def __init__(self, name, folder): self.name = name self.folder = folder self.populated = None self.heightmap = None self.terrainmap = None self.tileset = None self.tile_width = game.settings.get('levels')["default_tile_width"] self.terrains = [] self.settings = read_dict_from_file(folder + "/settings.dict")
def __init__(self, name, folder): self.name = name self.folder = folder self.representation = None self.settings = read_dict_from_file(folder + "/settings.dict") self.charset_list = None self.charset_lib = {} self.charset = {} self.input = None self.slice_charset() self.spawn()
def load_set(self, name): action_set = read_dict_from_file('./settings/' + name + '.dict') self.action_sets[action_set['name']] = action_set self.current_set = self.action_sets[action_set['name']]