Esempio n. 1
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class ToolGiftData(CommonBase, metaclass=Singleton):
    def __init__(self):
        super().__init__()
        self.config = CommonLoad("toolGift").get_all_data()

    def get_all_data(self):
        test_data = []
        for k, v in self.config.items():
            test_data.append(self.copy_key_to_value(k, v))
        return test_data

    def in_tool(self):
        test_data = []
        tool = CommonLoad("tool").get_all_data().keys()
        for k, v in self.config.items():
            test_data.append([self.copy_key_to_value(k, v), tool])
        return test_data

    def reward(self):
        test_data = []
        static = []
        tool = CommonLoad("tool").get_all_data().keys()
        static_json = CommonLoad("static").get_all_data()
        avatarFrame = CommonLoad("avatarFrame").get_all_data().keys()
        for k, v in static_json.items():
            static.append(v["name"])

        for k, v in self.config.items():
            test_data.append(
                [self.copy_key_to_value(k, v), tool, static, avatarFrame])
        return test_data
Esempio n. 2
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class tmHandsel(CommonBase, metaclass=Singleton):
    def __init__(self):
        super().__init__()
        self.config = CommonLoad("tmHandsel").get_all_data()

    def tmHandsel_data(self):
        tmHandsel_list = []
        for k, v in self.config.items():
            tmHandsel_list.append(self.copy_key_to_value(k, v))
        return tmHandsel_list

    def speak_in_lang(self):
        lang = CommonLoad("lang").get_all_data().keys()
        tmHandsel_list = []
        for k, v in self.config.items():
            tmHandsel_list.append([self.copy_key_to_value(k, v), lang])
        return tmHandsel_list

    def fool_in_tmProduct(self):
        tmProduct = CommonLoad("tmProduct").get_all_data().keys()
        tmHandsel_list = []
        for k, v in self.config.items():
            tmHandsel_list.append([self.copy_key_to_value(k, v), tmProduct])
        return tmHandsel_list

    def reward_in_tool(self):
        tool = CommonLoad("tool").get_all_data().keys()
        tmHandsel_list = []
        for k, v in self.config.items():
            tmHandsel_list.append([self.copy_key_to_value(k, v), tool])
        return tmHandsel_list
Esempio n. 3
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 def in_treasure(self):
     test_data = []
     treasure = CommonLoad("comTreasure").get_all_data()
     treasureMerchant = CommonLoad("treasureMerchant").get_all_data()
     for k,v in self.config.items():
         if v.get("treasure"):
             test_data.append([self.copy_key_to_value(k, v),treasure,treasureMerchant])
     return test_data
Esempio n. 4
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 def get_invisible(self):
     test_data = []
     hero_skin = CommonLoad("heroSkin").get_all_data().keys()
     tool = CommonLoad("tool").get_all_data().keys()
     for k,v in self.config.items():
         if v.get("invisible"):
             test_data.append([self.copy_key_to_value(k, v),hero_skin,tool])
     return test_data
Esempio n. 5
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 def get_diagramId_cost(self):
     test_data = []
     config = CommonLoad("battleDiagram").get_all_data()
     print(config)
     for k, v in config.items():
         if v.get("diagramId") and v.get("ecpend2"):
             diagramId = int(v["diagramId"])
             if 1001 <= diagramId <= 3024 or 4001 <= diagramId <= 4030:
                 test_data.append(self.copy_key_to_value(k, v))
     return test_data
Esempio n. 6
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 def __init__(self):
     super().__init__()
     self.tool_json = CommonLoad("tool").get_all_data()
     self.lang_json = CommonLoad("lang").get_all_data()
     self.team_json = CommonLoad("team").get_all_data()
     self.systemOpen_json = CommonLoad("systemOpen").get_all_data()
     self.setting_json = CommonLoad("setting").get_all_data()
Esempio n. 7
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 def get_skill_data(self):
     skill_data = {
         1: CommonLoad("skill").get_all_data().keys(),
         2: CommonLoad("skillPassive").get_all_data().keys(),
         3: CommonLoad("skillCharacter").get_all_data().keys(),
         4: CommonLoad("skillAttackEffect").get_all_data().keys()
     }
     test_data = []
     for k, v in self.config.items():
         test_data.append([self.copy_key_to_value(k, v), skill_data])
     return test_data
Esempio n. 8
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    def reward(self):
        test_data = []
        static = []
        tool = CommonLoad("tool").get_all_data().keys()
        static_json = CommonLoad("static").get_all_data()
        avatarFrame = CommonLoad("avatarFrame").get_all_data().keys()
        for k, v in static_json.items():
            static.append(v["name"])

