def onAttack(self, npc, player, damage, isPet): npcId = npc.getNpcId() objId = npc.getObjectId() if self.MobSpawns.has_key(npcId): if npc.getStatus().getCurrentHp() <= npc.getMaxHp( ) * self.MobSpawns[npcId]['HP'] / 100 and Rnd.get( 100) < self.MobSpawns[npcId]['chance']: if self.MobTexts.has_key(npcId): text = self.MobTexts[npcId][Rnd.get( len(self.MobTexts[npcId]))] npc.broadcastPacket( CreatureSay(objId, 0, npc.getName(), text)) posX = npc.getX() posY = npc.getY() posZ = npc.getZ() signX = -500 signY = -500 if npc.getX() > player.getX(): signX = 500 if npc.getY() > player.getY(): signY = 500 posX = posX + signX posY = posY + signY npc.setIsAfraid(1) npc.setRunning() npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, L2CharPosition(posX, posY, posZ, 0)) self.startQuestTimer("Retreat", 10000, npc, player) return
def onKill(self,npc,player,isPet): npcId = npc.getNpcId() if npcId == DAIMON : respawnMinDelay = 43200000 * int(Config.RAID_MIN_RESPAWN_MULTIPLIER) respawnMaxDelay = 129600000 * int(Config.RAID_MAX_RESPAWN_MULTIPLIER) respawn_delay = Rnd.get(respawnMinDelay,respawnMaxDelay) self.saveGlobalQuestVar("604_respawn", str(System.currentTimeMillis()+respawn_delay)) self.startQuestTimer("spawn_npc", respawn_delay, None, None) self.cancelQuestTimer("Daimon the White-Eyed has despawned",npc,None) party = player.getParty() if party : PartyQuestMembers = [] for player1 in party.getPartyMembers().toArray() : st1 = player1.getQuestState(qn) if st1 and Util.checkIfInRange(Config.ALT_PARTY_RANGE, player, player1, True) : if st1.getState() == STARTED and (st1.getInt("cond") == 1 or st1.getInt("cond") == 2) : PartyQuestMembers.append(st1) if len(PartyQuestMembers) == 0 : return st = PartyQuestMembers[Rnd.get(len(PartyQuestMembers))] if st.getQuestItemsCount(S_SUMMON) > 0 : st.takeItems(S_SUMMON,1) st.giveItems(ESSENCE,1) st.set("cond","3") st.playSound("ItemSound.quest_middle") else : st = player.getQuestState(qn) if not st : return if st.getState() == STARTED and (st.getInt("cond") == 1 or st.getInt("cond") == 2) : if st.getQuestItemsCount(S_SUMMON) > 0 : st.takeItems(S_SUMMON,1) st.giveItems(ESSENCE,1) st.set("cond","3") st.playSound("ItemSound.quest_middle") return
def onKill(self,npc,player,isPet): npcId = npc.getNpcId() if npcId == BUMPALUMP : respawnMinDelay = 43200000 * int(Config.RAID_MIN_RESPAWN_MULTIPLIER) respawnMaxDelay = 129600000 * int(Config.RAID_MAX_RESPAWN_MULTIPLIER) respawn_delay = Rnd.get(respawnMinDelay,respawnMaxDelay) self.saveGlobalQuestVar("625_respawn", str(System.currentTimeMillis()+respawn_delay)) self.startQuestTimer("spawn_npc", respawn_delay, None, None) self.cancelQuestTimer("Icicle Emperor Bumbalump has despawned",npc,None) party = player.getParty() if party : PartyQuestMembers = [] for player1 in party.getPartyMembers().toArray() : st1 = player1.getQuestState(qn) if st1 and Util.checkIfInRange(Config.ALT_PARTY_RANGE, player, player1, True) : if st1.getState() == STARTED and (st1.getInt("cond") == 1 or st1.getInt("cond") == 2) : PartyQuestMembers.append(st1) if len(PartyQuestMembers) == 0 : return st = PartyQuestMembers[Rnd.get(len(PartyQuestMembers))] if st.getQuestItemsCount(FOOD) > 0 : st.takeItems(FOOD,1) st.giveItems(MEAT,1) st.set("cond","3") st.playSound("ItemSound.quest_middle") else : st = player.getQuestState(qn) if not st : return if st.getState() == STARTED and (st.getInt("cond") == 1 or st.getInt("cond") == 2) : if st.getQuestItemsCount(FOOD) > 0 : st.takeItems(FOOD,1) st.giveItems(MEAT,1) st.set("cond","3") st.playSound("ItemSound.quest_middle") return
def onAttack (self,npc,player,damage,isPet): objId=npc.getObjectId() if self.FirstAttacked: if Rnd.get(4) : return npc.broadcastPacket(CreatureSay(objId,0,npc.getName(),"Your rear is practically unguarded!")) else : self.FirstAttacked = True if Rnd.get(4) : return npc.broadcastPacket(CreatureSay(objId,0,npc.getName(),"Watch your back!")) return
def onAttack(self, npc, player, damage, isPet): npcId = npc.getNpcId() if npcId in HSMOBS: if (Rnd.get(2) == 1): if player.getFirstEffect(int(4554)): malaria = player.getFirstEffect(int(4554)).getLevel() if (Rnd.get(100) < 15): if malaria < 10: newmalaria = int(malaria + 1) npc.setTarget(player) npc.doCast(SkillTable.getInstance().getInfo( 4554, newmalaria)) else: npc.setTarget(player) npc.doCast(SkillTable.getInstance().getInfo(4554, 1)) elif npcId == 21317 or npcId == 21322: if player.getFirstEffect(int(4553)): flu = player.getFirstEffect(int(4553)).getLevel() if (Rnd.get(100) < 15): if flu < 10: newflu = int(flu + 1) npc.setTarget(player) npc.doCast(SkillTable.getInstance().getInfo( 4553, newflu)) else: npc.setTarget(player) npc.doCast(SkillTable.getInstance().getInfo(4553, 1)) elif npcId == 21319 or npcId == 21316: if player.getFirstEffect(int(4552)): holera = player.getFirstEffect(int(4552)).getLevel() if (Rnd.get(100) < 30): if holera < 10: newholera = int(holera + 1) npc.setTarget(player) npc.doCast(SkillTable.getInstance().getInfo( 4552, newholera)) else: npc.setTarget(player) npc.doCast(SkillTable.getInstance().getInfo(4552, 1)) else: if player.getFirstEffect(int(4551)): rheumatism = player.getFirstEffect(int(4551)).getLevel() if (Rnd.get(100) < 30): if rheumatism < 10: newrheumatism = int(rheumatism + 1) npc.setTarget(player) npc.doCast(SkillTable.getInstance().getInfo( 4551, newrheumatism)) else: npc.setTarget(player) npc.doCast(SkillTable.getInstance().getInfo(4551, 1)) return
