.draw.rect(screen, colors.GOLD, (borderLeft, borderTop, borderWidth, borderHeight), 4)  # width = 4
                    pygame.draw.rect(screen, colors.GOLD, (secondLeft, secondTop, borderWidth, borderHeight), 4)  # width = 4

            else:
                if stateManager.currentState == stateManager.MOVING or stateManager.currentState == stateManager.ANSWERSUBMISSION or stateManager.currentState == stateManager.DONE:
                    numBoundaries += 1
                    for i in range(numBoundaries):
                        if i < stateManager.answerCeiling:
                            pygame.draw.rect(screen, colors.GOLD, (borderLeft-((i)*borderWidth), borderTop, borderWidth, borderHeight), 4)  # width = 4
        elif program_OperationType == ADDITION:
            if stateManager.currentState == stateManager.MOVING or stateManager.currentState == stateManager.ANSWERSUBMISSION or stateManager.currentState == stateManager.DONE or stateManager.currentState == stateManager.CUTTINGHORIZONTALLY3 or stateManager.currentState == stateManager.CUTTINGVERTICALLY3 or stateManager.currentState == stateManager.CHECKCUTS3:
                pygame.draw.rect(screen, colors.GOLD, (border1Left, border1Top, borderWidth, borderHeight), 4)
                if stateManager.twoWholes is True:
                    pygame.draw.rect(screen, colors.GOLD, (border2Left, border2Top, borderWidth, borderHeight), 4)
        elif program_OperationType == MULTIPLICATION:
            if stateManager.currentState == stateManager.ANSWERSUBMISSION or stateManager.currentState == stateManager.DONE:
                pygame.draw.rect(screen, colors.GOLD, (borderLeft, borderTop, borderWidth, borderHeight), 4)
        elif program_OperationType == SUBTRACTION:
            if stateManager.currentState == stateManager.ANSWERSUBMISSION or stateManager.currentState == stateManager.DONE:
                pygame.draw.rect(screen, colors.GOLD, (borderLeft, borderTop, borderWidth, borderHeight), 4)
            
        if mouse.whoisHeld != None:
            mouse.whoisHeld.draw()

        #-----------------------------DRAW END---------------------------------------
        mouse.leftMouseReleasedThisFrame = False
        keyDown = None
        #update screen and set framerate
        pygame.display.flip()
        clock.tick(fps)

    #end of main loop
    pygame.quit()
Esempio n. 12
0
    def build_gui(self):
        self.win = gtk.Window()
        self.win.set_title("Elicit")
        self.win.set_icon_name('rephorm-elicit')
        self.win.connect('destroy', self.quit, None)

        vbox = gtk.VBox(False, 2)
        self.win.add(vbox)

        menubar = self.build_menu()
        vbox.pack_start(menubar, False)

        # notebook with magnifier, etc
        hbox = gtk.HBox(False, 0)
        vbox.pack_start(hbox, True, True)
        notebook = gtk.Notebook()
        self.notebook = notebook
        hbox.pack_start(notebook, True, True, padding=HPAD)

        # magnifier tab
        mag_vbox = gtk.VBox(False, 2)
        mag_tab_icon = gtk.Image()
        mag_tab_icon.set_from_file(
            os.path.join(self.icon_path, "magnify-16.png"))
        notebook.append_page(mag_vbox, mag_tab_icon)

        # the magnifier
        hbox = gtk.HBox(False, 0)
        mag_vbox.pack_start(hbox, True, True)

        frame = gtk.Frame()
        frame.set_shadow_type(gtk.SHADOW_IN)
        hbox.pack_start(frame, True, True, padding=HPAD)

        self.mag = Magnifier()
        frame.add(self.mag)
        self.mag.connect('zoom-changed', self.mag_zoom_changed)
        self.mag.connect('grid-toggled', self.mag_grid_toggled)
        self.mag.connect('measure-changed', self.mag_measure_changed)
        self.mag.connect('location-changed', self.mag_location_changed)