        for k, v in self.config.items():
            test_data.append(
                [self.copy_key_to_value(k, v), tool, static, avatarFrame])
        return test_data
class TeamStarAwakeIndexData(CommonBase, metaclass=Singleton):
    def __init__(self):
        super().__init__()
        self.config = CommonLoad("teamStarAwakeIndex").get_all_data()

    def all_config(self):
        test_data = []
        for k, v in self.config.items():
            test_data.append(self.copy_key_to_value(k, v))
        return test_data

    def is_awake_data(self):
        test_data = []
        team = CommonLoad("team").get_all_data()
        for k, v in self.config.items():
            if v.get("isAwake"):
                test_data.append([self.copy_key_to_value(k, v), team])
        return test_data

    def get_main_id(self):
        test_data = []
        _main_id = {}
        teamStarAwakeMain = CommonLoad(
            "teamStarAwakeMain").get_all_data().keys()
        for _id in teamStarAwakeMain:
            _main_id[_id[:-2]] = _main_id.get(_id[:-2], 0) + 1
        for k, v in self.config.items():
            test_data.append(
                [self.copy_key_to_value(k, v), teamStarAwakeMain, _main_id])
        return test_data

    def get_part_data(self):
        test_data = []
        _part_id = {}
        teamStarAwakePart = CommonLoad(
            "teamStarAwakePart").get_all_data().keys()
        for _id in teamStarAwakePart:
            _part_id[_id[:-2]] = _part_id.get(_id[:-2], 0) + 1
        for k, v in self.config.items():
            test_data.append(
                [self.copy_key_to_value(k, v), teamStarAwakePart, _part_id])
        return test_data

    def get_in_lang_data(self):
        test_data = []
        lang = CommonLoad("lang").get_all_data().keys()
        for k, v in self.config.items():
            test_data.append([self.copy_key_to_value(k, v), lang])
        return test_data
Esempio n. 10
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 def is_awake_data(self):
     test_data = []
     team = CommonLoad("team").get_all_data()
     for k, v in self.config.items():
         if v.get("isAwake"):
             test_data.append([self.copy_key_to_value(k, v), team])
     return test_data
Esempio n. 11
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 def in_hero(self):
     test_data = []
     heros = CommonLoad("hero").get_all_data()
     for k,v in self.config.items():
         if v.get("hero"):
             test_data.append([self.copy_key_to_value(k, v),heros])
     return test_data
Esempio n. 12
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 def in_attr(self):
     runeAtt_data = CommonLoad("runeAtt").get_all_data().keys()
     test_data = []
     for k, v in self.config.items():
         if k[0] == "9":
             continue
         test_data.append([self.copy_key_to_value(k, v), runeAtt_data])
     return test_data
Esempio n. 13
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 def get_attr(self):
     test_data = []
     teamStarAwakeIndex = CommonLoad("teamStarAwakeIndex").get_all_data()
     for k, v in self.config.items():
         awake = False
         if teamStarAwakeIndex[k[1:][:-3]].get("isAwake"):
             awake = True
         test_data.append([self.copy_key_to_value(k, v), awake])
     return test_data
Esempio n. 14
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 def costType_in_static(self):
     static = CommonLoad("static").get_all_data().values()
     key_data = []
     static_list = []
     for _v in static:
         static_list.append(_v['name'])
     for k, v in self.config.items():
         key_data.append([self.copy_key_to_value(k, v), static_list])
     return key_data
Esempio n. 15
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class TitleData(CommonBase, metaclass=Singleton):
    def __init__(self):
        super().__init__()
        self.config = CommonLoad("title").get_all_data()