def onAttack(self, npc, player, damage, isPet): objId = npc.getObjectId() if self.FirstAttacked: if Rnd.get(4): return npc.broadcastPacket( CreatureSay(objId, 0, npc.getName(), "Your rear is practically unguarded!")) else: self.FirstAttacked = True if Rnd.get(4): return npc.broadcastPacket( CreatureSay(objId, 0, npc.getName(), "Watch your back!")) return
def onTalk(self, npc, player) : npcId = npc.getNpcId() castleOwner = CastleManager.getInstance().getCastleById(8).getOwnerId() clanId = player.getClanId() if castleOwner and clanId : if castleOwner == clanId : X = 12558 + (Rnd.get(200) - 100) Y = -49279 + (Rnd.get(200) - 100) player.teleToLocation(X, Y, -3007) return else : htmltext = "<html><body>Benom's Avatar:<br>Your clan does not own this castle. Only members of this Castle's owning clan can challenge Benom.</body></html>" else : htmltext = "<html><body>Benom's Avatar:<br>Your clan does not own this castle. Only members of this Castle's owning clan can challenge Benom.</body></html>" return htmltext
def onTalk(self, npc, player): npcId = npc.getNpcId() castleOwner = CastleManager.getInstance().getCastleById(8).getOwnerId() clanId = player.getClanId() if castleOwner and clanId: if castleOwner == clanId: X = 12558 + (Rnd.get(200) - 100) Y = -49279 + (Rnd.get(200) - 100) player.teleToLocation(X, Y, -3007) return else: htmltext = "<html><body>Benom's Avatar:<br>Your clan does not own this castle. Only members of this Castle's owning clan can challenge Benom.</body></html>" else: htmltext = "<html><body>Benom's Avatar:<br>Your clan does not own this castle. Only members of this Castle's owning clan can challenge Benom.</body></html>" return htmltext
def onAttack(self, npc, player, damage, isPet): npdId = npc.getNpcId() if (npc.getMaxHp()/2) > npc.getCurrentHp(): if Rnd.get(100) < 4: if self.ImpGraveKepperStat == 1: for j in range(2): for k in range(2): self.addSpawn(27180,npc.getX()+70*pow(-1,j%2),npc.getY()+70*pow(-1,k%2),npc.getZ(),0,False,0) self.ImpGraveKepperStat = 2 else: players = npc.getKnownList().getKnownPlayers().values().toArray() if len(players) : playerToTP = players[Rnd.get(int(len(players)))] playerToTP.setXYZ(185462,20342,-3250) return
def onAttack (self,npc,player,damage,isPet): npcId = npc.getNpcId() if npcId in HSMOBS: if (Rnd.get(2) == 1): if player.getFirstEffect(int(4554)): malaria = player.getFirstEffect(int(4554)).getLevel() if (Rnd.get(100) < 15): if malaria < 10: newmalaria = int(malaria + 1) npc.setTarget(player) npc.doCast(SkillTable.getInstance().getInfo(4554,newmalaria)) else: npc.setTarget(player) npc.doCast(SkillTable.getInstance().getInfo(4554,1)) elif npcId == 21317 or npcId == 21322 : if player.getFirstEffect(int(4553)): flu = player.getFirstEffect(int(4553)).getLevel() if (Rnd.get(100) < 15): if flu < 10: newflu = int(flu + 1) npc.setTarget(player) npc.doCast(SkillTable.getInstance().getInfo(4553,newflu)) else: npc.setTarget(player) npc.doCast(SkillTable.getInstance().getInfo(4553,1)) elif npcId == 21319 or npcId == 21316 : if player.getFirstEffect(int(4552)): holera = player.getFirstEffect(int(4552)).getLevel() if (Rnd.get(100) < 30): if holera < 10: newholera = int(holera + 1) npc.setTarget(player) npc.doCast(SkillTable.getInstance().getInfo(4552,newholera)) else: npc.setTarget(player) npc.doCast(SkillTable.getInstance().getInfo(4552,1)) else: if player.getFirstEffect(int(4551)): rheumatism = player.getFirstEffect(int(4551)).getLevel() if (Rnd.get(100) < 30): if rheumatism < 10: newrheumatism = int(rheumatism + 1) npc.setTarget(player) npc.doCast(SkillTable.getInstance().getInfo(4551,newrheumatism)) else: npc.setTarget(player) npc.doCast(SkillTable.getInstance().getInfo(4551,1)) return
def onTalk (self,npc,player) : htmltext = "<html><body>You are either not on a quest that involves this NPC, or you don't meet this NPC's minimum quest requirements.</body></html>" st = player.getQuestState(qn) if not st : return htmltext clan = player.getClan() npcId = npc.getNpcId() if player.getClan() == None or player.isClanLeader() == 0 : st.exitQuest(1) htmltext = "31331-0a.htm" elif player.getClan().getLevel() < 6 : st.exitQuest(1) htmltext = "31331-0b.htm" else : cond = st.getInt("cond") raid = st.getInt("raid") id = st.getState() if id == CREATED and cond == 0 : htmltext = "31331-0c.htm" elif id == STARTED and cond == 1 and raid in REWARDS_LIST.keys() : npc,item,min,max=REWARDS_LIST[raid] count = st.getQuestItemsCount(item) CLAN_POINTS_REWARD = Rnd.get(min, max) if not count : htmltext = "31331-"+str(raid)+"a.htm" elif count == 1 : htmltext = "31331-"+str(raid)+"b.htm" st.takeItems(item,1) clan.setReputationScore(clan.getReputationScore()+CLAN_POINTS_REWARD,True) player.sendPacket(SystemMessage(1777).addNumber(CLAN_POINTS_REWARD)) clan.broadcastToOnlineMembers(PledgeShowInfoUpdate(clan)) return htmltext
