Esempio n. 1
0
def T_MissileTouch(*qwp_extra):
    if qc.other == qc.self.owner:
        return  #  don't explode on owner
    if qc.self.cnt:
        return
    qc.self.cnt = 1
    if engine.pointcontents(qc.self.origin) == defs.CONTENT_SKY:
        qc.self.remove()
        return

    damg = 100 + random.random() * 20
    if qc.other.health:
        combat.T_Damage(qc.other, qc.self, qc.self.owner, damg)

    #  don't do radius damage to the other, because all the damage
    #  was done in the impact
    combat.T_RadiusDamage(qc.self, qc.self.owner, 120, qc.other)
    # 	sound (self, CHAN_WEAPON, "weapons/r_exp3.wav", 1, ATTN_NORM);
    qc.self.origin -= 8 * qc.self.velocity.normalize()
    qc.WriteByte(defs.MSG_MULTICAST, defs.SVC_TEMPENTITY)
    qc.WriteByte(defs.MSG_MULTICAST, defs.TE_EXPLOSION)
    qc.WriteCoord(defs.MSG_MULTICAST, qc.self.origin.x)
    qc.WriteCoord(defs.MSG_MULTICAST, qc.self.origin.y)
    qc.WriteCoord(defs.MSG_MULTICAST, qc.self.origin.z)
    engine.multicast(qc.self.origin, defs.MULTICAST_PHS)
    qc.self.remove()
Esempio n. 2
0
def W_FireLightning(*qwp_extra):
    if qc.self.ammo_cells < 1:
        qc.self.weapon = W_BestWeapon()
        W_SetCurrentAmmo()
        return

    #  explode if under water
    if qc.self.waterlevel > 1:
        cells = qc.self.ammo_cells
        qc.self.ammo_cells = 0
        W_SetCurrentAmmo()
        combat.T_RadiusDamage(qc.self, qc.self, 35 * cells, qc.world)
        return

    if qc.self.t_width < qc.time:
        qc.self.sound(defs.CHAN_WEAPON, 'weapons/lhit.wav', 1, defs.ATTN_NORM)
        qc.self.t_width = qc.time + 0.6

    qc.msg_entity = qc.self
    qc.WriteByte(defs.MSG_ONE, defs.SVC_SMALLKICK)
    qc.self.currentammo = qc.self.ammo_cells = qc.self.ammo_cells - 1
    org = qc.self.origin + Vector(0, 0, 16)
    qc.traceline(org, org + qc.v_forward * 600, defs.TRUE, qc.self)
    qc.WriteByte(defs.MSG_MULTICAST, defs.SVC_TEMPENTITY)
    qc.WriteByte(defs.MSG_MULTICAST, defs.TE_LIGHTNING2)
    qc.WriteEntity(defs.MSG_MULTICAST, qc.self)
    qc.WriteCoord(defs.MSG_MULTICAST, org.x)
    qc.WriteCoord(defs.MSG_MULTICAST, org.y)
    qc.WriteCoord(defs.MSG_MULTICAST, org.z)
    qc.WriteCoord(defs.MSG_MULTICAST, qc.trace_endpos.x)
    qc.WriteCoord(defs.MSG_MULTICAST, qc.trace_endpos.y)
    qc.WriteCoord(defs.MSG_MULTICAST, qc.trace_endpos.z)
    engine.multicast(org, defs.MULTICAST_PHS)
    LightningDamage(qc.self.origin, qc.trace_endpos + qc.v_forward * 4,
                    qc.self, 30)
Esempio n. 3
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def GrenadeExplode(*qwp_extra):
    combat.T_RadiusDamage(qc.self, qc.self.owner, 120, qc.world)
    qc.WriteByte(defs.MSG_MULTICAST, defs.SVC_TEMPENTITY)
    qc.WriteByte(defs.MSG_MULTICAST, defs.TE_EXPLOSION)
    qc.WriteCoord(defs.MSG_MULTICAST, qc.self.origin.x)
    qc.WriteCoord(defs.MSG_MULTICAST, qc.self.origin.y)
    qc.WriteCoord(defs.MSG_MULTICAST, qc.self.origin.z)
    engine.multicast(qc.self.origin, defs.MULTICAST_PHS)
    qc.self.remove()
Esempio n. 4
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def barrel_explode(*qwp_extra):
    qc.self.takedamage = defs.DAMAGE_NO
    qc.self.classname = 'explo_box'
    #  did say self.owner
    combat.T_RadiusDamage(qc.self, qc.self, 160, qc.world)
    qc.WriteByte(defs.MSG_BROADCAST, defs.SVC_TEMPENTITY)
    qc.WriteByte(defs.MSG_BROADCAST, defs.TE_EXPLOSION)
    qc.WriteCoord(defs.MSG_BROADCAST, qc.self.origin.x)
    qc.WriteCoord(defs.MSG_BROADCAST, qc.self.origin.y)
    qc.WriteCoord(defs.MSG_BROADCAST, qc.self.origin.z + 32)
    qc.self.remove()