def draw_cutter(self, event):
        color = self.frame.colors['cutter']
        event_x, event_y = cfg.int_n(event.x), cfg.int_n(event.y)
        if not self.start:
            self.delete('cutter')
            self.delete('result')
            self.frame.cutter = []
            self.draw_line(event_x, event_y, event_x + 1, event_y, self.color, 'cutter')
            self.start = cfg.Point(event_x, event_y, color)
            self.old = cfg.Point(event_x, event_y, color)
        else:
            try:
                if event.state in cfg.Ctrl:
                    if event_x == self.old.x:
                        m = 0
                    else:
                        m = abs(event_y - self.old.y) / abs(event_x - self.old.x)
                    if m < math.tan(math.pi / 4):
                        new_point = cfg.Point(event_x, self.old.y, color)
                    else:
                        new_point = cfg.Point(self.old.x, event_y, color)
                else:
                    raise AttributeError
            except AttributeError:
                new_point = cfg.Point(event_x, event_y, color)

            self.draw_line(self.old.x, self.old.y, new_point.x, new_point.y, color, 'cutter')
            self.frame.cutter.append([self.old, new_point])
            self.old = new_point
Esempio n. 2
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def bresenham_int(canvas, start, finish):
    x1, y1, x2, y2 = start.x, start.y, finish.x, finish.y

    dx, dy = x2 - x1, y2 - y1
    sx, sy = cfg.sign(dx), cfg.sign(dy)
    dx, dy = abs(dx), abs(dy)

    if dx > dy:
        exchange = 0
    else:
        dx, dy = dy, dx
        exchange = 1

    e = dy + dy - dx
    x, y = cfg.int_n(x1), cfg.int_n(y1)
    color = start.color

    for _ in range(int(dx)):
        canvas.set_pixel(cfg.Point(x, y, color))
        if e >= 0:
            if exchange == 1:
                x += sx
            else:
                y += sy
            e -= (dx + dx)
        if e < 0:
            if exchange == 1:
                y += sy
            else:
                x += sx
        e += (dy + dy)
Esempio n. 3
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    def draw_line(self, event):
        event_x, event_y = cfg.int_n(event.x), cfg.int_n(event.y)
        if not self.first:
            # self.create_line(event_x, event_y, event_x + 1, event_y, fill=self.color)
            self.set_pixel(cfg.Point(event_x, event_y, self.color))
            self.first = cfg.Point(event_x, event_y, self.color)
            self.old = cfg.Point(event_x, event_y, self.color)
        else:
            try:
                if event.state in cfg.Ctrl:
                    if event_x == self.old.x:
                        m = 0
                    else:
                        m = abs(event_y - self.old.y) / abs(event_x - self.old.x)
                    if m < math.tan(math.pi / 4):
                        new_point = cfg.Point(event_x, self.old.y, self.color)
                    else:
                        new_point = cfg.Point(self.old.x, event_y, self.color)
                else:
                    raise AttributeError
            except AttributeError:
                new_point = cfg.Point(event_x, event_y, self.color)

