Esempio n. 1
0
def grab_random_fanart(controlNum, special):
    global fanart
    
    get_fanart_list()
    if len(fanart) == 0:
        return
    
    # sometimes the list control isn't available yet onload
    # so add some checking to make sure
    control = common.get_control(controlNum, special)
    count = 10
    while control == "" and count > 0:
        time.sleep(0.25)
        control = common.get_control(controlNum, special)
        count = count - 1
    
    window = common.get_window_id(special)
    if control == "":
        pass
    else:
        while 1:
            if xbmcgui.getCurrentWindowDialogId() == 9999:
                art = fanart[fanart.keys()[randint(0, len(fanart) - 1)]]
                if art != "":
                    art = "$COMMA".join(art.split(","))
            
                xbmc.executebuiltin("Skin.SetString(random-fanart,%s)" % art)

            count = 4
            while count > 0:
                if window != common.get_window_id(special):
                    return
                time.sleep(2)
                count = count - 1
Esempio n. 2
0
def grab_random_fanart(controlNum, special):
    global fanart
    
    get_fanart_list(True)
    if len(fanart) == 0:
        return
    
    # sometimes the list control isn't available yet onload
    # so add some checking to make sure
    control = common.get_list(controlNum, special)
    count = 10
    while control == "" and count > 0:
        time.sleep(0.25)
        control = common.get_list(controlNum, special)
        count = count - 1
    
    window = common.get_window_id(special)
    if control == "":
        pass
    else:
        item = control.GetItem(0)
        while 1:
            if xbmcgui.getCurrentWindowDialogId() == 9999:
                art = fanart[fanart.keys()[randint(0, len(fanart) - 1)]].encode("utf-8")
                
                item.SetProperty("fanart", str(art))

            count = 5
            while count > 0:
                if window != common.get_window_id(special):
                    return
                time.sleep(2)
                count = count - 1
Esempio n. 3
0
def grab_random_fanart(controlNum, special):
    global fanart

    get_fanart_list(True)
    if len(fanart) == 0:
        return

    # sometimes the list control isn't available yet onload
    # so add some checking to make sure
    control = common.get_list(controlNum, special)
    count = 10
    while control == "" and count > 0:
        time.sleep(0.25)
        control = common.get_list(controlNum, special)
        count = count - 1

    window = common.get_window_id(special)
    if control == "":
        pass
    else:
        item = control.GetItem(0)
        while 1:
            if xbmcgui.getCurrentWindowDialogId() == 9999:
                art = fanart[fanart.keys()[randint(0,
                                                   len(fanart) -
                                                   1)]].encode("utf-8")

                item.SetProperty("fanart", str(art))

            count = 5
            while count > 0:
                if window != common.get_window_id(special):
                    return
                time.sleep(2)
                count = count - 1
Esempio n. 4
0
def grab_fanart_list(listNum, special):
    global fanart_changed
    
    get_fanart_list()
    
    # sometimes the list control isn't available yet onload
    # so add some checking to make sure
    lst = common.get_list(listNum, special)
    count = 10
    while lst == "" and count > 0:
        time.sleep(0.25)
        lst = common.get_list(listNum, special)
        count = count - 1

    window = common.get_window_id(special)
    if lst == "":
        pass
    else:
        # as long as the list exists (while the window exists)
        # the list gets updated at regular intervals. otherwise
        # the fanart disappears when you change sort-orders or
        # select a genre
        # should have very little overhead because all the values
        # get cached in memory
        focusedItem = ""
        while 1:

            # don't spend any time doing stuff if a dialog is open
            # 9999 is the dialog number when no dialogs are open
            # if special == True then the scanning is happening in
            # a dialog so we DO continue processing
            if xbmcgui.getCurrentWindowDialogId() == 9999 or special:
                newFocusedItem = mc.GetInfoString("Container(%s).ListItem.Label" % listNum)
                newFocusedItem = str(newFocusedItem)
            
                if newFocusedItem != focusedItem and newFocusedItem != "":

                    lst = common.get_list(listNum, special)
                    if lst != "":
                        items = lst.GetItems()
                        if len(items) > 0:
                            for item in items:
                                grab_fanart_for_item(item)
                            focusedItem = newFocusedItem
                    
                        del items
                
            if window != common.get_window_id(special):
                return
            
            time.sleep(2)
            
            # store the fanart list for next time if the list
            # was modified
            if fanart_changed == 1:
                store_fanart_list()
Esempio n. 5
0
def grab_fanart_list(listNum, special):
    global fanart_changed

    get_fanart_list(False)

    # sometimes the list control isn't available yet onload
    # so add some checking to make sure
    lst = common.get_list(listNum, special)
    count = 10
    while lst == "" and count > 0:
        time.sleep(0.25)
        lst = common.get_list(listNum, special)
        count = count - 1

    window = common.get_window_id(special)
    if lst == "":
        pass
    else:
        # as long as the list exists (while the window exists)
        # the list gets updated at regular intervals. otherwise
        # the fanart disappears when you change sort-orders or
        # select a genre
        # should have very little overhead because all the values
        # get cached in memory
        focusedItem = ""
        while 1:
            # don't spend any time doing stuff if a dialog is open
            # 9999 is the dialog number when no dialogs are open
            # if special == True then the scanning is happening in
            # a dialog so we DO continue processing
            if xbmcgui.getCurrentWindowDialogId() == 9999 or special:
                theItem = mc.GetInfoString("Container(%s).ListItem.Label" %
                                           listNum)
                theItem = str(theItem)
                if theItem != "":
                    newFocusedItem = theItem
                else:
                    newFocusedItem = focusedItem

                if (newFocusedItem != focusedItem
                        and newFocusedItem != "") or (newFocusedItem == ""
                                                      and special):

                    lst = common.get_list(listNum, special)
                    if lst != "":
                        items = lst.GetItems()
                        if len(items) > 0:
                            if newFocusedItem == "":
                                newFocusedItem = items[0].GetLabel()

                            for item in items:
                                grab_fanart_for_item(item)
                            focusedItem = newFocusedItem

                        del items

            if window != common.get_window_id(special):
                return

            time.sleep(2)

            # store the fanart list for next time if the list
            # was modified
            if fanart_changed == 1:
                store_fanart_list()