    def get_id_key(self):
        key_data = []
        for k, v in self.config.items():
            key_data.append(self.copy_key_to_value(k, v))
        return key_data
class europeTeamAltarConfig_data(CommonBase, metaclass=Singleton):
    def __init__(self):
        super().__init__()
        self.config = CommonLoad("europeTeamAltarConfig").get_all_data()

    def card_in_team(self):
        team = CommonLoad("team").get_all_data().items()
        key_data = []
        for k, v in self.config.items():
            key_data.append([self.copy_key_to_value(k, v), team])
        return key_data
Esempio n. 17
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 def get_part_data(self):
     test_data = []
     _part_id = {}
     teamStarAwakePart = CommonLoad(
         "teamStarAwakePart").get_all_data().keys()
     for _id in teamStarAwakePart:
         _part_id[_id[:-2]] = _part_id.get(_id[:-2], 0) + 1
     for k, v in self.config.items():
         test_data.append(
             [self.copy_key_to_value(k, v), teamStarAwakePart, _part_id])
     return test_data
Esempio n. 18
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 def get_main_id(self):
     test_data = []
     _main_id = {}
     teamStarAwakeMain = CommonLoad(
         "teamStarAwakeMain").get_all_data().keys()
     for _id in teamStarAwakeMain:
         _main_id[_id[:-2]] = _main_id.get(_id[:-2], 0) + 1
     for k, v in self.config.items():
         test_data.append(
             [self.copy_key_to_value(k, v), teamStarAwakeMain, _main_id])
     return test_data
Esempio n. 19
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class TeamStarAwakePartData(CommonBase, metaclass=Singleton):
    def __init__(self):
        super().__init__()
        self.config = CommonLoad("teamStarAwakePart").get_all_data()
        print(self.config)

    def all_config(self):
        test_data = []
        for k, v in self.config.items():
            test_data.append(self.copy_key_to_value(k, v))
        return test_data

    def get_attr(self):
        test_data = []
        teamStarAwakeIndex = CommonLoad("teamStarAwakeIndex").get_all_data()
        for k, v in self.config.items():
            awake = False
            if teamStarAwakeIndex[k[1:][:-3]].get("isAwake"):
                awake = True
            test_data.append([self.copy_key_to_value(k, v), awake])
        return test_data

    def get_key_nums(self):
        all_key_nums = len(list(self.config.keys()))
        return [all_key_nums]

    def get_cost(self):
        test_data = []
        tool = CommonLoad("tool").get_all_data().keys()
        for k, v in self.config.items():
            test_data.append([self.copy_key_to_value(k, v), tool])
        return test_data

    def get_nums_eq_6(self):
        test_data = []
        tmp_key = []
        for k, v in self.config.items():
            id_last = k[-1]
            id_first = k[:-3]
            if f"{id_first}_{id_last}" not in tmp_key:
                tmp_key.append(f"{id_first}_{id_last}")

        for k in tmp_key:
            tmp_dict = {}
            for index in range(1, 7):
                key = k.replace("_", f"{index}0")
                tmp_dict[key] = {
                    "score": self.config[key]['score'],
                    "cost": self.config[key]['cost']
                }
            test_data.append({k: tmp_dict})

        return test_data

    def get_in_lang_data(self):
        test_data = []
        lang = CommonLoad("lang").get_all_data().keys()
        for k, v in self.config.items():
            test_data.append([self.copy_key_to_value(k, v), lang])
        return test_data
Esempio n. 20
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class shopArena_data(CommonBase, metaclass=Singleton):
    def __init__(self):
        super().__init__()
        self.config = CommonLoad("shopArena").get_all_data()

    def num_test(self):
        key_data = []
        for k, v in self.config.items():
            key_data.append(self.copy_key_to_value(k, v))
        return key_data