            self.create_line(self.old.x, self.old.y, new_point.x, new_point.y, fill=self.color)
            # alg.bresenham_int(self, self.old, new_point)
            self.edges.append((self.old, new_point))
            self.old = new_point
 def draw_cutter(self, event):
     color = self.frame.colors['cutter']
     if not self.cutter_1:
         self.cutter_1.set(cfg.int_n(event.x), cfg.int_n(event.y), color)
     else:
         self.cutter_2.set(cfg.int_n(event.x), cfg.int_n(event.y), color)
         self.delete('cutter')
         self.delete('result')
         self.draw_rectangle(self.cutter_1, self.cutter_2, color, tag='cutter')
         self.cutter_1.clear()
         self.cutter_2.clear()
 def create_section(self):
     coors = self.section_coors.get().split()
     self.section_coors.delete(0, 'end')
     try:
         x1, y1 = cfg.int_n(float(coors[0])), cfg.int_n(float(coors[1]))
         x2, y2 = cfg.int_n(float(coors[2])), cfg.int_n(float(coors[3]))
         self.canvas.draw_line(x1, y1, x2, y2, self.colors['section'])
         self.section.append([
             cfg.Point(x1, y1, self.colors['section']),
             cfg.Point(x2, y2, self.colors['section'])
         ])
     except IndexError:
         mb.showerror('Ошибка', 'Должно быть введено 4 координаты')
     except ValueError:
         mb.showerror(
             'Ошибка',
             'Каждая координата должна быть числом, введенным через пробел')
Esempio n. 6
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 def create_cutter(self):
     coors = self.cutter_coors.get().split()
     self.cutter_coors.delete(0, 'end')
     try:
         x1, y1 = cfg.int_n(float(coors[0])), cfg.int_n(float(coors[1]))
         x2, y2 = cfg.int_n(float(coors[2])), cfg.int_n(float(coors[3]))
         self.canvas.delete('cutter')
         self.canvas.delete('result')
         self.canvas.draw_rectangle(cfg.Point(x1, y1), cfg.Point(x2, y2),
                                    self.colors['cutter'], 'cutter')
         # self.canvas.create_rectangle(x1, y1, x2, y2, fill='', outline=self.colors['cutter'], tag='cutter')
         # self.cutter = (cfg.Point(x1, y1, self.colors['cutter']), cfg.Point(x2, y2, self.colors['cutter']))
     except IndexError:
         mb.showerror('Ошибка', 'Должно быть введено 4 координаты')
     except ValueError:
         mb.showerror(
             'Ошибка',
             'Каждая координата должна быть числом, введенным через пробел')
    def draw_section(self, event):
        event_x, event_y = cfg.int_n(event.x), cfg.int_n(event.y)
        color = self.frame.colors['section']
        if not self.section_1:
            self.section_1.set(event_x, event_y, color)
        else:
            if event.state not in cfg.Ctrl:
                self.section_2.set(event_x, event_y, color)
            else:
                if event_x == self.section_1.x:
                    m = 0
                else:
                    m = abs(event_y - self.section_1.y) / abs(event_x - self.section_1.x)
                if m < math.tan(math.pi / 4):
                    self.section_2.set(event_x, self.section_1.y, color)
                else:
                    self.section_2.set(self.section_1.x, event_y, color)

            self.draw_line(self.section_1.x, self.section_1.y, self.section_2.x, self.section_2.y, color)
            self.frame.section.append([self.section_1, self.section_2])
            self.section_1 = cfg.Point(exist=False)
            self.section_2 = cfg.Point(exist=False)
    def draw_line(self, event):
        event_x, event_y = cfg.int_n(event.x), cfg.int_n(event.y)
        if isinstance(event, tk.Event) and event.state == cfg.Shift:
            self.delete('seed')
            self.seed = cfg.Point(event_x, event_y, self.color)
            self.create_oval(event_x - 3,
                             event_y - 3,
                             event_x + 3,
                             event_y + 3,
                             fill='red',
                             tag='seed')

        elif not self.first:
            # self.create_line(event_x, event_y, event_x + 1, event_y, fill=self.color)
            self.set_pixel(cfg.Point(event_x, event_y, self.color))
            self.first = cfg.Point(event_x, event_y, self.color)
            self.old = cfg.Point(event_x, event_y, self.color)
        else:
            try:
                if event.state in cfg.Ctrl:
                    if event_x == self.old.x:
                        m = 0
                    else:
                        m = abs(event_y - self.old.y) / abs(event_x -
                                                            self.old.x)
                    if m < math.tan(math.pi / 4):
                        new_point = cfg.Point(event_x, self.old.y, self.color)
                    else:
                        new_point = cfg.Point(self.old.x, event_y, self.color)
                else:
                    raise AttributeError
            except AttributeError:
                new_point = cfg.Point(event_x, event_y, self.color)

            # self.create_line(self.old.x, self.old.y, new_point.x, new_point.y, fill=self.color)
            alg.bresenham_int(self, self.old, new_point)
            self.edges.append((self.old, new_point))
            self.old = new_point
def algorithm_partition(canvas, delay=False):
    if not canvas.edges:
        return mb.showerror(
            'Ошибка!',
            'Невозможно выполнить действие, так как отсутствует область для закрашивания'
        )

    start = time.time()
    partition = find_partition(canvas.edges)

    for edge in canvas.edges:
        x1, y1 = edge[0].x, edge[0].y
        x2, y2 = edge[1].x, edge[1].y

        if y1 != y2:
            if y1 > y2:
                x1, x2 = x2, x1
                y1, y2 = y2, y1

            dx = (x2 - x1) / abs(y2 - y1)
            x_start = x1

            for y_cur in range(y1, y2):
                x_cur = cfg.int_n(x_start)

                if x_cur < partition:
                    while x_cur < partition:
                        canvas.inverse_pixel(x_cur, y_cur, canvas.color)
                        x_cur += 1
                else:
                    while x_cur >= partition:
                        canvas.inverse_pixel(x_cur, y_cur, canvas.color)
                        x_cur -= 1