def onKill(self,npc,player,isPet): # get 1 party member among those with cond between 1 and 4 partyMember = 0 j = 0 for i in range(1,5) : # i between 1 and 4 inclusive partyMember = self.getRandomPartyMember(player,str(i)) if partyMember : j = i break if not partyMember : return # if at least 1 cond exists with a party member, check if there also exist in a different cond as well for i in range(j+1,5) : partyMember2 = self.getRandomPartyMember(player,str(i)) # if a party member is found in another cond, randomly choose between # the new one and the previous one if partyMember2 : if Rnd.get(2) : partyMember = partyMember2 st = partyMember.getQuestState(qn) if not st : return if st.getState() != STARTED : return count = st.getQuestItemsCount(SPINNERET) if count < 10 : st.giveItems(SPINNERET,1) if count == 9 : st.playSound("ItemSound.quest_middle") st.set("cond","5") else : st.playSound("ItemSound.quest_itemget") return
def onAttack (self,npc,player,damage,isPet): objId=npc.getObjectId() if self.FirstAttacked: if Rnd.get(50) : return npc.broadcastPacket(CreatureSay(objId,0,npc.getName(),"Destroy the enemy, my brothers!")) else : self.FirstAttacked = True return
def onAttack (self,npc,player,damage,isPet): objId=npc.getObjectId() if self.FirstAttacked: if Rnd.get(50) : return npc.broadcastPacket(CreatureSay(objId,0,npc.getName(),"Dear ultimate power!!!")) else : self.FirstAttacked = True return
def onAttack (self,npc,player,damage,isPet): objId=npc.getObjectId() if self.FirstAttacked: if Rnd.get(40) : return npc.broadcastPacket(CreatureSay(objId,0,npc.getName(),"You childish fool, do you think you can catch me?")) else : self.FirstAttacked = True return
def onAttack(self,npc,player,damage,isPet) : npcId = npc.getNpcId() objId = npc.getObjectId() if npcId not in WATERED_SQUASH : return if npcId in self.adultLargeSquash : if Rnd.get(30) < 2 : mytext = ["Укусы плетут кружево крысой ..., чтобы заменить ... тело ...!", "Ха ха, росла! Полностью на всех!", "Не можете чтоли все прицелиться? Смотрите все, чтобы не сбежала ...", "Я считаю ваши удары! О, напоминает удар снова!", "Не тратьте впустую ваше время!", "Ха, этот звук действительно приятно слышать?", "Я потребляю ваши атаки, чтобы расти!", "Время, чтобы ударить снова! Ударь еще разок!", "Tолько полезная музыка может открыть большую тыкву... Меня нельзя открыть с оружием!"] npc.broadcastPacket(CreatureSay(objId,0,npc.getName(),mytext[Rnd.get(len(mytext))])) return
def onKill(self,npc,player,isPet): self.FirstAttacked = False respawnTime = long((19 + Rnd.get(8)) * 3600000) GrandBossManager.getInstance().setBossStatus(ORFEN,DEAD) self.startQuestTimer("orfen_spawn", respawnTime, None, None) info = GrandBossManager.getInstance().getStatsSet(ORFEN) info.set("respawn_time",(long(System.currentTimeMillis()) + respawnTime)) GrandBossManager.getInstance().setStatsSet(ORFEN,info) return
def onKill(self, npc, player, isPet): found = False for effect in player.getAllEffects(): if effect.getSkill().getId() in KISS_OF_EVA: found = True if found: dropid = Rnd.get(len(REWARDS)) dropItem(npc, REWARDS[dropid], 1, player) return
def onKill(self,npc,player,isPet) : st = player.getQuestState(qn) if not st : return npcId = npc.getNpcId() if npcId in Droplist.keys() : if Rnd.get(100) < Droplist[npcId] : st.giveItems(Medal,1) st.playSound("ItemSound.quest_itemget") return
def onAttack (self,npc,player,damage,isPet): objId=npc.getObjectId() if self.FirstAttacked: if Rnd.get(40) : return npc.broadcastPacket(CreatureSay(objId,0,npc.getName(),"There is no reason for you to kill me! I have nothing you need!")) else : self.FirstAttacked = True npc.broadcastPacket(CreatureSay(objId,0,npc.getName(),"We shall see about that!")) return
def onAttack(self, npc, player, damage, isPet): objId = npc.getObjectId() if self.FirstAttacked: if Rnd.get(50): return npc.broadcastPacket( CreatureSay(objId, 0, npc.getName(), "Dear ultimate power!!!")) else: self.FirstAttacked = True return
def onKill (self,npc,player,isPet): found = False for effect in player.getAllEffects(): if effect.getSkill().getId() in KISS_OF_EVA: found = True if found: dropid = Rnd.get(len(REWARDS)) dropItem(npc,REWARDS[dropid],1,player) return
def onAttack (self,npc,player,damage,isPet): objId=npc.getObjectId() if self.FirstAttacked: if Rnd.get(40) : return npc.broadcastPacket(CreatureSay(objId,0,npc.getName(),"Come on, Ill take you on!")) else : self.FirstAttacked = True npc.broadcastPacket(CreatureSay(objId,0,npc.getName(),"How dare you interrupt a sacred duel! You must be taught a lesson!")) return
def onAttack (self,npc,player,damage,isPet): objId=npc.getObjectId() if self.FirstAttacked: if Rnd.get(40) : return npc.broadcastPacket(CreatureSay(objId,0,npc.getName(),"Hey! Were having a duel here!")) else : self.FirstAttacked = True npc.broadcastPacket(CreatureSay(objId,0,npc.getName(),"How dare you interrupt our fight! Hey guys, help!")) return
def onAttack (self,npc,player,damage,isPet): objId=npc.getObjectId() if self.FirstAttacked: if Rnd.get(100) : return npc.broadcastPacket(CreatureSay(objId,0,npc.getName(),"We shall see about that!")) else : self.FirstAttacked = True npc.broadcastPacket(CreatureSay(objId,0,npc.getName(),"I will definitely repay this humiliation!")) return