        # magnifier information (coordinates)
        hbox = gtk.HBox(False, 0)
        mag_vbox.pack_start(hbox, False)

        self.mag_label = gtk.Label()
        hbox.pack_start(self.mag_label, False, padding=HPAD)

        self.measure_label = gtk.Label()
        hbox.pack_end(self.measure_label, False)

        # magnifier tools
        hbox = gtk.HBox(False, 0)
        mag_vbox.pack_start(hbox, False)

        button = gtk.Button()
        button.set_relief(gtk.RELIEF_NONE)
        img = gtk.Image()
        img.set_from_file(os.path.join(self.icon_path, "magnify-button.png"))
        button.set_image(img)
        button.set_tooltip_text("Start Magnifying\n(Left Click to stop)")
        button.connect('clicked', self.magnify_clicked)
        hbox.pack_end(button, False, padding=HPAD)

        check = gtk.CheckButton("Show Grid")
        check.set_active(self.mag.show_grid)
        check.connect('toggled', self.grid_check_toggled)
        hbox.pack_start(check, padding=HPAD)
        self.grid_check = check

        spin = gtk.SpinButton()
        spin.set_range(1, 50)
        spin.set_increments(1, 10)
        spin.set_value(self.mag.zoom)
        spin.connect('value-changed', self.zoom_spin_value_changed)
        hbox.pack_end(spin, False, padding=HPAD)
        self.zoom_spin = spin

        zoom_label = gtk.Label("Zoom:")
        hbox.pack_end(zoom_label, False)

        # color wheel
        wheel_frame = gtk.Frame()
        wheel_tab_icon = gtk.Image()
        wheel_tab_icon.set_from_file(
            os.path.join(self.icon_path, "color-wheel-16.png"))
        notebook.append_page(wheel_frame, wheel_tab_icon)

        if hasattr(gtk, 'HSV'):
            wheel = gtk.HSV()
            self.wheel = wheel
            wheel_frame.add(wheel)

            wheel_frame.connect('size-allocate', self.wheel_size_allocate)
            wheel_frame.connect('size-request', self.wheel_size_request)
            wheel.connect('changed', self.wheel_changed)
        else:
            self.wheel = None
            label = gtk.Label(
                "The color wheel requires gtk ver. 2.28 or higher.")
            wheel_frame.add(label)

        # swatch and eyedropper button
        hbox = gtk.HBox(False, 0)
        vbox.pack_start(hbox, False)

        button = gtk.Button()
        button.set_relief(gtk.RELIEF_NONE)
        img = gtk.Image()
        img.set_from_file(os.path.join(self.icon_path, "dropper-button.png"))
        button.set_image(img)
        button.set_tooltip_text("Start Selecting Color\n(Left Click to stop)")
        button.connect('clicked', self.select_color_clicked)
        hbox.pack_end(button, False, padding=HPAD)

        frame = gtk.Frame()
        frame.set_shadow_type(gtk.SHADOW_IN)
        hbox.pack_start(frame, True, True, padding=HPAD)

        self.colorpicker = ColorPicker()
        frame.add(self.colorpicker)
        self.colorpicker.connect('save-color', self.picker_save_color)
        self.colorpicker.set_magnifier(self.mag)

        # color values (sliders and spinboxes)
        hbox = gtk.HBox(False, 5)
        vbox.pack_start(hbox, False)

        self.colorspin = {}

        table = gtk.Table(6, 4)
        hbox.pack_start(table, True, True, padding=HPAD)

        row = 0
        for type in ("r", "g", "b"):
            label = gtk.Label(type.upper())
            table.attach(label, 0, 1, row, row + 1, 0, 0, 2, 2)
            cslider = CSlider(self.color, type)
            table.attach(cslider, 1, 2, row, row + 1, gtk.FILL | gtk.EXPAND,
                         gtk.EXPAND, 2, 2)
            spin = gtk.SpinButton()
            spin.set_range(0, 255)
            spin.set_increments(1, 10)
            spin.connect('value-changed', self.color_spin_rgb_changed)
            table.attach(spin, 2, 3, row, row + 1, 0, gtk.EXPAND, 2, 2)
            self.colorspin[type] = spin
            row += 1