    def key_in_tool(self):
        tool = CommonLoad("tool").get_all_data().keys()
        key_data = []
        for k, v in self.config.items():
            key_data.append([self.copy_key_to_value(k, v), tool])
        return key_data

    def costType_in_static(self):
        static = CommonLoad("static").get_all_data().values()
        key_data = []
        static_list = []
        for _v in static:
            static_list.append(_v['name'])
        for k, v in self.config.items():
            key_data.append([self.copy_key_to_value(k, v), static_list])
        return key_data

    def grid_in_setting(self):
        setting = CommonLoad("setting").get_all_data()
        key_data = []
        for k, v in self.config.items():
            key_data.append([self.copy_key_to_value(k, v), setting])
        return key_data

    def level_in_setting(self):
        key_data = []
        for k, v in self.config.items():
            key_data.append(self.copy_key_to_value(k, v))
        return key_data
Esempio n. 21
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 def in_lang(self):
     lang_data = CommonLoad("lang").get_all_data().keys()
     test_data = []
     for k, v in self.config.items():
         test_data.append([self.copy_key_to_value(k, v), lang_data])
     return test_data
Esempio n. 22
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 def __init__(self):
     super().__init__()
     self.config = CommonLoad("rune").get_all_data()
Esempio n. 23
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class RuneData(CommonBase, metaclass=Singleton):
    def __init__(self):
        super().__init__()
        self.config = CommonLoad("rune").get_all_data()

    def get_rune_data(self):
        test_data = []
        for k, v in self.config.items():
            test_data.append(self.copy_key_to_value(k, v))
        return test_data

    def in_lang(self):
        lang_data = CommonLoad("lang").get_all_data().keys()
        test_data = []
        for k, v in self.config.items():
            test_data.append([self.copy_key_to_value(k, v), lang_data])
        return test_data

    def in_attr(self):
        runeAtt_data = CommonLoad("runeAtt").get_all_data().keys()
        test_data = []
        for k, v in self.config.items():
            if k[0] == "9":
                continue
            test_data.append([self.copy_key_to_value(k, v), runeAtt_data])
        return test_data

    def long_key_quality(self):
        test_data = []
        for k, v in self.config.items():
            if len(k) > 5:
                test_data.append(self.copy_key_to_value(k, v))
        return test_data

    def castData(self):
        test_data = []
        for k, v in self.config.items():
            if k[0] != "9" and k[0:3] != "401":
                test_data.append(
                    [self.copy_key_to_value(k, v),
                     self.config.keys()])
        return test_data

    def get_9_401_data(self):
        test_data = []
        for k, v in self.config.items():
            if k[0] == "9" or k[0:3] == "401":
                test_data.append(self.copy_key_to_value(k, v))
        return test_data

    def get_fixAddAtt(self):
        test_data = []
        for k, v in self.config.items():
            if v.get("fixAddAtt"):
                test_data.append(self.copy_key_to_value(k, v))
        return test_data

    def get_skill_data(self):
        skill_data = {
            1: CommonLoad("skill").get_all_data().keys(),
            2: CommonLoad("skillPassive").get_all_data().keys(),
            3: CommonLoad("skillCharacter").get_all_data().keys(),
            4: CommonLoad("skillAttackEffect").get_all_data().keys()
        }
        test_data = []
        for k, v in self.config.items():
            test_data.append([self.copy_key_to_value(k, v), skill_data])
        return test_data
Esempio n. 24
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class ToolJson(CommonBase, metaclass=Singleton):
    def __init__(self):
        super().__init__()
        self.tool_json = CommonLoad("tool").get_all_data()
        self.lang_json = CommonLoad("lang").get_all_data()
        self.team_json = CommonLoad("team").get_all_data()
        self.systemOpen_json = CommonLoad("systemOpen").get_all_data()
        self.setting_json = CommonLoad("setting").get_all_data()

    @DecoratorManager.performance
    def name_query(self,name,art=0):#根据中文名称获取道具id
        """
        name为道具的中文名称
        """
        _tmp = []
        for k,v in self.tool_json.items():
            if "+" == name[-2:-1]:
                art = int(name[-1])
            if name == self.lang_json.get(v["name"],False) and art == v.get("art1",0):
                _tmp.append(k)
        return max(_tmp)