def onAttack (self,npc,player,damage,isPet): objId=npc.getObjectId() if self.FirstAttacked: if Rnd.get(40) : return npc.broadcastPacket(CreatureSay(objId,0,npc.getName(),"You wont take me down easily.")) else : self.FirstAttacked = True npc.broadcastPacket(CreatureSay(objId,0,npc.getName(),"We shall see about that!")) return
def onAttack(self, npc, player, damage, isPet): objId = npc.getObjectId() if self.FirstAttacked: if Rnd.get(50): return npc.broadcastPacket( CreatureSay(objId, 0, npc.getName(), "Destroy the enemy, my brothers!")) else: self.FirstAttacked = True return
def onKill (self,npc,player,isPet): npcId = npc.getNpcId() if npcId == self.scarlet_stokate_noble: if Rnd.get(100) <= 20: self.addSpawn(self.scarlet_stokate_noble_b,npc.getX(), npc.getY(), npc.getZ(),npc.getHeading(),True,0) self.addSpawn(self.scarlet_stokate_noble_b,npc.getX(), npc.getY(), npc.getZ(),npc.getHeading(),True,0) self.addSpawn(self.scarlet_stokate_noble_b,npc.getX(), npc.getY(), npc.getZ(),npc.getHeading(),True,0) self.addSpawn(self.scarlet_stokate_noble_b,npc.getX(), npc.getY(), npc.getZ(),npc.getHeading(),True,0) self.addSpawn(self.scarlet_stokate_noble_b,npc.getX(), npc.getY(), npc.getZ(),npc.getHeading(),True,0) return
def onKill(self, npc, player, isPet): self.FirstAttacked = False respawnTime = long((19 + Rnd.get(8)) * 3600000) GrandBossManager.getInstance().setBossStatus(ORFEN, DEAD) self.startQuestTimer("orfen_spawn", respawnTime, None, None) info = GrandBossManager.getInstance().getStatsSet(ORFEN) info.set("respawn_time", (long(System.currentTimeMillis()) + respawnTime)) GrandBossManager.getInstance().setStatsSet(ORFEN, info) return
def onKill (self,npc,player,isPet): npcId = npc.getNpcId() if npcId == self.cats_eye_bandit: objId=npc.getObjectId() if Rnd.get(80) : npc.broadcastPacket(CreatureSay(objId,0,npc.getName(),"I must do something about this shameful incident...")) self.FirstAttacked = False elif self.FirstAttacked : self.addSpawn(npcId, npc.getX(), npc.getY(), npc.getZ()) return
def onAttack(self, npc, player, damage, isPet): objId = npc.getObjectId() if self.FirstAttacked: if Rnd.get(40): return npc.broadcastPacket( CreatureSay( objId, 0, npc.getName(), "You childish fool, do you think you can catch me?")) else: self.FirstAttacked = True return
def onAttack(self, npc, player, damage, isPet): npcId = npc.getNpcId() objId = npc.getObjectId() if npcId not in WATERED_SQUASH: return if npcId in self.adultLargeSquash: if Rnd.get(30) < 2: mytext = [ "Укусы плетут кружево крысой ..., чтобы заменить ... тело ...!", "Ха ха, росла! Полностью на всех!", "Не можете чтоли все прицелиться? Смотрите все, чтобы не сбежала ...", "Я считаю ваши удары! О, напоминает удар снова!", "Не тратьте впустую ваше время!", "Ха, этот звук действительно приятно слышать?", "Я потребляю ваши атаки, чтобы расти!", "Время, чтобы ударить снова! Ударь еще разок!", "Tолько полезная музыка может открыть большую тыкву... Меня нельзя открыть с оружием!" ] npc.broadcastPacket( CreatureSay(objId, 0, npc.getName(), mytext[Rnd.get(len(mytext))])) return
def onSkillUse(self, npc, player, skill): npcId = npc.getNpcId() skillId = skill.getId() skillLevel = skill.getLevel() # check if the npc and skills used are valid for this script. Exit if invalid. if npcId not in self.chests: return # if this has already been interacted, no further ai decisions are needed # if it's the first interaction, check if this is a box or mimic if not npc.isInteracted(): npc.setInteracted() if Rnd.get(100) < IS_BOX: # if it's a box, either it will be successfully openned by a proper key, or instantly disappear if skillId == SKILL_DELUXE_KEY: # check the chance to open the box keyLevelNeeded = int(npc.getLevel() / 10) levelDiff = keyLevelNeeded - skillLevel if levelDiff < 0: levelDiff = levelDiff * (-1) chance = BASE_CHANCE - levelDiff * LEVEL_DECREASE # success, pretend-death with rewards: npc.reduceCurrentHp(99999999, player) if Rnd.get(100) < chance: npc.setMustRewardExpSp(False) npc.setSpecialDrop() npc.reduceCurrentHp(99999999, player) return # used a skill other than chest-key, or used a chest-key but failed to open: disappear with no rewards npc.onDecay() else: attacker = player if npc.getAttackByList().contains(player.getPet()): attacker = player.getPet() npc.setRunning() npc.addDamageHate(attacker, 0, 999) npc.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, attacker) return
def onAttack(self, npc, player, damage, isPet): objId = npc.getObjectId() if self.FirstAttacked: if Rnd.get(100): return npc.broadcastPacket( CreatureSay(objId, 0, npc.getName(), "We shall see about that!")) else: self.FirstAttacked = True npc.broadcastPacket( CreatureSay(objId, 0, npc.getName(), "I will definitely repay this humiliation!")) return
def onKill(self, npc, player, isPet): npcId = npc.getNpcId() if npcId == self.cats_eye_bandit: objId = npc.getObjectId() if Rnd.get(80): npc.broadcastPacket( CreatureSay( objId, 0, npc.getName(), "I must do something about this shameful incident...")) self.FirstAttacked = False elif self.FirstAttacked: self.addSpawn(npcId, npc.getX(), npc.getY(), npc.getZ()) return
