Esempio n. 1
0
network.add_edge(b, e)
network.add_edge(c, e)
network.add_edge(d, e)

# compute the residual forces in the current geometry

for node in network.nodes():
    a = network.node_attributes(node, 'xyz')
    r = [0, 0, 0]
    for nbr in network.neighbors(node):
        b = network.node_attributes(nbr, 'xyz')
        edge = node, nbr
        if not network.has_edge(*edge):
            edge = nbr, node
        force = network.edge_attribute(edge, 'f')
        length = network.edge_length(*edge)
        r[0] += force * (b[0] - a[0]) / length
        r[1] += force * (b[1] - a[1]) / length
        r[2] += force * (b[2] - a[2]) / length
    network.node_attributes(node, ['rx', 'ry', 'rz'], r)

# visualize the geometry

layer = "ITA20::L5::FormFinding"

artist = NetworkArtist(network, layer=layer)

artist.draw_nodes(color={
    node: (255, 0, 0)
    for node in network.nodes_where({'is_anchor': True})
})
Esempio n. 2
0
for node in network.nodes():
    point = network.node_coordinates(node)
    for nbr in tree.nearest_neighbors(point, 4, distance_sort=True):
        if nbr[2] < 1e-6:
            continue
        if not network.has_edge(node, nbr[1], directed=False):
            network.add_edge(node, nbr[1])

start = network.get_any_node()
goal = network.get_any_node()
path = network.shortest_path(start, goal)
edges = [(u, v) if network.has_edge(u, v) else (v, u)
         for u, v in pairwise(path)]

artist = NetworkArtist(network, layer="ITA20::Network")
artist.clear_layer()
artist.draw_nodes(color={start: (255, 0, 0), goal: (0, 0, 255)})
artist.draw_edges(color={edge: (0, 255, 0) for edge in edges})

for u, v in edges:
    o = network.edge_midpoint(u, v)
    n = network.edge_direction(u, v)
    h = network.edge_length(u, v)

    cylinder = Cylinder([(o, n), 0.02], h)
    artist = CylinderArtist(cylinder,
                            color=(0, 255, 0),
                            layer="ITA20::Network")
    artist.draw(show_vertices=False)