def go(self): button = self.win.run() if button==gtk.RESPONSE_OK: fields = [] fields2 = [] iter = self.model2.get_iter_root() while iter: fields.append(self.model2.get_value(iter, 1).replace('/.id','.id')) fields2.append(self.model2.get_value(iter, 0)) iter = self.model2.iter_next(iter) action = self.wid_action.get_active_text() self.parent.present() self.win.destroy() import_comp = self.wid_import_compatible.get_active() result = datas_read(self.ids, self.model, fields, self.fields_data, context=self.context) if result.get('warning',False): common.message_box(_('Exportation Error !'), unicode(result.get('warning',False))) return False result = result.get('datas',[]) if import_comp: fields2 = fields if action == _('Open in Excel'): open_excel(fields2, result) else: fname = common.file_selection(_('Save As...'), parent=self.parent, action=gtk.FILE_CHOOSER_ACTION_SAVE) if fname: export_csv(fname, fields2, result, self.wid_write_field_names.get_active()) return True else: self.parent.present() self.win.destroy() return False
def mainloop(self): """ main game loop """ # make start sound make_sound(2) self.snake.start() # main loop while self.game_over: pygame.time.delay(50) self.clock.tick(60) for event in pygame.event.get(): if event.type == pygame.QUIT: # pygame.quit() sys.exit() # redraw game objects self.redraw() # snake eats snack if self.snake.head.pos == self.snack.pos: make_sound(1) self.snake.addCube() while True: snack_pos = (random.randrange(N_ROWS), random.randrange(N_ROWS)) if not (snack_pos in list( map(lambda x: x.pos, self.snake.body))): break self.snack = Cube(self.surface, snack_pos, SNACK_COLOR) # snake eats its tail if self.snake.self_eat(): make_sound(3) self.score.append(len(self.snake.body)) msg = 'Your score is {0} [record is {1}]'.format( self.score[-1], max(self.score)) message_box('You lost!', msg + '\nPlay again') self.snake.reset(SNAKE_POS0) else: # move snake self.snake.check_keys()
def go(self): button = self.win.run() if button == gtk.RESPONSE_OK: fields = [] fields2 = [] iter = self.model2.get_iter_root() while iter: fields.append( self.model2.get_value(iter, 1).replace('/.id', '.id')) fields2.append(self.model2.get_value(iter, 0)) iter = self.model2.iter_next(iter) action = self.wid_action.get_active() self.parent.present() self.win.destroy() import_comp = self.wid_import_compatible.get_active() result = datas_read(self.ids, self.model, fields, self.fields_data, context=self.context) if result.get('warning', False): common.message_box(_('Exportation Error !'), unicode(result.get('warning', False))) return False result = result.get('datas', []) if import_comp: fields2 = fields if len(self.wid_action.get_model() ) > 1 and self.wid_action.get_active() == 0: open_excel(fields2, result) else: fname = common.file_selection( _('Save As...'), parent=self.parent, action=gtk.FILE_CHOOSER_ACTION_SAVE) if fname: export_csv(fname, fields2, result, self.wid_write_field_names.get_active()) return True else: self.parent.present() self.win.destroy() return False
def mainloop(self): """ main loop """ while self.game_over: self.clock.tick(10) pygame.time.delay(150) # redraw game objects self.redraw() # define which player is in this turn player = self.game_turn % 2 # ball position ('-1' means incorrect position ) col_placed_ball = -1 if self.id_player is not None and player!=self.id_player: # show opponent move if exist # try to get data from the server try: players = self.net.send("get") col_placed_ball = players.get_move(player) if col_placed_ball!