def onKill(self,npc,player,isPet): npcId = npc.getNpcId() if npcId == VALAKAS : self.addSpawn(31859,213001,-114890,-1635,0,False,900000) self.deleteGlobalQuestVar("lasthit") self.deleteGlobalQuestVar("underattack") respawnTime = long((192 + Rnd.get(144)) * 3600000) self.saveGlobalQuestVar("ubit", "1") self.saveGlobalQuestVar("respawn", str(System.currentTimeMillis() + respawnTime)) self.deleteGlobalQuestVar("access") self.startQuestTimer("resp", respawnTime, None, None) self.cancelQuestTimer("vkrovatku",npc,None) print "GrandBossManager: Valakas was killed." return
def onKill(self,npc,player,isPet): if npc == self.vlc : self.startQuestTimer("round2",30000,npc,player) if npc == self.ptr : self.startQuestTimer("round3",60000,npc,player) if npc == self.trx : self.startQuestTimer("sailren",180000,npc,player) if npc == self.slrn : self.cancelQuestTimer("open",None,None) self.cancelQuestTimer("vkrovatku",None,None) respawnTime = long((40 + Rnd.get(8)) * 3600000) self.saveGlobalQuestVar("resptime", str(System.currentTimeMillis() + respawnTime)) self.startQuestTimer("open",respawnTime,None,None) return
def onAttack(self, npc, player, damage, isPet): objId = npc.getObjectId() if self.FirstAttacked: if Rnd.get(40): return npc.broadcastPacket( CreatureSay(objId, 0, npc.getName(), "Hey! Were having a duel here!")) else: self.FirstAttacked = True npc.broadcastPacket( CreatureSay( objId, 0, npc.getName(), "How dare you interrupt our fight! Hey guys, help!")) return
def onAttack(self, npc, player, damage, isPet): objId = npc.getObjectId() if self.FirstAttacked: if Rnd.get(40): return npc.broadcastPacket( CreatureSay( objId, 0, npc.getName(), "There is no reason for you to kill me! I have nothing you need!" )) else: self.FirstAttacked = True npc.broadcastPacket( CreatureSay(objId, 0, npc.getName(), "We shall see about that!")) return
def onKill(self, npc, player, isPet): npcId = npc.getNpcId() if npcId == VALAKAS: self.addSpawn(31859, 213001, -114890, -1635, 0, False, 900000) self.deleteGlobalQuestVar("lasthit") self.deleteGlobalQuestVar("underattack") respawnTime = long((192 + Rnd.get(144)) * 3600000) self.saveGlobalQuestVar("ubit", "1") self.saveGlobalQuestVar( "respawn", str(System.currentTimeMillis() + respawnTime)) self.deleteGlobalQuestVar("access") self.startQuestTimer("resp", respawnTime, None, None) self.cancelQuestTimer("vkrovatku", npc, None) print "GrandBossManager: Valakas was killed." return
def onAttack(self,npc,player,isPet,damage): npcId = npc.getNpcId() NewMob,chance,ModeSpawn = SplendorId[npcId] if Rnd.get(100) <= chance*Config.RATE_DROP_QUEST : if SplendorId.has_key(npcId) : if ModeSpawn == 1 : npc.deleteMe() newNpc = self.addSpawn(NewMob,npc) newNpc.addDamageHate(player,0,999) newNpc.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, player) elif self.AlwaysSpawn : return elif ModeSpawn == 2 : self.AlwaysSpawn = True newNpc1 = self.addSpawn(NewMob,npc) newNpc1.addDamageHate(player,0,999) newNpc1.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, player) return
def onAttack(self,npc,player,damage,isPet) : npcId = npc.getNpcId() # check if the npc and skills used are valid for this script. Exit if invalid. if npcId not in self.chests : return # if this was a mimic, set the target, start the skills and become agro if not npc.isInteracted() : npc.setInteracted() if Rnd.get(100) < IS_BOX : npc.onDecay() else : # if this weren't a box, upon interaction start the mimic behaviors... # todo: perhaps a self-buff (skill id 4245) with random chance goes here? attacker = player if isPet: attacker = player.getPet() npc.setRunning() npc.addDamageHate(attacker,0,(damage*100)/(npc.getLevel()+7)) npc.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, attacker) return
def onKill(self, npc, player, isPet): npcId = npc.getNpcId() if npcId == self.scarlet_stokate_noble: if Rnd.get(100) <= 20: self.addSpawn(self.scarlet_stokate_noble_b, npc.getX(), npc.getY(), npc.getZ(), npc.getHeading(), True, 0) self.addSpawn(self.scarlet_stokate_noble_b, npc.getX(), npc.getY(), npc.getZ(), npc.getHeading(), True, 0) self.addSpawn(self.scarlet_stokate_noble_b, npc.getX(), npc.getY(), npc.getZ(), npc.getHeading(), True, 0) self.addSpawn(self.scarlet_stokate_noble_b, npc.getX(), npc.getY(), npc.getZ(), npc.getHeading(), True, 0) self.addSpawn(self.scarlet_stokate_noble_b, npc.getX(), npc.getY(), npc.getZ(), npc.getHeading(), True, 0) return
def onAttack(self, npc, player, damage, isPet): npcId = npc.getNpcId() # check if the npc and skills used are valid for this script. Exit if invalid. if npcId not in self.chests: return # if this was a mimic, set the target, start the skills and become agro if not npc.isInteracted(): npc.setInteracted() if Rnd.get(100) < IS_BOX: npc.onDecay() else: # if this weren't a box, upon interaction start the mimic behaviors... # todo: perhaps a self-buff (skill id 4245) with random chance goes here? attacker = player if isPet: attacker = player.getPet() npc.setRunning() npc.addDamageHate(attacker, 0, (damage * 100) / (npc.getLevel() + 7)) npc.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, attacker) return
def onKill(self,npc,player,isPet): partyMember1 = self.getRandomPartyMember(player,"1") partyMember2 = self.getRandomPartyMember(player,"2") partyMember = partyMember1 # initialize if not partyMember1 and not partyMember2: return elif not partyMember2 : partyMember = partyMember1 elif not partyMember1 : partyMember = partyMember2 else : if Rnd.get(2): partyMember = partyMember2 if not partyMember : return st = partyMember.getQuestState(qn) if not st : return if st.getState() != STARTED : return count = st.getQuestItemsCount(ROUGH_JEWEL) if count<10 : st.giveItems(ROUGH_JEWEL,1) if count == 9 : st.playSound("ItemSound.quest_middle") st.set("cond","3") else: st.playSound("ItemSound.quest_itemget") return
