Esempio n. 1
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 def back(self, gameStateObj):
     GC.SOUNDDICT['Select 4'].play()
     cf.write_config_file()
     cf.CONSTANTS['Unit Speed'] = cf.OPTIONS['Unit Speed']
     if not cf.OPTIONS['Display Hints']:
         gameStateObj.tutorial_mode_off()
     gameStateObj.stateMachine.changeState('transition_pop')
Esempio n. 2
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def final(crash=False):
    configuration.OPTIONS['Screen Size'] = configuration.OPTIONS[
        'temp_Screen Size']
    configuration.write_config_file(
    )  # Write last saved options to config file
    if crash:
        create_crash_save()