=-1: # reset move in server self.net.send('reset') except Exception as e: self.game_over = False print("Couldn't get game: ", e) pygame.event.clear() else: # show new unplaced ball x,y = pygame.mouse.get_pos() col = int(x // GRID_STEP[0]) put_ball(self.surface, self.balls[player], (x,y), isLimited=True) for event in pygame.event.get(): if event.type == pygame.QUIT: # pygame.quit() sys.exit() if event.type==pygame.MOUSEMOTION: pass if event.type==pygame.MOUSEBUTTONDOWN: col_placed_ball = col # refresh image pygame.display.flip() pygame.display.update() # ball is placed, check winner if col_placed_ball!=-1: isPlaced,self.game_matrix,self.winner = placer_pion(player, col_placed_ball, self.game_matrix) if isPlaced: if player == self.id_player: # send to server self.net.send(str(col_placed_ball)) if self.winner: make_sound(2) # redraw game objects to show winner combinations self.redraw() # add text self.surface.blit(myfont.render(MESSAGE.WON.format(PLAYERS[player],self.game_turn),True, ((255,0,0),(255,255,0))[player]),(10,10)) # refresh image pygame.display.flip() pygame.display.update() if self.id_player is not None: # network game if player==self.id_player: message_box(MESSAGE.YOUWON.format(self.game_turn), MESSAGE.AGAIN) else: message_box(MESSAGE.YOULOST.format(self.game_turn), MESSAGE.AGAIN) # reset game self.net.send('reset') else: message_box(MESSAGE.WON.format(PLAYERS[player],self.game_turn), MESSAGE.AGAIN) self.restart() else: self.game_turn += 1
res = rpc.session.rpc_exec_auth('/object', 'execute', model, 'import_data', f, datas, 'init', '', False, context) except Exception, e: common.warning(str(e), _('XML-RPC error !'), parent=parent) return False result = res[0] if result>=0: if result == 1: common.message(_('Imported one object !')) else: common.message(_('Imported %d objects !') % (result,)) else: d = '' for key,val in res[1].items(): d+= ('\t%s: %s\n' % (str(key),str(val))) error = _(u'Error trying to import this record:\n%s\nError Message:\n%s\n\n%s') % (d,res[2],res[3]) common.message_box(_('Importation Error !'), unicode(error)) return True class win_import(object): def __init__(self, model, fields, preload = [], parent=None, local_context=None): self.glade = glade.XML(common.terp_path("openerp.glade"), 'win_import', gettext.textdomain()) self.glade.get_widget('import_csv_combo').set_active(0) self.win = self.glade.get_widget('win_import') self.model = model self.fields_data = {} self.invert = False self.context = local_context or {} if parent is None: parent = service.LocalService('gui.main').window self.win.set_transient_for(parent)
def mainloop(self): """ main loop """ while self.game_over: pygame.time.delay(150) self.clock.tick(10) # redraw game objects self.redraw() # define which player is in this turn player = self.game_turn % 2 # show new unplaced ball x, y = pygame.mouse.get_pos() col = int(x // GRID_STEP[0]) cur_ball = self.balls[player] y = (GRID_STEP[1] - cur_ball.get_height()) / 2 x -= cur_ball.get_width() / 2 x = 0 if x < 0 else x x = x if x < DISPLAY_SIZE[0] - cur_ball.get_width( ) else DISPLAY_SIZE[0] - cur_ball.get_width() self.surface.blit(cur_ball, (x, y)) for event in pygame.event.get(): if event.type == pygame.QUIT: # pygame.quit() sys.exit() if event.type == pygame.MOUSEMOTION: pass if event.type == pygame.MOUSEBUTTONDOWN: isPlaced, self.game_matrix, self.winner = placer_pion( player, col, self.game_matrix) if isPlaced: if self.winner: make_sound(2) # redraw game objects to show winner combinations self.redraw() self.surface.blit( myfont.render( MESSAGE.WON.format(PLAYERS[player], self.game_turn), True, ((255, 0, 0), (255, 255, 0))[player]), (10, 10)) # refresh image pygame.display.flip() pygame.display.update() message_box( MESSAGE.WON.format(PLAYERS[player], self.game_turn), MESSAGE.AGAIN) self.restart() break else: self.game_turn += 1 # refresh image pygame.display.flip() pygame.display.update()