def onKill(self, npc, player, isPet): partyMember1 = self.getRandomPartyMember(player, "1") partyMember2 = self.getRandomPartyMember(player, "2") partyMember = partyMember1 # initialize if not partyMember1 and not partyMember2: return elif not partyMember2: partyMember = partyMember1 elif not partyMember1: partyMember = partyMember2 else: if Rnd.get(2): partyMember = partyMember2 if not partyMember: return st = partyMember.getQuestState(qn) if not st: return if st.getState() != STARTED: return count = st.getQuestItemsCount(ROUGH_JEWEL) if count < 10: st.giveItems(ROUGH_JEWEL, 1) if count == 9: st.playSound("ItemSound.quest_middle") st.set("cond", "3") else: st.playSound("ItemSound.quest_itemget") return
def onKill(self, npc, player, isPet): # get 1 party member among those with cond between 1 and 4 partyMember = 0 j = 0 for i in range(1, 5): # i between 1 and 4 inclusive partyMember = self.getRandomPartyMember(player, str(i)) if partyMember: j = i break if not partyMember: return # if at least 1 cond exists with a party member, check if there also exist in a different cond as well for i in range(j + 1, 5): partyMember2 = self.getRandomPartyMember(player, str(i)) # if a party member is found in another cond, randomly choose between # the new one and the previous one if partyMember2: if Rnd.get(2): partyMember = partyMember2 st = partyMember.getQuestState(qn) if not st: return if st.getState() != STARTED: return count = st.getQuestItemsCount(SPINNERET) if count < 10: st.giveItems(SPINNERET, 1) if count == 9: st.playSound("ItemSound.quest_middle") st.set("cond", "5") else: st.playSound("ItemSound.quest_itemget") return
def onAttack(self,npc,player,damage,isPet) : npcId = npc.getNpcId() objId = npc.getObjectId() if self.MobSpawns.has_key(npcId) : if npc.getStatus().getCurrentHp() <= npc.getMaxHp() * self.MobSpawns[npcId]['HP'] / 100 and Rnd.get(100) < self.MobSpawns[npcId]['chance'] : if self.MobTexts.has_key(npcId) : text = self.MobTexts[npcId][Rnd.get(len(self.MobTexts[npcId]))] npc.broadcastPacket(CreatureSay(objId,0,npc.getName(),text)) posX = npc.getX() posY = npc.getY() posZ = npc.getZ() signX = -500 signY = -500 if npc.getX() > player.getX() : signX = 500 if npc.getY() > player.getY() : signY = 500 posX = posX + signX posY = posY + signY npc.setIsAfraid(1) npc.setRunning() npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO,L2CharPosition(posX,posY,posZ,0)) self.startQuestTimer("Retreat", 10000, npc, player) return
def onKill(self,npc,player,isPet): st = player.getQuestState(qn) if not st : return npcId = npc.getNpcId() cond = st.getInt("cond") rand = Rnd.get(100) instructions_1 = st.getQuestItemsCount(Test_Instructions_1) instructions_2 = st.getQuestItemsCount(Test_Instructions_2) if cond == 1 and instructions_1 : if npcId in Level_1.keys() : item,amount,chance = Level_1[npcId] if rand < chance and st.getQuestItemsCount(item) < amount : st.giveItems(item,1) if st.getQuestItemsCount(item) >= amount : st.playSound("ItemSound.quest_middle") else : st.playSound("ItemSound.quest_itemget") elif npcId == Breka_Orc_Warrior and rand < 10 : if st.getQuestItemsCount(3711) == 0 : st.addSpawn(27140,300000) elif st.getQuestItemsCount(3712) == 0 : st.addSpawn(27141,300000) elif st.getQuestItemsCount(3713) == 0 : st.addSpawn(27142,300000) elif npcId == Windsus and not st.getQuestItemsCount(3714) and rand < 10 : st.addSpawn(27143,300000) elif cond == 2 : if instructions_2 : if npcId in Level_2.keys() : item,amount,chance = Level_2[npcId] if rand < chance and st.getQuestItemsCount(item) < amount : st.giveItems(item,1) if st.getQuestItemsCount(item) >= amount : st.playSound("ItemSound.quest_middle") else : st.playSound("ItemSound.quest_itemget") elif npcId == Tarlk_Bugbear_Warrior and rand < 10 : if st.getQuestItemsCount(3722) == 0 : st.addSpawn(27144,300000) elif st.getQuestItemsCount(3723) == 0 : st.addSpawn(27145,300000) elif st.getQuestItemsCount(3724) == 0 : st.addSpawn(27146,300000) elif st.getQuestItemsCount(3725) == 0 : st.addSpawn(27147,300000) elif st.getQuestItemsCount(3726) == 0 : st.addSpawn(27148,300000) elif npcId in Tor_requests_1.keys() : req,give,giveAmount,amount,chance = Tor_requests_1[npcId] if rand < chance and st.getQuestItemsCount(req) and st.getQuestItemsCount(give) < amount : st.giveItems(give,eval(giveAmount)) if st.getQuestItemsCount(give) >= amount : st.playSound("ItemSound.quest_middle") else : st.playSound("ItemSound.quest_itemget") if npcId in [27160,27164] and Rnd.get(2) : st.addSpawn(27150,300000) st.addSpawn(27150,300000) AutoChat(npc,"We will destroy the legacy of the ancient empire!") elif cond == 3 : if npcId in Tor_requests_2.keys() : req,give,amount,chance = Tor_requests_2[npcId] if st.getQuestItemsCount(req) and st.getQuestItemsCount(give) < amount : if rand < chance : st.giveItems(give,1) if st.getQuestItemsCount(give) >= amount : st.playSound("ItemSound.quest_middle") else : st.playSound("ItemSound.quest_itemget") if npcId == 27162 and Rnd.get(2) : st.addSpawn(27150,300000) st.addSpawn(27150,300000) AutoChat(npc,"We will destroy the legacy of the ancient empire!") if npcId in [20661,20662,20589,20590,20639] and not Rnd.get(20) : st.addSpawn(Gremlin_Filcher,300000) AutoChat(npc,"Get out! The jewels are mine!") elif npcId == Gremlin_Filcher : req = 0 for item in Filcher.keys() : if st.getQuestItemsCount(item) : req = item break if req : item,amount,bonus = Filcher[req] if st.getQuestItemsCount(item) < amount : st.giveItems(item,bonus) if st.getQuestItemsCount(item) >= amount : st.playSound("ItemSound.quest_middle") else : st.playSound("ItemSound.quest_itemget") AutoChat(npc,"What!") if npcId in Tor_requests_tospawn.keys() and rand < 10: it1,it2,id = Tor_requests_tospawn[npcId] if st.getQuestItemsCount(it1) and not st.getQuestItemsCount(it2) : st.addSpawn(id,300000) if npcId in Lizardmen and player.getActiveWeaponItem() and player.getActiveWeaponItem().getItemId() == Cyb_Dagger and st.getQuestItemsCount(Cyb_Req) and not st.getQuestItemsCount(3708): if Rnd.get(2) : if cond == 2 or cond == 3 : for item in range(3698,3707) : if st.getQuestItemsCount(item) : st.giveItems(item+1,1) st.takeItems(item,-1) if item >= 3703 : st.playSound("ItemSound.quest_jackpot") break else : for item in range(3698,3707) : st.takeItems(item,-1) st.giveItems(3708,1) return
def onAdvEvent (self,event,npc,player): st = player.getQuestState(qn) if not st: return htmltext = event if event == "30744-03.htm" : st.setState(STARTED) st.playSound("ItemSound.quest_accept") st.giveItems(Test_Instructions_1,1) st.set("cond","1") #set Memo = 0 elif event == "30744-32.htm" : st.playSound("ItemSound.quest_finish") if st.getQuestItemsCount(Leaf_Pin) >= 20 : htmltext = "30744-33.htm" st.giveItems(57,20000) st.exitQuest(1) elif event == "30744-19.htm" : if not HasItems(st,1) : st.giveItems(Test_Instructions_2,1) htmltext = "30744-18.htm" elif event == "30745-03.htm" : if st.getQuestItemsCount(Test_Instructions_2) : htmltext = "30745-04.htm" elif event == "Tor_list_1" : if not st.getInt("hasTask") : htmltext = "<html><body>Guild Member Tor:<br>" pins = st.getQuestItemsCount(Leaf_Pin) reply_0 = Rnd.get(12) reply_1 = Rnd.get(12) reply_2 = Rnd.get(12) reply_3 = Rnd.get(12) reply_4 = Rnd.get(12) if Rnd.get(100) < 20 : if pins < 4 and pins : reply_0 = Rnd.get(6) + 12 reply_2 = Rnd.get(6) reply_3 = Rnd.get(6) + 6 elif pins >= 4 : reply_0 = Rnd.get(6) + 6 if not Rnd.get(20) : reply_1 = Rnd.get(2) + 18 reply_2 = Rnd.get(6) reply_3 = Rnd.get(6) + 6 elif pins >= 4 : if not Rnd.get(20) : reply_1 = Rnd.get(2) + 18 reply_2 = Rnd.get(6) reply_3 = Rnd.get(6) + 6 htmltext += Tor_menu[reply_0] + Tor_menu[reply_1] + Tor_menu[reply_2] + Tor_menu[reply_3] + Tor_menu[reply_4] htmltext += "</body></html>" elif event == "Tor_list_2" : if not st.getInt("hasTask") : htmltext = "<html><body>Guild Member Tor:<br>" pins = st.getQuestItemsCount(Leaf_Pin) reply_0 = Rnd.get(10) reply_1 = Rnd.get(10) reply_2 = Rnd.get(5) reply_3 = Rnd.get(5) + 5 reply_4 = Rnd.get(10) if Rnd.get(100) < 20 : if pins < 4 and pins: reply_0 = Rnd.get(6) + 10 elif pins >= 4 : reply_0 = Rnd.get(6) + 10 if not Rnd.get(20): reply_1 = Rnd.get(3) + 16 elif pins >= 4 : if not Rnd.get(20) : reply_1 = Rnd.get(3) + 16 htmltext += Tor_menu[reply_0 + 20] + Tor_menu[reply_1 + 20] + Tor_menu[reply_2 + 20] + Tor_menu[reply_3 + 20] + Tor_menu[reply_4 + 20] htmltext += "</body></html>" elif event == "30745-10.htm" : st.takeItems(Leaf_Pin,1) for item in range(3727,3811) : st.takeItems(item,-1) st.set("hasTask","0") elif event == "30746-03.htm" : if not st.getQuestItemsCount(Cyb_Req) : st.giveItems(Cyb_Req,1) if not st.getQuestItemsCount(3471) : st.giveItems(3471,1) if not st.getQuestItemsCount(3698) : st.giveItems(3698,1) st.takeItems(6708,-1) elif event == "30746-08.htm" : for item in Cyb_Rewards.keys() : if st.getQuestItemsCount(item) : st.takeItems(item,-1) st.giveItems(57,Cyb_Rewards[item]) break elif event == "30746-12.htm" : st.takeItems(3698,-1) st.takeItems(3697,-1) st.takeItems(3471,-1) elif event.isdigit() : event = int(event) st.giveItems(event,1) st.set("hasTask","1") event = event - 3712 htmltext = "30745-" + str(event) + ".htm" return htmltext
def spawnNext(self, npc, growthLevel,player,food) : npcId = npc.getNpcId() nextNpcId = 0 # find the next mob to spawn, based on the current npcId, growthlevel, and food. if growthLevel == 2: rand = Rnd.get(2) # if tamed, the mob that will spawn depends on the class type (fighter/mage) of the player! if rand == 1 : if player.getClassId().isMage() : nextNpcId = self.growthCapableMobs[npcId][1][food][1][1] else : nextNpcId = self.growthCapableMobs[npcId][1][food][1][0] # if not tamed, there is a small chance that have "mad cow" disease. # that is a stronger-than-normal animal that attacks its feeder else : if Rnd.get(5) == 0 : nextNpcId = self.growthCapableMobs[npcId][1][food][0][1] else : nextNpcId = self.growthCapableMobs[npcId][1][food][0][0] # all other levels of growth are straight-forward else : nextNpcId = self.growthCapableMobs[npcId][1][food][Rnd.get(len(self.growthCapableMobs[npcId][1][food]))] # remove the feedinfo of the