    @DecoratorManager.performance
    def team_name_query(self,name):#根据中文名称获取兵营id
        """
        name为兵团的中文名称
        """
        for k,v in self.team_json.items():
            if name == self.lang_json.get(v["name"],False):
                return k

    @DecoratorManager.performance
    def tool_name(self,name):#根据tool表中name字段获取中文名称
        """
        name为tool表中的name字段
        """
        return self.lang_json[name]

    @DecoratorManager.performance
    def id_tool_name(self,tool_id):#根据id获取tool表中name字段
        """
        tool_id为道具的id,该方法为通过道具id获取tool表中的name字段
        """
        for k,v in self.tool_json.items():
            if k == tool_id:
                return v.get("name")

    @DecoratorManager.performance
    def tool_name_id(self,name):#tool表中name获取id
        """
        name为tool表中的name字段,该方法为通过此name获取tool表中的道具id
        """
        for k,v in self.tool_json.items():
            if name == v["name"]:
                return k

    @DecoratorManager.performance
    def get_tool_json(self):
        """
        获取 tool表的内容
        """
        return self.tool_json

    @DecoratorManager.performance
    def open_lv(self,keword):
        """
        获取对应功能的开启等级
        keword 对应功能的标志位
        """
        for key, value in self.systemOpen_json.items():
            if value["system"] == keword:
                return value["openLevel"]

    @DecoratorManager.performance
    def show_lv(self,keword):
        """
        获取对应功能的开启等级
        keword 对应功能的标志位
        """
        for key, value in self.systemOpen_json.items():
            if value["system"] == keword:
                return value["showLevel"]

    def setting(self,tag):
        """返回setting表的value

        Args:
            tag ([type]): [setting表的tag]

        Returns:
            [type]: [description]
        """
        return self.setting_json[tag]["value"]

    def key_list(self):
        tool_dict = collections.defaultdict(list)
        for key,value in self.tool_json.items():
            if value.get("typeId"):
                tool_dict[value.get("typeId")].append([key,value])
        return dict(tool_dict)

    def race1_team(self):
        """筛选出以阵营为key,兵团id为list数组的数据

        Returns:
            [dict]: [description]
        """
        temp = dict()
        race1_dict = collections.defaultdict(list)
        for k,v in self.team_json.items():
            if v.get("show"):
                temp[k] = v
        for teamid, value in temp.items():
            race1_dict[value.get("race")[0]].append(teamid)
        return race1_dict

    def get_lang_key(self,name):#根据中文名称查询lang表中的key
        for k,v in self.lang_json.items():
            if v == name:
                return k
 def card_in_team(self):
     team = CommonLoad("team").get_all_data().items()
     key_data = []
     for k, v in self.config.items():
         key_data.append([self.copy_key_to_value(k, v), team])
     return key_data
Esempio n. 26
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 def fool_in_tmProduct(self):
     tmProduct = CommonLoad("tmProduct").get_all_data().keys()
     tmHandsel_list = []
     for k, v in self.config.items():
         tmHandsel_list.append([self.copy_key_to_value(k, v), tmProduct])
     return tmHandsel_list
Esempio n. 27
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 def reward_in_tool(self):
     tool = CommonLoad("tool").get_all_data().keys()
     tmHandsel_list = []
     for k, v in self.config.items():
         tmHandsel_list.append([self.copy_key_to_value(k, v), tool])
     return tmHandsel_list
Esempio n. 28
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 def get_cost(self):
     test_data = []
     tool = CommonLoad("tool").get_all_data().keys()
     for k, v in self.config.items():
         test_data.append([self.copy_key_to_value(k, v), tool])
     return test_data
Esempio n. 29
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 def __init__(self):
     super().__init__()
     self.config = CommonLoad("teamStarAwakePart").get_all_data()
     print(self.config)
 def __init__(self):
     super().__init__()
     self.config = CommonLoad("europeTeamAltarConfig").get_all_data()