Esempio n. 1
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def inventar():
    if con.hero.name is None:
        return redirect('/log_in')
    sl = []
    for i in con.hero.data['characteristics'].keys():
        sl.append([i, con.hero.data['characteristics'][i]])
    eq = con.hero.data['equip'][:]
    eq.extend((5 - len(con.hero.data['equip'])) * [5 * [' ']])
    tables = {
        'table_1': {
            'header': ['Характеристика', 'Значение'],
            'character': sl,
        },
        'table_2': {
            'header': ['Название', 'Доступ', 'Цена', 'Урон/Защита', 'Надето'],
            'equip': eq,
        },
        'table_3': {
            'header': ['Название', 'Количество'],
            'invent': [['Презренный металл', str(con.hero.data['money'])],
                       ['Зелье здоровья', str(con.hero.data['invent'].count('хилка'))],
                       ['Зелье маны', str(con.hero.data['invent'].count('манка'))]]
        },
    }
    con.refresh_db()
    return render_template('inventar.html', title='DarkQuest', tables=tables, level=con.hero.data['lvl'])
Esempio n. 2
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def invent(a):
    if con.hero.name is None:
        return redirect('/log_in')
    a = int(a)
    if a != 0 and a <= len(con.hero.data['equip']):
        if con.hero.data['equip'][a - 1][-1] == 'Да':
            con.hero.data['equip'][a - 1][-1] = 'Нет'
        else:
            if con.hero.data['equip'][a - 1][1] <= con.hero.data['lvl']:
                con.hero.data['equip'][a - 1][-1] = 'Да'
                for i in range(len(con.hero.data['equip'])):
                    if a - 1 != i:
                        if 'dm' in con.hero.data['equip'][a - 1][-2]:
                            if 'dm' in con.hero.data['equip'][i][-2] and con.hero.data['equip'][i][-1] == 'Да':
                                con.hero.data['equip'][i][-1] = 'Нет'
                        else:
                            if 'df' in con.hero.data['equip'][i][-2] and con.hero.data['equip'][i][-1] == 'Да':
                                con.hero.data['equip'][i][-1] = 'Нет'
        con.hero.total_dm = con.hero.data['characteristics']['Damage']
        con.hero.total_df = con.hero.data['characteristics']['Armor']
        for i in range(len(con.hero.data['equip'])):
            if con.hero.data['equip'][i][-1] == 'Да':
                if 'df' in con.hero.data['equip'][i][-2]:
                    con.hero.total_df += int(con.hero.data['equip'][i][-2].split()[0])
                else:
                    con.hero.total_dm += int(con.hero.data['equip'][i][-2].split()[0])
    con.refresh_db()
    return redirect('/inventar')
Esempio n. 3
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def fattk():
    if con.hero.name is None:
        return redirect('/log_in')
    try:
        con.refresh_db()
        return location_fields_trip(fight_validator(attack(True)))
    except Exception:
        return redirect('/fields')
Esempio n. 4
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def cdefence():
    if con.hero.name is None:
        return redirect('/log_in')
    try:
        con.refresh_db()
        return location_caves_trip(fight_validator(attack(False)))
    except Exception:
        return redirect('/caves')
Esempio n. 5
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def fight_parser(file, elements_to_put):
    with open(os.path.abspath('static/events/' + file), 'r', encoding='UTF-8') as file:
        event_form = file.read().split('|')
        for elem in event_form:
            if elem in elements_to_put:
                event_form[event_form.index(elem)] = str(elements_to_put[elem])
        con.refresh_db()
        return ''.join(event_form)
Esempio n. 6
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def chealpot():
    if con.hero.data['invent'].count('хилка') > 0 and con.hero.data['in_battle'] and \
            con.hero.data['cur_loc'] == 'caves':
        con.hero.data['invent'].pop(con.hero.data['invent'].index('хилка'))
        con.hero.data['c_hp'] += 5 * con.hero.data['lvl']
        con.check_player_stats()
    else:
        run_away()
    con.refresh_db()
    return redirect('/caves')
Esempio n. 7
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def location_caves_trip(atributes=None):
    if con.hero.name is None:
        return redirect('/log_in')
    fight = con.hero.data['in_battle']
    if fight is not True and atributes is None:
        title = 'Dark Caves'
        event_text = location_caves.next_event()['text']
    else:
        title = 'Dark Fight'
        event_text = atk_screen(atributes)
    con.hero.data['cur_loc'] = 'caves'
    con.refresh_db()
    return render_template('caves.html', event_text=event_text, title=title, fight=con.hero.data['in_battle'],
                           my_hp=con.hero.data['c_hp'], mon_hp=con.hero.data['m_hp'])
Esempio n. 8
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def show_cost_gear():
    if con.hero.name is None:
        return redirect('/log_in')
    import sqlite3
    itm = request.form['test2']
    co = sqlite3.connect('db/items.sqlite')
    cur = co.cursor()
    result = cur.execute('''SELECT * FROM Weapons WHERE name = ?''', (itm,)).fetchone()
    '''сюда надо запихнуть покозатель денег игрока ---->'''
    con.refresh_db()
    if result is None:
        return render_template('choice2.html')
    global item
    item = itm
    return render_template('success2.html', item=item, lvl=result[2], gold=result[3], par='Атака +' + result[4].split()[0])
Esempio n. 9
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def init_hero(name):
    co = sqlite3.connect('db/base.sqlite')
    cur = co.cursor()
    con.hero.name = name
    con.hero.data = eval(cur.execute('''SELECT data FROM users
    WHERE name = ?''', (name,)).fetchall()[0][0])
    con.hero.total_dm = con.hero.data['characteristics']['Damage']
    con.hero.total_df = con.hero.data['characteristics']['Armor']
    for i in range(len(con.hero.data['equip'])):
        if con.hero.data['equip'][i][-1] == 'Да':
            if 'df' in con.hero.data['equip'][i][-2]:
                con.hero.total_df += int(con.hero.data['equip'][i][-2].split()[0])
            else:
                con.hero.total_dm += int(con.hero.data['equip'][i][-2].split()[0])
    co.close()
    con.refresh_db()
Esempio n. 10
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def run_away():
    if con.hero.name is None:
        return redirect('/log_in')
    con.hero.data['in_battle'] = False
    con.refresh_db()
    return redirect('/main_window')
Esempio n. 11
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def global_map():
    if con.hero.name is None:
        return redirect('/log_in')
    con.refresh_db()
    return render_template('map.html')
Esempio n. 12
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def main_window():
    if con.hero.name is None:
        return redirect('/log_in')
    con.refresh_db()
    fons = 'static/img/image3.gif'
    return render_template('test.html', fon=fons)
Esempio n. 13
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def buy_gear():
    if con.hero.name is None:
        return redirect('/log_in')
    con.refresh_db()
    return tranzit_gear()
Esempio n. 14
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def choice1():
    if con.hero.name is None:
        return redirect('/log_in')
    con.refresh_db()
    return render_template('choice1.html')
Esempio n. 15
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def no():
    if con.hero.name is None:
        return redirect('/log_in')
    con.refresh_db()
    return render_template('no_money.html')
Esempio n. 16
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def town_map():
    if con.hero.name is None:
        return redirect('/log_in')
    con.refresh_db()
    return render_template('Dark Quest.html')
Esempio n. 17
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def settings():
    if con.hero.name is None:
        return redirect('/log_in')
    con.refresh_db()
    return render_template('Settings.html')
Esempio n. 18
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def window_help():
    if con.hero.name is None:
        return redirect('/log_in')
    con.refresh_db()
    return render_template('help.html')