mob that got despawned, if any if self.feedInfo.has_key(npc.getObjectId()) : if self.feedInfo[npc.getObjectId()] == player.getObjectId() : self.feedInfo.pop(npc.getObjectId()) # despawn the old mob if self.growthCapableMobs[npcId][0] == 0 : npc.onDecay() else : npc.deleteMe() # if this is finally a trained mob, then despawn any other trained mobs that the # player might have and initialize the Tamed Beast. if nextNpcId in self.tamedBeasts : oldTrained = player.getTrainedBeast() if oldTrained : oldTrained.doDespawn() #the following 5 commented lines are not needed, but they provide a plausible alternate implementation...just in case... #nextNpc = self.addSpawn(nextNpcId,npc) #nextNpc.setOwner(player) #nextNpc.setFoodType(foodSkill[food]) #nextNpc.setHome(npc) template = NpcTable.getInstance().getTemplate(nextNpcId) nextNpc = L2TamedBeastInstance(IdFactory.getInstance().getNextId(), template, player, foodSkill[food], npc.getX(), npc.getY(), npc.getZ()) nextNpc.setRunning() objectId = nextNpc.getObjectId() st = player.getQuestState("20_BringUpWithLove") if st : if Rnd.get(100) <= 5 and st.getQuestItemsCount(7185) == 0 : st.giveItems(7185,1) #if player has quest 20 going, give quest item st.set("cond","2") #it's easier to hardcode it in here than to try and repeat this stuff in the quest # also, perform a rare random chat rand = Rnd.get(20) if rand > 4 : pass elif rand == 0 : npc.broadcastPacket(CreatureSay(objectId,0,nextNpc.getName(), player.getName()+", will you show me your hideaway?")) elif rand == 1 : npc.broadcastPacket(CreatureSay(objectId,0,nextNpc.getName(), player.getName()+", whenever I look at spice, I think about you.")) elif rand == 2 : npc.broadcastPacket(CreatureSay(objectId,0,nextNpc.getName(), player.getName()+", you do not need to return to the village. I will give you strength")) elif rand == 3 : npc.broadcastPacket(CreatureSay(objectId,0,nextNpc.getName(), "Thanks, "+player.getName()+". I hope I can help you")) elif rand == 4 : npc.broadcastPacket(CreatureSay(objectId,0,nextNpc.getName(), player.getName()+", what can I do to help you?")) # if not trained, the newly spawned mob will automatically be agro against its feeder # (what happened to "never bite the hand that feeds you" anyway?!) else : # spawn the new mob nextNpc = self.addSpawn(nextNpcId,npc) if nextNpcId in self.madCowPolymorph : self.startQuestTimer("polymorph Mad Cow", 10000, nextNpc, player) # register the player in the feedinfo for the mob that just spawned self.feedInfo[nextNpc.getObjectId()] = player.getObjectId() nextNpc.setRunning() nextNpc.addDamageHate(player,0,99999) nextNpc.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, player)
def onSkillUse (self,npc,player,skill): # gather some values on local variables npcId = npc.getNpcId() skillId = skill.getId() # check if the npc and skills used are valid for this script. Exit if invalid. if npcId not in self.feedableBeasts : return if skillId not in [SKILL_GOLDEN_SPICE,SKILL_CRYSTAL_SPICE] : return # first gather some values on local variables objectId = npc.getObjectId() growthLevel = 3 # if a mob is in feedableBeasts but not in growthCapableMobs, then it's at max growth (3) if self.growthCapableMobs.has_key(npcId) : growthLevel = self.growthCapableMobs[npcId][0] # prevent exploit which allows 2 players to simultaneously raise the same 0-growth beast # If the mob is at 0th level (when it still listens to all feeders) lock it to the first feeder! if (growthLevel==0) and self.feedInfo.has_key(objectId): return else : self.feedInfo[objectId] = player.getObjectId() food = 0 if skillId == SKILL_GOLDEN_SPICE : food = GOLDEN_SPICE elif skillId == SKILL_CRYSTAL_SPICE : food = CRYSTAL_SPICE # display the social action of the beast eating the food. npc.broadcastPacket(SocialAction(objectId,2)) # if this pet can't grow, it's all done. if npcId in self.growthCapableMobs.keys() : # do nothing if this mob doesn't eat the specified food (food gets consumed but has no effect). if len(self.growthCapableMobs[npcId][1][food]) == 0 : return # rare random talk... if Rnd.get(20) == 0 : npc.broadcastPacket(CreatureSay(objectId,0,npc.getName(),self.Text[growthLevel][Rnd.get(len(self.Text[growthLevel]))])) if growthLevel > 0 : # check if this is the same player as the one who raised it from growth 0. # if no, then do not allow a chance to raise the pet (food gets consumed but has no effect). if self.feedInfo[objectId] != player.getObjectId() : return # Polymorph the mob, with a certain chance, given its current growth level if Rnd.get(100) < self.growthCapableMobs[npcId][2] : self.spawnNext(npc, growthLevel,player,food) elif npcId in self.tamedBeasts : if skillId == npc.getFoodType() : npc.onReceiveFood() mytext = ["Refills! Yeah!","I am such a gluttonous beast, it is embarrassing! Ha ha", "Your cooperative feeling has been getting better and better.", "I will help you!", "The weather is really good. Wanna go for a picnic?", "I really like you! This is tasty...", "If you do not have to leave this place, then I can help you.", "What can I help you with?", "I am not here only for food!", "Yam, yam, yam, yam, yam!"] npc.broadcastPacket(CreatureSay(objectId,0,npc.getName(),mytext[Rnd.get(len(mytext))])) return