                x_start += dx

                if delay:
                    time.sleep(0.05)
                    canvas.update()
    canvas.update()
    finish = time.time() - start
    return finish
Esempio n. 10
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def cut_simple(canvas, cutter, sections):
    color = canvas.frame.colors['result']
    canvas.create_rectangle(cutter['left'],
                            cutter['bottom'],
                            cutter['right'],
                            cutter['top'],
                            fill='white',
                            tag='result')
    start = time.time()
    for section in sections:
        s = []

        for point in section:
            s.append(set_codes(point, cutter))

        if s[0] == 0 and s[1] == 0:
            canvas.draw_line(section[0].x, section[0].y, section[1].x,
                             section[1].y, color, 'result')
            continue

        if s[0] & s[1]:
            continue

        cur_index = 0
        result = []

        if s[0] == 0:
            cur_index = 1
            result.append([section[0].x, section[0].y])
        elif s[1] == 0:
            result.append([section[1].x, section[1].y])
            cur_index = 1
            section.reverse()
            s.reverse()

        while cur_index < 2:
            if section[0].x == section[1].x:
                result.append(find_vertical(section, cur_index, cutter))
                cur_index += 1
                continue

            m = (section[1].y - section[0].y) / (section[1].x - section[0].x)

            if s[cur_index] & MASK_LEFT:
                y = cfg.int_n(m * (cutter['left'] - section[cur_index].x) +
                              section[cur_index].y)
                if cutter['top'] >= y >= cutter['bottom']:
                    result.append([cutter['left'], y])
                    cur_index += 1
                    continue

            elif s[cur_index] & MASK_RIGHT:
                y = cfg.int_n(m * (cutter['right'] - section[cur_index].x) +
                              section[cur_index].y)
                if cutter['top'] >= y >= cutter['bottom']:
                    result.append([cutter['right'], y])
                    cur_index += 1
                    continue

            if m == 0:
                cur_index += 1
                continue

            if s[cur_index] & MASK_TOP:
                x = cfg.int_n((cutter['top'] - section[cur_index].y) / m +
                              section[cur_index].x)
                if cutter['right'] >= x >= cutter['left']:
                    result.append([x, cutter['top']])
                    cur_index += 1
                    continue

            elif s[cur_index] & MASK_BOTTOM:
                x = cfg.int_n((cutter['bottom'] - section[cur_index].y) / m +
                              section[cur_index].x)
                if cutter['right'] >= x >= cutter['left']:
                    result.append([x, cutter['bottom']])
                    cur_index += 1
                    continue

            cur_index += 1

        if result:
            canvas.draw_line(cfg.int_n(result[0][0]), cfg.int_n(result[0][1]),
                             cfg.int_n(result[1][0]), cfg.int_n(result[1][1]),
                             color, 'result')

    return time.time() - start
Esempio n. 11
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def cyrus_beck_cut(canvas, cutter, sections):
    if canvas.start and canvas.old and canvas.start != canvas.old:
        mb.showerror(
            'Ошибка',
            'Перед использованием алгоритма необходимо замкнуть область')
        return None

    if not is_convex(cutter):
        mb.showerror('Ошибка', 'Многоугольник должен быть выпуклым')
        return None

    color = canvas.frame.colors['result']
    verteces = []
    for edge in cutter:
        verteces.extend([edge[0].x, edge[0].y])
    canvas.create_polygon(*verteces,
                          outline=canvas.frame.colors['cutter'],
                          fill='white',
                          tag='result')

    normals = get_normals(cutter)
    for section in sections:
        flag_break = False
        t_start, t_end = 0, 1
        d = get_vector(section)
        length = len(cutter)

        for i in range(length):
            if cutter[i][0] != section[0]:
                wi = get_vector([cutter[i][0], section[0]])
            else:
                wi = get_vector([cutter[(i + 1) % length][0], section[0]])

            dck = scalar_multiplication(d, normals[i])
            wck = scalar_multiplication(wi, normals[i])

            if dck == 0:
                if scalar_multiplication(wi, normals[i]) < 0:
                    flag_break = True
                    break
                else:
                    continue

            t = -wck / dck
            if dck > 0:
                if t > t_start:
                    t_start = t
            else:
                if t < t_end:
                    t_end = t

            if t_start > t_end:
                break

        if flag_break:
            continue

        if t_start < t_end:
            canvas.draw_line(cfg.int_n(section[0].x + d.x * t_start),
                             cfg.int_n(section[0].y + d.y * t_start),
                             cfg.int_n(section[0].x + d.x * t_end),
                             cfg.int_n(section[0].y + d.y * t_end), color,
                             'result')