        row = 0
        for type in ("h", "s", "v"):
            label = gtk.Label(type.upper())
            table.attach(label, 3, 4, row, row + 1, 0, 0, 2, 2)
            cslider = CSlider(self.color, type)
            table.attach(cslider, 4, 5, row, row + 1, gtk.FILL | gtk.EXPAND,
                         gtk.EXPAND, 2, 2)
            spin = gtk.SpinButton()
            if type == 'h':
                spin.set_range(0, 360)
                spin.set_increments(1, 10)
            else:
                spin.set_digits(2)
                spin.set_range(0, 1.0)
                spin.set_increments(.01, .1)
            spin.connect('value-changed', self.color_spin_hsv_changed)
            table.attach(spin, 5, 6, row, row + 1, 0, gtk.EXPAND, 2, 2)
            self.colorspin[type] = spin
            row += 1

        self.hex_label = gtk.Label("Hex")
        table.attach(self.hex_label, 0, 1, 3, 4, gtk.FILL, gtk.EXPAND, 2, 2)

        self.hex_entry = gtk.Entry()
        table.attach(self.hex_entry, 1, 6, 3, 4, gtk.FILL, gtk.EXPAND, 2, 2)
        self.hex_entry.connect('changed', self.hex_entry_changed)

        sep = gtk.HSeparator()
        vbox.pack_start(sep, False)

        # palette tools
        hbox = gtk.HBox(False, 5)
        vbox.pack_start(hbox, False)

        hbox.pack_start(gtk.Label("Palette:"), False, padding=HPAD)

        self.palette_combo = PaletteCombo()
        hbox.pack_start(self.palette_combo)
        self.palette_combo.connect('selected', self.palette_combo_selected)

        button = gtk.Button()
        button.set_image(
            gtk.image_new_from_stock(gtk.STOCK_ADD, gtk.ICON_SIZE_BUTTON))
        button.set_tooltip_text("Add Palette")
        button.set_relief(gtk.RELIEF_NONE)
        button.connect('clicked', self.add_palette)
        hbox.pack_start(button, False)

        button = gtk.Button()
        button.set_image(
            gtk.image_new_from_stock(gtk.STOCK_DELETE, gtk.ICON_SIZE_BUTTON))
        button.set_tooltip_text("Delete Palette")
        button.set_relief(gtk.RELIEF_NONE)
        button.connect('clicked', self.delete_palette)
        hbox.pack_start(button, False, padding=HPAD)

        # palette view
        hbox = gtk.HBox(False, 5)
        vbox.pack_start(hbox, False)

        frame = gtk.Frame()
        frame.set_shadow_type(gtk.SHADOW_IN)
        hbox.pack_start(frame, True, padding=HPAD)

        self.palette_view = PaletteView()
        self.palette_view.connect('select-color',
                                  self.palette_view_select_color)
        self.palette_view.connect('delete-color',
                                  self.palette_view_delete_color)
        frame.add(self.palette_view)

        # color name entry
        hbox = gtk.HBox(False, 5)
        vbox.pack_start(hbox, False, padding=VPAD)

        hbox.pack_start(gtk.Label("Color Name:"), False, padding=HPAD)

        self.color_name_entry = gtk.Entry()
        self.color_name_entry.set_sensitive(False)
        self.color_name_entry.connect('changed', self.color_name_entry_changed)
        hbox.pack_start(self.color_name_entry, True, True, padding=HPAD)
Esempio n. 13
0
 def colorpicker(self):
     """
     Deprecated. A better solution actually came with tkinter.
     :return:
     """
     ColorPicker(self)
Esempio n. 14
0
 def getColor(self):
     self.color_picker = ColorPicker()
     self.picked_color = self.color_picker.getColor()
     self.picked_color = tuple([int(x) for x in self.picked_color])
     self.borderStylesheet()